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Posted
10 hours ago, Straze said:


edit:
p.s. when copying Bone Weight, I use "Mask Weighted Vertices" to see what got covered, and then I do a higher number of "Copy Bony weight" (not sure if I should remove the mask first or not before applying weight to the item).

 

Also, for most outfits you DO NOT want to mask before copying weights. That means the masked part won't get the weights. remove the mask before copying. masking to see what is weighted is fine, although i usually just go to the bones tab, select the first weight and arrow down through all the bones to see each one individually.

 

And there is no reason to copy weights at a higher number except for when parts of the outfit are outside of the reach of the normal numbers and don't get weighted. Take the default first, if not everything is weighted then you can do the copy again at a higher value.

Posted (edited)
4 hours ago, zarantha said:

You forgot a checkbox:

woops. Must have gotten disabled when reinstalling the software to fix missing textures (due to moving all files to my new PC).

 

4 hours ago, zarantha said:

masking to see what is weighted is fine, although...

I see, I will try that and see what works better for me. Thanks for the tip!

 

4 hours ago, zarantha said:

reason to copy weights at a higher number except...

Yeah, it's mostly input a higher number required for heel tipsl or the bottom part of some DD dress (present with straightjackets). Others seem to work fine.
I basically move up by +2 every time, but sometimes I notice that going high number wouldn't fully weight it, but when I do "copy" again with same input (or lower) input - it does cover everything (maybe an issue by masking what was weighted before).

Edited by Straze
Posted
8 hours ago, Straze said:

DD dress

 

Dresses.... are a pain, to put it mildly. And to be frank, I avoided redoing those weights whenever possible. The automatic weight painting never gets it right and they need hand painted. If you test them in game, you'll likely see a 'split' when walking after redoing the weights, that's due to the weight painting. especially on the hobble skirts. I have yet to successfully hand paint a skirt right, i need to look at redoing those.

 

What I do for 3ba is keep the original weights, and only copy the new thigh weights for the dress part of the outfit. It's a pain because you need to select only the specific bones to copy and not all, but it seems to work the best.

 

For armbinders, you want to just keep them all the spine2 (i think) weight. Don't copy in the arm and hand weights even if you figured out how to. It doesn't work right, and i had to go back to the spine only for those.

 

For the restrictive collars, you want to export the head mesh from the skyrim BSAs, and add them in to copy those weights too. That works best when done last. If it asks you about transforms or something like that, say no. Not quite sure what that means, but saying yes also didn't work out well. :D 

 

Feet are another problem area. Unless you have a seam when wearing the restrictive boots and such (where the foot is showing), I wouldn't replace the foot mesh. Boots where the foot is not showing, you can treat as normal. If you are getting a seam with UNP feet and BHUNP body, you'll want to google for a heels reference for BHUNP to use. Those should have a low/high heel foot pose, which will get you close. Getting the foot shoved in exactly how the shoe actually is requires going to the bone tab, expanding the posing section and playing with the x y z rotations and offsets. Once you have it right, you can go to sliders and select set base shape to bake the pose into the foot reference. 

 

By the way, I have a google spreadsheet done up so I didn't miss things. You're welcome to copy it for your own reference or add to it (i have a blank BHUNP section that I have not gotten to).  You'll need to fill in the LE UNP slidersets and outfit names, but they should be fairly similar to the LE CBBE ones. And you can check off as you go. They're all the way over to the right. 

https://docs.google.com/spreadsheets/d/1JT0l9-8O26rNh5lZ-EFbTe5LKzswDerwIctDwtAoPwE/edit?usp=sharing

Posted
1 hour ago, MiniMantis492 said:

Is there an updated download page? I can't access the files to download and for the mods I need Assets, Expansion, and Integration.

 

The first post in this thread goes to the download page for SE. DD is not 3 separate mods anymore. The are all included in a single fomod installer.

Posted

Is there any way to get rid of the inflated plug faster? The debug option didn't work and it takes a really long time to deflate with my lower timescale.

Posted

i fixed my issue by switching to uunp body but i did notice that the prisoner chains is not the hdt version and there3 seems to be no option to make them the hdt version for the uunp bodyslide is that just not something that is compatible with uunp body's?

Posted
22 minutes ago, natybs said:

i fixed my issue by switching to uunp body but i did notice that the prisoner chains is not the hdt version and there3 seems to be no option to make them the hdt version for the uunp bodyslide is that just not something that is compatible with uunp body's?

 

The HDT/NoHDT bodyslides were something I created for CBBE and 3BA because we needed an easy way to patch them on SE. Not many people are using UNP/BHUNP on SE, and I haven't done anything to those bodyslides. They should default to HDT though. Do you have SMP installed and working?

Posted
3 hours ago, RoninDog said:

Is there any way to get rid of the inflated plug faster? The debug option didn't work and it takes a really long time to deflate with my lower timescale.

 

Not really. Stay away from people and get lucky on what plug events you get.

Posted (edited)
15 minutes ago, zarantha said:

 

The HDT/NoHDT bodyslides were something I created for CBBE and 3BA because we needed an easy way to patch them on SE. Not many people are using UNP/BHUNP on SE, and I haven't done anything to those bodyslides. They should default to HDT though. Do you have SMP installed and working?

it seems to be working for everything else and yes i have the most recent version of hdt-smp

 

i do have faster hdt smp installed and it overwrites regular hdt for two files.

 

ok so i just reinstalled hdt-smp from the nexus se page and my characters hair is all messed up and the game does a ctd if i enter showracemenu in the console to try and change it. the hair is in a straight line into the wall its an hdt problem im just not sure how that happens from just reinstalling the mod.

Edited by natybs
Posted (edited)
23 minutes ago, natybs said:

it seems to be working for everything else and yes i have the most recent version of hdt-smp

 

i do have faster hdt smp installed and it overwrites regular hdt for two files.

 

Which ones are you having a problem with? The prisoner chains? or the heretic chain harness stuff?

 

If you built the DD - Heretical outfit group, that should be SMP. The prisoner chains are nohdt by default because they're crash happy. You could probably copy the prisoner chains from the CBBE or 3BA bodyslides in the fomod and rename it PrisonerChains01.nif. The body in there is just for collision, not looks. 

 

All you need is FSMP. Don't install multiple HDT SMP mods, only one mod can provide the SMP.  (i'm not talking mods that use SMP, you can have as many of those as you want or your pc can handle.)

Edited by zarantha
Posted
6 minutes ago, zarantha said:

 

Which ones are you having a problem with? The prisoner chains? or the heretic chain harness stuff?

 

If you built the DD - Heretical outfit group, that should be SMP. The prisoner chains are nohdt by default because they're crash happy. You could probably copy the prisoner chains from the CBBE or 3BA bodyslides in the fomod and rename it PrisonerChains01.nif. The body in there is just for collision, not looks. 

 

All you need is FSMP. Don't install multiple HDT SMP mods, only one mod can provide the SMP.  (i'm not talking mods that use SMP, you can have as many of those as you want or your pc can handle.)

ok so the hair issue is resolved i just had to state a new character and load all the female hairs then i could load my save.

i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness, not the chains that move and animate around as you walk in them.

 

i have the fsmp one i think ill cheack it out. i might have both fsmp and hdt smp could having both have caused the prisoner chains to default to the harness

Posted
5 minutes ago, natybs said:

i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness,

 

Yeah, those are the prisoner chains. The chain harness was used as the alternate non hdt version because they didn't cause crashes.

So if you want the animated ones, grab them from the cbbe/3ba bodyslides and replace it.

Posted
2 minutes ago, zarantha said:

 

Yeah, those are the prisoner chains. The chain harness was used as the alternate non hdt version because they didn't cause crashes.

So if you want the animated ones, grab them from the cbbe/3ba bodyslides and replace it.

how do i grab them from the cube body slide i uninstalled cube to make jump work properly 

Posted
8 minutes ago, natybs said:

i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness, not the chains that move and animate around as you walk in them.

I've had that problem once, turned out there was a mesh in overwrite of my MO2, and Bodyslide was building one in the regular folder.

Posted
1 minute ago, krzp said:

I've had that problem once, turned out there was a mesh in overwrite of my MO2, and Bodyslide was building one in the regular folder.

i use vortex and i couldn’t find an override i guess i can look for things the interact with devious devices. is heretical resources compatible with we? i could try that. 

Posted (edited)
16 minutes ago, natybs said:

how do i grab them from the cube body slide i uninstalled cube to make jump work properly 

 

 

Nothing will work if you don't have a body mod like CBBE or 3BA installed, and they shouldn't interfere with jumping anyway. If jump animations aren't working, you haven't built your animations properly with FNIS or Nemesis.

 

The CBBE files are included in the DD download, and you can grab the 3BA files here.

 

 

Edited by asdj1239
Posted
1 hour ago, asdj1239 said:

 

 

Nothing will work if you don't have a body mod like CBBE or 3BA installed, and they shouldn't interfere with jumping anyway. If jump animations aren't working, you haven't built your animations properly with FNIS or Nemesis.

 

The CBBE files are included in the DD download, and you can grab the 3BA files here.

 

 

my jump animations are fine. i just was trying to say i had the chain body harness, not the animated hdt physics chains.

i did find the files for the hdt fix but i think that only applies to the cbbe bodysldie sets since mine is somehow pulling from the non hdt one.

Posted

Hey everyone, I could really use some help here. I'm currently playing with the Nolvus modpack and I've been trying to add some extra mods to "enhance" my gameplay. Unfortunately, I've run into a problem with the DD. Whenever I equip pony boots, iron boots, and other similar items, they don't show up properly on my character. The same goes for the feet. Additionally, when I use the breast yoke, my whole body turns invisible, except for the tattoos.

I suspect that the issue might be related to Nolvus using Faster HDT and the 3BA body. I've tried various methods to fix it, but so far, nothing has worked. It's possible that CBBE isn't fully updated with the new sliders, which could be causing the problem.

If any of you have encountered a similar situation or have any suggestions on how to tackle this, I'd greatly appreciate your input. Let's work together to overcome this hurdle and ensure a smooth and enjoyable modpack experience!

Posted
19 hours ago, natybs said:

how do i grab them from the cube body slide i uninstalled cube to make jump work properly 

 

CCBE does not have anything to do with jumping. The HDT prisoner chains can be used with any body, the only thing that really conforms are the wrist and ankle cuffs. 

 

The heretic devices are already included. Don't install the old standalone version, those are for LE. LE physics files need to be rewritten for SMP, you can't drop them in without doing a lot of work writing XMLs. If you don't know what your doing when converting physics outfits you will break things more.

 

 

If you don't know basic PC functions, you're gonna have a hard time modding. Google if you need more than this.

 

Open the DD 5.2 download file with 7zip. Right click the file and select 7zip -> open archive. If you must use a different tool, Google how to use it.

In the window that opens double click 01 CBBE, then CalienteTools, then BodySlide, then ShapeData, then DeviousDevices - CBBE SE

Look for Prisoner Chains(HDT).nif. 

Go to your vortex deployment folder and look for the DD folder.

Browse to \meshes\devious\Heretic\Restraints

Drag the prisoner chains(hdt).nif to the restraints folder. 

Delete or rename PrisonerChains01.nif

Rename Prisoner Chains(HDT).nif to PrisonerChains01.nif

Done.

Posted
14 hours ago, Funkstille said:

My Player is standing with bound arms after installing DD.
FNIS was without warning.
How can i fix this?

 

Jump or go through a loading screen.

Disable dar or get the dar animation conversion on the troubleshooting post

 

If you EVER had Nemesis, reinstall all mods that use FNIS. At minimum, that's DD and FNIS. Then rerun FNIS again.

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