MiniMantis492 Posted June 29, 2023 Posted June 29, 2023 Is there an updated download page? I can't access the files to download and for the mods I need Assets, Expansion, and Integration.
Majin Buu Posted June 29, 2023 Posted June 29, 2023 33 minutes ago, MiniMantis492 said: Is there an updated download page? I can't access the files to download and for the mods I need Assets, Expansion, and Integration. The download goes to Mega: https://mega.nz/file/3A90hQZS#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU You're not able to download from here? Tried with a VPN?
zarantha Posted June 29, 2023 Posted June 29, 2023 1 hour ago, MiniMantis492 said: Is there an updated download page? I can't access the files to download and for the mods I need Assets, Expansion, and Integration. The first post in this thread goes to the download page for SE. DD is not 3 separate mods anymore. The are all included in a single fomod installer.
MiniMantis492 Posted June 29, 2023 Posted June 29, 2023 37 minutes ago, Majin Buu said: The download goes to Mega: https://mega.nz/file/3A90hQZS#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU You're not able to download from here? Tried with a VPN? Nevermind, I checked with an incognito tab and downloaded it. Thanks tho.
Omnishade Posted June 29, 2023 Posted June 29, 2023 Is there any way to get rid of the inflated plug faster? The debug option didn't work and it takes a really long time to deflate with my lower timescale.
natybs Posted June 30, 2023 Posted June 30, 2023 i fixed my issue by switching to uunp body but i did notice that the prisoner chains is not the hdt version and there3 seems to be no option to make them the hdt version for the uunp bodyslide is that just not something that is compatible with uunp body's?
zarantha Posted June 30, 2023 Posted June 30, 2023 22 minutes ago, natybs said: i fixed my issue by switching to uunp body but i did notice that the prisoner chains is not the hdt version and there3 seems to be no option to make them the hdt version for the uunp bodyslide is that just not something that is compatible with uunp body's? The HDT/NoHDT bodyslides were something I created for CBBE and 3BA because we needed an easy way to patch them on SE. Not many people are using UNP/BHUNP on SE, and I haven't done anything to those bodyslides. They should default to HDT though. Do you have SMP installed and working?
zarantha Posted June 30, 2023 Posted June 30, 2023 3 hours ago, RoninDog said: Is there any way to get rid of the inflated plug faster? The debug option didn't work and it takes a really long time to deflate with my lower timescale. Not really. Stay away from people and get lucky on what plug events you get.
natybs Posted June 30, 2023 Posted June 30, 2023 (edited) 15 minutes ago, zarantha said: The HDT/NoHDT bodyslides were something I created for CBBE and 3BA because we needed an easy way to patch them on SE. Not many people are using UNP/BHUNP on SE, and I haven't done anything to those bodyslides. They should default to HDT though. Do you have SMP installed and working? it seems to be working for everything else and yes i have the most recent version of hdt-smp i do have faster hdt smp installed and it overwrites regular hdt for two files. ok so i just reinstalled hdt-smp from the nexus se page and my characters hair is all messed up and the game does a ctd if i enter showracemenu in the console to try and change it. the hair is in a straight line into the wall its an hdt problem im just not sure how that happens from just reinstalling the mod. Edited June 30, 2023 by natybs
zarantha Posted June 30, 2023 Posted June 30, 2023 (edited) 23 minutes ago, natybs said: it seems to be working for everything else and yes i have the most recent version of hdt-smp i do have faster hdt smp installed and it overwrites regular hdt for two files. Which ones are you having a problem with? The prisoner chains? or the heretic chain harness stuff? If you built the DD - Heretical outfit group, that should be SMP. The prisoner chains are nohdt by default because they're crash happy. You could probably copy the prisoner chains from the CBBE or 3BA bodyslides in the fomod and rename it PrisonerChains01.nif. The body in there is just for collision, not looks. All you need is FSMP. Don't install multiple HDT SMP mods, only one mod can provide the SMP. (i'm not talking mods that use SMP, you can have as many of those as you want or your pc can handle.) Edited June 30, 2023 by zarantha
natybs Posted June 30, 2023 Posted June 30, 2023 6 minutes ago, zarantha said: Which ones are you having a problem with? The prisoner chains? or the heretic chain harness stuff? If you built the DD - Heretical outfit group, that should be SMP. The prisoner chains are nohdt by default because they're crash happy. You could probably copy the prisoner chains from the CBBE or 3BA bodyslides in the fomod and rename it PrisonerChains01.nif. The body in there is just for collision, not looks. All you need is FSMP. Don't install multiple HDT SMP mods, only one mod can provide the SMP. (i'm not talking mods that use SMP, you can have as many of those as you want or your pc can handle.) ok so the hair issue is resolved i just had to state a new character and load all the female hairs then i could load my save. i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness, not the chains that move and animate around as you walk in them. i have the fsmp one i think ill cheack it out. i might have both fsmp and hdt smp could having both have caused the prisoner chains to default to the harness
zarantha Posted June 30, 2023 Posted June 30, 2023 5 minutes ago, natybs said: i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness, Yeah, those are the prisoner chains. The chain harness was used as the alternate non hdt version because they didn't cause crashes. So if you want the animated ones, grab them from the cbbe/3ba bodyslides and replace it.
natybs Posted June 30, 2023 Posted June 30, 2023 2 minutes ago, zarantha said: Yeah, those are the prisoner chains. The chain harness was used as the alternate non hdt version because they didn't cause crashes. So if you want the animated ones, grab them from the cbbe/3ba bodyslides and replace it. how do i grab them from the cube body slide i uninstalled cube to make jump work properly
krzp Posted June 30, 2023 Posted June 30, 2023 8 minutes ago, natybs said: i have the issue with the chain restraints vekle locks on you durring supply and demand. the chains are the chain harness, not the chains that move and animate around as you walk in them. I've had that problem once, turned out there was a mesh in overwrite of my MO2, and Bodyslide was building one in the regular folder.
natybs Posted June 30, 2023 Posted June 30, 2023 1 minute ago, krzp said: I've had that problem once, turned out there was a mesh in overwrite of my MO2, and Bodyslide was building one in the regular folder. i use vortex and i couldn’t find an override i guess i can look for things the interact with devious devices. is heretical resources compatible with we? i could try that.
lacie_ Posted June 30, 2023 Posted June 30, 2023 (edited) 16 minutes ago, natybs said: how do i grab them from the cube body slide i uninstalled cube to make jump work properly Nothing will work if you don't have a body mod like CBBE or 3BA installed, and they shouldn't interfere with jumping anyway. If jump animations aren't working, you haven't built your animations properly with FNIS or Nemesis. The CBBE files are included in the DD download, and you can grab the 3BA files here. Edited June 30, 2023 by asdj1239
natybs Posted June 30, 2023 Posted June 30, 2023 1 hour ago, asdj1239 said: Nothing will work if you don't have a body mod like CBBE or 3BA installed, and they shouldn't interfere with jumping anyway. If jump animations aren't working, you haven't built your animations properly with FNIS or Nemesis. The CBBE files are included in the DD download, and you can grab the 3BA files here. my jump animations are fine. i just was trying to say i had the chain body harness, not the animated hdt physics chains. i did find the files for the hdt fix but i think that only applies to the cbbe bodysldie sets since mine is somehow pulling from the non hdt one.
Funkstille Posted June 30, 2023 Posted June 30, 2023 My Player is standing with bound arms after installing DD. FNIS was without warning. How can i fix this?
Randall84 Posted June 30, 2023 Posted June 30, 2023 Hey everyone, I could really use some help here. I'm currently playing with the Nolvus modpack and I've been trying to add some extra mods to "enhance" my gameplay. Unfortunately, I've run into a problem with the DD. Whenever I equip pony boots, iron boots, and other similar items, they don't show up properly on my character. The same goes for the feet. Additionally, when I use the breast yoke, my whole body turns invisible, except for the tattoos. I suspect that the issue might be related to Nolvus using Faster HDT and the 3BA body. I've tried various methods to fix it, but so far, nothing has worked. It's possible that CBBE isn't fully updated with the new sliders, which could be causing the problem. If any of you have encountered a similar situation or have any suggestions on how to tackle this, I'd greatly appreciate your input. Let's work together to overcome this hurdle and ensure a smooth and enjoyable modpack experience!
zarantha Posted June 30, 2023 Posted June 30, 2023 19 hours ago, natybs said: how do i grab them from the cube body slide i uninstalled cube to make jump work properly CCBE does not have anything to do with jumping. The HDT prisoner chains can be used with any body, the only thing that really conforms are the wrist and ankle cuffs. The heretic devices are already included. Don't install the old standalone version, those are for LE. LE physics files need to be rewritten for SMP, you can't drop them in without doing a lot of work writing XMLs. If you don't know what your doing when converting physics outfits you will break things more. If you don't know basic PC functions, you're gonna have a hard time modding. Google if you need more than this. Open the DD 5.2 download file with 7zip. Right click the file and select 7zip -> open archive. If you must use a different tool, Google how to use it. In the window that opens double click 01 CBBE, then CalienteTools, then BodySlide, then ShapeData, then DeviousDevices - CBBE SE Look for Prisoner Chains(HDT).nif. Go to your vortex deployment folder and look for the DD folder. Browse to \meshes\devious\Heretic\Restraints Drag the prisoner chains(hdt).nif to the restraints folder. Delete or rename PrisonerChains01.nif Rename Prisoner Chains(HDT).nif to PrisonerChains01.nif Done.
zarantha Posted June 30, 2023 Posted June 30, 2023 14 hours ago, Funkstille said: My Player is standing with bound arms after installing DD. FNIS was without warning. How can i fix this? Jump or go through a loading screen. Disable dar or get the dar animation conversion on the troubleshooting post If you EVER had Nemesis, reinstall all mods that use FNIS. At minimum, that's DD and FNIS. Then rerun FNIS again.
zarantha Posted June 30, 2023 Posted June 30, 2023 1 hour ago, Randall84 said: they don't show up properly on my character. The same goes for the feet. Additionally, when I use the breast yoke, my whole body turns invisible, except for the tattoos. Build your bodyslides. invisible outfits means you messed that up or didn't do it. You can find steps on how to do troubleshoot your bodyslide on the troubleshooting post. SMP or missing sliders has nothing to do with if the outfit shows at all. For missing sliders, it just means that morph is not available. You might at most have some clipping. Mostly you won't even notice. CBBE sliders update:
High5Ghost Posted July 1, 2023 Posted July 1, 2023 Got any tips to prevent other animations from overriding DD animations using OAR version? I tried changing the priority of all the DD animations to a super high priority, like 999999 and they still are being overridden. Is it simply not possible to use with random idle animations?
krzp Posted July 1, 2023 Posted July 1, 2023 (edited) 9 minutes ago, WyrmStryk said: Got any tips to prevent other animations from overriding DD animations using OAR version? I tried changing the priority of all the DD animations to a super high priority, like 999999 and they still are being overridden. Is it simply not possible to use with random idle animations? That depends on the mod you are using for random animations? If that's an OAR mod as well, you can add the exclusion conditions, i.e. NOT HasKeywords = zad_something, but if that's an older FNIS/Nemesis mod, those usually unceremoniously override Dar/oar animations, so you'll probably need to fix the esp that sets the conditions for the idles. Or switch to an oar based idle animation mod ? Back in the DAR days, I used to put something like this in my idle animation folders conditions: Spoiler IsFemale() AND IsActorBase("Skyrim.esm" | 0X000007) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND Random(1.000001) Edited July 1, 2023 by krzp
High5Ghost Posted July 1, 2023 Posted July 1, 2023 16 minutes ago, krzp said: That depends on the mod you are using for random animations? If that's an OAR mod as well, you can add the exclusion conditions, i.e. NOT HasKeywords = zad_something, but if that's an older FNIS/Nemesis mod, those usually unceremoniously override Dar/oar animations, so you'll probably need to fix the esp that sets the conditions for the idles. Or switch to an oar based idle animation mod ? Back in the DAR days, I used to put something like this in my idle animation folders conditions: Hide contents IsFemale() AND IsActorBase("Skyrim.esm" | 0X000007) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x060A46) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x0866B8) AND NOT IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05F4BA) AND NOT IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) AND Random(1.000001) ahhh, I was hoping to not have to do that lol. I was hoping that OAR would automatically choose DD animations if the priority was high enough. Sigh, I'll go ahead and add those conditions to all the idle animations.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now