zarantha Posted October 7, 2022 Posted October 7, 2022 19 hours ago, callmefig said: Â Thanks for the reply! Would it be possible to create an additional padded bra + padded belt open outfit to fill slot 32? Â I could see some issues stemming from combining with some body shapes, but I'm curious. I only use outfit features so for me it seems like a semi tidy solution as rarely do I have one without the other, but maybe it's not the case for the majority of users. Â You could, but it would be it's own outfit, and you would need to create a device to add to DD and optionally distribute to the leveled lists. It's outside of the scope of the bodyslides and would need to be it's own mod. 1
zarantha Posted October 7, 2022 Posted October 7, 2022 1 hour ago, MightySphinx said: I'm having a problem with FNIS where the behavior of devious devices causes a warning. I think it's a common problem but I can't find anything online so if someone could help me find a resource or files to fix it I'd appreciate it. For reference, I'm using the most up to date stable versions of devious devices, DD Integration, DD Expansion, and DD Assets alongside Deviously Cursed Loot. Here's the FNIS log so you have an idea of what problem im getting. And if possible please make it easy to understand for someone who barely understands modding FNIS Behavior V7.6 XXL  2022-10-07 4:45:47 PM Skyrim SE 64bit: 1.5.97.0 - C:\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones)  male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations"  Patch: "SKELETON Arm Fix"  Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0.3%) >>Warning: * tktk1's "TK Dodge / Ultimate Combat"  not installed<< Patch: * xp32's "Momo Acrobatic Jump"  >>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<< Reading DD V4.0.0 ...    ChAnims:641(493)   CTD:11.2%   pOpt:1.0% >>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<< Reading DD2 V4.0.0 ...    ChAnims:330(330)   CTD:9.3%   pOpt:0.0% >>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<< Reading DD3 V4.1.0 ...    ChAnims:102(102)   CTD:2.5%   pOpt:0.0% Reading DDC V1.2 ...    ChAnims:58   CTD:0.4%   pOpt:0.2% >>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<< Reading DDSL V4.0.0 ...    ChAnims:410   CTD:2.8%   pOpt:0.9% >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<< Reading Deviously Cursed Loot V9.0 ...    ChAnims:23   CTD:0.2%   pOpt:0.1% Reading FNISBase V7.6 ...    ChAnims:0   CTD:0.0%   pOpt:0.0% Reading FNISSpells V5.0.1 ...    ChAnims:94   CTD:1.2%   pOpt:0.6% Reading SexLab V1.63 ...    ChAnims:882   CTD:5.6%   pOpt:1.5% Reading SexLabAP V1.63 ...    ChAnims:142   CTD:0.9%   pOpt:0.2% Reading SexLabAroused V2.9 ...    ChAnims:5   CTD:0.1%   pOpt:0.0% Reading SexLabCreature V1.63 ...    ChAnims:177   CTD:1.2%   pOpt:0.3% Reading XPMSE V7.2 ...    ChAnims:164(164)   CTD:2.2%   pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 41 total groups: 170 added file slots: 1306 alternate files: 1089 Creature Pack not installed  3028 animations for 13 mods successfully included (character). ChAnims: 3028(1089)  CTD:36.0%  pOpt:4.8%  max: 8414  LC: 9415 (max. 26162)  6 Warning(s). Thanks in advance  Don't install DD 4, that's for LE and unsupported anyway since even LE is on DD 5.x all in one installer.  Remove any separately added DDa, DDi, DDx, DD for Him, DD BRRF, and/or DDc. All of them are already included in the SE download. Don't check patches for mods you haven't installed.
sekuzeku Posted October 8, 2022 Posted October 8, 2022 On 10/2/2022 at 11:04 PM, zarantha said: Â gdrive link on the troubleshooting post. thanks for this, mega is now saying you need to install a downloader app
MightySphinx Posted October 8, 2022 Posted October 8, 2022 8 hours ago, zarantha said: Â Don't install DD 4, that's for LE and unsupported anyway since even LE is on DD 5.x all in one installer. Â Remove any separately added DDa, DDi, DDx, DD for Him, DD BRRF, and/or DDc. All of them are already included in the SE download. Don't check patches for mods you haven't installed. Thanks. That fixed almost everything. Any advice on how to fix the Deviously Cursed Loot Behaviors? Only that file is still giving an error 1
Elsidia Posted October 8, 2022 Posted October 8, 2022 3 hours ago, MightySphinx said: Only that file is still giving an error Remove Devious Cursed loot LE version mod and install mod from page: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ Â it's not beta, but latest version of DCL SE 9.0. Only thread name left old.
MightySphinx Posted October 8, 2022 Posted October 8, 2022 2 hours ago, Elsidia said: Remove Devious Cursed loot LE version mod and install mod from page: https://www.loverslab.com/files/file/5924-deviously-cursed-loot-se-beta-2/ Â it's not beta, but latest version of DCL SE 9.0. Only thread name left old. Thank you. I've been trying to get these mods to work forever
zarantha Posted October 9, 2022 Posted October 9, 2022 5 hours ago, rocknrolla1521 said: I installed True Directional Movement, and now while wearing hobble dress character can't move. Animations of walking still played, but character stays in place. Is there a patch for this? Â No patch, and it's more likely DD set you low enough that your speed is too low than an actual conflict. It's happened to me even without TDM. Use speedmult command, or increase your carryweight through the console, toggle god mode, or switching viewpoints to first and start walking before switching back to third are all things that should work.
BasementDweller1 Posted October 11, 2022 Posted October 11, 2022 I have a clipping issue with some of the restraints. Namely corsets, harnesses, chastity belts and bras, and some gloves and boots. Dresses and collars seem to work fine. I use UNP and I batch built in Bodyslide like the mod says. Based on others' screenshots with the mod, this issue seems to be on me somehow. Any help?
zarantha Posted October 12, 2022 Posted October 12, 2022 3 hours ago, BasementDweller1 said: I have a clipping issue with some of the restraints. Namely corsets, harnesses, chastity belts and bras, and some gloves and boots. Dresses and collars seem to work fine. I use UNP and I batch built in Bodyslide like the mod says. Based on others' screenshots with the mod, this issue seems to be on me somehow. Any help?  The outfits are built to not clip by themselves. Combos get complex and clipping is expected. I am planning on fixing some of the common combos (catsuit + other shit) in cbbe but have bodyslide fatigue right now and have been ignoring it.  UNP is just a strait port from LE and I haven't done much with it, nor do i expect to make significant changes there. Since UNP is the same in both LE and SE, it shouldn't need tweaking. Clipping with multiple devices worn together is still expected.  What you can do to make sure you're building it right is build one device that has a problem, make sure you check morphs before building it. don't batch build and you'll get a path to where it's going to. See if that path is correct. If it's not, make sure you run bodyslide through your mod manager and check settings to make sure it has the right path to /data
Leodriz Posted October 12, 2022 Posted October 12, 2022 Help with making costum devices devious wanted. I have a few mods with suits, piercings, plugs, etc that I would like to give devious properties. I've put in quite some time with CreationKit byt so far I have failed. When equipping they show as equipped but nothing shows on the character. Is there a guide somwere on how to do this? Or could I get som pointers? I have searched the net without finding any information on how to do this. Like: When creating the _Inventory and _ScriotInstance or _Rendered is it enough with the names and the inventoryDevice-keywordfor them to find each other or do I need to do anything else? Is there an explanation somewhere on the keywords and scripts? Are the keywords enough to eneble the effects? Anything else I should know? Any help would be much appreciated Oh, allso: When trying to add the script zadequipscript I get a message that it failed to load. Other zad-scripts works fine and I have tried to reinstall ZAP but it still fails. Â
Elsidia Posted October 13, 2022 Posted October 13, 2022 (edited) On 10/12/2022 at 9:11 AM, Leodriz said: Other zad-scripts works fine and I have tried to reinstall ZAP but it still fails. First zad and zap (i assume Zaz Animation Pack) is two different things: zadequipscript isn't related to ZAZ, but are inside DD 5.1 Can share my experience with working on armors, but it's about xedit and Fallout4. If Fallout 4 DD is clone of Skyrim DD, so most things about i tell will work 100% First to make DD item you not need build own armor from zero. Just copy existing match armor inventory device and rendered device into your mod and change editor id - or it will likely CTD or malfunction. By match i mean - if you make catsuit - copy DD catsuit. If you make Straitjacket - copy straitjacket - and animations and restrictions will be copied together. I suggest that zadscript fail to start because you made new armor and there not add properties necessary for work. Now you need made copied armor works and look like yours. for that you need change armor addon into rendered device to yours. And biped slot need to match the same as in original DD armor. Now you need make a both devices connect to successfully equip DD item on you. In your case probably this connection was missed. First you need change property deviceInventory, added to zadequipscript, your inventory armor id or scripts can't automatically equip or unequipp armor. Now you need change second property deviceRendered to your rendered device ID. Without it, when you manually equip DD item, zadequipscript can't equip rendered device, what contains visuals of armor, because you don't see equipped armor. And device must work. About property zad_DeviousDevice - this keyword must be on rendered device too, and it's define how Skyrim DD found all equip menus (put on, unlock, escape etc.) . Also this keyword in DD 5.1 is used for automatically remove script, to detect equipped rendereddevice. Note: in DD 5.1 is bug - Straitjackets have zad_DeviousDevice key zad_DeviousHeavyBondage, but this keyword detect biped slot for yoke, not body slot 33, so straitjackets can't be removed by script. So if you use some zad_DeviousDevice what biped slot is different as defined in DD 5.1, so this armor can't be removed by script (example DCL debug option Free me!) Also if your device is locked thing (and even not locked) in DD 5.1 on rendereddevice must exist keyword zad_Lockable - this keyword is used to detect, that actor wear DD lockable rendered item and returns it for remove. Example - in DD 5.1 DCL function Free me! can't remove plugs, as this device not have this keyword and not lockable, so you need remove this item by itself. Other properties what you can define can found into zadEquipScript.psc with simple explanations of work. Like: deviceKey, DestroyKey, DestroyOnRemove. Also those properties have default values or are defined as property in inventorydevice. As example if you add to your armor inventorydevice property DestroyOnRemove - true (default false), then when you unequip device, it will disappear from inventory. Feel free to ask about other properties as i now study Fallout 4 DD (i made a bug fix and improvements). But i know about Skyrim DD too - all today's keywords names and properties i found into zadEquipScript.psc and zadLibs.psc and before this post was made some fixes for Skyrim too. (just in text format and post for Kimy, but before do it, test in my Skyrim SE)  UPD: And forgot about one thing: your armor can't be equiped by script, as scripts doesn't have Armor Property gagStrapBall Auto in zadlibs and zadlibs main quest. You can't modify it as it forbidden and make incompatibility for other mods. You need define your inventory device and rendered device in your library (quest), also add match property in quest. Or define this armor property into quest or place where you write a script, define straight this property in this script, but it can't be accessed from another places, or you need define path to that script in some your library, or mod must call this script by itself and read from here variable. Edited October 13, 2022 by Elsidia
valencraft Posted October 13, 2022 Posted October 13, 2022 So I've been having a problem with dd 5.1 and now 5.2 in SE where most collars and other devices would be visible on my character but not count as being 'on' while still occupying a slot. If i click one of these equipped items in my inventory i will get the prompt 'put it on' and at the same time I can not unequip them; only player.unequipall allows me to manually detach them from my character. This is a problem because every time my character becomes enslaved, I get the message ' your master is disappointed to see you without a collar ' even when said master just put that collar on my character and I can visually see the collar. I've tried changing the load order of things, uninstalling mods, starting a new game every time and nothing seems to fix it. Any clues or help to resolve this?
Elsidia Posted October 13, 2022 Posted October 13, 2022 9 minutes ago, valencraft said: your master is disappointed to see you without a collar this mod probably have outdated DD scripts, what rewrites DD or check wrong values. If you visually see collar, and can unequipp it by key or struggle on DD side all works good. If not - remove noenchanment restriction mod - it messes up with DD. Or check DD troubleshooting page in first post of this thread for other incompatibilities. Or this link is copied from this post. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930 Â
valencraft Posted October 13, 2022 Posted October 13, 2022 41 minutes ago, Elsidia said: this mod probably have outdated DD scripts, what rewrites DD or check wrong values.  What mod?   41 minutes ago, Elsidia said: If you visually see collar, and can unequipp it by key or struggle on DD side all works good. If not - remove noenchanment restriction mod - it messes up with DD. No, I cant unequip it with keys, I can only unequip them with the command 'player.unequipall'. I do not know what 'remove nonenchantment restriction mod' means.   43 minutes ago, Elsidia said: Or check DD troubleshooting page in first post of this thread for other incompatibilities. Or this link is copied from this post. https://www.loverslab.com/topic/99700-devious-devices-se/?do=findComment&comment=3077930  I did check the TS post before posting, I did not find a solution there.
Elsidia Posted October 13, 2022 Posted October 13, 2022 (edited) 2 hours ago, valencraft said: What mod? The mod what says: "your master is disappointed to see you without a collar" - i have no clue what mod this is, and it probably rewrite a new DD 5.1 scripts with old and can't work normally. And probably this mod not compatible with DD 5.1 Check in your mod organizer rewrite-table things for DD 5.1 in mod organizer. It's depend how, from what mod organizer you use. Â https://www.nexusmods.com/skyrimspecialedition/mods/34175 This mod not compatible with DD 5.1 Edited October 13, 2022 by Elsidia
Pet_Hedgehog Posted October 14, 2022 Posted October 14, 2022 I have an issue where everyone besides me is hoping (or stumbling depending what i chose while installing) around. had fnis sexy move, some issues with that so i removed it, fxed my character but not the npcs, they still move like they are bound when they are not. (followers as well)
zarantha Posted October 14, 2022 Posted October 14, 2022 1 hour ago, Pet_Hedgehog said: I have an issue where everyone besides me is hoping (or stumbling depending what i chose while installing) around. had fnis sexy move, some issues with that so i removed it, fxed my character but not the npcs, they still move like they are bound when they are not. (followers as well) Â Going through a loading screen should fix the rest of that. Â You could have also toggled player 360 move off and on in fnis sexy move's mcm.
Pet_Hedgehog Posted October 14, 2022 Posted October 14, 2022 5 hours ago, zarantha said: Â Going through a loading screen should fix the rest of that. Â You could have also toggled player 360 move off and on in fnis sexy move's mcm. Went through a loading screen, tried to reload a new save, also right now i have no fnis installed still doesnt work correctly
Pet_Hedgehog Posted October 14, 2022 Posted October 14, 2022 also for some reason when dd is installed my character removes one of her armour pieces (modded so probably something wrong with the mod but idk) and i cant put it back onÂ
Shadowbroker3495 Posted October 14, 2022 Posted October 14, 2022 3 hours ago, Pet_Hedgehog said: also for some reason when dd is installed my character removes one of her armour pieces (modded so probably something wrong with the mod but idk) and i cant put it back on In DD MCM disable some of the slot 32 options. Â
Leodriz Posted October 14, 2022 Posted October 14, 2022 (edited) On 10/13/2022 at 1:25 PM, Elsidia said: Â Now you need made copied armor works and look like yours. for that you need change armor addon into rendered device to yours. And biped slot need to match the same as in original DD armor. Now you need make a both devices connect to successfully equip DD item on you. In your case probably this connection was missed. First you need change property deviceInventory, added to zadequipscript, your inventory armor id or scripts can't automatically equip or unequipp armor. Now you need change second property deviceRendered to your rendered device ID. Without it, when you manually equip DD item, zadequipscript can't equip rendered device, what contains visuals of armor, because you don't see equipped armor. And device must work. Â YES!!! Thank you! Thank you so very much. This is what I was missing. After editing the script properties I got it to work. Edited October 14, 2022 by Leodriz
Elsidia Posted October 14, 2022 Posted October 14, 2022 4 hours ago, Pet_Hedgehog said: now i have no fnis installed still doesnt work correctly DD animations doesn't work without FNIS and after install DD or remove some FNIS mods, you need rerun FNIS to work correct. Nemesis not count, if you have Nemesis, best way is uninstall Nemesis, reinstall FNIS and all animation mods, as Nemesis is damaged those. You can use Nemesis, but there no support from DD and can have bugs with animations as hobbling and etc.
Pet_Hedgehog Posted October 14, 2022 Posted October 14, 2022 5 hours ago, Elsidia said: DD animations doesn't work without FNIS and after install DD or remove some FNIS mods, you need rerun FNIS to work correct. Nemesis not count, if you have Nemesis, best way is uninstall Nemesis, reinstall FNIS and all animation mods, as Nemesis is damaged those. You can use Nemesis, but there no support from DD and can have bugs with animations as hobbling and etc. i didnt remove fnis, i know its needed, i removed fnis sexy move mod, thought that was the issue but it wasnt in the end
Pet_Hedgehog Posted October 14, 2022 Posted October 14, 2022 5 hours ago, Elsidia said: DD animations doesn't work without FNIS and after install DD or remove some FNIS mods, you need rerun FNIS to work correct. Nemesis not count, if you have Nemesis, best way is uninstall Nemesis, reinstall FNIS and all animation mods, as Nemesis is damaged those. You can use Nemesis, but there no support from DD and can have bugs with animations as hobbling and etc. also whats nemesis?
Nigeljf Posted October 14, 2022 Posted October 14, 2022 Hi I use skyrim AE and I have the latest update installed. My problem is that when i go to start the game I get Devious device dill not compatible. I am using "Devious device [SE][AE][VR] 5.2 Beta7". is there or do you know when and update will be for this. If there is an update do you have a link?
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