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Posted
2 hours ago, Roxxxane said:

I'm trying to get this mod to work but am having some issues, if I have Devious devices and sexlab aroused enabled the game doesn't even start same if I have sex lab aroused and no DD, if I have just DD on then I get the bethesda splashscreen atleast but then it still crashes less than a second later... I've tried to get error logs but "Crash log SE v2" doesn't seem to work for me... any ideas on how I can troubleshoot?

 

I'm having similar issue with sexistguards which also causes the game to not even launch so it seems it might be an underlying issue somewhere but I have no idea where

 

Are you getting the SE versions of the mods?

 

Do you have AE or SE? Check the details tab on the properties of SkyrimSE.exe in your steam folder.

SE = 1.5.97, requires SKSE64 2.0.20

AE = 1.6.x, requires SKSE64 2.1.5

 

If you tried loading the game with DD and without Aroused, Skyrim crashed because of missing masters.

If your aroused version has a DLL , then you need to make sure you install a version compatible with your game and SKSE version.

The most compatible aroused version is the basic one without a DLL: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/

 

If you have AE, you will need to use DD 5.2 beta 6, or download the updated DLL and overwrite or replace the DLL in DD 5.1. The DLL and beta are linked on the troubleshooting post for DD.

 

If you are installing LE mods in SE/AE, then you need to make sure they are compatible. Mods with a BSA will cause Skyrim to crash on load. The BSA format is not compatible between game versions and needs to be converted. Use the tracking thread above to make sure you are getting the right version.

 

The issue with Sexist Guards is likely the same. Make sure you have an SE version, or convert it yourself. Conversion instructions are linked on the tracking thread.

Posted
1 hour ago, Forgetandeatcake said:

Is this the place to ask about modding for devious devices?

 

Basically, I want to play around with this mod

 

I already made it a devious device (just duplicating a harness and changing the values) but now my problem is that I can still put other devices on. For example, arm cuffs, which look ridiculous being put over metal arms.  So right now my questions are

 

1) Is there a function to detect if any devious devices are on a actor, at all? So if there are, I won't equip the device

 

2) Is there a way of making the harness occupy multiple spots to prevent other devices being worn while it's on? I have tried making the render device occupy mutiple slots, and while it works great for regular armour occupying slot 59 (the arm cuff slot) breaks the arm cuff.

 

 

Probably better to ask on the development thread.

 

 

1. No idea, that's a better question for someone else. Source scripts are included with DD, you just need to select them in the installer.

2. You can try editing the nif and armor addon to use additional partitions. Both need to be set to work. Since only one device can occupy a slot/partition, that should block other devices. That won't prevent it from swapping out completely though if the device doesn't 'lock' on.

Posted
8 hours ago, Forgetandeatcake said:

I already made it a devious device (just duplicating a harness and changing the values) but now my problem is that I can still put other devices on. For example, arm cuffs, which look ridiculous being put over metal arms.  So right now my questions are

At first this costume is already integrated into Devious devices equip mod. and fully functional.

About your questions

Ok first you need duplicate not harness but some body suit as this look solid and any body suit will override it.

Then if you need not to override arm, leg cuffs, corsets, harness you need add to rendered device match keywords for each type. Example zad_DeviousCorset [KYWD:09027F28] for corsets.

Then you need add property array to inventory device EquipConflictingDevices where list all DD items keyword what can't be equiped by script. In theory it should block  player attempts wear conflicting device manually in inventory.  Also keywords on rendered devices should block equipping by script.

But this works in two ways: if you wear a arm cuffs, your armor deny to equip unless you unlock arm cuffs.

 

Posted
1 hour ago, cyberloader said:

Is there any mod that simply allows me to craft these items? Nothing complicated, just "here you go, craft away".

Yes. Devious devices SE 5.1 - it's included from Devious devices older versions. Allow craft DDI DDX items (not all and not from DCL)

You just need find craft recipes in Arcanium where is bookshelves and read this books.

Posted
52 minutes ago, Elsidia said:

Yes. Devious devices SE 5.1 - it's included from Devious devices older versions. Allow craft DDI DDX items (not all and not from DCL)

You just need find craft recipes in Arcanium where is bookshelves and read this books.

 

Yes I did that, but nothing shows up when I go crafting. Do I need a certain level of smithing or something?

Posted (edited)
1 hour ago, cyberloader said:

Do I need a certain level of smithing or something?

No. Depend on constructible object in Xedit you need perk devious smiting what is learned by read book Devious Devices: Chastity Belts

 

UPD: Screenshot:

Spoiler

ScreenShot152.jpg.ca07d5a37b13b4cab102d12647c6d258.jpg

 

Edited by Elsidia
Posted
On 5/24/2022 at 1:16 PM, Talesien said:

Ah, ok communication knot, I thought you were referring to the amount of skin shown. No the bodypreset is not extreme: It's the toned version from this: https://www.nexusmods.com/skyrimspecialedition/mods/33452 at 50 weight. Besides it also happens to NPC's (like the bound girls from DCUR) with different bodypresets and weights.
Aside from the mentioned corsets and harnesses it also affects the hobble dresses, catsuits, straight jackets and the restrictive collars (the upper parts looks kinda ok, but starting around collar bone height the clipping/misalignment sets in).

 

Sorry, was hoping I'd get to this sooner. I had a few minutes to play, and I can't reproduce this. I tried at 50 and 100 weight with that preset mod, and they are fine. I tested with obody.

 

Maybe rebuild them one more time and make sure you're building the zeroed sliders preset? I'd assume when you're using DD without autobody or obody, you've built to your preferred preset. obody at least requires the zeroed sliders to work.

 

Spoiler

 

image.png.6d6c1279be76989f27c8e9e699813ac8.png

 

image.png.28244c8952a64c9a649e3fec8cae2331.png

 

image.png.a3b0aa88da8e0b2e85b4225eafb9308b.png

 

image.png.e27fb7fbbfdab3c22a53b373b92d1790.png

 

 

Posted

Alright, I've given up, i need help and i KNOW ill be called dumb for it because i definitely think I'm not the first to have this problem but here goes:

i downloaded this and it said the behavior files are not compatible with se (i have ae but that shouldn't matter?) i know i got the animations to work before but i moved drives recently and everything is borked. As seen here:

Spoiler

>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ... 
Reading DDC V1.2 ... 
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ... 
Reading Deviously Cursed Loot V9.0 ... 
Reading EstrusChaurus V4.35 ... 

 

 

 

 

(also estrus is doing the same thing, if i could get a fix for that too itd be swell but w/e)

 

Reading ZaZAnimationPack V8.00 ... 
Reading ZaZAnimationPack+ V8.00 ... 
>>Warning: \character\behaviors\FNIS_zzEstrus_Behavior.hkx not Skyrim SE compatible<<
Reading zzEstrus V2.30 ... 
 

ive scoured the forums and everything but i cant for the life of me fix it, everything is either outdated or its things ive tried before. please help me and my stubborn ass?

Posted
1 hour ago, Naz_Oni said:

ive scoured the forums and everything but i cant for the life of me fix it, everything is either outdated or its things ive tried before. please help me and my stubborn ass?

Well, to get the obvious out of the way: are you sure you downloaded the SE version (from this page) and not the LE version (from the other DD 5.1 page)? The file you downloaded should have been titled "Devious Devices SE & VR"; if it was called "Devious Devices LE" then you got the wrong one.

Posted
26 minutes ago, chaimhewast said:

Well, to get the obvious out of the way: are you sure you downloaded the SE version (from this page) and not the LE version (from the other DD 5.1 page)? The file you downloaded should have been titled "Devious Devices SE & VR"; if it was called "Devious Devices LE" then you got the wrong one.

Yes, i also downloaded all the requirements like integrations and such. as well as bodyslide (and ran it)

Posted (edited)
19 minutes ago, Naz_Oni said:

like integrations and such

You don't mean Devious Devices Integrated, do you? That, Assets, Expansion, Beast Race Refit, For Him, and Contraptions are already included in 5.1. You should not be installing them separately. Additionally, make sure you're using the SE versions of the required mods. When the download page was created, they never bothered to change the links to point to the SE equivalents.

Edited by chaimhewast
Posted
On 4/16/2022 at 4:48 PM, kaiteyc said:

Shackles/chains on the PC are not even close for me none of it "connects to itself" it just floats and flails about akwardly. 

 

(they look ok on npcs though? ANy advice?

ScreenShot3.png

I had the same issue until i removed SSE Display Tweaks. It modified the havok of the smp and that fucked up stuff

Posted
44 minutes ago, Naz_Oni said:

Yes, i also downloaded all the requirements like integrations and such. as well as bodyslide (and ran it)

 

DDa, DDi, DDx, DDc. should not be downloaded separately. Those mods are already included in DD SE, and what you've done is download the LE versions. Remove them. They will break DD 5.1/5.2 even if you converted them, because the scripts are out of date.

 

DD requirements:

 

SE Requirements:
• SexLab SE 1.63: https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v164b-112321/
• SexLab Aroused SE: https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/
• FNIS SE: https://www.nexusmods.com/skyrimspecialedition/mods/3038
• Racemenu SE: https://www.nexusmods.com/skyrimspecialedition/mods/19080
• BodySlide for CBBE/UNP compatible body: https://www.nexusmods.com/skyrimspecialedition/mods/201
          ONE of the following bodies and their requirements:
          • CBBE SE - https://www.nexusmods.com/skyrimspecialedition/mods/198
          • UNP - https://www.nexusmods.com/skyrimspecialedition/mods/1699
• XP32 Maximum Skeleton Special Extended: https://www.nexusmods.com/skyrimspecialedition/mods/1988
• MFG Fix: https://www.nexusmods.com/skyrimspecialedition/mods/11669
• HDT SMP, one of the below versions. CPBC is not a replacement, but can be used alongside HDT SMP. If using AE, Faster HDT SMP is your only option.
          • HDT SMP - https://www.nexusmods.com/skyrimspecialedition/mods/30872
          • Faster HDT SMP - https://www.nexusmods.com/skyrimspecialedition/mods/57339

 

 

Posted
1 minute ago, Alturistix said:

I had the same issue until i removed SSE Display Tweaks. It modified the havok of the smp and that fucked up stuff

 

I use it along with display tweaks just fine. make sure your display tweak settings are right.

Posted
16 minutes ago, zarantha said:

 

I use it along with display tweaks just fine. make sure your display tweak settings are right.

honestly display tweaks didnt provide any significant performance boost for me anyways

 

Posted

i always hate when a solution to a problem like this is so simple, but it worked. sorry for the trouble and thanks for the help!

 

now i just have to figure out wtf is up with SoS

Posted
9 minutes ago, chaimhewast said:

It's a minor thing because I haven't seen them often in my games, but is this clipping normal with 3BA?

  Reveal hidden contents

489830_20220530154723_1.png.008c293d00e6e722f035916261aeae74.png

 

 

 I didn't check that one. Getting the body in the right pose to conform was enough of a hassle with the armbinder and straitjackets, i didn't want to mess with the petsuits someone else had done. And you're actually the first one to mention petsuits in particular, so not much call for it either.

 

are you using my 3BA bodyslides (updated to 5.2) or the original 3bbb v1 bodyslides for 4.3 that had their own download page?

 

might take me a while to get those fixed because of the posing.

Posted
1 minute ago, zarantha said:

are you using my 3BA bodyslides (updated to 5.2) or the original 3bbb v1 bodyslides for 4.3 that had their own download page?

I'm using the 5.2 ones.

 

2 minutes ago, zarantha said:

might take me a while to get those fixed because of the posing.

That was why I wasn't surprised about the clipping. I've tried (and given up on) converting stuff that's worn normally; not being able to see what you're changing sounds like a nightmare.

Posted
3 minutes ago, chaimhewast said:

I'm using the 5.2 ones.

 

That was why I wasn't surprised about the clipping. I've tried (and given up on) converting stuff that's worn normally; not being able to see what you're changing sounds like a nightmare.

 

There's a way to apply poses to the reference shape, so things in none standard poses conform properly. once it's in the right pose, you can see where the clipping is too. that's what needs to be done here. It's just a pita getting everything in approximately the right place in the first place because of manually moving the bones around. once it's done, i'll save it and that will make it a snap to apply whenever the body gets updated, but the first time sucks. :)

 

hand painting the new weights might work, but it's hard to say if that clipping is because of the shape or because of missing weights. it could be a combo of both, but i suspect it's the shape more than the weights. the new weights are thigh back and front, and rear calf, none of which are clipping that i can see.

Posted (edited)

Good Evening,

I'm running into a slight clipping issue with Catsuits and Restrictive Gloves/Boots.
Basically when wearing Restrictive Gloves&Boots, I'd like the leg part of the Catsuit to be hidden when overlapped by boots. 

I recall it having to do something with a Priority setting within xEdit (SSEedit), but I'm unable to find the setting, nor do I know for certain that it was the solution.

Can anyone help me ? 

Edited by Straze

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