Jump to content

Recommended Posts

Posted (edited)
1 hour ago, zarantha said:

the new weights are thigh back and front, and rear calf, none of which are clipping that i can see.

Yeah, the only clipping I could find was what you could see in that screenshot. Going to freecam and getting close, I can see there's some space between the leg and binder in front. Up front, there's a bunch of space between the binders and arms, but that wouldn't have been too noticeable at the camera distance I usually play at.

Edited by chaimhewast
Posted
1 hour ago, Straze said:

Good Evening,

I'm running into a slight clipping issue with Catsuits and Restrictive Gloves/Boots.
Basically when wearing Restrictive Gloves&Boots, I'd like the leg part of the Catsuit to be hidden when overlapped by boots. 

I recall it having to do something with a Priority setting within xEdit (SSEedit), but I'm unable to find the setting, nor do I know for certain that it was the solution.

Can anyone help me ? 

 

It probably is priority. Priority settings were changed in 5.2, it may be easier for you to just use the beta instead of figuring out what all needs changed.

 

If you do want to change it yourself, it is in the armor addon.

image.png.39a848943ad031c647c5d29f5d3c0744.png

Posted
12 minutes ago, zarantha said:

 

It probably is priority. Priority settings were changed in 5.2, it may be easier for you to just use the beta instead of figuring out what all needs changed.

 

If you do want to change it yourself, it is in the armor addon.

image.png.39a848943ad031c647c5d29f5d3c0744.png

ive been tryng to find the 5.2 ver of dd and havenet been able to find it or the updated version of the 3ba conversion

Posted (edited)
22 minutes ago, zarantha said:

 

It probably is priority. Priority settings were changed in 5.2, it may be easier for you to just use the beta instead of figuring out what all needs changed.

 

If you do want to change it yourself, it is in the armor addon.

 

Happen to have a direct link to the post? 

p.s. the higher the number, the higher the priority? or does the Restrictive Boots needs lower number than Catsuit in order to avoid clipping? 

Edited by Straze
Posted
12 minutes ago, Arastal said:

ive been tryng to find the 5.2 ver of dd and havenet been able to find it or the updated version of the 3ba conversion

It's in the troubleshooting post (linked in the first reply on this thread). There's also the development thread, which is where the change logs and previews for the betas live. 

Posted
1 hour ago, Arastal said:

ive been tryng to find the 5.2 ver of dd and havenet been able to find it or the updated version of the 3ba conversion

 

 

Or in the dev thread as mentioned before.

Posted
58 minutes ago, Straze said:

Happen to have a direct link to the post? 

p.s. the higher the number, the higher the priority? or does the Restrictive Boots needs lower number than Catsuit in order to avoid clipping? 

 

The higher priority wins. This was also discussed in the dev thread. Here's the changes unevensteven did that kimy merged into beta 3. There might have been other small tweaks to priority after that, but that should be most of them.

 

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3584864

 

Posted (edited)
12 hours ago, zarantha said:

 

The higher priority wins. This was also discussed in the dev thread. Here's the changes unevensteven did that kimy merged into beta 3. There might have been other small tweaks to priority after that, but that should be most of them.

 

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3584864

 


I tried using this file + tried Beta 6 as well, but the problem remains. I have not tried it on new game yet, but if it changed the priority wouldn't it change it in current game too? 
Looked in SSEedit, but could not find the line you showed above;
Item in question: 1103D8F8

Images taken with Beta6:
 

Spoiler

image.png.77c985c40eda2ed7749d50f73cefbf45.png

 

SSEedit:

Spoiler

image.png.dd8286d747f147a57811723044b42ea1.png


Edit: Found, seems to be under "Armor Addon", priority of Catsuit is at 5 with Beta6, Gloves&boots at 10 & 20 (does not get overwritten).

Edited by Straze
Posted

I downloaded DD (on Special ED), I installed everything as it should, I checked the order of mods, I go into the game, I put on a gag, my mouth does not open
I tried to poke mods, in the end the problem was in High Poly Head 1.4. I installed Facegen mophs SE and facial Animations Male/Female. I understand the problem is in facegen Morphs, and how to fix it?

Posted
On 5/30/2022 at 5:13 AM, zarantha said:

 

Sorry, was hoping I'd get to this sooner. I had a few minutes to play, and I can't reproduce this. I tried at 50 and 100 weight with that preset mod, and they are fine. I tested with obody.

 

Maybe rebuild them one more time and make sure you're building the zeroed sliders preset? I'd assume when you're using DD without autobody or obody, you've built to your preferred preset. obody at least requires the zeroed sliders to work.

 

  Reveal hidden contents

 

image.png.6d6c1279be76989f27c8e9e699813ac8.png

 

image.png.28244c8952a64c9a649e3fec8cae2331.png

 

image.png.a3b0aa88da8e0b2e85b4225eafb9308b.png

 

image.png.e27fb7fbbfdab3c22a53b373b92d1790.png

 

 

I did build with zero sliders ... took an eternity for all my bodyslide. Actually did it twice (and several more times just for the DD bodyslides), but no joy. Well if it works with OBody I shall try that instead and see.
Thanks for your time and effort, I'm grateful.

Posted
10 hours ago, Straze said:


I tried using this file + tried Beta 6 as well, but the problem remains. I have not tried it on new game yet, but if it changed the priority wouldn't it change it in current game too? 
Looked in SSEedit, but could not find the line you showed above;
Item in question: 1103D8F8

Images taken with Beta6:
 

  Hide contents

image.png.77c985c40eda2ed7749d50f73cefbf45.png

 

SSEedit:

  Reveal hidden contents

image.png.dd8286d747f147a57811723044b42ea1.png


Edit: Found, seems to be under "Armor Addon", priority of Catsuit is at 5 with Beta6, Gloves&boots at 10 & 20 (does not get overwritten).

 

Priority won't fix all clipping. The bottom of your boots are showing fine, the thighs are clipping. Since catsuits go all the way down to the ankles, that means priority is set right.

The sharp cutoff is between the calves partition and the body partition. If you add the body partition to the boots, I think the catsuit will not show at all but that's something you can try before fixing the clipping. Make sure you back up the esm first.

 

We can't configure the bodyslides to work with every combo of outfits possible, or they would never be finished. There are 258 bodyslides right now if beast races are included.

You will need to fix  this yourself in outfit studio. Be aware fixing it will make the boots look looser when worn by themselves.

Posted
5 hours ago, xnilius said:

Mega has a 2gb DL limit, so i quite literally can't download this mod

 

Does no one read the previous comments? This was answered on the page before, and multiple times throughout the thread.

There's a mirror on the troubleshooting post.

 

 

Posted
4 hours ago, Banaaanishe said:

I downloaded DD (on Special ED), I installed everything as it should, I checked the order of mods, I go into the game, I put on a gag, my mouth does not open
I tried to poke mods, in the end the problem was in High Poly Head 1.4. I installed Facegen mophs SE and facial Animations Male/Female. I understand the problem is in facegen Morphs, and how to fix it?

 

Install MFG fix.

https://www.nexusmods.com/skyrimspecialedition/mods/11669

Posted
1 hour ago, Talesien said:

I did build with zero sliders ... took an eternity for all my bodyslide. Actually did it twice (and several more times just for the DD bodyslides), but no joy. Well if it works with OBody I shall try that instead and see.
Thanks for your time and effort, I'm grateful.

 

It could be because of how we combined several nifs into one for similar outfits and using zaps, but since bodyslide doesn't have a problem with it and it's working fine for me with obody, I'm not sure what autobody is doing different that it's not generating the bodyslides right.

Posted
1 hour ago, rasyas10000 said:

Do chains still not work? I can't seem to get them working.

 

If by work you mean perfect, no.

 

They 'work' by having physics and being in the approximately the right place, same as they have for the last few years. You still need to exit the game completely before ankle chains connect, but they should still move before you do that. neck chains and the tails/anal chains are fine.

 

What version of skyrim are you on? AE needs Faster HDT SMP for SMP to work.

If not perfect bothers you too much, use the no hdt versions of the chains in bodyslide.

Posted

Hi, love the mod and it is working as intended. Except for the four pony tail plugs which are attached to my character but at feet height, all the other plugs work fine. I did use bodyslide and nemesis.

Posted
11 minutes ago, SirElYo said:

Hi, love the mod and it is working as intended. Except for the four pony tail plugs which are attached to my character but at feet height, all the other plugs work fine. I did use bodyslide and nemesis.

 

That means your HDT SMP is not working correctly. CBPC is not a replacement. If you are on AE, then you need the faster hdt smp mod.

 

nemesis is not supported and is likely to cause problems with the armbinder poses. if you aren't having an issue with them, then you are lucky so far.

Posted
15 hours ago, zarantha said:

 

Priority won't fix all clipping. The bottom of your boots are showing fine, the thighs are clipping. Since catsuits go all the way down to the ankles, that means priority is set right.

The sharp cutoff is between the calves partition and the body partition. If you add the body partition to the boots, I think the catsuit will not show at all but that's something you can try before fixing the clipping. Make sure you back up the esm first.

 

We can't configure the bodyslides to work with every combo of outfits possible, or they would never be finished. There are 258 bodyslides right now if beast races are included.

You will need to fix  this yourself in outfit studio. Be aware fixing it will make the boots look looser when worn by themselves.

BodySlide, not too experienced with it to convert outfits to my own body (adding sliders). But that must be the problem.

Cuz the bodyslide files I have is: 
DDX - BHUNP - MWX_Catsuit HDT (assuming that's for all catsuits).

while my body is BHUNP 3BBB(v3)

Posted (edited)

Hello. I've seen a few folks now having this problem, but none of their solutions have worked. Sorry if this is the wrong place to ask this question, but I'm having trouble with armbinders, yokes, and the hobble skirt. The armbinders and yokes do not hold the player character's arms in place as they should, and the animations for the hobble skirt don't work at all. I chose the bunnyhopping so it would be super obvious if it was working, and it's not. Included is an image of the broken armbinder, as well as my current load order. I've done quite a lot of digging, including investigating any conflicts between ZAP and DD (including the "overwrite animations" checkbox in ZAP, which I've tried both on and off), the various patches listed in the common issues post, I've batch built a couple different ways (everything always looks right, but the armbinder/yoke/skirt situation never changes), and I've kept a very conservative modlist. I'm vigilant with running FNIS and LOOT. I've tried jumping, reloading, fast-traveling...everything under the sun, really. Any help with this is much appreciated.

 

Quote

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
BSAssets.esm
BSHeartland.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
ZaZAnimationPack.esm
SkyUI_SE.esp
SDA-AA Patch.esp
SGEyebrows.esp
SMSkyrim - Custom Body + Hands + Head Patch.esp
SMSkyrim - Cutting Room Floor Patch.esp
CBBE.esp
Devious Devices SE patch.esp
Deviously Cursed Loot.esp
Gigaduex_Outfit.esp
Deviously Cursed Loot 9.0 - CFTO patch.esp
FNIS.esp
FMS_FemaleMakeupSuite.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SLAnimLoader.esp
Sakora's Make Over Kit for SKSE64.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
Alternate Start - Live Another Life.esp
SMSkyrim - Alternate Start + General Patch.esp
ASLAL_NoHelgenKeepInterrupt.esp
Deviously Cursed Loot LAL AddOn.esp

 

 

 

nope.png

Edited by isntthisembarrassing
Wrong image
Posted
1 hour ago, isntthisembarrassing said:

Hallo. Ich habe ein paar Leute gesehen, die dieses Problem haben, aber keine ihrer Lösungen hat funktioniert. Tut mir leid, wenn dies der falsche Ort ist, um diese Frage zu stellen, aber ich habe Probleme mit Armbindern, Jochen und dem Humpelrock. Die Armbinder und Joche halten die Arme des Spielercharakters nicht so, wie sie sollten, und die Animationen für den Humpelrock funktionieren überhaupt nicht. Ich habe mich für das Bunnyhopping entschieden, damit es sehr offensichtlich wäre, ob es funktioniert, und es ist nicht so. Enthalten ist ein Bild des kaputten Armbinders, sowie meine aktuelle Ladereihenfolge. Ich habe ziemlich viel gegraben, einschließlich der Untersuchung von Konflikten zwischen ZAP und DD (einschließlich des Kontrollkästchens "Animationen überschreiben" in ZAP, das ich sowohl aktiviert als auch deaktiviert habe), den verschiedenen Patches, die im Post zu häufigen Problemen aufgeführt sind, Ich habe ein paar verschiedene Arten stapelweise gebaut (alles sieht immer richtig aus, aber die Armbinde/Passe/Rock-Situation ändert sich nie), und ich habe eine sehr konservative Modliste geführt. Ich bin wachsam beim Ausführen von FNIS und LOOT. Ich habe versucht zu springen, nachzuladen, schnell zu reisen ... wirklich alles unter der Sonne. Jede Hilfe dabei wird sehr geschätzt.

 

 

 

 

nein.png

on the last 5-10 pages you will find the same problem AND the necessary solution at least 3-4 times

Posted
9 hours ago, Straze said:

BodySlide, not too experienced with it to convert outfits to my own body (adding sliders). But that must be the problem.

Cuz the bodyslide files I have is: 
DDX - BHUNP - MWX_Catsuit HDT (assuming that's for all catsuits).

while my body is BHUNP 3BBB(v3)

 

Yes, that should cover most of them. There's a transparent catsuit too. I'm not sure if UNP had the 1stpersoncatsuit bodyslides too.

 

BHUNP isn't one of the bodyslides I provide, and UNP is what the mod comes with. Did you get the BHUNP bodyslide files from here?

https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/

 

Posted
1 hour ago, isntthisembarrassing said:

Hello. I've seen a few folks now having this problem, but none of their solutions have worked. Sorry if this is the wrong place to ask this question, but I'm having trouble with armbinders, yokes, and the hobble skirt. The armbinders and yokes do not hold the player character's arms in place as they should, and the animations for the hobble skirt don't work at all. I chose the bunnyhopping so it would be super obvious if it was working, and it's not. Included is an image of the broken armbinder, as well as my current load order. I've done quite a lot of digging, including investigating any conflicts between ZAP and DD (including the "overwrite animations" checkbox in ZAP, which I've tried both on and off), the various patches listed in the common issues post, I've batch built a couple different ways (everything always looks right, but the armbinder/yoke/skirt situation never changes), and I've kept a very conservative modlist. I'm vigilant with running FNIS and LOOT. I've tried jumping, reloading, fast-traveling...everything under the sun, really. Any help with this is much appreciated.

 

 

 

What is SDA-AA Patch.esp? If it's an animation patch for something, remove it and the mod it's patching.

 

Did you ever have nemesis installed? If so, reinstall all of your mods.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...