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Posted
6 minutes ago, SHIIIZA117 said:

does anybody know how to make the animation work with nemesis or Dynamic animation replacer.

The only solution is to not use Nemesis.

Posted (edited)
5 hours ago, SHIIIZA117 said:

So its not a DAR problem?

 

I stop using DAR because it triggers animations in other mods scenes, but it has a configurable condition system.

DAR is not really incompatible, it is the custom conditions to trigger animation the ones that are incompatible.  They need more condition instruction to make them aware of mods like DD. 

 

Check the doc and support for DAR to create your own workaround, or maybe there's something in the DAR's forums already. 

 

NEMESIS is an unfinished mod, the solution is to complete it to the level of FNIS, until then it will have issues.

FNIS took a while to be at current maturity, and it still needs special "patches" for some animation mods that need it, the ones listed in the options.

 

Edited by safado
Posted
7 hours ago, SHIIIZA117 said:

does anybody know how to make the animation work with nemesis or Dynamic animation replacer.

 

yokes and armbinders animation are broken.

 

An option to use DAR for DD animations in the future is being discussed. It is possible to use it, and the person who did it says it works well, but the process has not been published and will not be until we get final word back on it from kimy.

 

Your issue is most likely nemesis. I have seen some users say it was DAR, but they never reported which pack caused the problem.

I'd recommend removing nemesis, and reinstalling DD at least. If reinstalling DD doesn't work, you'll need to reinstall fnis and all your mods with fnis animations. nemesis overwrites fnis in a way that is not easy to remove.

Posted (edited)
14 hours ago, SHIIIZA117 said:

So its not a DAR problem?

Is is most definitely NOT a DAR problem, unless it is badly configured (which was probably safado's problem).

I am using modified DD that uses DAR to enforce its animations, and i am also using DAR to change walking and fighting anims for everyone depending on weapon, armor/clothing, health, sex, etc., and it works flawlessly.
 

If it is DAR messing things up, its only because you don't have its animation sets conditions correctly, or maybe it has something to do with Nemesis, and while i have no clue about Nemesis, my knowledge about it starts and ends with "it exists, i guess", it frequently appears in all kinds of troubleshooting posts and cries for help about something being broken, so either it is a faulty, not very polished mod, or it is difficult to setup or use correctly, so i would look at that.

 

EDIT:

Besides, DAR replaces animations at runtime, and only those animations it has a replacement animation for.
If you do not have a replacement anim for whatever the game wants to use at given moment, DAR won't replace it.

So if something is messing up your animations, its probably not DAR - you would probably know it, because you would KNOW you installed animation replacements for those animations that keep breaking or whatever.

Edited by Roggvir
Posted (edited)

Has anyone managed to get the DD 5.2 beta 3ba bodyslides to work with Autobody or OBody standalone? Autobody works fine for me with about every 3ba outift I tested, except the DD bodyslides which fail to fit (usually clipping badly on front and not sitting snug on the back, so basically slightly misaligned towards the back).
I've Rebuild the bodyslides several times, even tried downgrading Bodyslide and Outfit Studio from 5.5.2 to 5.31., results remain the same.

Edited by Talesien
Posted
4 hours ago, Talesien said:

Has anyone managed to get the DD 5.2 beta 3ba bodyslides to work with Autobody or OBody standalone? Autobody works fine for me with about every 3ba outift I tested, except the DD bodyslides which fail to fit (usually clipping badly on front and not sitting snug on the back, so basically slightly misaligned towards the back).
I've Rebuild the bodyslides several times, even tried downgrading Bodyslide and Outfit Studio from 5.5.2 to 5.31., results remain the same.

 

haven't seen reports on this, and since there isn't an issue when the outfits are generated in a batch build, i would tend to thing the issue lies outside of the bodyslides. although depending on which ones, the consolidated bodyslides for some outfits might cause those apps a problem.

 

Can't test autobody, but i've had obody in from time to time and don't recall an issue.

Are any of the presets that aren't working the ones that have a stupid crazy amount of tits or ass?

 

Which outfits are the problem?

What presets are you seeing the issue with?

Posted
3 hours ago, Hunterman141 said:

can some help me with his i don't know why is happing  

 

 

 

You've either got a bad download, or you're on a version of vortex that had an issue with installing some fomods. Make sure vortex is up to date, and try redownloading DD.

Posted
24 minutes ago, zarantha said:

 

haven't seen reports on this, and since there isn't an issue when the outfits are generated in a batch build, i would tend to thing the issue lies outside of the bodyslides. although depending on which ones, the consolidated bodyslides for some outfits might cause those apps a problem.

 

Can't test autobody, but i've had obody in from time to time and don't recall an issue.

Are any of the presets that aren't working the ones that have a stupid crazy amount of tits or ass?

 

Which outfits are the problem?

What presets are you seeing the issue with?

I will check in detail, first rough check: All ebonite or leather corsets and all ebonite or leather harnesses are affected (so far that appears like a "check" on your stupid amount of tits or ass question :p). It seems not to extend to collars, or anything that goes to the extremities only.

Posted

I had a couple of visual problems; one with the cleavage hobble dress, and one with the topless straitjacket hobble dress.

 

The hobble dress wasn't painted well or morphed well, spiky edits where they shouldn't be when moving the slider. Likely a bad conversion. I've fixed it by taking the one with full coverage, and removed the center covering before saving the project over the original cleavage hobble dress. Here's the file:

 

Hobble Open.7z

 

As for the topless straitjacket dress, the breast body shape would not morph with the rest of the outfit. I de-referenced the body shape and loaded the CBBE reference project. You have to load the project (not the nif). I then selected the outfit's breast body and conformed the selection. Not quite right, so I upped one of the configs. Still a wee bit of clipping. Nothing a bit of trimming the mesh wouldn't fix. A few vertexes up in the corners get masked, I invert the mask, and delete the selected vertexes. Here's the result:

 

Jacket Dress Topless.7z

 

I had these problems, and I was able to fix them with relative ease. I'm sure I'm not the only one who had this problem, so I decided to post my patches here so you may benefit from them.

Posted

Hey sorry for a probably silly question. But arm cuffs, legs cuffs and restrictive gloves - do they have any effect? I seem to be running normally and no apparent effect. And can they be locked together? (other than the lockable gloves with d-links or what they're called)

Posted
10 hours ago, NobodyImportant33333 said:

I had a couple of visual problems; one with the cleavage hobble dress, and one with the topless straitjacket hobble dress.

 

The hobble dress wasn't painted well or morphed well, spiky edits where they shouldn't be when moving the slider. Likely a bad conversion. I've fixed it by taking the one with full coverage, and removed the center covering before saving the project over the original cleavage hobble dress. Here's the file:

 

Hobble Open.7z 1.11 MB · 1 download

 

As for the topless straitjacket dress, the breast body shape would not morph with the rest of the outfit. I de-referenced the body shape and loaded the CBBE reference project. You have to load the project (not the nif). I then selected the outfit's breast body and conformed the selection. Not quite right, so I upped one of the configs. Still a wee bit of clipping. Nothing a bit of trimming the mesh wouldn't fix. A few vertexes up in the corners get masked, I invert the mask, and delete the selected vertexes. Here's the result:

 

Jacket Dress Topless.7z 4.23 MB · 2 downloads

 

I had these problems, and I was able to fix them with relative ease. I'm sure I'm not the only one who had this problem, so I decided to post my patches here so you may benefit from them.

 

What version were those for? DD 5.1 or 5.2?

 

The hobble dresses were redone completely in 5.2 and I went over them at least 5 times to get rid of those issues, especially since we merged several of them into one nif to save some spaces.

 

Posted
1 hour ago, bleedybleed said:

Hey sorry for a probably silly question. But arm cuffs, legs cuffs and restrictive gloves - do they have any effect? I seem to be running normally and no apparent effect. And can they be locked together? (other than the lockable gloves with d-links or what they're called)

 

No, those cuffs don't have any effect and they don't lock together. The only ones that should be locking together are the restrictive gloves with d-links or the metal cuff type wrist restraints. Those are SMP enabled and the chains don't work very well visually, but you should be in a pose for them.

Posted
10 hours ago, Talesien said:

I will check in detail, first rough check: All ebonite or leather corsets and all ebonite or leather harnesses are affected (so far that appears like a "check" on your stupid amount of tits or ass question :p). It seems not to extend to collars, or anything that goes to the extremities only.

 

Ok, I'll take a look.  There will usually be some clipping on the extreme presets. Bodyslide only goes so far with one slider, and extremes are using multiple sliders. There's too many combos to account for them all, so I don't try, I just do a single slider at max.

 

If you have a lot of extreme presets and not many at low weights, you'll likely need to tune them according to your needs in outfit studio.

Posted (edited)
5 hours ago, zarantha said:

 

Ok, I'll take a look.  There will usually be some clipping on the extreme presets. Bodyslide only goes so far with one slider, and extremes are using multiple sliders. There's too many combos to account for them all, so I don't try, I just do a single slider at max.

 

If you have a lot of extreme presets and not many at low weights, you'll likely need to tune them according to your needs in outfit studio.

Ah, ok communication knot, I thought you were referring to the amount of skin shown. No the bodypreset is not extreme: It's the toned version from this: https://www.nexusmods.com/skyrimspecialedition/mods/33452 at 50 weight. Besides it also happens to NPC's (like the bound girls from DCUR) with different bodypresets and weights.
Aside from the mentioned corsets and harnesses it also affects the hobble dresses, catsuits, straight jackets and the restrictive collars (the upper parts looks kinda ok, but starting around collar bone height the clipping/misalignment sets in).

Edited by Talesien
Posted

What's the status on the old Heretical stuff that used to work with HDT-PE? Has anyone figured out how to make these work with SMP/CBPC or is it a lost cause?

Posted
15 hours ago, zarantha said:

 

What version were those for? DD 5.1 or 5.2?

 

The hobble dresses were redone completely in 5.2 and I went over them at least 5 times to get rid of those issues, especially since we merged several of them into one nif to save some spaces.

 

I've been using the release branch, 5.1. I don't know what all's been added or tweaked in the beta version. If the fixes are there, or they've been altered, that's good. It makes my mod a bit redundant, but either way, problem solved. Good work as always.

 

And hey, if you're not following the beta build, this fix will still work for you.

Posted
6 hours ago, bnub345 said:

What's the status on the old Heretical stuff that used to work with HDT-PE? Has anyone figured out how to make these work with SMP/CBPC or is it a lost cause?

 

It works. it just doesn't work well.

 

Someone brought it up with the faster hdt smp folks, and I explained where the challenges are with the prisoner chains, since that's the most complex one. They haven't said anything else, so either there's nothing to be done, or it's something that is going to take a great deal of time to think through what i've got at this point and optimize it. And i'm still hoping at some point shizof will pull off a miracle and be able to read hdt pe xmls in cbpc, or otherwise get cloth physics in, but there's been not much on that front either. the cbpc equip is close, but still not exactly what we need if i understand it correctly.

Posted
6 hours ago, corey25 said:

is there a way to make a controller vibrate with the items

 

Unsupported here. Toys has a function for vibrating real physical toys with scenes that if it's the kind of thing you're interested in.

Posted
10 hours ago, Talesien said:

Ah, ok communication knot, I thought you were referring to the amount of skin shown. No the bodypreset is not extreme: It's the toned version from this: https://www.nexusmods.com/skyrimspecialedition/mods/33452 at 50 weight. Besides it also happens to NPC's (like the bound girls from DCUR) with different bodypresets and weights.
Aside from the mentioned corsets and harnesses it also affects the hobble dresses, catsuits, straight jackets and the restrictive collars (the upper parts looks kinda ok, but starting around collar bone height the clipping/misalignment sets in).

 

Looks like that page has presets for both bodies. you grabbed the second one right? cbbe and 3ba?

downloading it and will check soon.

Posted (edited)
9 hours ago, zarantha said:

 

Looks like that page has presets for both bodies. you grabbed the second one right? cbbe and 3ba?

downloading it and will check soon.

Aye I've the cbbe/3ba version, as stated it works just fine with everything else (and that's a looong list ... I seem to have sort of a compulsive clothing/armor collection disorder ^^). It also worked fine with the DD bodyslides, just in combination with Autobody the DD Bodyslides cause clipping/misalignement problems where those of all my other clothing and armor packs (that I checked so far) do not.

Edited by Talesien
Posted

hi i am looking for help getting the mod to work most things are invisible after trying the fix's from the earlyer posts  for some outfits the body and legs and arms are invisible i am useing cubbe 

 

Posted
1 hour ago, ikl said:

hi i am looking for help getting the mod to work most things are invisible after trying the fix's from the earlyer posts  for some outfits the body and legs and arms are invisible i am useing cubbe 

 

 

You need to build the bodyslides. There's a troubleshooting section for bodyslide/invisible outfits on the troubleshooting post if you're unfamiliar with bodyslide.

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