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Posted (edited)
9 hours ago, Elsidia said:

No you are wrong. I play with female character and traps are disabled.

Huh, I must've somehow got one to trigger in Helgen somehow with a female character too. I'll make another character just to test it and see. Do activate any of the mods before or after the Escape Helgen sequence? That might be why I had a trap activate on me, must've switched something on before exiting first room. Gonna check real quick (I want to be clear I am NOT disagreeing with you, I have looked and saw elsewhere that what you are saying is true, this is just my own personal investigation on this new thing. Again, thank you SO much for your help with the other things earlier, I cannot thank you enough!)

Edited by Denizen Is Disturbed
Responding to quote
Posted
2 hours ago, Denizen Is Disturbed said:

before or after the Escape Helgen sequence?

That explain a lot. Traps are disabled after start Chloe quest. If you trigger it before start it works. Also works some simple traps as lost all keys. I start game with mod live another life there i spend 4  - 5 saves to initialize all mods and only then start a game. I don't have Helgen escape as i start as Capture princess.

Posted
8 hours ago, raexoxo said:

i am a newbie. thanks.

Just open bodyslide, if you use MO2 configure right paths for that, then check build morphs checkbox, select DD and DCL groups set your sliders preset and do batch build.  if you not build naked body then just do batch build on all items in bodyslide.

Posted
12 hours ago, Elsidia said:

That explain a lot. Traps are disabled after start Chloe quest. If you trigger it before start it works. Also works some simple traps as lost all keys. I start game with mod live another life there i spend 4  - 5 saves to initialize all mods and only then start a game. I don't have Helgen escape as i start as Capture princess.

Okay gotcha. And yes the newer character I made to test it no traps have spawned like you said. I'd use LAL but I can't find a version of USSEP from before AE (unless I'm worrying for naught and I can just get the latest version?) Anyway I'm glad that new issue is worked out lol, as always thank you so much for helping out Elsidia!

Posted
32 minutes ago, Denizen Is Disturbed said:

I'd use LAL but I can't find a version of USSEP from before AE (

I don't understand. USSEP and LAL doesn't need upgrade to AE as there no dll. I think it must work in latest version too. As for me i never upgrade Skyrim SE to AE unless DD or DCL will ask it.

Posted (edited)
2 hours ago, Elsidia said:

I don't understand. USSEP and LAL doesn't need upgrade to AE as there no dll. I think it must work in latest version too. As for me i never upgrade Skyrim SE to AE unless DD or DCL will ask it.

 

Bethesda fixed/changed some assets attributes that USSEP used to deal with.  The 1.6 AE version has different fixes relative to the older 1.5 SE version. 

If you use AE version in SE you will roll back fixes.

 

Check what changed here.

 

@Denizen Is Disturbed

USSEP Archived version.  Last version for SE 1.5

 

 

Edited by safado
Posted
24 minutes ago, safado said:

Bethesda fixed/changed some assets attributes

Can more info what is changed in assets? (Assets you mean meshes? - nif files?

 

Posted
11 minutes ago, Elsidia said:

Can more info what is changed in assets? (Assets you mean meshes? - nif files?

 

 

Check the links.

Posted

I just recently discovered something interesting about the Toys Framework... It seems it's Toys refuse to be broken by mods that force strip the player. Those exact mods will break Devious Devices, the devices may still be equipped in inventory but will no longer show on player or function at all, but Toys will just re-equip themselves almost immediately and continue to function like nothing happened. I have no idea how it does this, but I thought maybe it was worth mentioning in case DD could employ something similar to prevent mods from not only removing them when they shouldn't but also to stop them from being broken.

I know, compatibility with DD is up to the mod creator, but it could make DD more robust and expand the mods that will work with DD. Also would simplify compatibility with stripping mods as being forced off no longer matters. Your stuck in your chastity belt whether you like it or not!

IE. Sky UI does this as one of its options, Favorite Groups "unequip armor" and "unequip hands" for selected group. Breaks most Devices equipped completely, but not Toys.

Just to be clear, not saying Toys is better, just different. I love DD and always will. I don't think I have ever played skyrim without DD installed. If I could afford to buy myself a coffee, I would definitely buy you all several and go without myself.

 

I hope I am not repeating something that has already been talked about. Really sorry if I have.. Also this may not be possible as it might not just mean a script change but having to handle things a completely different way breaking every other mod that relies on DD. Personally, I'd rather keep it this way if that was the case.

Posted

@safado Thanks for the link, I've been searching for a pre-AE version.

 

@Elsidia the changes were some bugs that would affect gameplay at a core level (which idk what they are as I haven't looked/seen anything about it myself), just a few things that USSEP fixed that now don't need said fixes (?? I think? I'm not making sense at this time its 4 AM for me lol). Also if you are using a rollback version of Skyrim and you use a mod that covers only a portion of fixes, I'd imagine something bad could happen down the line. Never tried that myself though, so I am only guessing at this point. ¯\_(ツ)_/¯ I just want to mod safely as well.

 

This place I feel was much more helpful than any forum I've been so far, so I appreciate all your beautiful faces, and thank you all for taking time to help others!

Posted
16 minutes ago, Denizen Is Disturbed said:

Also if you are using a rollback version of Skyrim

I protect myself before disaster - i block in steam automatic updates of Skyrim SE and after that before start Skyrim SE i turn steam into offline mode, so my Skyrim SE never updates to AE version to this day. I hope will be in future too. Also i have backup copy - not latest as i added some new meshes to it but enough old to restore from backup if disaster happens.  Also when you are in online mode there lays notification of manually update to AE. I hope i never press that button even as accident too.

Posted

hello guys i have a weird problem everytime i use sex animation with the player equipped with devices like armbinder or belt or cuff or etc... the animations filter changes to solo ! ... so you and your sex partner just sitting there and masturbate! it's weird i disables animation filter both in dd and zaz still not working... it's unequip the devices but still they masturbate and after that they wear the devices again... IS THERE A WAY TO FIX THAT??? PLS HELP THANK YOU

Posted (edited)

Hi all, dumb question, as I'm sure someone else has asked before, but every time I try to load Skyrim SE through vortex, it says, "the LE plugin can not be used with SE" I'm using the SE/VR 5.1.7 file, so I'm not sure what I'm doing wrong. I'm new to modding and would love some help. As far as I'm aware, everything is up to date. I haven't done the AE upgrade either

Edited by slave4life97
Posted
16 hours ago, Elsidia said:

I protect myself before disaster - i block in steam automatic updates of Skyrim SE and after that before start Skyrim SE i turn steam into offline mode, so my Skyrim SE never updates to AE version to this day. I hope will be in future too. Also i have backup copy - not latest as i added some new meshes to it but enough old to restore from backup if disaster happens.  Also when you are in online mode there lays notification of manually update to AE. I hope i never press that button even as accident too.

Yeah I told myself that when mods update I'd just rollback with the tool, I have auto update off too. I found it easier (since I have all the CC content so far) to just update to latest, rollback and use SE version with working AE CC content (which btw I checked and nothing is affected by it, probably due to the engine staying the same idk). I also worry that I will accidentally use the normal Skyrim exe and ruin everything lol, I just removed the Skyrim SE node in MO2 and left the launcher, that way I can still use my modded SKSE version without worry. I wish I knew how to properly backup and save things but I just dunno why, I think it was a hardware issue for me or something. Nonetheless, I got this mod list to work properly now, and may it run smooth forever (hopefully, it probably won't lol)!

Posted
9 hours ago, slave4life97 said:

the LE plugin can not be used with SE

You can ignore this thing as LE version works on SE too, only need rework dll. animations and meshes what already done in this mod.

Posted
12 hours ago, Elsidia said:

You can ignore this thing as LE version works on SE too, only need rework dll. animations and meshes what already done in this mod.

So I can run the game and it should function as intended? I’ll provide a picture of the notification later

Posted
28 minutes ago, slave4life97 said:

So I can run the game and it should function as intended? I’ll provide a picture of the notification later

Yes i run this mod already a year maybe more)

Posted
1 hour ago, Elsidia said:

Yes i run this mod already a year maybe more)

Thank you so much! I was very hesitant to dive into the game until I solved the issue. Just out of curiosity, did you ever receive a pop up such as this?

5FE38CAB-553E-448E-BC08-EA59A6A5665F.jpeg

Posted
2 hours ago, slave4life97 said:

did you ever receive a pop up such as this?

This is bad.

Or you use LE version of mod. And there devious devices.dll not work, or you use AE version and in this dll too not work. For AE version need download DD 5.2 beta version from that thread:

in section: Playing the DD Beta prior to official release.

Posted
10 hours ago, slave4life97 said:

Thank you so much! I was very hesitant to dive into the game until I solved the issue. Just out of curiosity, did you ever receive a pop up such as this?

5FE38CAB-553E-448E-BC08-EA59A6A5665F.jpeg

Same problem here and I downloaded - Devious Devices [SE][AE][VR] 5.2 Beta 4 - Got that exact error message. Wonder why it thinks the dll is an LE plugin.

Posted (edited)

I use this mod Immersive Interactions - Animated Actions, which adds (among others) animations for opening doors etc.

 

Now when being bound in a yoke or otherwise tied up and opening a door, my PC's hands/arms get free for the time this animation is running. Afterwards the hands/arms revert to their tied position.

 

Is there any way to prevent this immersion breaking behaviour?

Edited by Gudulba
Posted

Don't know if this has been said but here it is.

The bug where chains/tail plugs and other physics objects float motionless under the player can be fixed by using Faster HDT-SMP instead of HTD-SMP

here is the nexus link for Faster SMP (https://www.nexusmods.com/skyrimspecialedition/mods/57339?tab=description)

I don't know why it worked but this solved the problem for me (and it only took me four months to figure out...)



Before Faster SMP

20220504120229_1.jpg.e3fac52f6aa00fc749e8eb8346af4c0b.jpg20220504120338_1.jpg.67d5779155ae3605329f796ac5f6962a.jpgAfter Faster SMP

20220504115851_1.jpg.77bde9b37652b85917cd3494f1f6f403.jpg

(don't know if I used the spoiler tags correctly)

Posted
12 hours ago, tundrawolf42 said:

Same problem here and I downloaded - Devious Devices [SE][AE][VR] 5.2 Beta 4 - Got that exact error message. Wonder why it thinks the dll is an LE plugin.

What version of Skyrim are you using?

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