TrickyK Posted March 29, 2022 Posted March 29, 2022 11 hours ago, Elsidia said: What exactly chains? faster HDT SMP have limited power to animate DD chains so it never work. Or work bad. Or work only specific chains. Â Â I'm trying to work with the Faster SMP author so that they do work, along with any half loop dependencies, since that feature was lost in the conversion of HDT PE to HDT SMP. Also that code example is not from LE, but just something someone provided as a shot in the dark way of fixing it. They said that it literally glues bones together, so I figured it wouldn't work.
Elsidia Posted March 29, 2022 Posted March 29, 2022 5 minutes ago, TrickyK said: I'm trying to work with the Faster SMP If you got good results with author, ok, but at this point all is done what we can done in looping
nicksels Posted March 30, 2022 Posted March 30, 2022 Devices lock on, but don't restrain  Hi there!  Having finally downloaded Sexlab and DD on skyrim SE succesfully, I encountered a problem with the integration of the devices in-game. While they do lock on, they don't seem to restrict my character in any way (For example, when an armbinder is equipped, I can still punch stuff, pick up items, etc). I think it's a problem with the integration of the devices, so I tried re-downloading the mod, but to no avail. I also tried searching up a loose DD integration file, but could only find an LE version. Skyrim Special Edition 2022-03-30 21-49-45_Trim.mp4    I am not an expert on modding at all, and wouldn't know how to even view any papyrus logs, let alone share them. So here's a video I made to illustrate the problem.  Any help at all would be greatly appreciated!
xarxyc Posted March 30, 2022 Posted March 30, 2022 (edited) On 7/22/2020 at 1:30 AM, zarantha said: Moved the conversation to a spoiler since I've taken over repurposed the post...  Reveal hidden contents On 7/21/2020 at 7:41 AM, YojimboRatchet said:  then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ? ------------------------------------------------------------------------------------------------------------------------------------------------------------ On 7/20/2020 at 9:29 AM, YojimboRatchet said:  which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread, or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes ------------------------------------------------------------------------------------------------------------------------------------------------------------  So, since someone dug out the post where pfiffy had one of the first AIOs, and he does mention that the AIO includes the HDT stuff, this is how I'd handle patches. What is needed depends on each person's install, not all patches will be needed by everyone. So 'required' is pretty loose.  Only Kimy can update the mod description and files to add the patches or not, she still owns/controls the project, including the DD conversion to SE. A new download page that consolidates fixes is possible, but would depend on Kimy. I tend to think that falls under the 'redistributing files' permissions, which is not allowed. We have been doing patches and workarounds based solely on her good will, and she has final say on the patching. Keeping them in this thread gives her a good chance to see to what we're doing. I'd prefer seeing how much is fixed on the next release before taking the step on creating a patch page.  And OK, I have more in my memory than I thought. New mega post for now.   Short 'How to' BodySlide AKA how to fix 'invisible' outfits.  Reveal hidden contents BodySlide needs to be run through your mod manager, except for NMM. If you don't know how to start bodyslide from your mod manager, either google bodyslide setup with your mod manager, or read the bodyslide description page on the nexus.  For UUNP, make sure you have the LE BodySlide files to set BodySlide up to work correctly in SE with UUNP: https://www.loverslab.com/topic/126669-question-on-uunp-bodyslide-references-for-sse/?tab=comments#comment-2699861 Alternatively, the LE files have been converted to SE here: Legacy UUNP (for SE) at Skyrim Special Edition Nexus   Launch bodyslide from your mod manager Check groups - either uncheck everything, or select "DD Framework CBBE SE" (or UUNP if you use that). This group applies to 5.0/5.1. If using 4.3, select DDa, DDx, Heretic, and catsuit groups. Look for a DD outfit in the Outfit/Body section and select it. Make sure your preset shows up. If you have a custom preset, it's assumed you know how to fix it if it's not showing up. Build that one outfit using the 'Build' button in the bottom center. Check where it is outputting to. If it's not going to the data folder you have set something up wrong. Check your bodyslide settings and make sure you are starting bodyslide correctly. Since we're running through the mod manager, you should have your game folder as the output path. If you have trouble still, you can override where it gets written to in the advanced section. I recommend saving to a mod in the mod staging folder in your mod manager. When setting mod load order (not esp) this output mod should overwrite DD. Most people should have the output path empty. Now that you've got the paths setup correctly and have confirmed your preset is working with DD, you can batch build. Make sure Build Morphs are checked. Select the options you want, then let it run.  Playing the DD Beta prior to official release  Hide contents  If I have converted the files, the download link will have SE & VR in the file name and all you need to do is install like you normally would. If the latest release is unconverted, it will say LE and you need to do ALL of these steps.  Copy the \SKSE\Plugins\DeviousDevices.dll from DD 5.1 and save it to another location. For CBBE\3BA users use the bodyslides here. Note that future betas may add additional outfits or make changes not reflected in these files: DD 5.2 beta 3BA Bodyslides v0.6: https://mega.nz/file/9OwyzKrA#3awg6hIxTpiC5pEXqjyNE2D6A-Qd7L51jKG2qwMbhwM Download the latest beta from the dev thread. DD SE 5.2 Beta 4: https://mega.nz/file/NLp2iACY#Iy2487KV7h82v2VUXdBEHc52PmhuUf4U2OYVcBKxgV4 SKSE 2.1.5 (1.6.353) AE DLL update for DD (included in beta4): DD 5.x SKSE 2.1.5 (1.6.353) DLL.7z For Vortex and MO2 users, install the beta as normal. For NMM, extract the zip to your desktop or another working location. For Vortex and MO2 users, open the staging/mod folder for the beta. NMM, open the extracted folder. Copy the path Open CAO and paste the path in. Extract BSA (delete source files, backup optional), process meshes, process textures, process animations should all be selected with necessary optimization at minimum. Click run and wait for CAO to finish. For NMM, zip up the extracted files and install as normal Copy the DLL and CalienteTools folder into the install location and overwrite when prompted. For the duration of the beta, don't worry about resaving the ESMs/ESPs. You will break the mod if this is done incorrectly. Leave them as form 43. Batch build the outfits again - be sure to build any new outfits as well. While the may not fit, they could be invisible if not built at all. Rerun FNIS. Start the game. A new game is not required. If you've done it correctly Skyrim will not crash on launch, and most things will fit.  As time allows, I will put up a proper conversion, but this may not be possible during the beta. Beta 1 will be done, but I will be busy with the new changes and don't know if they will be done before Beta 2. My focus will be getting everything done for the actual release, not keeping up with each beta version.  If you are using DD SE 5.0 / 5.1 and DCL 9.0 Note: Do NOT use any script fixes from DD 4.3 with DD 5.0 / 5.1, or from DCL 8.x with DCL 9.x - you WILL break your game due to the script changes between versions!  Reveal hidden contents DD SE 5.0 to 5.1 delta upgrade (Warning - delta upgrade will be deleted when DD 5.2 releases) Note: This is not the full mod. Install it over the top of DD SE 5.0 DD 5.1 For Him and BRRF ESPs are included. All ESPs are form 43 and will work as is. Disable/delete the Him or BRRF ESPs if you did not install Him or BRRF with 5.0. Devious Devices 5.0 to 5.1 upgrade.7z 276.07 kB · 1,145 downloads  Mirrors for DD 5.1 and DCL 9.0: DD 5.1 SE: https://drive.google.com/file/d/1yFDzD1ctXNXJ1Zm9l3WYNUGRYa5dt4Kw/view?usp=sharing DCL 9.0 SE: https://drive.google.com/file/d/1gGTplObNyKH0Gmcb6fyd6ojrg5z6lut6/view?usp=sharing  Missing UNP bodyslides for DD 5.1 - sorry folks, this one is my fault. Now with low/high weights for elbowbinders. UUNP DD Binders and Heretical SE 2.1.7z 96.41 MB · 433 downloads  Missing DD textures if you *don't* use DCL: Devious Devices 5.x Textures for Non-DCL Users.7z 4.53 MB · 810 downloads  CFTO patch for DCL Dawnstar cart: Deviously Cursed Loot 9.0 - CFTO patch.esp 46.48 kB · 230 downloads  Alternate Start patch to prevent ASLAL from warping you out of the keep: ASLAL_NoHelgenKeepInterrupt.esp 1.28 kB · 198 downloads  Required for DD 5.0 / 5.1 Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Chains not moving == install HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872 Don't want HDT SMP installed == build the 'NoHDT' options in the "DD Framework HDT or NoHDT chains" Bodyslide group. This is DDHotFix DDa, DDx, etc groups missing == There is now a single group with everything: DD Framework CBBE SE. Make sure to build this group instead. Missing calves or forearms in outfits == Enable Devious Devices SE patch.esp. If still missing, report it please.  Troubleshooting fixes for DD 5.0 / 5.1 CTDs due to Joy of Perspective installed with HDT SMP - Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group or uninstall JoP Player and/or NPC gets stuck in a bound walking animation with FNIS Sexy Move. Toggle the player 360 move. NPCs should be fixed after moving to a new location. 360 move - Player and/or NPC walking or idle animations incorrect. Remove 360 move Chains causing CTD even when HDT SMP installed -- Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group DD 5.0 ESMs converted to form 44 - (DD 5.1 ESMs are not yet converted) Part 1: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3225896 Part 2: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3226386 If you play as an Argonian or Khajiit with BRRF installed, and experience CTDs with the prisoner chains, do the following until new alternate bodyslides for the beast race prisoner chains are made: Build the 'noHDT' version of the prisoner chains Go into your bodyslide output and locate the default prisoner chains. The path should be: Meshes\devious\Heretic\Restraints\PrisonerChains01.nif Copy that file and paste it again to make a duplicate. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"  Required for 3BBB: 1st DD 3BBB conversion: https://www.loverslab.com/files/file/11938-3ba-bodyslides-for-devious-devices-43-aio/ DD 5.2 beta 3BA Bodyslides (in the beta section above) DCL 3BBB conversion: https://mega.nz/file/8GYmGSYL#NenQzfc8Ni7ReXYJabsueUqpOyiHa63P-CEXreDG-H0 DCL 3BBB Transparent Zipsuit and updated Long Gloves (gloves work for CBBE SE too). DCL_3BA_Zipsuit_updated.7z DCL_Long_Gloves_v2.7z  BHUNP for DD and DCL: https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/  Using DD 5.0 / 5.1 with DCL or Zaz? If using DCL 8.5/8.4 and/or Zaz with DD 5.0: DCL-ZaZ HDT-SMP and other patches 20201204.7z If using DCL 9.0 and Zaz: DCL 9.0 or higher overwrites "DCL-Zaz HDT-SMP and other patches 20201204.7z"  SLIF patchs for DD and DCL. NOTE: Using the old SLIF patches (included in the SLIF patch installer) *will* break device locks!          SLIF patch for DD 5.1 (rename to zadLibs.pex)                   DD 5.1 SLIF patch.7z          SLIF patch for DCL 9.0                   DCL 9.0 SLIF patch.7z 18.37 kB · 385 downloads           Known issues: Conflict with Easy Wheelmenu - SSE conversion. It is known to cause issues with the DCL scripts initializing. Solution - remove easy wheelmenu until DCL has been initialized and set up. Note: May also trigger the warning "You appear to run mods removing important tags from children characters..." Dark Face issues in DCL - Export the facegen manually, or use Face Discoloration Fix Idles not working/playing as expected with Nemesis - Use FNIS only if it doesn't work for you, Nemesis usuage has inconsistent results for DD users. Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json Locks break / don't work with this installed, and likely other unlisted conflicts DCL conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828 Conflict with Quick Loot SE - Uninstall Quick Loot Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT Conflict with Devious Lore - breaks DCL traps. Need more confirmation on this. Some chains are broken / don't connect right. This is a limitation of HDT SMP that can't currently be fixed.  https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956 Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.  On 3/27/2020 at 3:41 PM, Musje said: Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them). But the chains attached to a single bone might work.  If you are using DD SE 4.3 (Warning - this section will be deleted when DD 5.2 releases) Note: Do NOT use any script fixes from DD 5.0 / 5.1 with DD 4.3 - you WILL break your game due to the script changes between versions! Note2: Only the current release of DD is supported. I will not upload old versions and new fixes will not be back ported to 4.3. This is left for a time for users who cannot upgrade yet and will be removed at a future date.  Reveal hidden contents 'Required' for specific issues with DD 4.3 AIO. Apply only the fixes you need, not everything. Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669 Chains not moving == install HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872 No HDT SMP installed == DD Hotfix: https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs Crashing during struggle or other animations with a controller == Struggle CTD for DD: https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066 Mouth not opening properly with a gag on load == DD 4.3 Gag fix: https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/?do=findComment&comment=2760447 Harness glove chains flying around unattached to anything == DDX HarnessGloves SMP: https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2978556 Presets missing in BodySlide for CBBE SE == https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2860643 Missing calves or forearms in outfits - explanation and how to. Will check on fixing this for the next DD SE / DCL SE release if it's still needed, no promises. It's a lot of outfits to go through, but less than I was thinking there would be.  Required for 3BBB: 1st DD 3BBB conversion: https://www.loverslab.com/files/file/11938-3ba-bodyslides-for-devious-devices-43-aio/ DCL 3BBB conversion: https://mega.nz/file/8GYmGSYL#NenQzfc8Ni7ReXYJabsueUqpOyiHa63P-CEXreDG-H0 DCL 3BBB Transparent Zipsuit and updated Long Gloves (gloves work for CBBE SE too). DCL_3BA_Zipsuit_updated.7z DCL_Long_Gloves_v2.7z  SLIF patch for DD 4.3. Rename the file to zadLibs.pex.          NOTE: Using an old SLIF patch (included in the SLIF patch installer) may break device locks!          DD 4.3 SLIF patch.7z 31.04 kB · 26 downloads SLIF patch for DCL 8.5          DCL 8.5 SLIF patch.7z 17.73 kB · 14 downloads  Known issues: Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json Locks break / don't work with this installed, and likely other unlisted conflicts Conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828 Conflict with Quick Loot SE - Uninstall Quick Loot Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT Some chains are broken / don't connect right. This is a limitation of HDT SMP that can't currently be fixed.  https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956 Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.  On 3/27/2020 at 3:41 PM, Musje said: Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them). But the chains attached to a single bone might work.  Troubleshooting: In progress DD CBBE SE conversion (attempting to complete the CBBE SE coversion(s)): https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=3056867 Can't download DD AIO. Download from the download page linked in the first post. Visual walk through. Wrong DLL / DLL error in mod manager == reinstall the DD AIO and select "None" for the dll. This installs the SKSE 2.0.17 vesion of the DLL. If you need a different version, select that version instead. CTDs due to Joy of Perspective installed with HDT SMP - Install DD Hotfix or uninstall JoP Player and/or NPC gets stuck in a bound walking animation with FNIS Sexy Move. Toggle the player 360 move. NPCs should be fixed after moving to a new location. 360 move - Player and/or NPC walking or idle animations incorrect. Remove 360 move Chains causing CTD even when HDT SMP installed. Install DD Hotfix == https://mega.nz/#!SRJmRagK!tj91HO0PWKoW0KocrfKkI3IZQPxTzvRr4eoMSBfjEcs or Install prisoner chain fix == https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/?do=findComment&comment=3004947 or Install DCL-DD-ZaZ HDT-SMP and other patches == https://mega.nz/file/NPgRECpK#3FyfCRIyGagWobZ_uznneC9ajmLtCwEKmp94fglXX5g    Does the link to the 5.2 build here contains everything ready to plug and play presently? Edited March 30, 2022 by xarxyc
Miauzi Posted March 31, 2022 Posted March 31, 2022 5 hours ago, nicksels said: Geräte rasten ein, aber halten nicht zurück  Hi!  Nachdem ich endlich Sexlab und DD erfolgreich auf Skyrim SE heruntergeladen hatte, stieß ich auf ein Problem mit der Integration der Geräte im Spiel. Während sie sich einklinken, scheinen sie meinen Charakter in keiner Weise einzuschränken ( wenn zum Beispiel eine Armbinde angelegt ist, kann ich immer noch Sachen schlagen, Gegenstände aufheben usw. ). Ich denke, es ist ein Problem mit der Integration der Geräte, also habe ich versucht, den Mod erneut herunterzuladen, aber ohne Erfolg. Ich habe auch versucht, nach einer losen DD-Integrationsdatei zu suchen, konnte aber nur eine LE-Version finden. Skyrim Special Edition 2022-03-30 21-49-45_Trim.mp4 34.82 MB · 0 downloads   Ich bin überhaupt kein Modding-Experte und wüsste nicht, wie ich irgendwelche Papyrus-Protokolle überhaupt anzeigen, geschweige denn teilen könnte. Hier ist ein Video, das ich gemacht habe, um das Problem zu veranschaulichen.  Jede Hilfe wäre sehr dankbar! Your problem is -> that you have no problem at all! Let me explain briefly. The parts you have selected and created do NOT restrict your character's freedom of movement as you assumed! You only get the reduction in freedom of movement in the form of a reduction in abilities (e.g. one-handed weapons) with further mods. Or you may have to equip other gadgets/parts such as the armbinder which "clasps" your hands behind your back and so you cannot pick up items (like keys) or use them (e.g. weapons or spells). For example, there are gloves that have integrated D-rings - after you put them on, there is another function -> fix your hands on your back using the D-rings. Restricted movement can also be very severe with the "right" parts - 2 examples a) Hobble/ankle dress "extreme" - you can only take very small tripple steps b) Slave shoes with shock function - walking/running is prevented by electric shock - the char falls to the ground it can only be walked SLOWLY -- Gag systems work - they not only block speech function - but also picking up potions or food. For the survival mode, there are then 2nd stage systems where you can remove a "plug" for food intake - but the gag harness remains on. -- You have to take a bit of time to try out which of the incredible variety from these mod packages is suitable for your own (desired) way of playing
nicksels Posted March 31, 2022 Posted March 31, 2022 Quote You have to take a bit of time to try out which of the incredible variety from these mod packages is suitable for your own (desired) way of playing So what your saying is, these devices don't restrain my character by themselves, and I'd need to download additional animation packs to get them to actually restrain? I thought DD had it's own animations in place for stuff like that... All I really want is for the character to act and look restrained when devices are equipped (hands & arms being actually inside of an armbinder when its equipped, and not in the vanilla idling position, for example).  I can get an animation to play for struggling out of an armbinder, though. Limbs & body seem to be in their correct orientation when doing so. When the struggling stops, however, the arms go right back to the vanilla idling position, and the armbinder only really keeps me from equipping armor and weapons. Once again, video attached for illustration.  If I did happen to have downloaded the wrong modfile (or missed one), which one would I need to fix this? Skyrim Special Edition 2022-03-31 09-41-03.mp4
Miauzi Posted March 31, 2022 Posted March 31, 2022 Vor 41 Minuten sagte Nicksels: Was sagen Sie also, diese Geräte halten meinen Charakter nicht von selbst zurück, und ich müsste zusätzliche Animationspakete herunterladen, damit sie ihn tatsächlich zurückhalten? Ich dachte, DD hätte seine eigenen Animationen für solche Sachen ... Alles, was ich wirklich will, ist, dass der Charakter zurückhaltend wirkt und aussieht, wenn Geräte ausgerüstet sind (Hände und Arme befinden sich tatsächlich in einer Armbinde, wenn sie ausgerüstet sind, und nicht darin beispielsweise die Vanilla-Leerlaufstellung).  Ich kann jedoch eine Animation zum Abspielen bekommen, um mich aus einer Armbinde zu kämpfen. Gliedmaßen und Körper scheinen dabei in der richtigen Ausrichtung zu sein. Wenn das Kämpfen jedoch aufhört, gehen die Arme sofort wieder in die Vanille-Leerlaufposition, und der Armbinder hält mich nur wirklich davon ab, Rüstungen und Waffen auszurüsten. Noch einmal Video zur Veranschaulichung angehängt.  Wenn ich zufällig die falsche Moddatei heruntergeladen (oder eine verpasst) habe, welche brauche ich, um das Problem zu beheben? Skyrim Special Edition 2022-03-31 09-41-03.mp4 It wasn't about animations but about those devices that allow such a kind of bondage (and its display) at all. The one in your first post can't - the one in the second post can. My example with the D-ring gloves can do exactly what they did to their character with the ropes. -- However, my main reference in my previous post was to a very different aspect of restrictive devices -> the reduction of a game character's abilities when wearing bondage devices. For example, what does wearing a tight corset or boot that forces the foot into a ballerina position do? How well can you pick locks with lockpicks when your fingers are in restrictive gloves? The full game potential of this aspect can only be unlocked with additional mods - such as the training factor - i.e. the longer you wear these devices, the better you get on with them, etc.
Elsidia Posted March 31, 2022 Posted March 31, 2022 2 hours ago, nicksels said: I can get an animation to play for struggling out of an armbinder, though. Limbs & body seem to be in their correct orientation when doing so. W You have some conflict idle mods. installed. Also if you installed some parts of DD from LE, remove it and reinstall DD 5.1 Then rerun FNIS Probably you have AE version what not work with DD 5.1 Or some idle mods as sexy move may cause wrong idle works. Also noenchanment restriction mod is incompatible with DD. Check this post for possible mod conflict and solutions: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930 1
nicksels Posted March 31, 2022 Posted March 31, 2022  Quote You have some conflict idle mods. installed. (...) Or some idle mods as sexy move may cause wrong idle works. Think this is it! I disabled FNIS sexy move and pretty combat animations, ran FNIS like 5 times, and stuff looks better already! Thanks a ton  Also, thanks for the tips @Miauzi, I'll be sure to have a look at those mods you mentioned. For science, of course.
Miauzi Posted March 31, 2022 Posted March 31, 2022 Vor 3 Stunden sagte Nicksels:  Denke das ist es! Ich habe FNIS sexy Move und hübsche Kampfanimationen deaktiviert, FNIS ungefähr 5 Mal ausgeführt und das Zeug sieht schon besser aus! Danke vielmals  Danke auch für die Tipps @Miauzi , ich werde mir die von dir erwähnten Mods auf jeden Fall ansehen. Natürlich für die Wissenschaft. hier einer der von mir erwähnten Mods die letzten beiden tred-Seiten sind auch ein paar Bemerkungen/Hinweise von mir  Download sowohl für LE als auch für SE Â
Marajade Posted April 1, 2022 Posted April 1, 2022 I've been having this problem on and off for a while... Gags don't open the mouth all the way in my game, not matter how many times I reinstall everything and set it up again. The mouth opens about 80% when a gag is equipped. Yes, I am using MFG fix. I am running Skyrim SE, DCL, and many other mods that all seem to play well together. Everything works, except the gags aren't opening the mouth wide enough. I'm stuck on how to fix this. Any ideas?
Miauzi Posted April 2, 2022 Posted April 2, 2022 Vor 4 Stunden sagte Marajade: Ich habe dieses Problem seit einiger Zeit hin und wieder ... Gags öffnen den Mund nicht vollständig in meinem Spiel, egal wie oft ich alles neu installiere und neu einrichte. Der Mund öffnet sich zu etwa 80 %, wenn ein Knebel angelegt ist. Ja, ich verwende MFG Fix. Ich verwende Skyrim SE, DCL und viele andere Mods, die alle gut zusammenzuspielen scheinen. Alles funktioniert, nur dass die Knebel den Mund nicht weit genug öffnen. Ich bin festgefahren, wie ich das beheben kann. Irgendwelche Ideen? Just like I read the posts I've read about it over the last few months... ..the system has certain limits that you can't really get over. I myself take a "byway" - the mod I linked has visible effects in addition to the invisible training effects (e.g. running speed with ballet boots) - which you can set separately via the MCM. This also includes the jaw position by wearing gags. But - it's about a "permanent" effect - the mouth stays open due to the "deformation" of the jaw (longer wearing time required) even without a gag - the opening width is of course adjustable. -- As I said - it's a bit of a "trick" - I see that with my companions who, without these training effects, have the problem you described with the gags (jaw opening angle) - sometimes it works - sometimes unfortunately not
NobodyImportant33333 Posted April 2, 2022 Posted April 2, 2022 I'm looking at the animation directory in the mod installation, and I'm not seeing any animations for Armbinder Hand-to-Hand move. There's some for stagger, directional attacking, standing still, but none for just moving in combat mode. I suspect this is the reason when I move around in combat mode the game uses the default hand-to-hand moving animations, causing the arms to pop out of the sleeves. Spoiler I had this problem before where this would happen, never found a solution. Back then, the answer was to blame Nemesis and move on. This was one that couldn't be fixed until Nemesis got better. Ladies and gentlemen, grown-ups of all ages above 18, Nemesis wouldn't cause these animation files to be missing from the DD mod installation. I have a feeling there are supposed to be more files, but they're missing, and that causes some animations not to run. Hard to run an animation if it's not there.  I feel like a temporary solution would be to fill in the missing animations with the non-combat movement animations. It wouldn't look quite right, but it would look righter than the vanilla animations.
Elsidia Posted April 2, 2022 Posted April 2, 2022 (edited) 9 hours ago, NobodyImportant33333 said: I feel like a temporary solution would be to fill in the missing animations w You are not right. it's probably your nemesis problem. When you are in armbinder for fight she uses leg animation not arms and arms stays in place. Or you have some mod what rewrites DD scripts: Spoiler UPD: Sorry loverslab loads so slow, then even pictures not seens and when you save it's insert more pictures as need Edited April 2, 2022 by Elsidia Loverslab load lag bug
merryMalfunctioning Posted April 3, 2022 Posted April 3, 2022 Bit of a technical question here. How does Devious Devices block orgasms and cum? Is it happening in the skse plugin? Because I can't find any reference to it in the scripts.
NobodyImportant33333 Posted April 3, 2022 Posted April 3, 2022 9 hours ago, Elsidia said: When you are in armbinder for fight she uses leg animation not arms and arms stays in place. Â The actual attacking animations work fine on my end. Â Yes, she uses her legs to attack enemies, not her arms. Her arms stay put. I think you're missing the point though. The legs are doing the work, but when it comes to animation, everything is a part of the animation, not just the legs. You still have to animate the fact that her arms are stuck behind her back. In every single abc0_ animation, the character's arms are behind her back as if she's wearing an armbinder, even the combat idle ones; which are identical to the vanilla ones except the arms being behind her. That part of the animation is important, and it's not as simple as using animation overrides. Each animation must have a replacement for when the armbinder is worn. Otherwise, the arms will pop out when doing certain things, like moving around in combat mode. Obviously, there are no animations for interacting with chairs and beds and workbenches and the like, so I'm not even going to worry about that. Â And why shouldn't there be animations for moving while in combat mode included in here? There's animations for pretty much everything else, and pretty much everything else works because of it. I should see if the other animation packs have these missing animations. It could be that only some of the packs lack the animations. Â I do feel like I'm on the money here with this problem. It just seems like too much of a coincidence that the only animations that don't work are the animations that are missing from this folder. That said, there may be more to it than that. I'm looking to see this issue resolved when possible, however it gets resolved.
Elsidia Posted April 3, 2022 Posted April 3, 2022 1 hour ago, NobodyImportant33333 said: Otherwise, the arms will pop out when doing certain things, like moving around in combat mode. Yes i'm not understand. I'm just test in armbinder battle pose, running around, kick, crawl, jump do anything what i can imagine in battle pose and NEVER arms goes out of armbinder. I use FNIS and for FNIS animations are enough to left arms in armbinder. And there no need add any additional animations. As for use chairs and etc in armbinder is block activation of objects so you don't need animations for it. If you use Nemesis i remember to you that DD are incompatible with Nemesis.
NobodyImportant33333 Posted April 3, 2022 Posted April 3, 2022 17 hours ago, Elsidia said: I'm just test in armbinder battle pose, running around, kick, crawl, jump do anything what i can imagine in battle pose and NEVER arms goes out of armbinder. I use FNIS and for FNIS animations are enough to left arms in armbinder. And there no need add any additional animations. As for use chairs and etc in armbinder is block activation of objects so you don't need animations for it. If you use Nemesis i remember to you that DD are incompatible with Nemesis. If such is the case that Nemesis simply doesn't work right, I'm at a dead end and nothing can be done on my end. This may very well be the case, but I do not wish to jump to a conclusion I can do nothing about when there is in theory another problem.  I cannot solve the problem with Nemesis, but I can at least examine my theory that animations are missing, and possibly find a resolution.  However, I do hear of some people who run FNIS alongside Nemesis. I haven't experimented with such things, but maybe that's something to look into.
VAAAAAAAAAAAAAAAAAAAAAAAAV Posted April 4, 2022 Posted April 4, 2022 should I translate this words for translating? I thought they were something functional word. but all of scripts including Device names are only these... i am so confused now.
Conqueeftador Posted April 4, 2022 Posted April 4, 2022 I need some help here. I've read all through the support section, and I think I'm having a PEBCAK moment. I've got DD installed, everything is working great. But I'm trying to get it to play nice with SL Parasites. What I want is to have the devices equipped by Parasites be worn underneath my armor/clothing, preferably visible in areas not covered by armor. (Ex. living armor would be equipped underneath barbarian armor, but in areas that aren't covered by the barbarian armor, the living armor would be visible. I tried tweaking some of the settings in "devices underneath" and the most I was able to do was make my characters body invisible. So right now I don't know if this is a hard limitation of DD/Parasites/Skyrim, or if I need another mod to make this happen, or if I'm doing something wrong in my "devices underneath" settings. I know it can be done because I've seen pictures and videos of other people who have done it, I just don't know how. So I'd appreciate any advice or direction anyone can offer.
Miauzi Posted April 4, 2022 Posted April 4, 2022 Vor 7 Stunden sagte Conqueeftador: Ich brauche hier etwas Hilfe. Ich habe den gesamten Support-Bereich gelesen und ich glaube, ich habe einen PEBCAK-Moment. Ich habe DD installiert, alles funktioniert super. Aber ich versuche, es dazu zu bringen, gut mit SL Parasites zu spielen. Was ich möchte, ist, dass die von Parasiten ausgerüsteten Geräte unter meiner Rüstung / Kleidung getragen werden, vorzugsweise sichtbar in Bereichen, die nicht von Rüstungen bedeckt sind. (Zum Beispiel würde eine lebende Rüstung unter einer Barbarenrüstung angebracht, aber in Bereichen, die nicht von der Barbarenrüstung bedeckt sind, wäre die lebende Rüstung sichtbar. Ich habe versucht, einige der Einstellungen in „Geräte darunter“ zu optimieren, und das Beste, was ich konnte zu tun war, den Körper meines Charakters unsichtbar zu machen. Im Moment weiß ich also nicht, ob dies eine harte Einschränkung von DD/Parasites/Skyrim ist oder ob ich einen anderen Mod brauche, um dies zu erreichen, oder ob ich etwas falsch mache meine "Geräte unter"-Einstellungen. Ich weiß, dass es möglich ist, weil ich Bilder und Videos von anderen Leuten gesehen habe, die es getan haben, ich weiß nur nicht, wie. Daher würde ich mich über jeden Rat oder jede Anleitung freuen, die jemand anbieten kann. As I have read and understood, Ditr has a fundamental flaw in reasoning... ...a parasite armor (e.g. the "living one") replaces the "dead" metal or leather armor. That means -> either wear the parasite or the armor suit. You can only mix hands, shoes/boots and head/helmet The same applies to "normal" DD devices (e.g. chastity bra) - the parasite also blocks the relevant slot here By the way - the parasite has a real armor function - "normal" DD devices such as a rubber suit have none at all. -- Yes - you could "build" something together - only to do this you have to change the mods in depth.
FlyDut Posted April 6, 2022 Posted April 6, 2022 The armor I got using the GetWornRenderedDeviceByKeyword function cannot be removed using RemoveItem. is this normal?
Miauzi Posted April 6, 2022 Posted April 6, 2022 Vor 41 Minuten sagte FlyDut: Die Rüstung, die ich mit der GetWornRenderedDeviceByKeyword-Funktion erhalten habe, kann nicht mit RemoveItem entfernt werden. ist das normal? As I understand the construction around the DD devices, it shouldn't be possible for the player to simply cheat out of them via "console"... ..whereby you can get the keys via the console.
safado Posted April 6, 2022 Posted April 6, 2022 4 hours ago, FlyDut said: The armor I got using the GetWornRenderedDeviceByKeyword function cannot be removed using RemoveItem. is this normal?  There are extra hidden assets with lockable DD inventory stuff that trigger scripts that block or reverse the unquip/remove action.  Cheat obtaining the proper key or use the debug remove/stop quest.  The locking code will provide chance of unlocking if proper key in inventory. Chance has to be setup if you want 100% success, because of jamming event.  1
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