zarantha Posted January 24, 2022 Posted January 24, 2022 8 hours ago, csacskamacska said: Fantastic ... Then you just need the engine. ESM or ESP? This in itself is not really worth translating, as it does not create a dictionary for later fixes or newer releases with additions. I assumed ... that the accessory would come with it. The car without wheels is as much as the wheels without car. I've got a lot of trouble ... what? Does this already include the information that appears in the upper left corner? All of them? Indeed? Hmm ..? ------- Fantasztikus... Akkor már csak a motor kell hozzá. ESM vagy ESP? Önmagában így nem igazán érdemes lefordítani mivel nem alkot szótárat a későbbi javításhoz illetve a kiegészítésekkel kiadott újabb változathoz. Vélelmeztem.... hogy a tartozék is mellé jár. A kocsi kerekek nélkül annyi, mint kerekek kocsi nélkül. Jó sok bajom van ... mi? Ebben már benne vannak a bal felső sarokban megjelenő információk is? Mindegyik? Az összes? Tényleg? Hmm..? Full mod with ESM and ESP and the strings files are all in the DD 5.2 beta. I have converted the beta here: No need to worry about the text, that is if I have not done the conversion. Since I have converted from LE to SE, all you need is the link in the box.
zarantha Posted January 24, 2022 Posted January 24, 2022 5 hours ago, oiquwtpiouepwqou said: Good afternoon. I've spent a good while digging through this topic but I cannot find the solution to my problem. I'm using "Devious Devices SE & VR 5.1.7" on AE Skyrim. There are a number of plugs with tails that are broken in game and I cannot figure out why (or how to fix them). The broken pieces are: Devious Devices SE & VR 5.1\meshes\devious\Heretic\Plugs\PlugPonyTail01 Devious Devices SE & VR 5.1\meshes\devious\Heretic\Plugs\PlugPonyTail02 Devious Devices SE & VR 5.1\meshes\devious\Heretic\Plugs\PlugPonyTail02Bow Devious Devices SE & VR 5.1\meshes\devious\Heretic\Plugs\PlugPonyTail03 (There may be other broken items but these are the ones I care about atm). These pieces are seemingly getting attached to my left foot and are rigid in-game: I've tried to investigate the issue and from what I can tell I've got the correct things installed. I thought maybe it was a BodySlide/Outfit problem (I'm very new to using these tools) but when I load them into OutfitStudio they look correct: So then I thought maybe I built them wrong in Batch Build, but they do not show up in the list for me there at all? I'm not sure if they should or not though, or if I'm expected to build these items. Maybe I need to do it manually? I see many other DD items in the list. EDIT: I made a new outfit for one of these items and then it showed up in the batch build list, but after building it was still broken in-game as before, so that's not the issue I guess. For reference here are the mods I'm using that I figure might be relevant to this question, and can provide more details if requested. I will keep trying to fix this on my own but any help is appreciated. Also it seems that most of the DD items do work correctly for me, so I don't expect it's a global problem (seemingly maybe only stuff with "chains"?). Caliente's Beautiful Bodies Enhance v1.6.2 CBBE 3BA (3BBB) v2.18 CBPC - Physics with Collisions for SE & VR v1.4.17 HDT-SMP for SSE 1.5.97 v2.11 FNIS SE 7.6 FNIS PCEA2 Devious Devices SE & VR 5.1.7 EDIT: I've also tried installing the Devious Devices 5.2 Beta 4 as directed in the troubleshooting post, but that didn't fix it either. Don't edit it in outfit studio, it will mess up the location. If the tails are dropping to the ground, that means your HDT SMP is not working, which is a very simple mistake with AE. Please install Faster HDT SMP and try again - aer's HDT SMP mod is not yet updated for AE. https://www.nexusmods.com/skyrimspecialedition/mods/57339
greenmango12 Posted January 24, 2022 Posted January 24, 2022 8 hours ago, zarantha said: As far as I know, DCL is the only mod making use of the Contraptions plugin. So, if you don't want to use DCL (you can skip/abort the quest as Elsidia mentioned) you have two options: 1. Make your own mod for this 2. Use add item menu or similar mod to add the furniture to your inventory and then drop it into the world. Thanks... so about Contraptions.. load Furniture by add item, and use mod which can transform and adjust may work without problem? Though so I start learning about DD framework,, then plan to make test cell first... the problem (for me), is, many DD mod seems made for PC female Victim (M) role player ^^; (I am pure Agressor or Master Male (S) role player ) so I have some difficulity to find DD mods which show their funcitons.... (so may main purpose to learn how DD work,, and I hope to use DD assets or furniture for PC vs NPC,, or NPC vicitm)
zarantha Posted January 24, 2022 Posted January 24, 2022 3 hours ago, ssskn said: Can someone tell me which DD animations folder corresponds with which DD equipment piece? There are 5 animation folders. I've been fiddling with DAR combat mods and it has broken my animations in armbinder, yokes, and any other device that ties hands. Except for straightjackets. They work perfectly for some reason. Even uninstalling NEMESIS didn't fix the problem... I would like to give DD animations some DAR support and get rid of this issue once and for all. I don't think anyone here knows. I'm not sure if Kimy knows. You can try asking on the dev thread. Uninstalling nemesis is not a simple task. You also need to reinstall the FNIS mods. Reinstalling DD now that nemesis is removed usually works. if it doesn't, you might have leftover files in your actual game folder (even with mo2) and may need to delete your data folder and revalidate. If you are able to get DAR working, that would be great.
zarantha Posted January 24, 2022 Posted January 24, 2022 1 minute ago, greenmango12 said: Thanks... so about Contraptions.. load Furniture by add item, and use mod which can transform and adjust may work without problem? Though so I start learning about DD framework,, then plan to make test cell first... the problem (for me), is, many DD mod seems made for PC female Victim (M) role player ^^; (I am pure Agressor or Master Male (S) role player ) so I have some difficulity to find DD mods which show their funcitons.... (so may main purpose to learn how DD work,, and I hope to use DD assets or furniture for PC vs NPC,, or NPC vicitm) That I don't know. I mess with furniture as little as possible. It's not my thing. Aside from dropping it on the ground to use it, my only interactions with them are as traps. You might also benefit from asking on the dev thread, or on the LE thread. Or wait a few more hours and maybe Elsidia has some input. Kimy has put a lot of her documentation into the libs scripts, so starting with them may help you understand the functions. At best, I can edit scripts, I don't really read them.
greenmango12 Posted January 24, 2022 Posted January 24, 2022 (edited) 4 hours ago, zarantha said: That I don't know. I mess with furniture as little as possible. It's not my thing. Aside from dropping it on the ground to use it, my only interactions with them are as traps. You might also benefit from asking on the dev thread, or on the LE thread. Or wait a few more hours and maybe Elsidia has some input. Kimy has put a lot of her documentation into the libs scripts, so starting with them may help you understand the functions. At best, I can edit scripts, I don't really read them. I see.. so I enjoy to learn skyrim script, from Mrowr purr tutorial videos https://www.youtube.com/channel/UCS8mvo8o60dgPQe9WJRp2qQ Then may read Kimy document too.. hope I will set DD furnitures and assets correctly in my test mods ^^ So do you know,, the Video author name in sexlab? (I just hope to thanks 100 times, about her tutorials) (fo give me,,asked strange thing... I just believed myself without clear reason, the tutorial video author is one of DD team ^^; Do not know why I thought so.. maybe I see devious tutorial video, then just believed so..? ) Edited January 24, 2022 by greenmango12
csacskamacska Posted January 24, 2022 Posted January 24, 2022 These do not indicate material changes. (seems unnecessary work) Not even working ... localization validation is missing. Free-to-compile ESM format ... works by itself ... In order for the original material to remain intact, a translation file is needed which can be "freely written" based on all kinds of needs ... However ... so .... irrelevant as the upper left corner notifications do not appear to be present here ... Much of the information and description remains ... "incomprehensible" ... Skyrim.esm Devious Devices Ezek nem adják meg a lényeges változásokat. (fölösleges munkának tűnik ) Még csak nem is működő... hiányzik a lokalizációs érvényesítés. Szabadon fordítható ESM formátum... önmagában működik... Ahhoz, hogy az eredeti anyag érintetlen maradjon egy fordító fájlra van szükség amit mindenféle igény alapján "szabadon lehet írogatni"... Azonban ... így lényegtelen mivel úgy tűnik a BAL FELSŐ sarok értesítések itt nincsenek jelen... A tájékoztató és ismertető szövegek jelentős része ... "érthetetlen" marad...
csacskamacska Posted January 24, 2022 Posted January 24, 2022 SexLabFrameworkSE_v163 - it wouldn't be a shame to take the example from here. ... \ Data \ Interface \ Translations \ SexLab_ENGLISH.txt This mostly translates the "all worthwhile and less relevant" information displayed in the upper left corner so the log events as well. Most creators put this into the ... package by default, as information relevant to the game can be easily conjured up here. ------------ SexLabFrameworkSE_v163 - nem lenne szégyen innen átvenni a példát. *** ...\Data\Interface\Translations\SexLab_ENGLISH.txt Ez többnyire a bal felső sarokban megjelenített "minden érdemes és kevésbé lényeges" információt fordítja így a napló eseményeket is. Ezt a legtöbb készítő alapból a... csomagba teszi mivel a játékhoz lényeges információkkal itt lehet könnyedén varázsolni.
greenmango12 Posted January 24, 2022 Posted January 24, 2022 (edited) Quote A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again. I reading now LE DDC page description, so I can not edit key in one of source, and compile? (if it set in dll.. I can not ..) from info so I read zadclibs.psc,, but can not find where you set key.. (so I am beginner ^^;) hope if someone already plan to offer setting file. (or add key assign in MCM menu.. I do not think we need separate MCM though.. or hope it will offer ini file, which we can edit.. (ini or json or xml is no problem) I already set Page up and down.. for another mod I believe... (though I may re-assgin them ) ==== OK,, do not mind I could find Event OnKyeDown.. in the zadclibs.psc it seems what I need to edit, compare with key table. So maybe we can edit, it if we really need it... Event OnKeyDown(Int KeyCode) If UI.IsMenuOpen("Console") Return EndIf If (KeyCode == libs.Config.FurnitureNPCActionKey) ; maybe we can set keyCode to ignore default NPCActionKey? FurnitureAction() Endif If (KeyCode == 0xD1) ; set keycode here? Test() Endif EndEvent === Actually I seems get old infomation,, at least for SE,, there is option to set NPCActionKey.. (default page up) so I suppose it seems work. without edit anything.. then I could load furniture with add item menu. and use ActionKey to set NPC and furniture. so there pop up 3 options. but actually how I can Make NPC free without use time? I have a furntiure key,, from add item menu, but do not know at all how it work.. after NPC set in Furniture.. I can not activate NPC, or furniture any more.. ^^; So I hope guide to set NPC furniture (it can be done by Page UP key), after that, free NPC... Annnnnddd,,,, so I had not seen this issue before, but after release one DDPillory, to test again,all follower or salve or the jail gard start fighting to get the pirolly... (I find first!!!, NO me,,, ) so now they kill each other,, for Pillory? So I should not use add item menu to set DD furniture.. is there way to avoid aggro issue? I may better to set reference in CK in the place? how others manage it? Edited January 24, 2022 by greenmango12
ssskn Posted January 24, 2022 Posted January 24, 2022 6 hours ago, zarantha said: Spoiler I don't think anyone here knows. I'm not sure if Kimy knows. You can try asking on the dev thread. Uninstalling nemesis is not a simple task. You also need to reinstall the FNIS mods. Reinstalling DD now that nemesis is removed usually works. if it doesn't, you might have leftover files in your actual game folder (even with mo2) and may need to delete your data folder and revalidate. If you are able to get DAR working, that would be great. After many hours of trying I fixed the idle issue just by reinstalling DCL... Really stupid. Nothing else worked, I did try alot. Also tried many DAR setups, all that effort is wasted tho if DCL installation was the issue. Weird that DCL was the cause, not even DD. I only figured that out by starting a new game with minimal animation mods and then DCL's debug page wouldn't load... Anyways, if someone wants to try their hand, simply putting DD animation folders into DAR with conditions doesn't work. And only DD1-3 folders are idle animations. The other 2 folders are SLAL type sex animation packs. Even the first folder has a lot of event idles like tripping over. So really its just 2nd and 3rd. I think proper conditions need to be set and animation file names need to be changed to vanilla format. That would be real progress. I used different combinations of these conditions btw: IsWornHasKeyword("Devious Devices - Assets.esm" | 0x00CA3A) OR IsWornHasKeyword("Devious Devices - Assets.esm" | 0x02C531) OR IsWornHasKeyword("Deviously Cursed Loot.esp" | 0x027A7F) OR IsWornHasKeyword("Deviously Cursed Loot.esp" | 0x01F352) OR IsWornHasKeyword("Devious Devices - Integration.esm" | 0x062539) OR IsWornHasKeyword("Devious Devices - Integration.esm" | 0x05226C) AND IsActorBase("Skyrim.esm" | 0X000007)
DrDieGore Posted January 24, 2022 Posted January 24, 2022 I start the game using Live another Life. And choose the captured princess start. I have no issues getting to the part where, Kerava is supposed to unlock the Armbinders and then transports me to Helgen. But for some reason. The Armbinders don’t unlock. And I’m stuck with them. If this has been asked before in the previous 250+. I’m sorry for asking again. Hopefully it’s some stupid easy fix that I’m to dense to figure out.
oiquwtpiouepwqou Posted January 24, 2022 Posted January 24, 2022 10 hours ago, zarantha said: Don't edit it in outfit studio, it will mess up the location. If the tails are dropping to the ground, that means your HDT SMP is not working, which is a very simple mistake with AE. Please install Faster HDT SMP and try again - aer's HDT SMP mod is not yet updated for AE. https://www.nexusmods.com/skyrimspecialedition/mods/57339 Installing Faster HDT SMP fixed the problem completely, thank you so much for your help. I'll edit the solution into my original question also.
Guest Posted January 25, 2022 Posted January 25, 2022 I'm not seeing bodytalk in my searches through this topic/thread so here goes. I'm not seeing any gags or toys showing up in bodytalk when I go into build the meshes. Mfgfix AE fixed one harness gag, but other gags are invisible and just leave me with a stuck open mouth. Not sure if there is any data I can attach to help you debug. Devious Devices 5.1.7 skyrim SE AE.
Guest Posted January 25, 2022 Posted January 25, 2022 (edited) On 5/14/2021 at 6:17 AM, zarantha said: There's no bound animations for creatures in DD, and DD uses the animation filter all the time now, which has it's own animation list and doesn't pick from SexLab's or SLAL's lists. Kimy doesn't really support creatures in any of her mods. The fact that there's a switch at all was a concession on her part. So as Elsidia said, try unchecking creatures in the DD MCM. You'll end up with animations that aren't appropriate to how you're bound, but it's either that or solo all the time. Mm.. i have the same problem. Just now. I do not understand it. I am not using creature animation at all. Currently using Lola and DF, more or less. So if i get a job via Lola instead of playing some sex anim, it plays the solo animation. What you are saying, if there is no DD animation it will play BeltedSolo? Is that correct? I am not sure what i did differently to see the belted animation but it was not there before. I just can not think of anything that i did. p.s. indeed. Animation flagged as DD work fine. Just not other animation. Well, perhaps that makes sense. Got to check for more DD animations. Edited January 25, 2022 by wutpickel
Hello539 Posted January 25, 2022 Posted January 25, 2022 Dumb question, will DD works without Sexlab Aroused? I just want to use the devices without all the hassle SA brings with.
Elsidia Posted January 25, 2022 Posted January 25, 2022 35 minutes ago, Hello539 said: will DD works without Sexlab Aroused? No DDI and DDX have Sexlab aroused as Master file.
Elsidia Posted January 25, 2022 Posted January 25, 2022 3 hours ago, run4loki2 said: Devious Devices 5.1.7 Not work with Skyrim AE, try Devious Devices 5.2 beta 4.
Elsidia Posted January 25, 2022 Posted January 25, 2022 17 hours ago, DrDieGore said: easy fix Never find that problem. Maybe script lag. Load a save before dialogue and try again.
Hello539 Posted January 25, 2022 Posted January 25, 2022 1 hour ago, Elsidia said: No DDI and DDX have Sexlab aroused as Master file. Damn....well, shit. Thanks for the answer tho.
N.Gamma Posted January 25, 2022 Posted January 25, 2022 Is there an up-to-date BHUNP Bodyslide for Devious Devices SE 5.1? I have found one from Bakafactory, but it is already from the beginning of 2020. There was Devious Devices 5 not yet and the BHUNP body was not yet revised.
bnub345 Posted January 25, 2022 Posted January 25, 2022 8 hours ago, N.Gamma said: Is there an up-to-date BHUNP Bodyslide for Devious Devices SE 5.1? I have found one from Bakafactory, but it is already from the beginning of 2020. There was Devious Devices 5 not yet and the BHUNP body was not yet revised. That should cover nearly everything, the 5.x update only added one or two new items.
Cooli167 Posted January 25, 2022 Posted January 25, 2022 (edited) So those HDT Chains seem to not be working for me. They are stiff or don't exist. Despite using the Bodyslide check mark thing. I think I have the right mods and installed them correctly, but could someone point out which mods are needed for them to work, just in case I am doing this wrong? Will point out I am NOT using the latest SSE patch. I am using the one before Anniversary edition, so my stuff should be working. Just that I finally decided to fix this. Edited January 25, 2022 by Cooli167
Elsidia Posted January 26, 2022 Posted January 26, 2022 11 hours ago, Cooli167 said: Will point out I am NOT using the latest SSE patch. No will not me say that) Will you install HDT SMP mod? And how not works looks?
Guest Posted January 26, 2022 Posted January 26, 2022 On 1/25/2022 at 1:11 AM, Elsidia said: Not work with Skyrim AE, try Devious Devices 5.2 beta 4. I now have DD 5.2 Beta 4.7 [AE][SE] and i'm still not seeing gags in bodyslide.
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