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Posted
38 minutes ago, run4loki2 said:

and i'm still not seeing gags in bodyslide.

Gags doesn't have bodyslide files. Those are build into game as body slide works only with body. If you wan change a gags, need import a gag from game into outfitstudio or any other nif editor, edit it and export as nif back to game.

Posted (edited)
1 hour ago, Elsidia said:

Gags doesn't have bodyslide files. Those are build into game as body slide works only with body. If you wan change a gags, need import a gag from game into outfitstudio or any other nif editor, edit it and export as nif back to game.

I did not know that. Devious Devices Fallout 4 gags appear in bodyslide, I just assumed the same was for Skyrim AE. Thank you for the help!

Edited by run4loki2
idiocy
Posted
46 minutes ago, run4loki2 said:

Devious Devices Fallout 4 gags appear in bodyslide

I don't know what FO4 DD you play, but in my FO4 gags not in bodyslide

Posted
8 minutes ago, Elsidia said:

I don't know what FO4 DD you play, but in my FO4 gags not in bodyslide

I just confirmed that they aren't in bodyslide. Ignore me and sorry for wasting your brainpower.

Posted (edited)
14 minutes ago, run4loki2 said:

I just confirmed that they aren't in bodyslide

Technical information. Gags can't be in bodyslide, because Skyrim and FO4 have default head and no one mod not change it. Even bones. Because mod developers made gags for fit default head. Gags use

morphs to open the mouth. Skyrim SE AE Racemenu mod have face morphs. For DD open mouth work need install Mod MfgFix for SE (don't know if it made for AE) FO4 DD doesn't have face morphs because mouth are closed, when wear a gag. For FO4 DD 2.0 are AAF morphs fixes to open a mouth. In DD RC8 those fixes are build into mod.

If you use custom face, you need modify gags manually in nifs editors. I hear there in Skyrim is mod what allows change gag face morphs, but don't remember mod name.

Edited by Elsidia
Posted
On 1/25/2022 at 8:04 PM, Cooli167 said:

So those HDT Chains seem to not be working for me. They are stiff or don't exist. Despite using the Bodyslide check mark thing.

I think I have the right mods and installed them correctly, but could someone point out which mods are needed for them to work, just in case I am doing this wrong?

Will point out I am NOT using the latest SSE patch. I am using the one before Anniversary edition, so my stuff should be working. Just that I finally decided to fix this.

Make sure you have Faster HDT SMP and XPMSSE

https://www.nexusmods.com/skyrimspecialedition/mods/57339

Posted (edited)
3 hours ago, Notputtinganythinghere said:

when i wear certain things, like rope dresses, my body disappears. happened to Laura at the bondage shop. noticed it with a couple of the Bikini armor pieces. what am i missing?

 

did you build your body in bodyslide? As in the actual nude body and not the armor pieces. Otherwise maybe it's a problem with how you installed your body? Might also help if you tell us which body you're using

Edited by asdj1239
Posted
15 hours ago, asdj1239 said:

 

did you build your body in bodyslide? As in the actual nude body and not the armor pieces. Otherwise maybe it's a problem with how you installed your body? Might also help if you tell us which body you're using

 

i havent built my body. just using the default from CBBE and character creation at start of game. 

 

i quite like the body i have, is there a way to upload the body from my save to bodyslide and modify from there? or is it start fresh every time?

 

Posted
32 minutes ago, Notputtinganythinghere said:

 

i havent built my body. just using the default from CBBE and character creation at start of game. 

 

i quite like the body i have, is there a way to upload the body from my save to bodyslide and modify from there? or is it start fresh every time?

You need to build your body, armors, clothes, and DD devices through Bodyslide.

Posted
17 hours ago, asdj1239 said:

 

did you build your body in bodyslide? As in the actual nude body and not the armor pieces. Otherwise maybe it's a problem with how you installed your body? Might also help if you tell us which body you're using

 

I figured it out! Had to learn what people meant by "batch build"

So step one is to recognize bodyslide in MO2: click on the SKSE drop-down menu. click edit, then hit the green/blue "+". find your bodyslide mod folder and select the .exe file. if your .exe is hidden its the file that has the black torso Bodyslide icon. i did the x64 version. 

this will allow you to run bodyslide through MO2 just like SKSE. click the dropdown, click on bodyslide, click run. 

this whole program is super customizable and i have no idea how to use it. but the important part is the button in the lower left called "Batch Build..." click on that, it will bring up everything that bodyslide recognizes, which should be all the bodies, armors, clothes that you have downloaded.

go down the list and make sure you choose everything that you have installed and active. made sure all of my options had "physics" in the name cuz the jiggle is where its at. if there was no physics, i did "HDT" . if there was no HDT i did CBBE 3BBB.

Works like a charm!

Posted
9 minutes ago, Notputtinganythinghere said:

 

I figured it out! Had to learn what people meant by "batch build"

So step one is to recognize bodyslide in MO2: click on the SKSE drop-down menu. click edit, then hit the green/blue "+". find your bodyslide mod folder and select the .exe file. if your .exe is hidden its the file that has the black torso Bodyslide icon. i did the x64 version. 

this will allow you to run bodyslide through MO2 just like SKSE. click the dropdown, click on bodyslide, click run. 

this whole program is super customizable and i have no idea how to use it. but the important part is the button in the lower left called "Batch Build..." click on that, it will bring up everything that bodyslide recognizes, which should be all the bodies, armors, clothes that you have downloaded.

go down the list and make sure you choose everything that you have installed and active. made sure all of my options had "physics" in the name cuz the jiggle is where its at. if there was no physics, i did "HDT" . if there was no HDT i did CBBE 3BBB.

Works like a charm!

 

yeah sorry, when people say "build body/armor/etc" they don't mean actually creating your body but rather using the build options in bodyslide to generate the meshes the game needs to properly display the items and fit them to the body preset you're using. glad you figured it out on your own though.

Posted

Is there a fix for the petsuit giving -1000 capacity and basically not letting you move unless u enter 1st person mode? Or is this working as intended?

Posted
14 hours ago, Aycelist said:

Is there a fix for the petsuit giving -1000 capacity and basically not letting you move unless u enter 1st person mode? Or is this working as intended?

 

Intentional? Maybe not. Frequently happens, yes.

You can change speedmult in the console, but you'll need to set it back when you're out of bondage.

Toggling god mode (tgm in the console) could also work.

 

I don't know if the workaround has been added to DD 5.2 - there were a lot of unitemized changes in the last beta. You can try that if you like, in the beta spoiler on the troubleshooting post.

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

Posted
17 hours ago, asdj1239 said:

 

yeah sorry, when people say "build body/armor/etc" they don't mean actually creating your body but rather using the build options in bodyslide to generate the meshes the game needs to properly display the items and fit them to the body preset you're using. glad you figured it out on your own though.

So new problem! Armors work great, so to the DD's but now my body is broken; legs don't fully meet the body and the breast shading doesn't line up with where the breast should be. Happened after I did the batch build, and reinstalling the relevant mods isn't helping. I asked the Caliente mod forum and Bodyslide mod forum, but they seem very specific on what they ask and I cant submit pictures. Anyone know a fix for this? 

 

image.png.3a369c9a6e1af0c8dd0aeead814cad38.png

Posted
2 minutes ago, Notputtinganythinghere said:

So new problem! Armors work great, so to the DD's but now my body is broken; legs don't fully meet the body and the breast shading doesn't line up with where the breast should be. Happened after I did the batch build, and reinstalling the relevant mods isn't helping. I asked the Caliente mod forum and Bodyslide mod forum, but they seem very specific on what they ask and I cant submit pictures. Anyone know a fix for this? 

 

image.png.3a369c9a6e1af0c8dd0aeead814cad38.png

 

Your body texture isn't for the body you installed and built. You have either UNP body texture with CBBE/3BA body, or the reverse.

And that picture is too small to really see. But based on the lines at the hip, that's normally where I see seams when it's a texture issue.

Posted (edited)
20 minutes ago, zarantha said:

 

Your body texture isn't for the body you installed and built. You have either UNP body texture with CBBE/3BA body, or the reverse.

And that picture is too small to really see. But based on the lines at the hip, that's normally where I see seams when it's a texture issue.

that worked! reinstalled the UNP mod and the seams closed up. thank you!

 

Edit: removed the UNP mod in question, and now everything looks soo much better! and bodyslide actually makes sense! cannot believe i got caught on that for so long. thank you!

Edited by Notputtinganythinghere
update
Posted
On 1/24/2022 at 2:46 AM, csacskamacska said:

   

These do not indicate material changes. (seems unnecessary work)   :bawling::weary:

Not even working ... localization validation is missing.  Free-to-compile ESM format ... works by itself ...

In order for the original material to remain intact, a translation file is needed which can be "freely written" based on all kinds of needs ...

However ... so .... irrelevant as the upper left corner notifications do not appear to be present here ...

Much of the information and description remains ... "incomprehensible" ...

 

Skyrim.esm

01023.JPG.a60a120e94c04451bd26b076566bcb20.JPG

Devious Devices

0122432.JPG.1da78dd37215204370d95f4c969fc61a.JPG

 

Ezek nem adják meg a lényeges változásokat. (fölösleges munkának tűnik be.gif.fd95b6bcfeb892421933caaf85c1102d.gif )

Még csak nem is működő... hiányzik a lokalizációs érvényesítés. Szabadon fordítható ESM formátum... önmagában működik... 

Ahhoz, hogy az eredeti anyag érintetlen maradjon egy fordító fájlra van szükség amit mindenféle igény alapján "szabadon lehet írogatni"... 

Azonban ... így lényegtelen mivel úgy tűnik a BAL FELSŐ sarok értesítések itt nincsenek jelen... 

A tájékoztató és ismertető szövegek jelentős része ... "érthetetlen" marad... :bawling::weary:

 

Sorry for the delay - work has been really tiring, so I didn't come online.

 

In order to convert the ESP to form 44 without breaking text, I have to remove the localization flag. Until now, no one has mentioned it. It's important to note that the flag was only set on the For Him and BRRF esps, I did not change that option on the main 3 esms.

 

A quick test for you -

Right click on the ESM, select Other ->Localization -> Localize plugin

Spoiler

image.png.69566609629d6b433822e7277a349e6d.png

 

Does that fix some of the text for you if you apply it to all the esms and esps? (It will not fix everything)

If so, I will remember to make that change on the next beta release, and when it comes out of beta.

 

Also, as I mentioned before, some of the text is in the scripts, which would mean translating and recompiling the scripts with your language changes. There is no easy, all in one way to translate the mod scripts. you would need to go through all of the scripts (yes, there are a lot) to find every place there is a notification or included text for pop ups.

Spoiler

Example of text that would need translated in the script:

 

zadYokeScript.psc

 

Scriptname zadYokeScript extends zadRestraintScript

zadYokeQuestScript Property ybq Auto

; Messages
Message Property zad_YokePreEquipMsg Auto
Message Property zad_YokeEquipPostMsg Auto
Message Property zad_YokeDisableLocksMsg Auto
Message Property zad_YokeEnableLocksMsg Auto
Message Property CustomStruggleImpossibleMsg = None Auto
Message Property CustomStruggleMsg = None Auto

Bool Property Locked = true Auto

Function OnEquippedPre(actor akActor, bool silent=false)
    if !silent
        if akActor == libs.PlayerRef
            zad_YokeEquipPostMsg.Show()
        Else
            libs.NotifyActor("You slip "+GetMessageName(akActor)+" arms in to the Yoke, which locks with a soft click.", akActor, true)
        EndIf
    EndIf
    Parent.OnEquippedPre(akActor, silent)
EndFunction

 

 

Posted

As neither trial and error nor the search function helped me. What is required to create an item that prohibits use of crafting stations and other activations, like a yoke or armbinder does? I kinda assumed it's the "zad_DeviousHeavyBondage" keyword added to zad_DeviousDevice. That seems not to be the case though, adding this did activate the heavy bondage script, but crafting was still possible.

Posted (edited)

Does anyone know where I can find 3BA bodyslide files for current DD version? The only link I could find was for DD 5.2, but doesn't seem to be working anymore.

Edited by Jgoftl
Posted (edited)
4 hours ago, Jgoftl said:

Does anyone know where I can find 3BA bodyslide files for current DD version? The only link I could find was for DD 5.2, but doesn't seem to be working anymore.

 

The dd5.2 3ba bodyslide files work for the current version of DD (5.0/5.1)

 

You can find them in the troubleshooting post under the section "Playing the DD beta prior to official release"

Edited by asdj1239
Posted
4 hours ago, Jgoftl said:

Does anyone know where I can find 3BA bodyslide files for current DD version? The only link I could find was for DD 5.2, but doesn't seem to be working anymore.

 

The 5.2 bodyslides work for 5.1 as well. If they 'aren't working' for you anymore, then you are doing something wrong with bodyslide. The troubleshooting post also has a section has a short guide for troubleshooting bodyslide, try going through that.

 

If you want more help, you're going to have to better explain what you have an issue with. Not working is never a helpful description.

Posted

Hello!

 

I'm having an issue with the elbowbinder on 5.1. For whatever reason, it doesn't appear on female characters (both player and NPC), but will on males. I've batch built everything in bodyslide, and have done it with the elbowbinder standalone, but neither seems to help.

 

Anyone have any ideas?

 

Thanks in advance!

Posted
10 hours ago, zarantha said:

Also, as I mentioned before, some of the text is in the scripts, which would mean translating and recompiling the scripts with your language changes. There is no easy, all in one way to translate the mod scripts. you would need to go through all of the scripts (yes, there are a lot) to find every place there is a notification or included text for pop ups.

What I and certainly many more nations want is a simple compiler file - which summarizes the text of the script.

... \ Data \ Interface \ Translations \ Devious Devices - Assets_ENGLISH.txt  (... mine, you're not doing anything.)

... or whatever you call it.

... and the interface localizes:

... \ Data \ Interface \ Translations \ Devious Devices_ENGLISH.txt

* say for version 5.5 or 6.0 ...?

If and if the compiler makes a change to that file and that changes the way the program works, you may want to use a localization file. Otherwise irrelevant.

If a Chinese or Russian translation is done ... is the program affected? Yes or no? If not, the localization method is irrelevant.

This localization still doesn't solve the localization of the messages that flash in the upper left corner ... because it's written in a different location than the main file.

 

* I tried it, but he does nothing.

 

-------

Amit én és minden bizonnyal még sok nemzet szeretne az egy egyszerű fordító fájl -- ami a szkript szövegeit összesíti --. 

... \Data\Interface\Translations\Devious Devices - Assets_ENGLISH.txt ( ...az enyém, nem csinál semmit.)

... vagy bármi ahogyan hívva.

... és ami a felületet honosítja: 

... \Data\Interface\Translations\Devious Devices_ENGLISH.txt

* mondjuk a 5.5 vagy a 6.0 változathoz...?

Ha és amennyiben a fordító program változást okoz az adott fájlban és ez a program működését megváltoztatja, akkor érdemes a lokalizációs fájl. Különben lényegtelen.

Ha kínai vagy orosz fordítás történik... a program működése befolyásolt? Igen vagy nem? Ha nem, akkor lényegtelen a lokalizációs módszer.

Ez a lokalizáció akkor sem oldja meg a bal felső sarokban felvillanó közlendők honosítását... mivel ez a főfájltól eltérő helyre van írva.

 

Nem csak nyafogok. Kipróbáltam, de nekem nem csinál semmit.

 

-------

То, что мне и многим другим странам нужно, — это простой файл компилятора, в котором резюмируется текст сценария.

... \ Data \ Interface \ Translations \ Devious Devices - Assets_ENGLISH.txt  // ...мой  он ничего не делает.//

... или как вы это называете.

... и интерфейс локализуется:

...\Данные\Интерфейс\Переводы\Devious Devices_ENGLISH.txt

* скажем для версии 5.5 или 6.0...?

Если и если компилятор внесет изменения в этот файл и это изменит способ работы программы, вы можете захотеть использовать файл локализации. В противном случае неактуально.

Если сделать китайский или русский перевод... влияет ли программа? Да или нет? В противном случае метод локализации не имеет значения.

Эта локализация все еще не решает локализацию сообщений, которые мигают в верхнем левом углу... потому что они написаны в другом месте, чем основной файл.

 

* я пробовал, но он ничего не делает для меня.

 

Я не просто ною:

Devious Devices - Assets_ENGLISH.txt

1946214444_SkyrimSE2022-01-2913-13-12-30.jpg.4c49bb345db9e2fab93937211ce59184.jpg

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