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Posted

People will probably roll their eyes at this but I sadly have not found a SE patch for this, but my mouth will not open when a gag is equiped. Is this an AE problem or DD problem and is there a patch for it?

Posted
12 minutes ago, Thornagar said:

People will probably roll their eyes at this but I sadly have not found a SE patch for this, but my mouth will not open when a gag is equiped. Is this an AE problem or DD problem and is there a patch for it?

Have you installed MfgFix? It is needed for the gags to work properly

Posted
13 minutes ago, Thornagar said:

People will probably roll their eyes at this but I sadly have not found a SE patch for this, but my mouth will not open when a gag is equiped. Is this an AE problem or DD problem and is there a patch for it?

 

It's in the troubleshooting post.

Install MFG Fix

Posted (edited)
On 7/22/2020 at 1:30 AM, zarantha said:

Moved the conversation to a spoiler since I've taken over repurposed the post...

  Reveal hidden contents

On 7/21/2020 at 7:41 AM, YojimboRatchet said:

 

then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ?

------------------------------------------------------------------------------------------------------------------------------------------------------------

On 7/20/2020 at 9:29 AM, YojimboRatchet said:

 

which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread,

or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes

------------------------------------------------------------------------------------------------------------------------------------------------------------

 

So, since someone dug out the post where pfiffy had one of the first AIOs, and he does mention that the AIO includes the HDT stuff, this is how I'd handle patches. What  is needed depends on each person's install, not all patches will be needed by everyone. So 'required' is pretty loose.

 

Only Kimy can update the mod description and files to add the patches or not, she still owns/controls the project, including the DD conversion to SE. A new download page that consolidates fixes is possible, but would depend on Kimy. I tend to think that falls under the 'redistributing files' permissions, which is not allowed. We have been doing patches and workarounds based solely on her good will, and she has final say on the patching. Keeping them in this thread gives her a good chance to see to what we're doing. I'd prefer seeing how much is fixed on the next release before taking the step on creating a patch page.

 

And OK, I have more in my memory than I thought. New mega post for now.

 

 

Short 'How to' BodySlide

AKA how to fix 'invisible' outfits.

  Reveal hidden contents

BodySlide needs to be run through your mod manager, except for NMM. If you don't know how to start bodyslide from your mod manager, either google bodyslide setup with your mod manager, or read the bodyslide description page on the nexus.

 

For UUNP, make sure you have the LE BodySlide files to set BodySlide up to work correctly in SE with UUNP:
https://www.loverslab.com/topic/126669-question-on-uunp-bodyslide-references-for-sse/?tab=comments#comment-2699861

Alternatively, the LE files have been converted to SE here: Legacy UUNP (for SE) at Skyrim Special Edition Nexus

 

 

  1. Launch bodyslide from your mod manager
  2. Check groups - either uncheck everything, or select "DD Framework CBBE SE" (or UUNP if you use that). This group applies to 5.0/5.1. If using 4.3, select DDa, DDx, Heretic, and catsuit groups.
    image.png.952ade0856357f6852c9ce570e7b25af.png
  3. Look for a DD outfit in the Outfit/Body section and select it. Make sure your preset shows up. If you have a custom preset, it's assumed you know  how  to fix it if it's not showing up.
  4. Build that one outfit using the 'Build' button in the bottom center. Check where it is outputting to.
    image.png.6454239eb1034d7791ccc674c60b79aa.png
  5. If it's not going to the data folder you have set something up wrong. Check your bodyslide settings and make sure you are starting bodyslide correctly.
    image.png.e2fd2473bec60b56f655a787c5acf6a2.png
  6. Since we're running through the mod manager, you should have your game folder as the output path. If you have trouble still, you can override where it gets written to in the advanced section. I recommend saving to a mod in the mod staging folder in your mod manager. When setting mod load order (not esp) this output mod should overwrite DD. Most people should have the output path empty.
    image.png.8decf2ffb6aced4716f5d235899cf651.png
  7. Now that you've got the paths setup correctly and have confirmed your preset is working with DD, you can batch build. Make sure Build Morphs are checked.
    image.png.b05ea3b2ca919ca75685d93b8d361ced.png
  8. Select the options you want, then let it run.

 

Playing the DD Beta prior to official release

  Hide contents

 

If I have converted the files, the download link will have SE & VR in the file name and all you need to do is install like you normally would. If the latest release is unconverted, it will say LE and you need to do ALL of these steps.

 

  • Copy the \SKSE\Plugins\DeviousDevices.dll from DD 5.1 and save it to another location.
  • For CBBE\3BA users use the bodyslides here. Note that future betas may add additional outfits or make changes not reflected in these files:
  • Download the latest beta from the dev thread.
  • For Vortex and MO2 users, install the beta as normal. For NMM, extract the zip to your desktop or another working location.
  • For Vortex and MO2 users, open the staging/mod folder for the beta. NMM, open the extracted folder. Copy the path
  • Open CAO and paste the path in. Extract BSA (delete source files, backup optional), process meshes, process textures, process animations should all be selected with necessary optimization at minimum. Click run and wait for CAO to finish.
  • For NMM, zip up the extracted files and install as normal
  • Copy the DLL and CalienteTools folder into the install location and overwrite when prompted.
  • For the duration of the beta, don't worry about resaving the ESMs/ESPs. You will break the mod if this is done incorrectly. Leave them as form 43.
  • Batch build the outfits again - be sure to build any new outfits as well. While the may not fit, they could be invisible if not built at all.
  • Rerun FNIS.
  • Start the game. A new game is not required. If you've done it correctly Skyrim will not crash on launch, and most things will fit.

 

As time allows, I will put up a proper conversion, but this may not be possible during the beta. Beta 1 will be done, but I will be busy with the new changes and don't know if they will be done before Beta 2. My focus will be getting everything done for the actual release, not keeping up with each beta version.

 

If you are using DD SE 5.0 / 5.1 and DCL 9.0

  • Note: Do NOT use any script fixes from DD 4.3 with DD 5.0 / 5.1, or from DCL 8.x with DCL 9.x - you WILL break your game due to the script changes between versions!
  Reveal hidden contents

DD SE 5.0 to 5.1 delta upgrade (Warning - delta upgrade will be deleted when DD 5.2 releases)

Note: This is not the full mod. Install it over the top of DD SE 5.0

DD 5.1 For Him and BRRF ESPs are included. All ESPs are form 43 and will work as is. Disable/delete the Him or BRRF ESPs if you did not install Him or BRRF with 5.0.

Devious Devices 5.0 to 5.1 upgrade.7z 276.07 kB · 1,087 downloads

 

Mirrors for DD 5.1 and DCL 9.0:

DD 5.1 SE: https://drive.google.com/file/d/1yFDzD1ctXNXJ1Zm9l3WYNUGRYa5dt4Kw/view?usp=sharing

DCL 9.0 SE: https://drive.google.com/file/d/1gGTplObNyKH0Gmcb6fyd6ojrg5z6lut6/view?usp=sharing

 

Missing UNP bodyslides for DD 5.1 - sorry folks, this one is my fault. Now with low/high weights for elbowbinders.

UUNP DD Binders and Heretical SE 2.1.7z 96.41 MB · 365 downloads

 

Missing DD textures if you *don't* use DCL:

Devious Devices 5.x Textures for Non-DCL Users.7z 4.53 MB · 680 downloads

 

CFTO patch for DCL Dawnstar cart:

Deviously Cursed Loot 9.0 - CFTO patch.esp 46.48 kB · 161 downloads

 

Alternate Start patch to prevent ASLAL from warping you out of the keep:

ASLAL_NoHelgenKeepInterrupt.esp 1.28 kB · 122 downloads

 

Required for DD 5.0 / 5.1

  • Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669
  • Chains not moving == install HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872
  • Don't want HDT SMP installed == build the 'NoHDT' options in the "DD Framework HDT or NoHDT chains" Bodyslide group. This is DDHotFix
  • DDa, DDx, etc groups missing == There is now a single group with everything: DD Framework CBBE SE.  Make sure to build this group instead.
  • Missing calves or forearms in outfits == Enable Devious Devices SE patch.esp. If still missing, report it please.

 

Troubleshooting fixes for DD 5.0 / 5.1

  • CTDs due to Joy of Perspective installed with HDT SMP -  Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group or uninstall JoP
  • Player and/or NPC gets stuck in a bound walking animation with FNIS Sexy Move. Toggle the player 360 move. NPCs should be fixed after moving to a new location.
  • 360 move - Player and/or NPC walking or idle animations incorrect. Remove 360 move
  • Chains causing CTD even when HDT SMP installed -- Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group
  • DD 5.0 ESMs converted to form 44 - (DD 5.1 ESMs are not yet converted)
    Part 1: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3225896
    Part 2: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3226386
  • If you play as an Argonian or Khajiit with BRRF installed, and experience CTDs with the prisoner chains, do the following until new alternate bodyslides for the beast race prisoner chains are made:
    • Build the 'noHDT' version of the prisoner chains
    • Go into your bodyslide output and locate the default prisoner chains. The path should be:
      Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
    • Copy that file and paste it again to make a duplicate.
    • Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

 

Required for 3BBB:

 

BHUNP for DD and DCL: https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/

 

Using DD 5.0 / 5.1 with DCL or Zaz?

  1. If using DCL 8.5/8.4 and/or Zaz with DD 5.0: DCL-ZaZ HDT-SMP and other patches 20201204.7z
  2. If using DCL 9.0 and Zaz: DCL 9.0 or higher overwrites "DCL-Zaz HDT-SMP and other patches 20201204.7z"

 

SLIF patchs for DD and DCL. NOTE: Using the old SLIF patches (included in the SLIF patch installer) *will* break device locks!
          SLIF patch for DD 5.1 (rename to zadLibs.pex)
                    DD 5.1 SLIF patch.7z

          SLIF patch for DCL 9.0

                    DCL 9.0 SLIF patch.7z 18.37 kB · 268 downloads

         

 

Known issues:

  • Conflict with Easy Wheelmenu - SSE conversion. It is known to cause issues with the DCL scripts initializing. Solution - remove easy wheelmenu until DCL has been initialized and set up.
    Note: May also trigger the warning "You appear to run mods removing important tags from children characters..."
  • Dark Face issues in DCL - Export the facegen manually, or use Face Discoloration Fix
  • Idles not working/playing as expected with Nemesis - Use FNIS only if it doesn't work for you, Nemesis usuage has inconsistent results for DD users.
  • Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction
    Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json
    Locks break / don't work with this installed, and likely other unlisted conflicts
  • DCL conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828
  • Conflict with Quick Loot SE - Uninstall Quick Loot
  • Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT
  • Conflict with Devious Lore - breaks DCL traps. Need more confirmation on this.
  • Some chains are broken / don't connect right.
    This is a limitation of HDT SMP that can't currently be fixed.
     

    https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956

    Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.
     

    On 3/27/2020 at 3:41 PM, Musje said:

    Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them).  But the chains attached to a single bone might work.

 

If you are using DD SE 4.3 (Warning - this section will be deleted when DD 5.2 releases)

  • Note: Do NOT use any script fixes from DD 5.0 / 5.1 with DD 4.3 - you WILL break your game due to the script changes between versions!
  • Note2: Only the current release of DD is supported. I will not upload old versions and new fixes will not be back ported to 4.3. This is left for a time for users who cannot upgrade yet and will be removed at a future date.
  Reveal hidden contents

'Required' for specific issues with DD 4.3 AIO. Apply only the fixes you need, not everything.

 

Required for 3BBB:

 

SLIF patch for DD 4.3. Rename the file to zadLibs.pex.
          NOTE: Using an old SLIF patch (included in the SLIF patch installer) may break device locks!

          DD 4.3 SLIF patch.7z 31.04 kB · 20 downloads

SLIF patch for DCL 8.5

          DCL 8.5 SLIF patch.7z 17.73 kB · 10 downloads

 

Known issues:

  • Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction
    Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json
    Locks break / don't work with this installed, and likely other unlisted conflicts
  • Conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828
  • Conflict with Quick Loot SE - Uninstall Quick Loot
  • Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT
  • Some chains are broken / don't connect right.
    This is a limitation of HDT SMP that can't currently be fixed.
     

    https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956

    Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.
     

    On 3/27/2020 at 3:41 PM, Musje said:

    Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them).  But the chains attached to a single bone might work.

 

Troubleshooting:

 

 


May be worth adding link to this msg on the main page? 
AE users would be greateful
 

Edited by Fandir
Posted (edited)
1 hour ago, Fandir said:


May be worth adding link to this msg on the main page? 
AE users would be greateful
 

 

I can't edit the main page. The author linked it on the second post on the first page or the thread, that's the best anyone is getting.

Edited by zarantha
Posted

does anyone know if the fridgid wash from the will work with the lich effects from immersive liches for undeath? it says no effects from consumable as a lich io want to know if console command can change value for consumable not working. 

Posted
45 minutes ago, natybs said:

does anyone know if the fridgid wash from the will work with the lich effects from immersive liches for undeath? it says no effects from consumable as a lich io want to know if console command can change value for consumable not working. 

 

It's for arousal only, not sure why you think it would affect some lich effects? as far as i'm aware, lich has nothing to do with your arousal.

if lich is blocking you from consuming potions, you'll need to find a patch on the lich page or create one yourself.

Posted

im having an issue with S.L.U.T.S the gear wont equip on my character anymore and the carriage doesn't attach to me. 

no idea what caused this but i have all requierment for sluts and other dd and dcl mods are working fine. 

Posted (edited)
1 hour ago, natybs said:

im having an issue with S.L.U.T.S the gear wont equip on my character anymore and the carriage doesn't attach to me. 

no idea what caused this but i have all requierment for sluts and other dd and dcl mods are working fine. 

so the equipment will equip on me but the cart wont attach. it seems to just sit there when i try to move it away? is there a way to reattach it?

sorry i would have posted on the specific modpage but i cant seem to find it anymore. its called S.L.U.T.S resume

Edited by natybs
Posted
3 hours ago, natybs said:

sorry i would have posted on the specific modpage but i cant seem to find it anymore. its called S.L.U.T.S resume

 

Here is a link to the mod page:

 

 

Posted

there is a incompatibility between the "no wait" script and "Incremental Injuries"

The "no wait" script uses a very low DPS against the Player. Way, way below the regeneration.

Problem is, the "Incremential Injuries" will slowly decrease the Player health .

:)

No, its not a "please fix", (that take a while, to create a lot of "permanent damage") , but it should be mentioned. :)

Posted

Devious Devices SE & VR 5.1 - is there still no compiler file for this or just me can't find it?

 

1562316809_SkyrimSE2022-01-1719-50-06-16.jpg.afd219e664ec475fc799b03414c8f2ef.jpg

 

ehhez még mindig nem készült fordító fájl vagy csak én nem találtam?

A sokadik változat és még mindig fogalmam sincs miről szól...

Posted

does anyone know if you disable combat surrender in the mcm can yous till capture hostile npcs by useing toutch of control and sell them to the slave trader?

Posted
5 hours ago, csacskamacska said:

Devious Devices SE & VR 5.1 - is there still no compiler file for this or just me can't find it?

 

What do you mean by compiler file?

 

The only thing I can think of would be the DLL, I have an update for AE for that on the troubleshooting post.

But I don't understand why you would screenshot the MCM, since that doesn't have anything to do with it.

 

For the AE update, see the spoiler section for the beta here:

 

Posted
3 hours ago, natybs said:

does anyone know if you disable combat surrender in the mcm can yous till capture hostile npcs by useing toutch of control and sell them to the slave trader?

 

I don't think you can, but not completely sure on that.

Posted
9 hours ago, Fakula said:

there is a incompatibility between the "no wait" script and "Incremental Injuries"

The "no wait" script uses a very low DPS against the Player. Way, way below the regeneration.

Problem is, the "Incremential Injuries" will slowly decrease the Player health .

:)

No, its not a "please fix", (that take a while, to create a lot of "permanent damage") , but it should be mentioned. :)

 

Unfortunately, it's not possible to patch everything, and this is the first i've heard of incremental injuries.

If a patch is needed, you'll need to do that yourself.

Posted
1 hour ago, zarantha said:

 

Unfortunately, it's not possible to patch everything, and this is the first i've heard of incremental injuries.

If a patch is needed, you'll need to do that yourself.

i dont say that a patch is needet.
It takes a long time that this make an impact (0,01 dps * 0,05 incremental damage -> 0,0005 incremental dps. -> 1,8 dph ^^) but it triggers the mod so far, that it will show you that you have an health-debuff just the time you wake up.
Aka -> virtually "visual only".
I only say, that it would be nice, to say that in the "not compatible" list, it had take a wile to find the reason for that. (wake up -> instant red)

incompatible :  incremental injuries. -> some  devices work with a very low dps against the Player. That will trigger this mod for a very small incremential Effect (1,8dph).

Posted

 

5 hours ago, zarantha said:

since that doesn't have anything to do with it.

 

Then maybe step out of your own identity .... could you be Russian? Hmm ...?

And then it would appear in Russian? Or Korean ...? And then ... and accordingly...?

But I think there are other peoples too .... Other languages too ... No, just "BANANAS".   sticker-2-72.png.2a7d812913ba80db409e357de5baf22f.png

Oh .... And I still thought this was a DD discussion board.

The page where shortcomings can be pointed out. The many and repeated ... misses.

Even after the very many versions, there is no compiler file for the application.

Jesus .... someone is so unaware of what this is ... it is better not to advertise this ignorance but to read the works of other makers!

 

The screenshot tells you which the word cannot explain. Or not ... (for some users)

 

*** my lethargy has become ....

788487927_3564558689789.JPG.238223d855aa6a3b9c2664397f2cdc2b.JPG

 

Akkor talán lépjél ki a saját identitásodból.... lehetnél orosz? Hmm...? 

És akkor Oroszul jelenne meg? Vagy Koreai... ? És akkor ... meg annak megfelelően.

De azt gondolom, vannak más népek is.... Más nyelvek is... Nem, csak a "BANÁN".

 

Óo.... És én még azt hittem ez a DD vitalap.

 

Az oldal, ahol a hiányosságokra fel lehet hívni a figyelmet. A sokadik és ismételt... hiányra. 

A nagyon sokadik változat után sincs fordítófájl az alkalmazáshoz. 

Jézus.... valaki annyira nem tudja hogy mi ez... az inkább ne reklámozza ezt a tudatlanságát hanem olvassa el más készítők munkáit!

A képernyőkép elmondja azt, amit a szó nem képes megértetni. Vagy sem... (néhány felhasználó esetében)

Posted
38 minutes ago, csacskamacska said:

 

 

Then maybe step out of your own identity .... could you be Russian? Hmm ...?

And then it would appear in Russian? Or Korean ...? And then ... and accordingly...?

But I think there are other peoples too .... Other languages too ... No, just "BANANAS".   sticker-2-72.png.2a7d812913ba80db409e357de5baf22f.png

Oh .... And I still thought this was a DD discussion board.

The page where shortcomings can be pointed out. The many and repeated ... misses.

Even after the very many versions, there is no compiler file for the application.

Jesus .... someone is so unaware of what this is ... it is better not to advertise this ignorance but to read the works of other makers!

 

The screenshot tells you which the word cannot explain. Or not ... (for some users)

 

*** my lethargy has become ....

788487927_3564558689789.JPG.238223d855aa6a3b9c2664397f2cdc2b.JPG

 

Akkor talán lépjél ki a saját identitásodból.... lehetnél orosz? Hmm...? 

És akkor Oroszul jelenne meg? Vagy Koreai... ? És akkor ... meg annak megfelelően.

De azt gondolom, vannak más népek is.... Más nyelvek is... Nem, csak a "BANÁN".

 

Óo.... És én még azt hittem ez a DD vitalap.

 

Az oldal, ahol a hiányosságokra fel lehet hívni a figyelmet. A sokadik és ismételt... hiányra. 

A nagyon sokadik változat után sincs fordítófájl az alkalmazáshoz. 

Jézus.... valaki annyira nem tudja hogy mi ez... az inkább ne reklámozza ezt a tudatlanságát hanem olvassa el más készítők munkáit!

A képernyőkép elmondja azt, amit a szó nem képes megértetni. Vagy sem... (néhány felhasználó esetében)

If you are referring to the source script files (not for the .dll, but for the Papyrus script), they should all be in the zip installer. I am 100% sure that in the latest beta there is an option in the FOMOD to install source script as well (I recompiled a couple to fix some problems pointed out by Zarantha and Elsidia).

Posted
On 1/12/2022 at 11:55 PM, Herowynne said:

 

You need the MfgFix mod for that.

Hello again, I already have this mod,it needs to be reinstalled or I m doing something else wrong?

Posted
1 hour ago, Holt_ said:

Hello again, I already have this mod,it needs to be reinstalled or I m doing something else wrong?

Maybe  you use  a "high poly head" character? if so, try using a standard head

 

Posted (edited)
5 hours ago, Holt_ said:

Hello again, I already have this mod,it needs to be reinstalled or I m doing something else wrong?

Are you on latest SkyrimSE version? You need AE version of MfgFix, probably 1.6.0. (Not just that, you'd need AE version of every core mod starting from SKSE itself)

Edited by Zaflis
Posted
19 hours ago, csacskamacska said:

 

 

Then maybe step out of your own identity .... could you be Russian? Hmm ...?

And then it would appear in Russian? Or Korean ...? And then ... and accordingly...?

But I think there are other peoples too .... Other languages too ... No, just "BANANAS".  

Oh .... And I still thought this was a DD discussion board.

The page where shortcomings can be pointed out. The many and repeated ... misses.

Even after the very many versions, there is no compiler file for the application.

Jesus .... someone is so unaware of what this is ... it is better not to advertise this ignorance but to read the works of other makers!

 

 

 

I'm not sure why you are being angry or sarcastic here. I asked a clarifying question because you don't speak english as your first language (something I assume as you repeat your text in another language) and restating the same thing a little differently can help understanding. I do it all the time as I do worldwide support. I am well aware most of the world doesn't speak english and it is considered a difficult language by the rest of the world. I was not intending to insult you, I meant exactly what I said, I don't know what you meant by your word choice. Google translate is not helping us here. It does not translate your words well enough in this case.

 

On the basis of my understanding of the broken english provided by google translate, I provided some possibilities.

 

You said 'compiler'. Compiler is an application or process that takes code in one format and changes it to another. With the recent Skyrim SE update, the most frequent thing that needs recompiled is the DLL, that is why I assumed you meant DLL. I cannot provide a 'compiler file', since that is an application not part of DD. I can provide a DLL.

 

If by 'compiler file' you mean the source scripts as mentioned by RandomPufferFish, then yes, these are included in the installer and have been for years. You may reinstall DD to get them - they are on the last page of the installer. Or unzip the archive and look for the folder "90 Source Scripts".

Posted
14 hours ago, Holt_ said:

Hello again, I already have this mod,it needs to be reinstalled or I m doing something else wrong?

 

Check your skse64.log to ensure it's loading right.

You need the version of MFG Fix that matches your game version, and MFG Fix also requires Address Library.

 

Log is located at the path below. Make sure you look at skse64.log and not skee64.log

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log

Posted

This may well be the wrong site to ask, but the PAH site has not really been able to, so far, help.

 

I simply cannot restrain slaves: devious suits, iron/steel collars, anklets, cuffs or even ceiling /floor chains always fail and within several minutes.

The last batch I had to repeat restrain some 20 times. to gain full sub/pose and it took a week real time.

 

Now I do realize that escape from such for the PC is inbuilt.

But RL history has proven that only 1 in a 100 people so restrained can free themselves and to do so within minutes and repeatedly is impossible

as even Houdini had his limits. I only need NPC restraint.

 

Is there any way of ensuring that 99% stay put? I would not even mind 90% or even 50% FTM as anything is better than the 0% current.

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