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Posted
17 minutes ago, Pfiffy said:

Quite easy with all that mods in your load order?! No anim packs installed? HDT SMP Beta for SE? Show me your FNIS log

 0 Start Debug
FNIS Behavior V7.4.5 XXL   6/15/2018 8:20:15 PM
Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

 

...

 

11098 animations for 43 mods successfully included (character)
 2218 animations for 7 mods and 29 creatures successfully included.

 

...

 

*Shortened it lol

Posted

Well the full You picked up everything that was on the display, no wonder that you get a ctd.... Too many animations....

PS: I think I should have asket for the protocol: The output in FNIS from registerin Anims....

Posted
4 minutes ago, Pfiffy said:

Well the full You picked up everything that was on the display, no wonder that you get a ctd.... Too many animations....

PS: I think I should have asket for the protocol: The output in FNIS from registerin Anims....

Which ones to get rid of then?

Posted
Just now, Tron91 said:

Which ones to get rid of then?

Best thing would be to cick them all out, install your mods and readd them at the end one by one and see what you system can take. So you don't have to remove them one by one after each install. Just keep MNC, because it also registers to CF, and that needs something to work on sometimes. 

Posted
2 minutes ago, Pfiffy said:

Best thing would be to cick them all out, install your mods and readd them at the end one by one and see what you system can take. So you don't have to remove them one by one after each install. Just keep MNC, because it also registers to CF, and that needs something to work on sometimes. 

Any safe limit for animations? I have a 16 gig machine.

Posted
1 minute ago, Tron91 said:

Any safe limit for animations? I have a 16 gig machine.

Yes.. 20000 with out mods.... with mods, noone knows... Depending on added anims by this mod, scripts other additional stuff you loose some anim slots. And it is usually more than added by the mod, but there are no numbers, that I can tell you. Even fore can't tell...

Posted
1 minute ago, Pfiffy said:

Yes.. 20000 with out mods.... with mods, noone knows... Depending on added anims by this mod, scripts other additional stuff you loose some anim slots. And it is usually more than added by the mod, but there are no numbers, that I can tell you. Even fore can't tell...

Well, thanks. Now i will have to do some digging, which mods i need to trash. And it will need a lot of time. a lot of time ...

Posted
8 minutes ago, Tron91 said:

Well, thanks. Now i will have to do some digging, which mods i need to trash. And it will need a lot of time. a lot of time ...

Well, this happens every time you have a mod uptdate on the scale of DD or an update on one of the bigger anim packs...  

Posted
6 minutes ago, Pfiffy said:

Well, this happens every time you have a mod uptdate on the scale of DD or an update on one of the bigger anim packs...  

Found out the real culprit. I had Sexlab Light installed. After that my machine had crashed and reinstalled the OS, the steam library was on the other drive, so i added it. NMM didn't uninstall Sexlab Light properly when i ditched it for Sexlab for SSE. Now, i have to ditch the animations manually. Grrrr

Posted
8 minutes ago, Tron91 said:

Found out the real culprit. I had Sexlab Light installed. After that my machine had crashed and reinstalled the OS, the steam library was on the other drive, so i added it. NMM didn't uninstall Sexlab Light properly when i ditched it for Sexlab for SSE. Now, i have to ditch the animations manually. Grrrr

Don't you think it would be easier to do a clean install on a new game?

Posted
7 minutes ago, Pfiffy said:

Don't you think it would be easier to do a clean install on a new game?

Games up and running. Animations went down to 6k lol

Posted
6 minutes ago, Tron91 said:

Games up and running. Animations went down to 6k lol

Well, add the stuff you want in the game then add the anims: choose wisely... By the way: We still have no feed back about the broken HDT Physics models in combination with SMP... Please tell how they behave.  Without Physics some cause a ctd, I made a hot fix thats overwriting them. But the uncritical models are still in the game. 

Posted
2 hours ago, DoomBlackDragon said:

I have all the requirement installed and I am using SE version. Does not say anything about Race Menu or Nioverride. Race menu prevents the game from even launching. So that a no go for me. Which if this is the case. Then this mod is a no go. Not even sure why Race Menu prevents the game from even launching.

Racemenu you have to convert yourself, if you haven't done this then the launch issue is because the Oldrim BSA is not compatible with SE. Extract the BSA and download skee from the github page expired linked in the first sticky on the racemenu page. This is the only way to get passed your nioverride message.

 

From Pfiffy:

Notes for the setup of race menu:

 

1. Download and install race menu for oldrim: https://www.nexusmods.com/skyrim/mods/29624

2. Download SKSE64plugins: https://github.com/expired6978/SKSE64Plugins/releases 

3. extract Rm in a working folder.

4. Create another folder and extract the BSA in this one.

5. Delete the BSA/bsl files.

6. copy the files from the working folder into the folder where you extracted the BSA.

7. remove the .dll/.ini files from the skse/plugin folder and add skee.dll / .ini

8. repack and install

 

SpaceSeraphim said, that this video is helpful and understandable https://www.youtube.com/watch?v=lBtc-HJ7u2E

 

@Pfiffy Maybe you could create a page with your conversion notes from the DCL thread page 7? Like the MNC install guide page madmansgun has.

I think it would be easier to link a page instead of finding our notes each time. Maybe Kimy could add that link to the DCL and DD SE pages when she updates the descriptions for SE too.

Posted
13 minutes ago, zarantha said:

Racemenu you have to convert yourself, if you haven't done this then the launch issue is because the Oldrim BSA is not compatible with SE. Extract the BSA and download skee from the github page expired linked in the first sticky on the racemenu page. This is the only way to get passed your nioverride message.

 

From Pfiffy:

Notes for the setup of race menu:

 

1. Download and install race menu for oldrim: https://www.nexusmods.com/skyrim/mods/29624

2. Download SKSE64plugins: https://github.com/expired6978/SKSE64Plugins/releases 

3. extract Rm in a working folder.

4. Create another folder and extract the BSA in this one.

5. Delete the BSA/bsl files.

6. copy the files from the working folder into the folder where you extracted the BSA.

7. remove the .dll/.ini files from the skse/plugin folder and add skee.dll / .ini

8. repack and install

 

SpaceSeraphim said, that this video is helpful and understandable https://www.youtube.com/watch?v=lBtc-HJ7u2E

 

@Pfiffy Maybe you could create a page with your conversion notes from the DCL thread page 7? Like the MNC install guide page madmansgun has.

I think it would be easier to link a page instead of finding our notes each time. Maybe Kimy could add that link to the DCL and DD SE pages when she updates the descriptions for SE too.

And I thought it was so easy....

Posted

Installed DDI but I keep getting a strange walking as if I was tied with my hands behind my back and lifting my knees high, even though I have no restrains?  I did run FNIS after installation so it shouldn't be any problems, piercings and everything works fine but as soon I load my save file I get this strange walking, even the old ones before I installed this mod. here below is my FNIS log after running it:

 

FNIS Behavior V7.4.5   15-Jun-18 23:06:27
Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * tktk1's "TK Dodge / Ultimate Combat" 

Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading BeeingFemale V2.8 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSexyMove V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 162 alternate animations) ...
Reading MiniNeeds V3.1 ...
Reading RohZima V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading znarokspack V1.0 ...

All Anim Lists scanned. Generating Behavior Files...
 19 GENDER modifications for Animations\male
 34 GENDER modifications for Animations\female
Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251

Create Creature Behaviors ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.63 ...

 4959 animations for 23 mods successfully included (character)
 731 animations for 2 mods and 24 creatures successfully included.

 0 possible consistence issues

Posted
9 minutes ago, Nando70 said:

Installed DDI but I keep getting a strange walking as if I was tied with my hands behind my back and lifting my knees high, even though I have no restrains?  I did run FNIS after installation so it shouldn't be any problems, piercings and everything works fine but as soon I load my save file I get this strange walking, even the old ones before I installed this mod. here below is my FNIS log after running it:

 

FNIS Behavior V7.4.5   15-Jun-18 23:06:27
Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * tktk1's "TK Dodge / Ultimate Combat" 

Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading BeeingFemale V2.8 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V7.0 ...
Reading FNISSexyMove V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 162 alternate animations) ...
Reading MiniNeeds V3.1 ...
Reading RohZima V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading znarokspack V1.0 ...

All Anim Lists scanned. Generating Behavior Files...
 19 GENDER modifications for Animations\male
 34 GENDER modifications for Animations\female
Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251

Create Creature Behaviors ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.63 ...

 4959 animations for 23 mods successfully included (character)
 731 animations for 2 mods and 24 creatures successfully included.

 0 possible consistence issues

First of all: always enable compatibility check, if running fins. Equip some devices and remove them again and se if it changes the anims.

Posted
On 6/14/2018 at 1:12 AM, Pfiffy said:

I can't speak for Kimy and the rest of the DD Team. I'm sure, that they are aware of the 'cometic' problems, but the more important part at this point is to get the mechanics tested. As long as there is no 'official' release of HDT there will be no 'official' solution for all ppl. The clothing part depending on Collision physics needs a rework for SE, but the only thing that we can do now is to work with the things we have. And It will take time to fix the stuff. 

About bodyslide for CBBE SE

shapedata file straitjacket_ebonite_topless_1.nif (none leg binder ver.) has body shape partition set to slot 38 which will hide character's calves when equip. should be set to slot 32-body.

Posted

Alright, so I seem to have hit an interesting problem: Everything installed right, I built the models in bodyslide, but they still aren't using my preset. They seem to be using the  default curvy preset, and I can't convince them to do anything else.

Posted
4 hours ago, Wonko486 said:

Alright, so I seem to have hit an interesting problem: Everything installed right, I built the models in bodyslide, but they still aren't using my preset. They seem to be using the  default curvy preset, and I can't convince them to do anything else.

Weird but true, am also getting a lot of clippings.

Posted

I did run with HKX compatibility  checked, then run the game equipped stuff yet still the same thing, arms look like they are bound when I walk and knees high. unequipped the stuff and I'm no wiser for that.  it can't be the lack of Racemenu, because even if I don't use RM atm I do have ECE installed, and Assets have run properly with the exceptions of the lock abilities and the scripts that activates the soulgem piercings.

Posted
1 hour ago, Pfiffy said:

make sure you use the right BS and don't mess it up with oldrim BS. If you are using the right BS make sure you use the right slidersets: the Oldrim BS sets comming with the download for oldrim bodies and  

 

https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8 

 

For the CBBE SE body...

If the downloads are prepackaged with oldrim BS, it ain't good. More work for me :(

 

Better to put the Core files as a separate file in download. Then put the BS files in other files for CBBE and UUNP or whatever. Now i have to do a lot of cleaning again :(

 

 

Posted
18 minutes ago, Tron91 said:

If the downloads are prepackaged with oldrim BS, it ain't good. More work for me :(

 

Better to put the Core files as a separate file in download. Then put the BS files in other files for CBBE and UUNP or whatever. Now i have to do a lot of cleaning again :(

 

 

I have no control over the files. There are no new slidersets for UUNP and there are still a lot of SE users using the old CBBE body, because they use old clothing replacers. And whenever I saked about feedback on the new Sliderset, there was no resonse.....

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