Tron91 Posted June 15, 2018 Posted June 15, 2018 17 minutes ago, Pfiffy said: Quite easy with all that mods in your load order?! No anim packs installed? HDT SMP Beta for SE? Show me your FNIS log 0 Start Debug FNIS Behavior V7.4.5 XXL 6/15/2018 8:20:15 PM Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) ... 11098 animations for 43 mods successfully included (character) 2218 animations for 7 mods and 29 creatures successfully included. ... *Shortened it lol
Pfiffy Posted June 15, 2018 Posted June 15, 2018 Well the full You picked up everything that was on the display, no wonder that you get a ctd.... Too many animations.... PS: I think I should have asket for the protocol: The output in FNIS from registerin Anims....
Tron91 Posted June 15, 2018 Posted June 15, 2018 4 minutes ago, Pfiffy said: Well the full You picked up everything that was on the display, no wonder that you get a ctd.... Too many animations.... PS: I think I should have asket for the protocol: The output in FNIS from registerin Anims.... Which ones to get rid of then?
Pfiffy Posted June 15, 2018 Posted June 15, 2018 Just now, Tron91 said: Which ones to get rid of then? Best thing would be to cick them all out, install your mods and readd them at the end one by one and see what you system can take. So you don't have to remove them one by one after each install. Just keep MNC, because it also registers to CF, and that needs something to work on sometimes.
Tron91 Posted June 15, 2018 Posted June 15, 2018 2 minutes ago, Pfiffy said: Best thing would be to cick them all out, install your mods and readd them at the end one by one and see what you system can take. So you don't have to remove them one by one after each install. Just keep MNC, because it also registers to CF, and that needs something to work on sometimes. Any safe limit for animations? I have a 16 gig machine.
Pfiffy Posted June 15, 2018 Posted June 15, 2018 1 minute ago, Tron91 said: Any safe limit for animations? I have a 16 gig machine. Yes.. 20000 with out mods.... with mods, noone knows... Depending on added anims by this mod, scripts other additional stuff you loose some anim slots. And it is usually more than added by the mod, but there are no numbers, that I can tell you. Even fore can't tell...
Tron91 Posted June 15, 2018 Posted June 15, 2018 1 minute ago, Pfiffy said: Yes.. 20000 with out mods.... with mods, noone knows... Depending on added anims by this mod, scripts other additional stuff you loose some anim slots. And it is usually more than added by the mod, but there are no numbers, that I can tell you. Even fore can't tell... Well, thanks. Now i will have to do some digging, which mods i need to trash. And it will need a lot of time. a lot of time ...
Pfiffy Posted June 15, 2018 Posted June 15, 2018 8 minutes ago, Tron91 said: Well, thanks. Now i will have to do some digging, which mods i need to trash. And it will need a lot of time. a lot of time ... Well, this happens every time you have a mod uptdate on the scale of DD or an update on one of the bigger anim packs...
Tron91 Posted June 15, 2018 Posted June 15, 2018 6 minutes ago, Pfiffy said: Well, this happens every time you have a mod uptdate on the scale of DD or an update on one of the bigger anim packs... Found out the real culprit. I had Sexlab Light installed. After that my machine had crashed and reinstalled the OS, the steam library was on the other drive, so i added it. NMM didn't uninstall Sexlab Light properly when i ditched it for Sexlab for SSE. Now, i have to ditch the animations manually. Grrrr
Pfiffy Posted June 15, 2018 Posted June 15, 2018 8 minutes ago, Tron91 said: Found out the real culprit. I had Sexlab Light installed. After that my machine had crashed and reinstalled the OS, the steam library was on the other drive, so i added it. NMM didn't uninstall Sexlab Light properly when i ditched it for Sexlab for SSE. Now, i have to ditch the animations manually. Grrrr Don't you think it would be easier to do a clean install on a new game?
Tron91 Posted June 15, 2018 Posted June 15, 2018 7 minutes ago, Pfiffy said: Don't you think it would be easier to do a clean install on a new game? Games up and running. Animations went down to 6k lol
Pfiffy Posted June 15, 2018 Posted June 15, 2018 6 minutes ago, Tron91 said: Games up and running. Animations went down to 6k lol Well, add the stuff you want in the game then add the anims: choose wisely... By the way: We still have no feed back about the broken HDT Physics models in combination with SMP... Please tell how they behave. Without Physics some cause a ctd, I made a hot fix thats overwriting them. But the uncritical models are still in the game.
zarantha Posted June 15, 2018 Posted June 15, 2018 2 hours ago, DoomBlackDragon said: I have all the requirement installed and I am using SE version. Does not say anything about Race Menu or Nioverride. Race menu prevents the game from even launching. So that a no go for me. Which if this is the case. Then this mod is a no go. Not even sure why Race Menu prevents the game from even launching. Racemenu you have to convert yourself, if you haven't done this then the launch issue is because the Oldrim BSA is not compatible with SE. Extract the BSA and download skee from the github page expired linked in the first sticky on the racemenu page. This is the only way to get passed your nioverride message. From Pfiffy: Notes for the setup of race menu: 1. Download and install race menu for oldrim: https://www.nexusmods.com/skyrim/mods/29624 2. Download SKSE64plugins: https://github.com/expired6978/SKSE64Plugins/releases 3. extract Rm in a working folder. 4. Create another folder and extract the BSA in this one. 5. Delete the BSA/bsl files. 6. copy the files from the working folder into the folder where you extracted the BSA. 7. remove the .dll/.ini files from the skse/plugin folder and add skee.dll / .ini 8. repack and install SpaceSeraphim said, that this video is helpful and understandable https://www.youtube.com/watch?v=lBtc-HJ7u2E @Pfiffy Maybe you could create a page with your conversion notes from the DCL thread page 7? Like the MNC install guide page madmansgun has. I think it would be easier to link a page instead of finding our notes each time. Maybe Kimy could add that link to the DCL and DD SE pages when she updates the descriptions for SE too.
Pfiffy Posted June 15, 2018 Posted June 15, 2018 13 minutes ago, zarantha said: Racemenu you have to convert yourself, if you haven't done this then the launch issue is because the Oldrim BSA is not compatible with SE. Extract the BSA and download skee from the github page expired linked in the first sticky on the racemenu page. This is the only way to get passed your nioverride message. From Pfiffy: Notes for the setup of race menu: 1. Download and install race menu for oldrim: https://www.nexusmods.com/skyrim/mods/29624 2. Download SKSE64plugins: https://github.com/expired6978/SKSE64Plugins/releases 3. extract Rm in a working folder. 4. Create another folder and extract the BSA in this one. 5. Delete the BSA/bsl files. 6. copy the files from the working folder into the folder where you extracted the BSA. 7. remove the .dll/.ini files from the skse/plugin folder and add skee.dll / .ini 8. repack and install SpaceSeraphim said, that this video is helpful and understandable https://www.youtube.com/watch?v=lBtc-HJ7u2E @Pfiffy Maybe you could create a page with your conversion notes from the DCL thread page 7? Like the MNC install guide page madmansgun has. I think it would be easier to link a page instead of finding our notes each time. Maybe Kimy could add that link to the DCL and DD SE pages when she updates the descriptions for SE too. And I thought it was so easy....
Achroi Posted June 15, 2018 Posted June 15, 2018 Installed DDI but I keep getting a strange walking as if I was tied with my hands behind my back and lifting my knees high, even though I have no restrains? I did run FNIS after installation so it shouldn't be any problems, piercings and everything works fine but as soon I load my save file I get this strange walking, even the old ones before I installed this mod. here below is my FNIS log after running it: FNIS Behavior V7.4.5 15-Jun-18 23:06:27 Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading BeeingFemale V2.8 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 162 alternate animations) ... Reading MiniNeeds V3.1 ... Reading RohZima V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading znarokspack V1.0 ... All Anim Lists scanned. Generating Behavior Files... 19 GENDER modifications for Animations\male 34 GENDER modifications for Animations\female Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 Create Creature Behaviors ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.63 ... 4959 animations for 23 mods successfully included (character) 731 animations for 2 mods and 24 creatures successfully included. 0 possible consistence issues
Pfiffy Posted June 15, 2018 Posted June 15, 2018 9 minutes ago, Nando70 said: Installed DDI but I keep getting a strange walking as if I was tied with my hands behind my back and lifting my knees high, even though I have no restrains? I did run FNIS after installation so it shouldn't be any problems, piercings and everything works fine but as soon I load my save file I get this strange walking, even the old ones before I installed this mod. here below is my FNIS log after running it: FNIS Behavior V7.4.5 15-Jun-18 23:06:27 Skyrim SE 64bit: 1.5.39.0 - D:\Games\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" Reading Anubs Creature V1.0 ... Reading Anubs Human V1.0 ... Reading BeeingFemale V2.8 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSexyMove V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 162 alternate animations) ... Reading MiniNeeds V3.1 ... Reading RohZima V1.0 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading znarokspack V1.0 ... All Anim Lists scanned. Generating Behavior Files... 19 GENDER modifications for Animations\male 34 GENDER modifications for Animations\female Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 Create Creature Behaviors ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.63 ... 4959 animations for 23 mods successfully included (character) 731 animations for 2 mods and 24 creatures successfully included. 0 possible consistence issues First of all: always enable compatibility check, if running fins. Equip some devices and remove them again and se if it changes the anims.
DoomBlackDragon Posted June 15, 2018 Posted June 15, 2018 Can someone send me an archive for a converted RaceMenu. This is becoming a major problem. As things are not going correctly.
cinemagic Posted June 16, 2018 Posted June 16, 2018 On 6/14/2018 at 1:12 AM, Pfiffy said: I can't speak for Kimy and the rest of the DD Team. I'm sure, that they are aware of the 'cometic' problems, but the more important part at this point is to get the mechanics tested. As long as there is no 'official' release of HDT there will be no 'official' solution for all ppl. The clothing part depending on Collision physics needs a rework for SE, but the only thing that we can do now is to work with the things we have. And It will take time to fix the stuff. About bodyslide for CBBE SE shapedata file straitjacket_ebonite_topless_1.nif (none leg binder ver.) has body shape partition set to slot 38 which will hide character's calves when equip. should be set to slot 32-body.
Wonko486 Posted June 16, 2018 Posted June 16, 2018 Alright, so I seem to have hit an interesting problem: Everything installed right, I built the models in bodyslide, but they still aren't using my preset. They seem to be using the default curvy preset, and I can't convince them to do anything else.
Tron91 Posted June 16, 2018 Posted June 16, 2018 4 hours ago, Wonko486 said: Alright, so I seem to have hit an interesting problem: Everything installed right, I built the models in bodyslide, but they still aren't using my preset. They seem to be using the default curvy preset, and I can't convince them to do anything else. Weird but true, am also getting a lot of clippings.
Achroi Posted June 16, 2018 Posted June 16, 2018 I did run with HKX compatibility checked, then run the game equipped stuff yet still the same thing, arms look like they are bound when I walk and knees high. unequipped the stuff and I'm no wiser for that. it can't be the lack of Racemenu, because even if I don't use RM atm I do have ECE installed, and Assets have run properly with the exceptions of the lock abilities and the scripts that activates the soulgem piercings.
Pfiffy Posted June 16, 2018 Posted June 16, 2018 2 hours ago, Tron91 said: Weird but true, am also getting a lot of clippings. make sure you use the right BS and don't mess it up with oldrim BS. If you are using the right BS make sure you use the right slidersets: the Oldrim BS sets comming with the download for oldrim bodies and https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8 For the CBBE SE body...
Tron91 Posted June 16, 2018 Posted June 16, 2018 1 hour ago, Pfiffy said: make sure you use the right BS and don't mess it up with oldrim BS. If you are using the right BS make sure you use the right slidersets: the Oldrim BS sets comming with the download for oldrim bodies and https://mega.nz/#!vZYigKIK!UiVKq-ajRGvkssSLiuLhK8mPa7gqpn4-GmZvPDWMDk8 For the CBBE SE body... If the downloads are prepackaged with oldrim BS, it ain't good. More work for me Better to put the Core files as a separate file in download. Then put the BS files in other files for CBBE and UUNP or whatever. Now i have to do a lot of cleaning again
Pfiffy Posted June 16, 2018 Posted June 16, 2018 18 minutes ago, Tron91 said: If the downloads are prepackaged with oldrim BS, it ain't good. More work for me Better to put the Core files as a separate file in download. Then put the BS files in other files for CBBE and UUNP or whatever. Now i have to do a lot of cleaning again I have no control over the files. There are no new slidersets for UUNP and there are still a lot of SE users using the old CBBE body, because they use old clothing replacers. And whenever I saked about feedback on the new Sliderset, there was no resonse.....
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