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FULLY VOICED Companion: Completely Oversexed Ivy 3.2


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Posted
14 hours ago, Bardonan said:

Hey man. Ivy is awesome, thank you. As for a custom body and body texture, you can set that up in the CK no problem. I did it in my game in just a few minutes. Let me know if you want some quick help on how. You can also set up her femalebody.nif to be it's own entry in BodySlide so you can just build her body and then not have to copy over a file from your characterassests folder.

Sounds good. Can you do a quick write up, bulleted on what steps to take? Doesn't need to be detailled just ball-park so I know where to look.

 

14 hours ago, ModHunter42 said:

Sounds like an excellent update.

Any idea for an ETA?

You've made lots of changes, and everything I've read about modding quests says pain in the ass.

Might be time to test in the wild, before you get further.

 

Ok, I also want a new Ivy for my (hopefully soon) reinstalled Fo4.... :tongue:

With a little bit of luck, coming weekend!

 

7 hours ago, Qsonic said:

So after long testing what is going on I've managed to get this mod working well! Now I travel with Ivy for a long time and I must say she is absolutely amazing as follower! Thanks for the good work and nice ideas for her comments! I love the 56k sound when she connect to a terminal!

 

Btw. I reorganized my loadorder and also cleaned the last save, now I don't have that strange FPS drops anymore. Thanks to all who helped me out with that!

Happy to hear that. I am at this point quite convinced that this is a 'Better Settlers' feature (the waits for NPC's and hickups), I call it a feature, not a bug, because it happens due to the extras that are loaded on to characters. I've seen several threads on this on the Nexus.

 

6 hours ago, ModHunter42 said:

Could you post your new (and old if you can) load order.  It should help with trouble shooting others problems later.

 

Ivy is lots of fun isn't she. :smiley:

Yes, this would really be helpful as it will help me root out any dependencies that Ivy might break while using those mods.

Posted
1 hour ago, Reginald_001 said:

Sounds good. Can you do a quick write up, bulleted on what steps to take? Doesn't need to be detailled just ball-park so I know where to look.

 

No problemo

*********************

First you have to put the texture files and meshes in place: data/…/actors/ivy
CBBE textures for hands and torso, diffuse, normal, specular (6 files total), and CBBE meshes for femalehands.nif and femalebody.nif

 

Make sure when you load CK that you have bAllowMultipleMasterLoads=1 in your CreationKit.ini
If you don’t make CompanionIvy.esp the active file then you will make a second .esp that will be dependent on CompanionIvy.esp to load her new directories. I figure you’ll just make CompanionIvy the active file.

 

Scroll down to TextureSet under PackIn, you need to double click SkinBodyFemale_1 to edit it.
1. Change the title to SkinBodyIvy
2. In the field for Material Data, single click on Diffuse to highlight/select it.
3. Below that box is a path field and a button that says Edit. Click edit and navigate to the new texture folder you made, and select the femalebody_d.dds file that you placed there.
4. Repeat this for the Normal and Specular maps. The normal map is _n.dds and specular is _s.dds
5. Without changing anything else, click OK. It will ask if you want to make a new record, click Yes.
6. Repeat for SkinHandFemale_1

 

Now you will add these textures as Armor Add-on’s by scrolling back up using the left navigation to Armor Addon under Items. Scroll down the right section until you find NakedHands and NakedTorso.
Double click NakedHands to edit it. 
1. Change the ID to NakedHandsIvy
2. Under Female and Biped Model use the Select button to open a popup window. Use the Edit button to choose the location of the femalehands.nif from the directory you created at data/meshes/actors/Ivy and click OK.
3. Use the Skin Texture drop down to select the SkinHandIvy that you just made.
4. Without changing anything else, click OK. It will ask if you want to make a new record, click Yes.
5. Repeat for NakedTorso

 

Now you will place these armor add-on’s into an Armor. Scroll back up and under Armor you are looking for SkinNaked. Double click to edit it.
1. Change the ID to SkinNakedIvy
2. About the center of the window you are looking for a box that says AddonIndex | ArmorAddon with 2 listings, NakedHands and NakedTorso.
3. You need to right click in the box and choose New. Then type Naked into the Filter field for your sanity, and click to highlight/select the two new Add-on’s you made called NakedHandsIvy and NakedTorsoIvy. You can Ctl+click to add a second selection to do them both at once. Click OK.
4. Delete the original NakedHands and NakedTorso entries by right clicking on them and choosing Delete.
5. Without changing anything else click OK. It will ask if you want to create a new record, click Yes.

 

Almost done!
Scroll to the top of the left navigation to select/highlight Actors under Actor.
Look for the IVYCOMP entry for Ivy
1. Under the open tab Traits around the top center of the window there is a drop down for Skin. Select the SkinNakedIvy that you just created.
2. We’re only changing the body paths right now, so ignore everything else and click OK.

For BodySlide, I just attached the files lol it’s easier. You can check it out.

*********************

Hope this helps :smile:

IvyBody.7z

 

 

**Just one thing to add, the face is the only super tricky part of this, so to make life a lot easier, just know that the basefemalehead_d.dds (and _n.dds, _s.dds) files will be used from the directory data/textures/actors/character/basehumanfemale. And that you need your custom body textures for Ivy to match this face file (at the neck seam), or you'll end up editing your entire game... like I did lol. 

Posted

So... quick update on the non-playing radio advertisement (the initial one with the countdown).

 

I suffered my own fallout when I discovered that NMM's virtual install folder was still residing on my SSD instead of the traditional spinner. Oh, lemme fix that, NMM, and "change virtual install folder".

Well, that was a big no-no. It nuked my entire mod setup. Luckily, I keep backup mod files, but the chore of having to basically reinstall every single mod I run took an entire day. I had to reinstall CBBE, build new morphs (after reinstalling outfits), and reload the right texture edits. I even had to redo a lot of my esp edits to existing mods that I had yet to transfer over to my own merge patch. And don't get me started on reinstalling 4Play, et. al. to get all that working again. Yea, NMM deleted EVERYTHING from the Virtual folder AND the DATA folder.

 

All is good now, and my load order is half what it used to be.

WIVS radio advertisement works/plays at the top of the vault. So, @Reginald_001, the issue was entirely in my game files. I am several companions, outfits, and weapons lighter, but to reiterate, the commercial plays as expected.

I haven't yet determined which mod was the cause yet, but I can assure everyone that the advertisement plays with Heather Casdin AND Tales from the CommonWealth installed both of which have their own radio mechanics.

 

@Bardonan thanks for that write up. I'll check out the dl and probably merge it into my own override as it sounds like you did most the work already. I just need to drop in my own nifs, materials, and textures.

 

@figarodlc

I got my new thunderbolt/usb-c -> displayport cable which works great btw. Thanks to @figarodlc for the poking/prodding. I was able to sprint all through downtown without any major fps drops and my game looks soooo much better now, too!

Posted
2 hours ago, DominusKaine said:

All is good now, and my load order is half what it used to be.

WIVS radio advertisement works/plays at the top of the vault. So, @Reginald_001, the issue was entirely in my game files. I am several companions, outfits, and weapons lighter, but to reiterate, the commercial plays as expected.

I haven't yet determined which mod was the cause yet, but I can assure everyone that the advertisement plays with Heather Casdin AND Tales from the CommonWealth installed both of which have their own radio mechanics.

 

That's really good to hear! I triple checked everything with the radio and from my end it looked like nothing could be wrong with it, so I'm glad there's confirmation on that!

 

In other news... *this* is happening..

 

Yup.. it's a bit wild. Random erotic stories from Ivy. The screenshot should be self explanatory, each story consists out of 5 random phases, all fit together and can be combined. Whenever you 'flirt' with Ivy, there is a 10% chance this scene kicks off, I might increase those odds when I get more content. I'm hoping to add at least 30 entries (each entry consists out of about 2-5 lines of dialogue) to all 5 entries.

 

If I did my calculations correctly then for 30m5 (30*30*30*30*30) would make a theoretical 810.000 possible story combinations (correct me if I'm wrong, I'm terrible at math).

 

(edit: OK. After some grinding I added 5 different topics (2-5 lines of dialogue) to each phase, all set to random. So already that's 3125 combinations... It is still only 77 lines of dialogue though, meaning I need to write another 385 lines of dialogue to get to 30 combinations for each phase. :tongue:)

 

(edit 2: It's alive! And it works! The stories turn out to be pretty long as well. She just says the phases randomly, making the story a bit different, every time.)

 

O_o.thumb.jpg.40266585b9836953ad35ec0c58d0fcb1.jpg

 

Just to get an idea of how much actual text/content is in these topics:

O_o1.thumb.jpg.85c15327b12d084f3405a2f50c7399b4.jpg

Posted
1 hour ago, Reginald_001 said:

That's really good to hear! I triple checked everything with the radio and from my end it looked like nothing could be wrong with it, so I'm glad there's confirmation on that!

 

In other news... *this* is happening..

 

Yup.. it's a bit wild. Random erotic stories from Ivy. The screenshot should be self explanatory, each story consists out of 5 random phases, all fit together and can be combined. Whenever you 'flirt' with Ivy, there is a 10% chance this scene kicks off, I might increase those odds when I get more content. I'm hoping to add at least 30 entries (each entry consists out of about 2-5 lines of dialogue) to all 5 entries.

 

If I did my calculations correctly then for 30m5 (30*30*30*30*30) would make a theoretical 810.000 possible story combinations (correct me if I'm wrong, I'm terrible at math).

 

(edit: OK. After some grinding I added 5 different topics (2-5 lines of dialogue) to each phase, all set to random. So already that's 3125 combinations... It is still only 77 lines of dialogue though, meaning I need to write another 385 lines of dialogue to get to 30 combinations for each phase. :tongue:)

 

O_o.thumb.jpg.40266585b9836953ad35ec0c58d0fcb1.jpg

 

Just to get an idea of how much actual text/content is in these topics:

O_o1.thumb.jpg.85c15327b12d084f3405a2f50c7399b4.jpg

Ivy "Mad Libs"! You're a machine, erm, a synth... like Ivy with all this content creation. I think when you get her new exterior location(s) and backstory quests done, she'll be a full-on "DLC-Class" companion.

 

Also, by perusing the thread, it looks like they're making some big headway with AAF, so it looks like you may get that hugging anim mechanic that much sooner. I'd love to do anims, but I don't have access to Max/Maya software needed. If someone knows how we can create anims in Blender or similar, I'm all ears. Or even a streamlined (easy-to-follow) guide on importing Blender models into FO4, that'd be a happy day for me.

 

Anyways, not trying to hijack this thread. Always look forward to the updates, and  especially want to commend you for keeping to your initial constraints to keep Ivy as standalone as possible. Hard to do these days considering how much we rely on F4SE and such to "fix" these AAA games. lol

Posted

Great dialogue expansion.

Only thing I'm left worrying about is how many more radio tracks have been added, as I have not seen a post about that expansion yet.

The Ivy that I started with (3.0) had even less tracks than Diamond City's (original) playlist. After a bit of time settlement building (when paying more attention to) the radio, it was Very repetitive. :frown:

The only part of Ivy that is anymore...

 

Edited: because my phone has auto-fuckup enabled.

Posted
3 hours ago, DominusKaine said:

@figarodlc

I got my new thunderbolt/usb-c -> displayport cable which works great btw. Thanks to @figarodlc for the poking/prodding. I was able to sprint all through downtown without any major fps drops and my game looks soooo much better now, too!

That is excellent news! I am so glad that worked out for you. And even more that WIVS works for you right out of 111 now. It just adds that little cherry on top of the immersion factor.

 

3 hours ago, Reginald_001 said:

In other news... *this* is happening..

 

Yup.. it's a bit wild. Random erotic stories from Ivy. The screenshot should be self explanatory, each story consists out of 5 random phases, all fit together and can be combined. Whenever you 'flirt' with Ivy, there is a 10% chance this scene kicks off, I might increase those odds when I get more content. I'm hoping to add at least 30 entries (each entry consists out of about 2-5 lines of dialogue) to all 5 entries.

 

If I did my calculations correctly then for 30m5 (30*30*30*30*30) would make a theoretical 810.000 possible story combinations (correct me if I'm wrong, I'm terrible at math).

 

(edit: OK. After some grinding I added 5 different topics (2-5 lines of dialogue) to each phase, all set to random. So already that's 3125 combinations... It is still only 77 lines of dialogue though, meaning I need to write another 385 lines of dialogue to get to 30 combinations for each phase. :tongue:)

 

(edit 2: It's alive! And it works! The stories turn out to be pretty long as well. She just says the phases randomly, making the story a bit different, every time.)

 

Man! I am so psyched for the upcoming Ivy adds. @DominusKaine is correct. You, sir are a machine! Glad to call a synth a friend IRL! ;)

 

Spoiler

 

 

@Bardonan Thanks for the above, mate. Take it from a man that hates CK more than savoury pudding, when nuggets like this come along, I soak 'em up! :smile:

Posted
8 hours ago, Bardonan said:

The normal map is _n.dds and specular is _s.dds

I don't do CK, but I learned something today   *\o/*

Posted
8 hours ago, Reginald_001 said:

Yup.. it's a bit wild. Random erotic stories from Ivy. The screenshot should be self explanatory, each story consists out of 5 random phases, all fit together and can be combined. Whenever you 'flirt' with Ivy, there is a 10% chance this scene kicks off, I might increase those odds when I get more content. I'm hoping to add at least 30 entries (each entry consists out of about 2-5 lines of dialogue) to all 5 entries.
 

What you might want to do is also have a counter for it.  Start with a base chance on flirting, and the more you flirt with her the higher the chance goes up until she gives you a story.  Then it resets, for the next story.

 

Posted
8 hours ago, LyreAB said:

What you might want to do is also have a counter for it.  Start with a base chance on flirting, and the more you flirt with her the higher the chance goes up until she gives you a story.  Then it resets, for the next story.

 

We'll see, I'm testing it now! For now it looks like it's working fine and once I've added the needed content (e.g. 500 lines of dialogue) there's enough to make each story unique, the entire play through. :smile:

Posted

My current loadorder:

 

loadorder.txt

 

I really don't know what slows down the companions before. But now it runs smooth again and I have 2 vanilla companions, one from tales of commonwealth and of course Ivy she follows on close! I love her close!

Posted

Sounds good, thanks QSonic, I'll analyze the load order it's great info to have.

 

I've been working on the erotic story chats and have split the phases further so that there are now 6 phases, basically 'Situation (intro) / 'The Man' / 'The Woman' / 'Act 1' / 'Act 2' / 'Final Act'. This gives me a little more control over the situationals of each story. I'm currently filling content, debugging filled content (there's always typos and whatnot) and will hopefully have this filled up before the weekend so I can get a release out. Fingers crossed, no promises!

 

The idea remains that you can read this in any random order and all would be a coherent short 'erotic' story, and for now it's working out. :smile:

 

(edit) OK. After an 1.5 hours of grinding I now have 10 dialogue topics for each phase. That culminates to dozens of different story combinations. Should be (more) than enough for the next release and I still have some time to add more anyway. :smile:

 

 

 


2hours.thumb.jpg.b2ff50673a176780dde7d9d20be2baa5.jpg
 

 

Posted

@Reginald_001 I ran into the radio not playing bug, so did some testing and I think I have a fairly solid idea why it's happening and also why it's random. I believe it has to do with the radio beginning transmission before the player equips the pipboy. If you were to add a delay, the same as diamond city and the classic radio, so that Wivs radio wouldn't begin transmission until after the player exits vault 111 for the first time I am fairly sure it would eliminate the glitch.

Posted

Hi Reginald_001,

 

I hope you get to see this video review of Ivy by 

Chic Geek Gaming on youtube.  She did a really good as it can get

on youtube and even ranked Ivy above Heather in some things as well.  She really enjoyed 

her time with Ivy and is looking forward to what you will be doing with her.

It was a really good review and I hope you get a chance to see it.

Posted
1 hour ago, Ghostman7nz said:

@Reginald_001 I ran into the radio not playing bug, so did some testing and I think I have a fairly solid idea why it's happening and also why it's random. I believe it has to do with the radio beginning transmission before the player equips the pipboy. If you were to add a delay, the same as diamond city and the classic radio, so that Wivs radio wouldn't begin transmission until after the player exits vault 111 for the first time I am fairly sure it would eliminate the glitch.

Her transmissions don't start until after you've tuned into her radio Chanel on the pipboy. Also, just in case, for some mods, I've found it a big help not to activate them until after leaving the vault.

Posted
5 hours ago, Sierra 21 said:

Hi Reginald_001,

 

I hope you get to see this video review of Ivy by 

Chic Geek Gaming on youtube.  She did a really good as it can get

on youtube and even ranked Ivy above Heather in some things as well.  She really enjoyed 

her time with Ivy and is looking forward to what you will be doing with her.

It was a really good review and I hope you get a chance to see it.

YAY!! My first review!! :smile:

 

Too bad she missed the hours of background story in the service menu and the bad customers quests though, but I love it!!

6 hours ago, Ghostman7nz said:

@Reginald_001 I ran into the radio not playing bug, so did some testing and I think I have a fairly solid idea why it's happening and also why it's random. I believe it has to do with the radio beginning transmission before the player equips the pipboy. If you were to add a delay, the same as diamond city and the classic radio, so that Wivs radio wouldn't begin transmission until after the player exits vault 111 for the first time I am fairly sure it would eliminate the glitch.

Actually the radio starts when the player turns it on from within the pipboy. I set it up the same as Diamond City and others, also there's confirmation from other posters that by cleaning out their load order this is is solved. :open_mouth:

 

I will do two things for the 3.2 build, which might be a brute force workaround.. (note: I still think this is some other mod playing up, it is complete unreproducible):

- Force the quest for her radio not to start until 'emerge from vault' stage has been completed.

- Force the alias to the radio transmitter to be loaded.

10 hours ago, Ghostman7nz said:

Is that something we can build in a settlement?!

No but it's nice idea!

 

(edit) Aaaannnd it's in. You can now build 'castle' type radio emitters.. You can walk up to them to turn them on/off. No gameplay elements attached yet, but it's fun nonetheless! Hopefully I'll be able to find some more royalty free content for the radio to add as well, so I can expand her radio station. I am also thinking of adding weather reports and some 'news' items to her station.

 

On 24-4-2018 at 11:53 PM, ModHunter42 said:

Great dialogue expansion.

Only thing I'm left worrying about is how many more radio tracks have been added, as I have not seen a post about that expansion yet.

The Ivy that I started with (3.0) had even less tracks than Diamond City's (original) playlist. After a bit of time settlement building (when paying more attention to) the radio, it was Very repetitive. :frown:

The only part of Ivy that is anymore...

 

Edited: because my phone has auto-fuckup enabled.

(edit 2) After placing the radio antenna, I added 14 more tracks and sci-trailers to W.I.V.S. radio, which has a total of 39 tracks now.

 

Screenshot, with my current play-through's 'lore-friendly' player house in the background.

 

ScreenShot117.png

Posted

Just added Ivy to my mod list, and W O W... this gal got game!

Question: My Nate had a bit of unprotected fun with Ivy and I got an RSE/Family Planning popup about knocking Ivy up.  Is this actually possible? Will she actually be pregnant? and showing it? (yeah I know she is a synth, but... I think synths are allowed by these other two mods if you set up that way.):blush:

 

In case you a running out of ideas: How about IVY encouraging the PC to build a "classy and kinky whore house" at a "good location"

and

Ivy comments on and approves of - building a Video's of the Wasteland TV and then she 'studies' the video's for 'ideas to keep things fresh and interesting'

and

comments on being kidnapped etc (in other words, comments on the various RSE functions that are enabled by users of RSE)

 

(edited to add the ideas...)

Posted
4 hours ago, leonbrass said:

Just added Ivy to my mod list, and W O W... this gal got game!

Question: My Nate had a bit of unprotected fun with Ivy and I got an RSE/Family Planning popup about knocking Ivy up.  Is this actually possible? Will she actually be pregnant? and showing it? (yeah I know she is a synth, but... I think synths are allowed by these other two mods if you set up that way.):blush:

 

In case you a running out of ideas: How about IVY encouraging the PC to build a "classy and kinky whore house" at a "good location"

and

Ivy comments on and approves of - building a Video's of the Wasteland TV and then she 'studies' the video's for 'ideas to keep things fresh and interesting'

and

comments on being kidnapped etc (in other words, comments on the various RSE functions that are enabled by users of RSE)

 

(edited to add the ideas...)

Fun fact: Ivy considers herself a robot, not a synth.. she's actually a bit jealous of 'real' synths (and sometimes even lies and says she's a synth). ;)

She can get pregnant... but don't ask me how! Maybe King Pelican had something to do with it? We'll never know...

 

For Ivy to comment on other mod content, the mod would need to get dependencies on those mods, forcing people to install them together with Ivy. This is not the strategy I chose for Ivy, there will be no dependencies on other mods (ever) in her 'base' mod. But perhaps in the future add-ons will be released for specific mods. The first one 'add-on' would always be for @Flashy (JoeR)'s RSE and then perhaps @dagobaking's intimacy mod, but for now only the DLC's (Nuka / Vault / Far Harbor) are in the planning as add-ons for Ivy.

 

In other news, I am currently play testing the 3.2 release, and have stopped 'development' to get this release ready. I'm currently going over most of her dialogue to add more profanity filters, making it so that when you turn on Ivy's profanity filters she will truly be 'safe' for work and youtube videos.

That's a lot of grinding, I still missed some conditionals, here and there.. but I think it will be worth it.

 

Some random screens of my current playthrough:

 

ScreenShot123.png

ScreenShot121.png

ScreenShot125.png

Posted
22 hours ago, Reginald_001 said:

YAY!! My first review!! :smile:

 

Too bad she missed the hours of background story in the service menu and the bad customers quests though, but I love it!!

 

Well, none of that was mentioned on the DL page. Still an excellent showing.:smiley:

If she thinks that was good, just wait til the crazy bitch is upgraded. :astonished:

22 hours ago, Reginald_001 said:

I will do two things for the 3.2 build, which might be a brute force workaround.. (note: I still think this is some other mod playing up, it is complete unreproducible):

- Force the quest for her radio not to start until 'emerge from vault' stage has been completed.

- Force the alias to the radio transmitter to be loaded.

 

No but it's nice idea!

 

(edit) Aaaannnd it's in. You can now build 'castle' type radio emitters.. You can walk up to them to turn them on/off. No gameplay elements attached yet, but it's fun nonetheless! Hopefully I'll be able to find some more royalty free content for the radio to add as well, so I can expand her radio station. I am also thinking of adding weather reports and some 'news' items to her station.

 

(edit 2) After placing the radio antenna, I added 14 more tracks and sci-trailers to W.I.V.S. radio, which has a total of 39 tracks now.

 

And POW! :astonished:  Upgraded. :cool:

 

9 hours ago, Reginald_001 said:

In other news, I am currently play testing the 3.2 release, and have stopped 'development' to get this release ready. I'm currently going over most of her dialogue to add more profanity filters, making it so that when you turn on Ivy's profanity filters she will truly be 'safe' for work and youtube videos.

That's a lot of grinding, I still missed some conditionals, here and there.. but I think it will be worth it.

 

Everything that you've done.

TOTALLY WORTH IT!  :cookie:

Posted

VERSION 3.2 Has now been uploaded.

Have a great weekend!

 

NEW IN 3.2:

  • REQUIRES A CLEAN SAVE OR CLEAN GAME --> CHECK FOR INSTRUCTIONS ON CLEANING YOUR SAVE GAME BELOW.
  • ! IF YOU HAVE 3.0 INSTALLED AND ARE USING THE IVYHAIRADDON PLUGIN REINSTALL THAT AS WELL WITH THIS VERSION !

 

  1. Over 1500 new lines of dialogue were added since v3.1
     
  2. When you sit close to Ivy in any seat, an entirely new chatter routines with hundreds of lines kicks off.
     
  3. Profanity filters are now nearly complete, only very sporadically will some lines leak through. Ivy is COMPLETELY SAFE TO REVIEW ON YOUTUBE if you turn the PROFANITY FILTER ON.
     
  4. The radiant quests for mutfruit etc.. now show the correct quest objectives
     
  5. New radios were added: A castle type speaker you can place in settlements, and a softer variant of the regular radio that was available in the earlier versions.
     
  6. 14 new tracks were added to the radio, which now totals 39 tracks.
     
  7. A 'random erotic story' generator quest was added to Ivy, all of her erotic thoughts and stories have been moved to this scene. This means that if you want Ivy to talk dirty, or if you want to hear a pornographic/erotic story, you'll need to access her 'flirt' menu. The Archive now solely hosts stories about Ivy's past and King Pelican.
     
  8. Ivy's background is now locked inside her archive memory, until that time where her affinity has raised for you. The more you talk to her, the more of her memory archive becomes available.
     
  9. Many lines were debugged, typos fixed, some re-recorded.
     
  10. Many new quests were integrated into Ivy. Should you decide on a new playthrough, she will make it worth your while!
     
  11. Ivy now asks you all sorts of questions!
     
  12. The entire 'your thoughts' and 'memory archive' have been moved to their own scenes to allow for a more complex approach. Dialogue branches now are finished with random quotes like 'I feel really strongly about that', or 'Do you agree?'. Any question now ends in a response for the player (basic yes/no/I'll think about it/cancel dialogue).
     
  13. 'Lead ups' to questions are now completely random. So there's about 30 openings 'Hey can I ask you something', or 'May I ask you a question'.. This is followed by another random set of around 30 lines in the line of, 'It's purely hypothetical, but..', or 'And I wouldn't ask anyone else this question', or 'And maybe it's just stupid.. but here goes', etc..etc.. after which another 90 new 'question' lines come up in which Ivy asks you a range of questions.
     
  14. Most of the original 'your thoughts' that were actually questions now end in the 'player response' scene, so that the player can respond to those as well.
     
  15. The radio now does not start until the player has emerged from the Vault.
     
  16. I've been debugging some scenes and quest integration, more quest integration is implemented.. also in the very beginning of the game. There's some 'gold' stuff in the museum of Freedom, some nasty and funny stuff going on when Sturges asks you to get clean water.. 'Yeah I have some clean water for you, Sturges.. etc..'.
     
  17. Ivy is now more aware of what the player does. When you pick up flowers or fruit, she will comment. When you pick up mirelurk eggs, she'll comment. She now also consistently comments on skill book pickups.
     
  18. The small 'radiant' jet/mutfruit/gum/sugar bombs quests now have the correct quest objectives displayed AND can also be finished by going into the 'trade' menu.
     
  19. 'Ivy's Pussy Juice' has been added, just a perk/skill food item you get every now and then, her profanity filter must be OFF for this feature to work.
     
  20. MUCH MORE on the Pelican King has been added in the memory archive, and when you 'sit' with Ivy.
     
  21. If you sit next to Ivy on the couch, or close to Ivy on another couch, her 'sitting' chatter routines kick off. Two independent chatter dialogue groups designed specifically for 'just sitting there' with Ivy. The 1st group is 'safe for work', the 2nd group is all very nasty and erotic stuff, depending on your profanity filters.
     
  22. I had forgotten/missed up to this point to also export the generated facemorphs for Ivy. These will be included in the next release, so Ivy can/should look exactly as she does for me.
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