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FULLY VOICED Companion: Completely Oversexed Ivy 3.2


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Posted
6 minutes ago, landess said:

When she pulls a 'BumbleBee' and changes voices, it does freak me out. Literally stopped me in my tracks and made me look around with the hairs on my neck standing up - Geesh!

 

I keep waiting on her to say something about/to Trashcan Carla, being the 'sweetheart' that Carla is.

 

On a scripting note: The first time she backed herself out of conversation instead of me closing it I was surprised, and it made her feel all the more 'real'.

Carla: Yeah yeah, keep your shirt on.

Ivy: No you old crone, keep YOUR fucking shirt on. Please.

Posted
42 minutes ago, Reginald_001 said:

Haha! Just wait until you hear her pounce on Marcy Long when the new build is released. :tongue:

I agree. I initially had some laugh samples but it was very eery.. scary almost. I like the fact that she can't moan or express herself in any other way but words, I like to think that this is exactly why she is so chatty, she has no other way of expressing herself.

 

Yea, you know, you lot are correct. I dropped a chopped "giggle" into Ivy's sound files via FO4Edit just to hear her giggle; nah, it ruined her and the moment. :confused: 

 

On second thought, it would probably ruin the whole Ivy experience. I'll just withdraw the suggestion! 

 

Reginald, please file in the "stupid ideas" file? Thanks. ;)

Posted
3 hours ago, figarodlc said:

 

Yea, you know, you lot are correct. I dropped a chopped "giggle" into Ivy's sound files via FO4Edit just to hear her giggle; nah, it ruined her and the moment. :confused: 

 

On second thought, it would probably ruin the whole Ivy experience. I'll just withdraw the suggestion! 

 

Reginald, please file in the "stupid ideas" file? Thanks. ;)

:smiley:

 

(edit: I've been testing out random question and dialogue scenes and I like it... a lot (!).. I'll be adding many more loose sentences, that fit together and can all combine with each other. It gives her talk scene a much more random experience, making Ivy say unique things formed by differently random sentences. I can't quite explain it, but it feels really fresh and immersive...

 

Also.. I was forced to change 3 checkboxes and 2 combo's inside 286 topics.... because of this reorganization in her 'your thoughts' scene..

My wrist was already hurting after 20 topics, and I had 266 to go... so I recorded a mouse macro and automated the whole lot.. I was staring at my screen for 20 minutes as it was working through all the topics.. and it took me a while to set up and get right... but shit it was worth it! :smiley:

 

I can recommend a mouse macro recorder as must-have-tool for any serious dialogue/NPC modder.. :smile:

 

ScreenShot346.png

Posted
4 hours ago, landess said:

When she pulls a 'BumbleBee' and changes voices, it does freak me out. Literally stopped me in my tracks and made me look around with the hairs on my neck standing up - Geesh!

 

I keep waiting on her to say something about/to Trashcan Carla, being the 'sweetheart' that Carla is.

 

On a scripting note: The first time she backed herself out of conversation instead of me closing it I was surprised, and it made her feel all the more 'real'.

haha I love when she speaks like a dalek in firefights. The first time I heard it, I had no idea what the hell was going on. Always fun having her around.:smiley:

Posted

Questions on gear and quests:

 

Does her gear auto-level, or will I need to replace it once other options surpass what stats I see now? (Currently around lvl 15) I haven't checked her armor at a workbench to see if it takes weave. While the Lazman replacer does take weave, I didn't want to lose the unique white color. Not sure if the UCO options include it. Does she have a weapon preference?

 

The 'get her gum, fruit, jet' quests all show Jet in MY misc.quest descriptions even if it's gum or fruit. The quest still recognizes what she asked for and the proper dialogue to complete the quest with correct item name appears when I have the right item on me. If I forget then I'll have to try 1 of the three until I have the right one. If it's only the 3 items then not an issue, with 'gum' being the harder one to find. (always carry jet, and grow mutfruit-adhesive)

 

Thanks!

 

EDIT: UFO to UCO - mod that allows reassignment of Apparel colors among other things.

Posted
46 minutes ago, landess said:

Questions on gear and quests:

 

Does her gear auto-level, or will I need to replace it once other options surpass what stats I see now? (Currently around lvl 15) I haven't checked her armor at a workbench to see if it takes weave. While the Lazman replacer does take weave, I didn't want to lose the unique white color. Not sure if the UFO options include it. Does she have a weapon preference?

 

The 'get her gum, fruit, jet' quests all show Jet in MY misc.quest descriptions even if it's gum or fruit. The quest still recognizes what she asked for and the proper dialogue to complete the quest with correct item name appears when I have the right item on me. If I forget then I'll have to try 1 of the three until I have the right one. If it's only the 3 items then not an issue, with 'gum' being the harder one to find. (always carry jet, and grow mutfruit-adhesive)

 

Thanks!

Her gear auto levels, not her armor though, but it's already very strong...

 

The quest is bugged in that 1 objective is given for all three (get jet) it's just a string/typo error after copying quests for other objects. It's already been fixed and will work as intended in the next release, adding items directly to her inventory will then also 'end' these mini quests, and she will thank you.

Posted

OK so has anybody used Ivy as a companion and just had shit fade to black? It's like it is starting a movie sequence but you can still move around, select items / conversation (assuming you get lucky and happen to move your mouse over them). WTFF?

Posted
1 hour ago, DeadWabbits said:

OK so has anybody used Ivy as a companion and just had shit fade to black? It's like it is starting a movie sequence but you can still move around, select items / conversation (assuming you get lucky and happen to move your mouse over them). WTFF?

There is nothing in Ivy that can cause this kind of behavior. Sounds like one of your other mod acting up. I'm thinking either CWSS or another mod that adds anims. Ivy doesn't add anims, or cinematic cameras that could cause this, i'm 99.999% convinced this is unrelated to Ivy.

Posted
37 minutes ago, eech20 said:

Me again, this time just to thank  :smiley::smiley:

Great job on the body texture/armor... not sure which it is so thought I'd ask since I just spent around 5 hours trying to do the same thing myself after running across this:

 

http://www.modsfallout4.com/female-robot-textures-cbbe/

 

Anyways, dragging these files into the Ivy folder did nothing (the TEXT alluded to that). I'm guessing the .esp doesn't point to it at the moment. Vinfamy's SEU has a 'strip' option to get Ivy out of her <locked> outfit. Plus I can use console commands, but the mod just respawns and equips everything if I do commands.

 

Next I downloaded Body Swap, and Face Ripper, but thought to save those as a last resort.

 

Finally found myself at the A.S.I.A. sexbot mod here at LL. Started a new game to have my character start with that mod running, And had planned on running the Face Ripper mod to see if that would work. While scanning the forum there I found the race information and tried <setrace ASIAG1BotRace> and the G2/G3/G4 race options, but it only changed the face - the body remained intact. (Ivy - Not the player)

 

Then I see you have 'a' body, but no face, so wanted to ask if that indeed is a body which would remain if nude (FourPlay Purposes), or if it was a body-armor/texture replacer like Body Swap claims to do.

 

Last but not least, Ivy would seriously benefit from having an option to give her one of these 2 bodies IMO, Face included but I have yet to figure it out myself, and stopping by here I saw these screens and now I can't rest till I figure how to do it myself.....

 

On closer examination the photo's look like she's wearing a see-through suit of sorts (zippers), but the droid markings I can't be sure of.

Posted
3 minutes ago, landess said:

Great job on the body texture/armor... not sure which it is so thought I'd ask since I just spent around 5 hours trying to do the same thing myself after running across this:

 

http://www.modsfallout4.com/female-robot-textures-cbbe/

 

Anyways, dragging these files into the Ivy folder did nothing (the TEXT alluded to that). I'm guessing the .esp doesn't point to it at the moment. Vinfamy's SEU has a 'strip' option to get Ivy out of her <locked> outfit. Plus I can use console commands, but the mod just respawns and equips everything if I do commands.

 

Next I downloaded Body Swap, and Face Ripper, but thought to save those as a last resort.

 

Finally found myself at the A.S.I.A. sexbot mod here at LL. Started a new game to have my character start with that mod running, And had planned on running the Face Ripper mod to see if that would work. While scanning the forum there I found the race information and tried <setrace ASIAG1BotRace> and the G2/G3/G4 race options, but it only changed the face - the body remained intact. (Ivy - Not the player)

 

Then I see you have 'a' body, but no face, so wanted to ask if that indeed is a body which would remain if nude (FourPlay Purposes), or if it was a body-armor/texture replacer like Body Swap claims to do.

 

Last but not least, Ivy would seriously benefit from having an option to give her one of these 2 bodies IMO, Face included but I have yet to figure it out myself, and stopping by here I saw these screens and now I can't rest till I figure how to do it myself.....

use this mod https://www.nexusmods.com/fallout4/mods/30707

to change face and body https://www.youtube.com/watch?v=CdUPOIHaEjM . the face is from nexus I do not remember the name ... but I can upload it, suitare  Sexy Transparent Zipsuit with Bodyslide - Zipsuit v2.0 y Dicky's Pinup Outfit CBBE

Posted

Her outfit is not fixed, it's a playable outfit and you can equip her with any outfit you'd like. ;)

There are a couple of reasons why I chose to give Ivy a regular body.

 

- Most modders will mod her anyway to a different style body/face, like they did with the other companions.

 

- Ivy should never be dependent on any other mod, or F4SE (hard bottom line requirement for me to support this mod).

 

- I've done several tests and it will require Ivy to have a custom race, which will incorporate a lot more work with factions and possibly introduce a whole load of problems and conflicts that need fixing (just to give her a custom body that most modders will replace anyway).

 

- It will require me to get outside help to create unique textures and meshes, which creates a dependency that I'd not like to have. I think Ivy works and has such a high release rate... because it's a one man show... I'm not held down by anyone's time schedule, opinions, politics, egos and whatnot. :tongue:

 

- I'd rather put all my modding time into making new content for her than into modifying her looks, which is a very personal thing anyway... I've had people in this thread say she is butt ugly, and I've received PM's of people that said they were genuinely awed by her presence and thought her 'default' look fitted perfectly with her. It's all a matter of taste. For instance, I personally don't like the futuristic look at all. I love Ivy best when she's wearing her plain old white dress. :smile:

 

Personally, for the crappy interface in the CK I think I did quite a good job and I think Ivy's beautiful. :smile:

ScreenShot25.png

Posted

Hey, Reginald! First and foremost, thanks a bunch for the amazing work you did on Ivy - I downloaded her a few days ago and must say that I haven't had that much fun with FO4 since forever! Some of the comments she makes are just priceless! And unlike vanilla companions, she can actually aim for shit and be effective in combat :smiley:

 

If I could make a suggestion: Have you thought about some sort of an integration with Kimy's Devious Devices and/ or Vader's Torture Devices? Minding Ivy's profile, it's something that may be down her alley - a radiant quest every once in a while to make her use this or that device, make her like it/ love it when she wears or uses the appropriate objects, or simply make her say a pervy comment when equipped/ assigned to a device? 

 

I'm not a modder so I don't know how doable this would be, but I think it would definitely add some spice to the mix :smile:

 

Also, a quick question - why is Ivy collecting affinity points? She's already a romantic companion since her voucher is redeemed, so what's up with that? Special dialogues at certain affinity levels, maybe? 

 

On a side-note, making her love lockpicking instead of just liking it is making things a bit too easy, maybe? I don't think maxing up her affinity will take that much time because of that lol

 

Cheers!

Posted

Thanks both of you.

 

I believe I was somewhat misunderstood though.... The option to change the skin was all I wanted actually. I did a test by loading these textures into the main 'ALL' folder and I like it, but obviously every female in the commonwealth would share the files as we know.

 

I'm simply looking for a way, as you put it, to do it myself. Any clues would be most appreciated. I guess I could try Fo4Edit - I had a hell of a WEB weaved by the time I finished FO3 years ago, and was going to avoid that this time around if at all possible. I'm not asking for anything in the mod to change - I was looking for help in achieving my goal, some wisdom if you will.

 

ScreenShot43.thumb.png.f4a4e1f14bade2fc99f8cb67d65348f9.pngScreenShot44.thumb.png.3d7f83e8213c639758901c115241e718.png

 

I agree, Ivy is unique, and you've done a masterful job. The above shots represent all I could ask for, and I'm trying to make a singular change which isn't as easy as I thought it may be. I guess I don't understand .esp's  as well as I thought since I figured they had to point to something in the data folder I could mess with. I know there's ways to get the neck seam area to color match smoothly, I just didn't bother since this wasn't a 'finished' product.

 

I'll take a look at the Tattoo version and see if it has the same effect as this one(original) as it gives a 3d effect by allowing the light to create a shading difference where the 'edges' in the skin panels end.

Posted
2 hours ago, landess said:

Thanks both of you.

 

I believe I was somewhat misunderstood though.... The option to change the skin was all I wanted actually. I did a test by loading these textures into the main 'ALL' folder and I like it, but obviously every female in the commonwealth would share the files as we know.

 

I'm simply looking for a way, as you put it, to do it myself. Any clues would be most appreciated. I guess I could try Fo4Edit - I had a hell of a WEB weaved by the time I finished FO3 years ago, and was going to avoid that this time around if at all possible. I'm not asking for anything in the mod to change - I was looking for help in achieving my goal, some wisdom if you will.

 

I agree, Ivy is unique, and you've done a masterful job. The above shots represent all I could ask for, and I'm trying to make a singular change which isn't as easy as I thought it may be. I guess I don't understand .esp's  as well as I thought since I figured they had to point to something in the data folder I could mess with. I know there's ways to get the neck seam area to color match smoothly, I just didn't bother since this wasn't a 'finished' product.

 

I'll take a look at the Tattoo version and see if it has the same effect as this one(original) as it gives a 3d effect by allowing the light to create a shading difference where the 'edges' in the skin panels end.

The body model in F04 is defined by it's race entry, all 'human' race models have the same basic female/male body models. In order for Ivy to have a proper body, you'd need to give her a separate race (I tried and it borked her to no extent and I gave up after hours of looking at purple/black/not-existing Ivy.. :smiley:

Unless I completely don't get how the engine works (that's a possibility.. :tongue:).

My idea was to simply give her a unique body and bodyslide slider set upon release, but I never got that to work.

 

I will continue to look for an easy and compatible way and if I find it I'll post it in here, or make it part of the release, but for now your best option is to go with any kind of custom armor model, and texture that (and only have Ivy use it).

2 hours ago, Apap said:

Hey, Reginald! First and foremost, thanks a bunch for the amazing work you did on Ivy - I downloaded her a few days ago and must say that I haven't had that much fun with FO4 since forever! Some of the comments she makes are just priceless! And unlike vanilla companions, she can actually aim for shit and be effective in combat :smiley:

 

If I could make a suggestion: Have you thought about some sort of an integration with Kimy's Devious Devices and/ or Vader's Torture Devices? Minding Ivy's profile, it's something that may be down her alley - a radiant quest every once in a while to make her use this or that device, make her like it/ love it when she wears or uses the appropriate objects, or simply make her say a pervy comment when equipped/ assigned to a device? 

 

I'm not a modder so I don't know how doable this would be, but I think it would definitely add some spice to the mix :smile:

 

Also, a quick question - why is Ivy collecting affinity points? She's already a romantic companion since her voucher is redeemed, so what's up with that? Special dialogues at certain affinity levels, maybe? 

 

On a side-note, making her love lockpicking instead of just liking it is making things a bit too easy, maybe? I don't think maxing up her affinity will take that much time because of that lol

 

Cheers!

Thanks!

 

As for the affinity, it doesn't do anything else but tell you what Ivy likes and loves. I put it in there because (in a future release) I will be using her affinity so she can keep track of the players interests, gaming style and alignment. The idea is that if the player is evil, Ivy will become more 'evil', and vice-versa.

 

Ivy's real affinity works by talking to her (just like in real life). The more conversations you initiate with her, the more this counter will rise and her comments and entire dialogue will change, this counts upwards to 100 'chats' after which nothing else is changed but for some 'bonus' dialogue at higher values (e.g. 250 chats). Every time you reach 20 major levels (e.g. 20, 40, 60, 80, 100..) a new set of dialogue (hundreds of lines) opens up in all layers of her dialogue (e.g. idles, chats, your thoughts, the service menu memory archive, combat lines).

 

The Major affnity steps are:

 

0-20 - Holds 3 intermediate 'steps' that each have different affinity dialogues.

20-40 - Ivy is getting to know and like you

40-60 - Ivy is getting to know you better and likes you more

60-80 - Ivy professes her love to you

80-100 - Ivy professes her undying love for you

 

Thanks for your suggestion on commenting on devices. I love any suggestions given, even though I don't always implement them. In this case.. Adding comments to content from other mods would make those mods a dependency for Ivy, which is not in the planning.

 

But.. having said that, she will consider any furniture she is assigned to as a 'seat' and will make comments about it.

 

(edit) Completely unrelated. I implemented a new lewd feature into Ivy. She will save up something special for you every 12 chats, to help you on your travels... Oh and.. HEY IT'S JUST A NAME. Don't take it literally... or should you?

 

ScreenShot112.png

Posted

Sounds fantastic, Reginald. Can't wait to see where Ivy will take us in the next update. I'm having way too much fun with her - I don't ever get tired of her becuase her dialogue is always different and new! I think I could finish this play through and still not have heard all she has to say. :smiley:

Posted
1 hour ago, figarodlc said:

Sounds fantastic, Reginald. Can't wait to see where Ivy will take us in the next update. I'm having way too much fun with her - I don't ever get tired of her becuase her dialogue is always different and new! I think I could finish this play through and still not have heard all she has to say. :smiley:

The next update will basically be more of everything and more 'diverse' dialogue.

(edit) Shit, it's actually really a lot!

 

  1. The entire 'your thoughts' and 'memory archive' have been moved to their own scenes to allow for a more complex approach. Some dialogue branches now are finished with random quotes like 'I feel really strongly about that', or 'Do you agree?'. Any question now ends in a response for the player (basic yes/no/I'll think about it/cancel dialogue).
     
  2. 'Lead ups' to questions are now completely random. So there's about 30 openings 'Hey can I ask you something', or 'May I ask you a question'.. This is followed by another random set of around 30 lines in the line of, 'It's purely hypothetical, but..', or 'And I wouldn't ask anyone else this question', or 'And maybe it's just stupid.. but here goes', etc..etc.. after which another 90 new 'question' lines come up in which Ivy asks you a range of questions.
     
  3. Most of the original 'your thoughts' that were actually questions now end in the 'player response' scene, so that the player can respond to those as well.
     
  4. I've been debugging some scenes and quest integration, more quest integration is implemented.. also in the very beginning of the game. There's some 'gold' stuff in the museum of Freedom, some nasty and funny stuff going on when Sturges asks you to get clean water.. 'Yeah I have some clean water for you, Sturges.. etc..'.
     
  5. Ivy is now more aware of what the player does. When you pick up flowers or fruit, she will comment. When you pick up mirelurk eggs, she'll comment. She now also consistently comments on skill book pickups.
     
  6. The small 'radiant' jet/mutfruit/gum/sugar bombs quests now have the correct quest objectives displayed AND can also be finished by going into the 'trade' menu.
     
  7. 'Ivy's Pussy Juice' has been added, just a perk/skill food item you get every now and then.
     
  8. 731 new lines of dialogue (Currently at 3982 lines)
     
  9. MUCH MORE on the Pelican King has been added in the memory archive, and when you 'sit' with Ivy.
     
  10. If you sit next to Ivy on the couch, or close to Ivy on another couch, her 'sitting' chatter routines kick off. Two independent chatter dialogue groups designed specifically for 'just sitting there' with Ivy. The 1st group is 'safe for work', the 2nd group is all very nasty and erotic stuff, depending on your profanity filters.
     
  11. I had forgotten/missed up to this point to also export the generated facemorphs for Ivy. These will be included in the next release, so Ivy can/should look exactly as she does for me.

 

This is what 'sitting' with Ivy looks like. The effect works really well if you just sit next to her on a couch, it's pretty intimate. And you can still engage her 'normal' dialogue, thoughts, etc..

 

ScreenShot114.png

 

 

 


ScreenShot116.png

ScreenShot115.png

ScreenShot113.png
 

 

Posted
7 hours ago, Reginald_001 said:

Her outfit is not fixed, it's a playable outfit and you can equip her with any outfit you'd like. ;)

There are a couple of reasons why I chose to give Ivy a regular body.

 

- Most modders will mod her anyway to a different style body/face, like they did with the other companions.

 

- Ivy should never be dependent on any other mod, or F4SE (hard bottom line requirement for me to support this mod).

 

- I've done several tests and it will require Ivy to have a custom race, which will incorporate a lot more work with factions and possibly introduce a whole load of problems and conflicts that need fixing (just to give her a custom body that most modders will replace anyway).

 

- It will require me to get outside help to create unique textures and meshes, which creates a dependency that I'd not like to have. I think Ivy works and has such a high release rate... because it's a one man show... I'm not held down by anyone's time schedule, opinions, politics, egos and whatnot. :tongue:

 

- I'd rather put all my modding time into making new content for her than into modifying her looks, which is a very personal thing anyway... I've had people in this thread say she is butt ugly, and I've received PM's of people that said they were genuinely awed by her presence and thought her 'default' look fitted perfectly with her. It's all a matter of taste. For instance, I personally don't like the futuristic look at all. I love Ivy best when she's wearing her plain old white dress. :smile:

 

Personally, for the crappy interface in the CK I think I did quite a good job and I think Ivy's beautiful. :smile:

ScreenShot25.png

Ivy does a great job working on her own and I'm definitely glad she's not shackled to other mods. Been having issues lately with my game from using mods that are dependent on other mods that aren't being updated. Been trying to fix my saves because of it, but may end up having to start a new game. It can be a pain.

Posted
8 hours ago, Reginald_001 said:

- I've done several tests and it will require Ivy to have a custom race, which will incorporate a lot more work with factions and possibly introduce a whole load of problems and conflicts that need fixing (just to give her a custom body that most modders will replace anyway).

 

- It will require me to get outside help to create unique textures and meshes, which creates a dependency that I'd not like to have. I think Ivy works and has such a high release rate... because it's a one man show... I'm not held down by anyone's time schedule, opinions, politics, egos and whatnot. :tongue:

 

 

Hey man. Ivy is awesome, thank you. As for a custom body and body texture, you can set that up in the CK no problem. I did it in my game in just a few minutes. Let me know if you want some quick help on how. You can also set up her femalebody.nif to be it's own entry in BodySlide so you can just build her body and then not have to copy over a file from your characterassests folder.

Posted

Sounds like an excellent update.

Any idea for an ETA?

You've made lots of changes, and everything I've read about modding quests says pain in the ass.

Might be time to test in the wild, before you get further.

 

Ok, I also want a new Ivy for my (hopefully soon) reinstalled Fo4.... :tongue:

Posted
4 hours ago, Bardonan said:

As for a custom body and body texture, you can set that up in the CK no problem.

Reg was reiterating to me what an earlier post had said about his priorities And I'm all for that. Considering your statement his point is justified. I don't know the CK and really have no desire to learn myself - I'd get lost and might never make it back out.

 

On the other hand I give Kudos to eech20 for pointing me to a Looks Menu overlay of the same texture file I found elsewhere. The quality is equal to the original authors files, and making the change couldn't have been easier. Huzzah!

 

Now I'm like most of you - waiting for more Ivy even though I've barely gotten her to 1st base. Really interesting to see someone doing something 'new' with companions,  heck - the game even.

Posted
20 minutes ago, landess said:

Reg was reiterating to me what an earlier post had said about his priorities And I'm all for that. Considering your statement his point is justified. I don't know the CK and really have no desire to learn myself - I'd get lost and might never make it back out.

 

On the other hand I give Kudos to eech20 for pointing me to a Looks Menu overlay of the same texture file I found elsewhere. The quality is equal to the original authors files, and making the change couldn't have been easier. Huzzah!

 

Now I'm like most of you - waiting for more Ivy even though I've barely gotten her to 1st base. Really interesting to see someone doing something 'new' with companions,  heck - the game even.

How good that you have done it, edit Ivy more as an experiment than out of necessity (Ivy is great), and as it was easy, I wanted to try as far as I could with more mods. I'm sorry if you got confused, asking for the textures of the original mod to be edited, I just answered your help, just like I'm waiting for more content about Ivy

Posted
9 hours ago, Reginald_001 said:

The next update will basically be more of everything and more 'diverse' dialogue.

(edit) Shit, it's actually really a lot!

 

  1. The entire 'your thoughts' and 'memory archive' have been moved to their own scenes to allow for a more complex approach. Some dialogue branches now are finished with random quotes like 'I feel really strongly about that', or 'Do you agree?'. Any question now ends in a response for the player (basic yes/no/I'll think about it/cancel dialogue).
     
  2. 'Lead ups' to questions are now completely random. So there's about 30 openings 'Hey can I ask you something', or 'May I ask you a question'.. This is followed by another random set of around 30 lines in the line of, 'It's purely hypothetical, but..', or 'And I wouldn't ask anyone else this question', or 'And maybe it's just stupid.. but here goes', etc..etc.. after which another 90 new 'question' lines come up in which Ivy asks you a range of questions.
     
  3. Most of the original 'your thoughts' that were actually questions now end in the 'player response' scene, so that the player can respond to those as well.
     
  4. I've been debugging some scenes and quest integration, more quest integration is implemented.. also in the very beginning of the game. There's some 'gold' stuff in the museum of Freedom, some nasty and funny stuff going on when Sturges asks you to get clean water.. 'Yeah I have some clean water for you, Sturges.. etc..'.
     
  5. Ivy is now more aware of what the player does. When you pick up flowers or fruit, she will comment. When you pick up mirelurk eggs, she'll comment. She now also consistently comments on skill book pickups.
     
  6. The small 'radiant' jet/mutfruit/gum/sugar bombs quests now have the correct quest objectives displayed AND can also be finished by going into the 'trade' menu.
     
  7. 'Ivy's Pussy Juice' has been added, just a perk/skill food item you get every now and then.
     
  8. 731 new lines of dialogue (Currently at 3982 lines)
     
  9. MUCH MORE on the Pelican King has been added in the memory archive, and when you 'sit' with Ivy.
     
  10. If you sit next to Ivy on the couch, or close to Ivy on another couch, her 'sitting' chatter routines kick off. Two independent chatter dialogue groups designed specifically for 'just sitting there' with Ivy. The 1st group is 'safe for work', the 2nd group is all very nasty and erotic stuff, depending on your profanity filters.
     
  11. I had forgotten/missed up to this point to also export the generated facemorphs for Ivy. These will be included in the next release, so Ivy can/should look exactly as she does for me.

Wow! Can't wait. This sounds incredibly immersive. 

 

As to point 9:

 

 

Spoiler

MOAR PELICAN KING PLZ! :smiley:

 

Posted

So after long testing what is going on I've managed to get this mod working well! Now I travel with Ivy for a long time and I must say she is absolutely amazing as follower! Thanks for the good work and nice ideas for her comments! I love the 56k sound when she connect to a terminal!

 

Btw. I reorganized my loadorder and also cleaned the last save, now I don't have that strange FPS drops anymore. Thanks to all who helped me out with that!

Posted
1 hour ago, Qsonic said:

So after long testing what is going on I've managed to get this mod working well! Now I travel with Ivy for a long time and I must say she is absolutely amazing as follower! Thanks for the good work and nice ideas for her comments! I love the 56k sound when she connect to a terminal!

 

Btw. I reorganized my loadorder and also cleaned the last save, now I don't have that strange FPS drops anymore. Thanks to all who helped me out with that!

Could you post your new (and old if you can) load order.  It should help with trouble shooting others problems later.

 

Ivy is lots of fun isn't she. :smiley:

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