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FULLY VOICED Companion: Completely Oversexed Ivy 3.2


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Posted
29 minutes ago, Reginald_001 said:

Well considering the flowers and fruit weren't in the previous versions.. :tongue:

 

Thanks for your reply! I'm looking forward to working on the DLC.

the part i was moreso meaning is where she wont comment on magazines, for some reason i was thinking those were part of the same issue.

sorry, i hadnt had any caffeine yet this morning when i posted that.

Posted

New game, new install (testing installation phase really).

New Ivy :smiley:


It's not that she only comments on picking flowers once, but there is a wait before she does it again (or it would Still get repetitive even with 12 different lines).

So no problem with that. ;)

Didn't have her comment on either mag, but it might have been cooldown timer related, as I had been picking flowers just before.

 

She will comment "Did you pick those for me?" when I barter for corn, mutfruit, flowers, tatos, from merchants.

Posted
17 minutes ago, ModHunter42 said:

New game, new install (testing installation phase really).

New Ivy :smiley:


It's not that she only comments on picking flowers once, but there is a wait before she does it again (or it would Still get repetitive even with 12 different lines).

So no problem with that. ;)

Didn't have her comment on either mag, but it might have been cooldown timer related, as I had been picking flowers just before.

 

She will comment "Did you pick those for me?" when I barter for corn, mutfruit, flowers, tatos, from merchants.

Yeah I am working on that. :smile:

Posted

The most amazing follower ever,you really made the best follower/companion/lover for any game I have ever played!I love Ivy really don't even use the other's anymore because she's out shine's them all!Thank you for her and all your hard work!

Posted
9 hours ago, Reginald_001 said:

....

 

I'll put those links on the list for a next release. But as the ESP is nearing the 2MB limit, and Ivy as a whole is nearing the 250MB upload limit for LL I will need to soon 'stop' adding new features to her. This is good news as it means that pretty soon 'translators' can start to translate Ivy to different languages (e.g. someone has expressed interest in making a French translation).....

Is the 2MB limit something that you've chosen as your arbitrary size boundary? FO4 can handle .esp files over 2MB easily, if you want to keep going ;)

Posted
3 hours ago, drlove33 said:

The most amazing follower ever,you really made the best follower/companion/lover for any game I have ever played!I love Ivy really don't even use the other's anymore because she's out shine's them all!Thank you for her and all your hard work!

Thanks! Greatly appreciated!

2 hours ago, jm320 said:

Is the 2MB limit something that you've chosen as your arbitrary size boundary? FO4 can handle .esp files over 2MB easily, if you want to keep going ;)

Mostly it's that saving the plugin takes longer and longer and I'm afraid at one point it'll be too big and will screw up the ESP. I'm really not sure if there's a 'max' size for an esp, but 2MB is sort of a limit I think is healthy. There's no limit that I know of to the size of an ESP.

Posted
9 hours ago, Reginald_001 said:

Thanks! Greatly appreciated!

Mostly it's that saving the plugin takes longer and longer and I'm afraid at one point it'll be too big and will screw up the ESP. I'm really not sure if there's a 'max' size for an esp, but 2MB is sort of a limit I think is healthy. There's no limit that I know of to the size of an ESP.

Makes sense, especially given how pissy the creation kit can be about.. well, anything.

Posted

Knowing this was coming, I took a small break from Ivy and focused on my A.S.I.A. new game, but was surprised to see the next version up already.

 

*Status report: Cleaned the save which had been using her exclusively. Everything worked properly so building her 'affinity' back is ongoing. Spent time in Sanctuary allowing her to initiate 'come sit and talk' dialogues. Noticed a few changes to the conversations, mostly from the players perspective, as well as new dialogue. Was just beginning the Railroad, so had her tag along to meet Deacon and clear the first mission for Faction acceptance.

 

I never heard anything from her concerning Deacon personally though. Slocum Joe's had specific dialogue, and tested the 'picking' of items. There was mention of me picking Mutfruit at Sanctuary as well as in the wild, when gathering Hubflowers - she even had more to say about them as well. Repeated picking in both areas didn't prompt her, so the 'cool down' I read about appears to be working. Sitting near her prompts her to speak occasionally, and this continued till we got up and 'left'. She also had things to say once inside the Railroad headquarters, so everything seems to be working as intended.

 

Side note: I only found one magazine there - a Covert Ops, and she said nothing when I took it, but I did get the 'Ivy Loved That' popup.

 

I had just done these same quests with my ASIA character a day before so was familiar enough to notice anything different. One item of notice was Deacon just stood in front of the area containing the Prototype for Carrington, and wouldn't do anything.... I thought it was bugged, but a bullet to his head 'woke' him up and the quest proceeded as normal afterwards.

 

*Notable mention: If she's going to talk the talk, then she must walk the walk, so I downloaded 'Plugs of the Commonwealth' from this site. Now she's not fantasizing when she mentions her use of them. :tongue:  By the way... Does she benefit from bonuses to her S.P.E.C.I.A.L.? (since the plugs can be upgraded with a +1 to your choice)

 

Thanks again Reg for your time and wit.

Posted

Also when taking Flowers/Produce from dead bodies... :confused:

When she gives a Revenge quest, you don't get the map location, just the quest target itself.

Don't know if it's hard to add that (many other NPCs give map locations, with and without quests attached) haven't looked.

 

Love the way she can deliver a strait-line joke. :smiley:

Like Switzerland. ;)

 

Excellent work!  I have Extreme turned off, and still very minimal repetition. :smiley:

Regular filter (normal profanity) isn't SFW yet, but not bad... :tongue:

I can't remember any right now, bedtime.

 

Ivy made for a wonderful birthday.  Thank You. :smiley::smiley:

Posted

I have had an issue with Ivy in regards to the Hallucigen building.  I enter with her after a short period of time she mentions her olfactory sensors pick up something, mentions something about protocol 10, and then falls flat on her face. She sticks there, rotates once in a while, but appears to be stuck in the animation. Dismissing her breaks her out of the animation. but she is still rooted to the spot when I pick her up again. I finally reverted to a previous save, left her outside, and then completed the site. I went to the building somewhat later, with the same results. I am assuming a scene is supposed to play, but is interrupted before it can complete. She appears to be working otherwise, responding to my picking up objects, and her miniquests seem to be firing ok. Not a big deal, but may be important.   

Posted
On 29-4-2018 at 12:13 PM, landess said:

Knowing this was coming, I took a small break from Ivy and focused on my A.S.I.A. new game, but was surprised to see the next version up already.

 

*Status report: Cleaned the save which had been using her exclusively. Everything worked properly so building her 'affinity' back is ongoing. Spent time in Sanctuary allowing her to initiate 'come sit and talk' dialogues. Noticed a few changes to the conversations, mostly from the players perspective, as well as new dialogue. Was just beginning the Railroad, so had her tag along to meet Deacon and clear the first mission for Faction acceptance.

 

I never heard anything from her concerning Deacon personally though. Slocum Joe's had specific dialogue, and tested the 'picking' of items. There was mention of me picking Mutfruit at Sanctuary as well as in the wild, when gathering Hubflowers - she even had more to say about them as well. Repeated picking in both areas didn't prompt her, so the 'cool down' I read about appears to be working. Sitting near her prompts her to speak occasionally, and this continued till we got up and 'left'. She also had things to say once inside the Railroad headquarters, so everything seems to be working as intended.

 

Side note: I only found one magazine there - a Covert Ops, and she said nothing when I took it, but I did get the 'Ivy Loved That' popup.

 

I had just done these same quests with my ASIA character a day before so was familiar enough to notice anything different. One item of notice was Deacon just stood in front of the area containing the Prototype for Carrington, and wouldn't do anything.... I thought it was bugged, but a bullet to his head 'woke' him up and the quest proceeded as normal afterwards.

 

*Notable mention: If she's going to talk the talk, then she must walk the walk, so I downloaded 'Plugs of the Commonwealth' from this site. Now she's not fantasizing when she mentions her use of them. :tongue:  By the way... Does she benefit from bonuses to her S.P.E.C.I.A.L.? (since the plugs can be upgraded with a +1 to your choice)

 

Thanks again Reg for your time and wit.

I'm looking into the magazines but I think I need to check it in f04edit. Everything is right but the topic group just doesn't want to repeat for some reason, I think it got corrupted somehow so I'll look into it...

 

(edit: The only thing that's different is the priority which was set higher in an attempt to make her say things more consistently upon skillbook pickup. The strange thing is, everything looks to be set up correctly, it looks for the keyword and she was commenting during my tests... then 'over night'.. it stopped working somehow. No idea why... yet. I'll continue to investigate).

 

On 29-4-2018 at 3:17 PM, ModHunter42 said:

Also when taking Flowers/Produce from dead bodies... :confused:

When she gives a Revenge quest, you don't get the map location, just the quest target itself.

Don't know if it's hard to add that (many other NPCs give map locations, with and without quests attached) haven't looked.

 

Love the way she can deliver a strait-line joke. :smiley:

Like Switzerland. ;)

 

Excellent work!  I have Extreme turned off, and still very minimal repetition. :smiley:

Regular filter (normal profanity) isn't SFW yet, but not bad... :tongue:

I can't remember any right now, bedtime.

 

Ivy made for a wonderful birthday.  Thank You. :smiley::smiley:

Not giving the map location is by design, so that's a big plus! :tongue:

 

14 hours ago, Ironwulfthegreat said:

I have had an issue with Ivy in regards to the Hallucigen building.  I enter with her after a short period of time she mentions her olfactory sensors pick up something, mentions something about protocol 10, and then falls flat on her face. She sticks there, rotates once in a while, but appears to be stuck in the animation. Dismissing her breaks her out of the animation. but she is still rooted to the spot when I pick her up again. I finally reverted to a previous save, left her outside, and then completed the site. I went to the building somewhat later, with the same results. I am assuming a scene is supposed to play, but is interrupted before it can complete. She appears to be working otherwise, responding to my picking up objects, and her miniquests seem to be firing ok. Not a big deal, but may be important.   

From the 'support' part int he download:

 

- The Tactical Distraction System

This mod could interfere with a cinematic that Ivy has inside Hallucigen HeadQuarters.

Place Ivy ABOVE this mod in the load order.

 

Having said that... there are 4 anims in this cinematic, one being a 'ragdoll' anim. Ivy is supposed to become incapacitated for a moment when she enters Hallucigen. If she is interrupted (e.g. if you talk to her or command her) during the cinematic the anims could become interrupted and she could theoretically get 'stuck' in the ragdoll anim. The trick? Don't interrupt her when the anims start and it should be fine. The only way to stop this behavior is to make Ivy temporarily a non-follower which was a step too far for me.

 

Also... DON'T FUCK WITH KING PELICAN.... m'Kay? :smile:

(Found this link HAD to share)

https://www.youtube.com/watch?v=MGBjIXMD_0s

 

EDIT: Just an update:

 

- I added a legal/warning to the download description.

- I fixed the issue where Ivy does not comment on skillbook pickups, will be releasing a 3.2a soon that incorporates this fix (NO NEW GAME NEEDED).

 

Edit addendum:

- Now also fixed the issue where Ivy remarks on flowers/fruit picked from containers, she now only remarks when the player picks something 'from the world'.

Posted
12 hours ago, Reginald_001 said:

EDIT: Just an update:

 

 

- I added a legal/warning to the download description.

- I fixed the issue where Ivy does not comment on skillbook pickups, will be releasing a 3.2a soon that incorporates this fix (NO NEW GAME NEEDED).

 

Edit addendum:

- Now also fixed the issue where Ivy remarks on flowers/fruit picked from containers, she now only remarks when the player picks something 'from the world'.

She doesn't seem to comment on Bloodleaf.  Cleaned out Swan's Pond, nothing.

Posted

So, I was having fun with Ivy...

Good_Ivy_Dancing.thumb.png.c85125a22d7a8c83860357cde9740bba.png

Used Invisible Furniture to place Dance Animations.  Haven't seen her dance on her own in 3.2 hmmm...

 

Then she told me about a Bad Customer...

BadIvy_Revenge_A.thumb.png.f74c6724e43b8b1bd4d7c55421e07b4d.png

 

Somebody in Corvega mistreated Ivy!

BadIvy_Revenge_B.thumb.png.75c9e8f2eef1eae9c3da93fbca208b39.png

We go directly to Corvega.

 

Make an example of them indeed. :open_mouth:

BadIvy_Revenge_C.thumb.png.0e0c73d5563fc5dc4bab48f15eb510c1.png

And after the flames die down....

BadIvy_Revenge_D.thumb.png.9095e096754db92d1e140927d2b38ee2.png

 

Find the scum that mistreated Ivy.  :open_mouth:

 

And End Him:cool:

BadIvy_Revenge_E.thumb.png.7b3c5678548afbaa7c295b9ae6dbc2c9.png

 

She Said she wanted to chat...

Good_Ivy_Sitting.thumb.png.9b25c22c653def552de1d3dea53779dd.png

 

But it was Party Time for Ivy! :cool:

Good_Ivy_Dancing_B.thumb.png.9553fb9e00dc10aced89f8fbf50da761.png

Posted
1 hour ago, ModHunter42 said:

She doesn't seem to comment on Bloodleaf.  Cleaned out Swan's Pond, nothing.

She'll comment on anything that has the keyword fruitOrVegetable.

Posted

Could you add  that she, like piper, sometimes goes off when you are at settlements and starts interviewing NPCs (about sex stuff). or she could "shout" when  the player or Ivy are nude (Something  like "Look i am nude" or "look we just had Sex/i had sex with thi s B*tch" or  or so) and NPCs whil comment on that, caling the Player/Ivy names...

Posted

I've gotten a bit further into the game and besides the small couple of things mentioned about the book stuff, everything else seems to be working great, not problems at all. Having a hell of a time with with her as always and looking forward to hearing what she has to say and ask next, while we travel and explore. Thanks for making this game more fun :smiley:

Posted
18 hours ago, Reginald_001 said:

She'll comment on anything that has the keyword fruitOrVegetable.

And Flowers...

 

18 hours ago, command88+ said:

Could you add  that she, like piper, sometimes goes off when you are at settlements and starts interviewing NPCs (about sex stuff). or she could "shout" when  the player or Ivy are nude (Something  like "Look i am nude" or "look we just had Sex/i had sex with thi s B*tch" or  or so) and NPCs whil comment on that, caling the Player/Ivy names...

Well, noticing her (and your) nudity would be Possible, without any other mods... 

Piper does that by default on change location.  

Ask Flashy about that when he gets back, it would be a great feature for her. :smiley:

Posted

Ivy *will* comment when you walk around naked. And in one instance she will go naked herself (in the currently released build). :smile:

 

I am working on getting Ivy to talk to others, trying to figure out a way to do it independently of the current followers scripts/quests. I'll figure it out and then it will be included in a future release. Honesty bids me to say I have not been working on Ivy the last days due to illness. When I was fit enough I've been playing through my game, just picking up minor tweaks and annoyances that I wanted to work out. She still has some glitches (that although sometimes work out very cool) are not working the way I designed them to.

 

I'm also still figuring out a way to release independent DLC add-ons for Ivy, without compromising the ability to do a separate update to her 'base' mod if I wanted to. It's a lot of puzzling.

Posted

Feel better, bro. Even the sun can't stay in the sky forever, so it's ok that robot/synth-making machines break down after a bit. I can safely say this on everyone's behalf, "We. Love. IVY."

 

Thank you for all you've already done and even more for sharing with us. Heaven help us all should you ever stop development  on IVY (and that day will eventually come), but what you've given us is already a gift. Take some down time if you need it and suffer no guilt for it, my friend.

 

Should you maintain your current course for now, would not "DLC quests" run independent of Ivy's main comp quest anyway? You might have to either upgrade the priority level on DLC Quests or install checks so that dialogue/voice-overs don't interrupt her current dialogue/VOs if one is currently firing from her main comp quest, yea? Also, this may allow you to "turn OFF" DLC Quests should one take Ivy back to the Commonwealth.

I'm just spitballin' here as I don't know exactly what issue(s) you're currently having on that avenue.

 

Either way, get some rest and feel better. Ivy will keep us company while you're away, and we know exactly how much fun she can be. ;)

Posted
1 hour ago, Reginald_001 said:

Ivy *will* comment when you walk around naked. And in one instance she will go naked herself (in the currently released build). :smile:

 

I am working on getting Ivy to talk to others, trying to figure out a way to do it independently of the current followers scripts/quests. I'll figure it out and then it will be included in a future release. Honesty bids me to say I have not been working on Ivy the last days due to illness. When I was fit enough I've been playing through my game, just picking up minor tweaks and annoyances that I wanted to work out. She still has some glitches (that although sometimes work out very cool) are not working the way I designed them to.

 

I'm also still figuring out a way to release independent DLC add-ons for Ivy, without compromising the ability to do a separate update to her 'base' mod if I wanted to. It's a lot of puzzling.

I'm glad you're feeling a bit better. You've been working pretty hard on Ivy. It's always good to take breaks, for both your sanity and your health. Hopefully you're completely better soon.

Posted

Hey Reg, just gonna pop back in with some info because I started a new game.

 

**When giving the interview to Nick for Getting A Clue, Ivy made the comment about (I don't remember her exact words) "They killed him in cold blood. Pop pop. Shit I'm so sorry." after every answer you tell Nick for those initial 4 dialogue lines that you must give. 

 

**Later, when retrieving the key for Kellogs house from Geneva or the Mayor, she seemed to have a bug where she would get stuck in the market in front of Moe's and wouldn't follow into Kellogs house through the load screen. Tried it twice (once key from Geneva, other from Mayor, gonna try lockpicking next instead of key)

 

**Ivy asked for Mutfruit, added to inventory, nothing... Tried wild too, still nothing. Tried picking it right in front of her then giving, still nothing... Conversation options didn't do it either.

 

**She makes the picking flowers comments when looting corpses too.

 

I gotta say, the banter with Danse doing the Arcjet Systems quest was fucking amazing lol. I did it twice just to hear it again. 

Also, laughed at the radio by 3rd base tuned to W.I.V.S.

 

****update: picked the lock to Kellog's house and she followed in

Posted
1 hour ago, Bardonan said:

Also, laughed at the radio by 3rd base tuned to W.I.V.S.

Thanks! Most of the issue luckilly have been solved now, I expect a 3.2a release soon, which (even better) won't require a 'fresh' game or 'cleaned save' if you had 3.2 already running. :smile:

 

And THAT! The radio at 3rd base.. It's NOT my doing! I have NO idea why this happened but I was really surprised myself to hear it. I didn't override it, I think it was set to the 99.96 frequency already in the vanilla game. Or they did some funky script stuff to set the radio to a random available frequency, maybe? Not sure what happened there. But I liked it. :smile:

Posted
1 hour ago, Bardonan said:

Hey Reg, just gonna pop back in with some info because I started a new game.

 

**When giving the interview to Nick for Getting A Clue, Ivy made the comment about (I don't remember her exact words) "They killed him in cold blood. Pop pop. Shit I'm so sorry." after every answer you tell Nick for those initial 4 dialogue lines that you must give. 

 

**Later, when retrieving the key for Kellogs house from Geneva or the Mayor, she seemed to have a bug where she would get stuck in the market in front of Moe's and wouldn't follow into Kellogs house through the load screen. Tried it twice (once key from Geneva, other from Mayor, gonna try lockpicking next instead of key)

 

**Ivy asked for Mutfruit, added to inventory, nothing... Tried wild too, still nothing. Tried picking it right in front of her then giving, still nothing... Conversation options didn't do it either.

 

**She makes the picking flowers comments when looting corpses too.

 

I gotta say, the banter with Danse doing the Arcjet Systems quest was fucking amazing lol. I did it twice just to hear it again. 

Also, laughed at the radio by 3rd base tuned to W.I.V.S.

 

53 minutes ago, Reginald_001 said:

Thanks! Most of the issue luckilly have been solved now, I expect a 3.2a release soon, which (even better) won't require a 'fresh' game or 'cleaned save' if you had 3.2 already running. :smile:

 

And THAT! The radio at 3rd base.. It's NOT my doing! I have NO idea why this happened but I was really surprised myself to hear it. I didn't override it, I think it was set to the 99.96 frequency already in the vanilla game. Or they did some funky script stuff to set the radio to a random available frequency, maybe? Not sure what happened there. But I liked it. :smile:

Yea, that was a head-scratcher for me too. Couldn't figure out if it was intentional or not, so I just chalked it up to "Previously-redeemed by some other fugger who is now dead" Ivy, i.e. one of those happy glitches mentioned earlier.

 

I haven't had any issues redeeming any of the fetch quests through dialogue. Jet, mutfruit, gum, etc. work fine for me. I haven't tested the completion via inventory Trade yet, but soon. She doesn't do the flower/veggie comment on corpses for me, but then again, I can't recall any raider I've killed recently having any blossoms in their pockets either.

 

I'm running a couple other special companions and even a mini feral mongrel companion I just whipped up, so haven't been able to do too much with Ivy as far as 3.2 goes, but for the record, I did clean my 3.1 game, installed 3.2, re-redeemed Ivy, and so far so good. Pre-redemption WIVS radio "countdown" commercial still working as intended too!

@Reginald_001 I noticed you removed Ivy's "AO..." keywords from her NPC record. I still have them in my override with no glaring issues. Are you not using those keywords anymore? Is it safe to remove them from my override esp? I just don't want to miss out on anything... cuz you don't know what you don't know, right?

 

And yea, that whole Arcjet thing? That will NEVER get old. I think I hate Danse more than I hate Garvey, so I fry that fugger every time I have to replay that mission.

Posted
1 hour ago, DominusKaine said:

 

Yea, that was a head-scratcher for me too. Couldn't figure out if it was intentional or not, so I just chalked it up to "Previously-redeemed by some other fugger who is now dead" Ivy, i.e. one of those happy glitches mentioned earlier.

 

I haven't had any issues redeeming any of the fetch quests through dialogue. Jet, mutfruit, gum, etc. work fine for me. I haven't tested the completion via inventory Trade yet, but soon. She doesn't do the flower/veggie comment on corpses for me, but then again, I can't recall any raider I've killed recently having any blossoms in their pockets either.

 

I'm running a couple other special companions and even a mini feral mongrel companion I just whipped up, so haven't been able to do too much with Ivy as far as 3.2 goes, but for the record, I did clean my 3.1 game, installed 3.2, re-redeemed Ivy, and so far so good. Pre-redemption WIVS radio "countdown" commercial still working as intended too!

@Reginald_001 I noticed you removed Ivy's "AO..." keywords from her NPC record. I still have them in my override with no glaring issues. Are you not using those keywords anymore? Is it safe to remove them from my override esp? I just don't want to miss out on anything... cuz you don't know what you don't know, right?

 

And yea, that whole Arcjet thing? That will NEVER get old. I think I hate Danse more than I hate Garvey, so I fry that fugger every time I have to replay that mission.

They have been moved to her own chatter routine and are all still very much in use. :smile:

Posted

Tips for chatting with Ivy.  ;)

Put a chair beside the stations where you spend time.
Keep 2 stations close together so that there is one chair between them.

Spread the rest out so that she doesn't sit too far away.

Sitting_With_Ivy.thumb.png.566db6ff5279611abf43eb932bb9875b.png

Yes, Obvious as soon as you've thought about it...

 

And now you have too...:tongue:

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