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Posted
9 hours ago, MiEn0213 said:

At the stage of Vess strip, she also seemed to be caught in bugs. She has been in a state with her hands tied and did not automatically change her clothes. and started dancing on the spot. After that, the other 2 NPCs started to attack me after talking to me. After I got the key, the quest stayed at ‘;We get here’.

 

I didn't turn on the short quest mode. I watched the torture phase once, but I was killed without saving afterwards. When I got to the trap again, I used shouts to skip the trap trigger.

 

However, the problem was solved somehow, she still followed me afterwards. But when I arrived at Mia's dungeon again, it suddenly showed that the quest was completed, and skipped 3 stages to "Time to decide what to do with Vess".

 

Although I don't know exactly what happened in this, but luckily I was able to maintain a normal dialogue with her, she became a follower and can be dismissed.

 

Thank you for your time and reply!

This is your problem.  You are having script overload issues.  Get elephant's script latency checker and fix your load order till it gets down to something reasonable. 

 

<<120 msecs.

Posted
4 hours ago, fishburger67 said:

Flowergirls should be.  There is no dependency on SKSE.

 

Understood, but I have tested carefully.  Although not directly listed in the requirements, looking at FG's MCM menu when trying to use it in a current AE setup it looks like FG won't recognise the current/new Papyrus Utils so key settings and Freecam won't be changed and work.  The anims work, Amourous Adventures work, but in scene control is limited/lost.  So your mod should still work, but the Flower Girls usage is affected.

Posted
1 minute ago, ShinsFortress said:

 

Understood, but I have tested carefully.  Although not directly listed in the requirements, looking at FG's MCM menu when trying to use it in a current AE setup it looks like FG won't recognise the current/new Papyrus Utils so key settings and Freecam won't be changed and work.  The anims work, Amourous Adventures work, but in scene control is limited/lost.  So your mod should still work, but the Flower Girls usage is affected.

You only need papyrusutil for scene controls and you don't need MCM, fg has a messagebox replacement.  And, tfc works for freecam if you need it.  That is one of the reasons I prefer FG because there is no dependency on SKSE.

Posted (edited)
On 12/6/2021 at 10:56 PM, fishburger67 said:

Yes, Mia does become a slave.  Read the Sex Slaves for dummies and talk to Volkar lots.  Make sure you set the MCM option to it's lowest value and it should take about 2 real time hours to train her.

 

Hi!  I've used this excellent mod a couple of times - latterly in its shortened version. The two girls are a load of fun thanks!

That said, I'm not really into all this BDSM stuff, which is no reflection on this super mod, it's just me. Given that, I was curious, is there a (cheaty) way for me to get Mia on board without beating the living daylights out of her for 2 hours? I would never expect you to alter your creation, but wonder if I could shortcut that scene for myself?

 

Many thanks for any advice.  

 

PS I love your profile page top picture of the 2 girls. Have you / do you have a link to a disgusting full size version I could leer over please?  ?

Edited by Bluegunk
Posted
7 hours ago, Bluegunk said:

 

Hi!  I've used this excellent mod a couple of times - latterly in its shortened version. The two girls are a load of fun thanks!

That said, I'm not really into all this BDSM stuff, which is no reflection on this super mod, it's just me. Given that, I was curious, is there a (cheaty) way for me to get Mia on board without beating the living daylights out of her for 2 hours? I would never expect you to alter your creation, but wonder if I could shortcut that scene for myself?

 

Many thanks for any advice.  

 

PS I love your profile page top picture of the 2 girls. Have you / do you have a link to a disgusting full size version I could leer over please?  ?

I usually just leave her hanging down there and forget about her.  Maybe I'll add an option to pay Volkar.  I am like you, I don't much like doing that part.

Posted

Greetings fishburger67,

 

I just stopped by to tell you the following:


May Tallos bless you!

 

Sex Slaves is the best mod I've ever had the privilege to install on my Skyrim :) Having sex slaves follow me around Skyrim, on my adventures, is a glorious experience :)

 

I have probably been playing Skyrim for the 15th time over the past 10 years, and with this mod I can't get enough of playing.

 

Thank you very much for your efforts, and all those who contributed to this mod to be among us :)

 

Posted
34 minutes ago, Arthavus said:

Greetings fishburger67,

 

I just stopped by to tell you the following:


May Tallos bless you!

 

Sex Slaves is the best mod I've ever had the privilege to install on my Skyrim :) Having sex slaves follow me around Skyrim, on my adventures, is a glorious experience :)

 

I have probably been playing Skyrim for the 15th time over the past 10 years, and with this mod I can't get enough of playing.

 

Thank you very much for your efforts, and all those who contributed to this mod to be among us :)

 

Thank you so much.  I pretty much agree.  I don't play skyrim anymore unless I have Jenny and Sasha with me.  They are constantly making me smile.

Posted
21 hours ago, fishburger67 said:

I usually just leave her hanging down there and forget about her.  Maybe I'll add an option to pay Volkar.  I am like you, I don't much like doing that part.

 

Hah ha! You cruel person! That's what I did as well. Well, should you come up with a pay Volkar option that's a nice touch but I'll leave that up to you. No need to do it especially.

Thanks - and thanks for the laugh, too!

Posted (edited)

During the Virgin Rescue quest, even after the conversation ends, it does not move.
What should I do?image.png.999db08e29aec5d574951048af367469.png

 

Edited by mius1
Posted
1 minute ago, mius1 said:

During the Virgin Rescue quest, even after the conversation ends, it does not move.
What should I do?image.png.999db08e29aec5d574951048af367469.png

 

yes i am korean. lol

Posted
47 minutes ago, mius1 said:

During the Virgin Rescue quest, even after the conversation ends, it does not move.
What should I do?image.png.999db08e29aec5d574951048af367469.png

 

try

 

setstage MiaFindTabitha 100

 

Then, check your mod load for heavy mods.  Maybe try using fallrim tools to clean your save.  Something is preventing scripts to run.

Posted
On 12/15/2021 at 8:59 AM, Bluegunk said:

 

Hi!  I've used this excellent mod a couple of times - latterly in its shortened version. The two girls are a load of fun thanks!

That said, I'm not really into all this BDSM stuff, which is no reflection on this super mod, it's just me. Given that, I was curious, is there a (cheaty) way for me to get Mia on board without beating the living daylights out of her for 2 hours? I would never expect you to alter your creation, but wonder if I could shortcut that scene for myself?

 

Many thanks for any advice.  

 

PS I love your profile page top picture of the 2 girls. Have you / do you have a link to a disgusting full size version I could leer over please?  ?

 

.....Actually...... there is a way, see spoiler

 

Spoiler

Go into Console, click on MIA and use below, where XX is the load order of the Mod. 

 

addtofaction XX0085B5 0

 

Posted

Uploaded Version H of the main file.

 

I have uploaded a beta version of the main file.  It is named MiasLair7_1hSSEFGBSABeta.zip.

 

I have left the G version up as well.

 

This version adds a dialog option where you can pay Volkar to train 1 slave for 100 gold.

It fixes a bug where the focus crystal in the mages guild ends up in Bullwark lodge

 

If you don't train slaves or have already done the mages guild quest, you don't need this.

 

I have marked this as beta because this has gotten so complicated that I may have missed including an asset in the BSA file.  If you have missing assets, please let me know.

  • 3 weeks later...
Posted (edited)

So I had some issues, but appearently the shutdown recently ate my reply to this thread or something because now I can't find it...

 

Anyway, to start off... awesome mod! I kind of wish I had gone for a male character after meeting the love slaves now. For once I played female because I wanted to play as a bard with the Become a Bard-mod and the availible songs for male characters were severly lacking... of course the one time I do actually play female I stumble into this mod. Anyway, I don't have the patience to re-start so I'll have to have Andrew as my fantasy wish-fulfillment stand-in I guess. I'm just about to recruit him and after the training scenes with the dremora I'm liking the vibe.

 

I am not sure if it is due to mod conflict or missing assets, but the issue I ran into was that when I arrived at the hunters cabin the kidnapper leader was already dead. The quest log actually said something about me having killed him before I even got there. Vess was also frozen, like if she was under the effect of paralysis, but I managed to get around that by using the "Resurrect" console command on her and after that almost everything has worked like a charm.

 

So, a couple question...

 

The castle is a bit out of the way. Will I break anything if I move the slaves to another home? For example does the twins only work as intended in the that particular home or could they do their coordinated things anywhere? I play without fast-travel and I will hardly ever get to see them otherwise since I'll be taking Andrew.

 

I have way too many script-heavy mods to experience the scene that is supposted to have played after you are knocked out. Can I see it anywhere? Screenshots or video or just a description? I want to integrate what was supposted to have happened there in my headcanon for my characters development.

 

Is Jenny supposted to be called "Jenn" or is that something weird in just my game? She is also the only one who have the "Listen to me slave!"-options out of all the girls, even after I made them taste me.

 

And a few note on how the quest to Mia's lair went with my particular mod-setup. First off, it was brutal. I'm playing Requiem, and didn't read the description properly so I attempted the quest at level 8. The fire/conjurer/storm mage combo in the dungeon was brutal. I ended up cheating by killing them with the console. I managed the conjurer but either of the others one-shotted me with perfect precision and I needed two hits to take them out, but at that point I was to invested to turn back from the quest, so I invoked the Rule of Fun, it was more fun to cheat and proceed than to do it honestly and get stalled. Also, the entire place is VERY dark, even the pleasure palace, due to my mods seeing it as a dungeon rather than an interior, and applying the hardcore light settings to it. Really cool quest, even if I was a little underpowered for it going in. Looking forward to seeing what more the mod has to offer.

 

Edit:

Well, in the third training-scene with Volkar I discovered a game-breaking conflict... Requiem ups damage pretty considerably. Enough to kill my character. Guess he went easy on me the first two times... I'll have to use God-mode to get through that one.

Edited by Kashked
Posted
7 hours ago, Kashked said:

The castle is a bit out of the way. Will I break anything if I move the slaves to another home? For example does the twins only work as intended in the that particular home or could they do their coordinated things anywhere? I play without fast-travel and I will hardly ever get to see them otherwise since I'll be taking Andrew.

Yes, they all have custom ai packages on assets in the palace.

 

7 hours ago, Kashked said:

I have way too many script-heavy mods to experience the scene that is supposted to have played after you are knocked out. Can I see it anywhere? Screenshots or video or just a description? I want to integrate what was supposted to have happened there in my headcanon for my characters development.

Sorry no.  What happens is that Archerone hangs the PC and followers by their thumbs and then beats them.  They then get loose.

 

Quote

Is Jenny supposted to be called "Jenn" or is that something weird in just my game? She is also the only one who have the "Listen to me slave!"-options out of all the girls, even after I made them taste me.

Yes, Jenn Winglow is her name.  And yes, every sex slave has the "Listen to me slave" if they are a follower.

 

Thanks for all the feedback.  I hope to get back to developing on  this mod one day.

Posted (edited)
On 11/18/2021 at 2:20 PM, fishburger67 said:

Sorry dude, not gonna do it.  It is not designed to work for male pcs.  I only did it because several asked.

 

You don't have to take Andrew with you.  He is designed for woman.  They have so fucking little in Skyrim.  I gave you and the rest of the guys several girls and two of them have thousands of hours of work in them.  Say thanks instead of bitching that you don't get enough.

 

 

Sorry to bump this but a couple questions:

 

1 - as a male PC, am  I able to bring followers to the dremora and have them trained?  I completed everything except the "Find Andrew's Sister" quest, and there's no option to train new slaves.  If that's not possible, cool, just wanted to clarify since some of the comments seemed to indicate people were playing with male PCs and training new slaves.

 

2 - I'm stuck at the Bullwark Hunting Lodge front door, standing here with Andrew and he's not unlocking the door.  Is there a setstage command (similar to the MiaFindTabitha 100) from earlier in the thread to either (A) get past the door or (B) auto complete?  

 

3 - If I manage to finish this, what is the console command people have been using to get the collar off their neck (that happened to me in a previous run where this quest did not glitch out)

 

Edit - did completequest MiaAndFindSister and that took care of it.  

 

Thanks for all your help!  Ignore the trolls.

 

 

Edited by revan1234321
Posted
17 hours ago, fishburger67 said:

Yes, Jenn Winglow is her name.  And yes, every sex slave has the "Listen to me slave" if they are a follower.

 

That's weird then. Only Jenn has that option for me, and she has it all the time, even when I have another companion, while none of the others have it even if they are following. 

 

Another small glitch I've encountered is that in any scene where the PC assumes a pose, bending over or kneeling, before the FG-part of the scene the PC will first start the scene but then switch back to their pose while the rest of the actors keep going. It doesn't break the scenes, but it doesn't work on a visual level. Possibly I'm simply running too many script heavy mods, if I were to guess.

 

I also finished Dark possesion last night. Now that was a blast. Regretting my female PC way less now, that quality of scenes wouldn't work as well by just using the love slaves. Venturing out adventuring with Andrew for real tonight. Lets see what kind of trouble I can get us into...

  • 2 weeks later...
Posted

At first I started playing this mod and was like........WTF did I install..........now, I just sit back and laugh at the ridiculous antics of Jenny and Sasha

 

A lot of laughs and fun, but I have a question......What do I do with Niri? I met her in Falkreath and had her follow me. I cannot do anything with her i.e. Romance her or turn her into a lover. Is there something I am missing?

Posted
35 minutes ago, WanderingGroo said:

At first I started playing this mod and was like........WTF did I install..........now, I just sit back and laugh at the ridiculous antics of Jenny and Sasha

 

A lot of laughs and fun, but I have a question......What do I do with Niri? I met her in Falkreath and had her follow me. I cannot do anything with her i.e. Romance her or turn her into a lover. Is there something I am missing?

Niri is no better than any other follower.  There is no special dialog or anything similar.  If people wouldn't bitch so much, I would remove Vess and Niri both.

Posted

Does anyone know how to add conditions to start this quest?  I've tried adding level conditions and locations to "On the Trail" start at stage 0, and it doesn't ever seem to do anything, still always starts at level 1.  I'm sure I'm doing something wrong but no idea what.  Ideally I'd like to have it start after the "Night to Remember" quest but at this point I'd settle for anything that comes later in the game vs. level 1.

Posted
1 minute ago, skyrimmodder90210 said:

Does anyone know how to add conditions to start this quest?  I've tried adding level conditions and locations to "On the Trail" start at stage 0, and it doesn't ever seem to do anything, still always starts at level 1.  I'm sure I'm doing something wrong but no idea what.  Ideally I'd like to have it start after the "Night to Remember" quest but at this point I'd settle for anything that comes later in the game vs. level 1.

You need to modify the quest itself to startup using the story manager, then add a story manager node to start it.

Posted

I tried that, used a tutorial on the CK and it didn't work.

 

In CK, I went to the SM and created a quest node, then added conditions to the node.  I tried adding a location condition as well as a level condition, and neither worked.

 

To double check my work, I also used xEdit with some patches to other mods which add conditions, did everything those patches did, and that didn't work either.  I'm stumped...

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