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Posted
50 minutes ago, 9bananas said:

sooo...for some reason or another starting a game causes 2500+ nutrilube to appear in my PCs internal tanks (storage says it's 7000+% full). all the tanks themselves and everything else is at normal levels, just overall percentage is weirdly high. looks like it could be a leftover from testing?

 

nutrilube seems to work though (except for the 2500 part).

 

also mobility, upper servos and visaul sensors start at around 10% ()which means the player has no way to get rid of the roaches in the vault). generally it seems that these 3 things don't regenerate fast enough, while walking around i noticed they would decrease by 1-2% jump back up, and very slowly decrease...and then reach 0 and stay at zero. left FO4 running for a while, left the PC sitting on a chair, came back ~20min later: 38% on the parts. that's ridiculously slow.

 

another thing is power: it's recharge rate from radiation is agonizingly slow...like to the point where running around actually decreases power% even while irradiated. that's...less than ideal in an open-world exploration game and it didn't seem this slow in previous versions :/

 

only viable way to restore power for me was using fusion core plugs...which i couldn't remove without console commands for whatever reason (this one might be on DDs or darkconsoles side though...)

yeah i noticed power goes down quite fast that i have to sit around and wait, but if you have fusion core plug from poc it helps alot.

Posted

Still interesting mod, it would be cool if in the future you integrated it more to the story, and have more npc interactions, and a quest involving finding out what happened to you. And maybe you could be captured by the institute hacked and become a submersible slave.

Posted

i cant get scaling to work properly, belly scaled at first but then after a half hour it stopped,  i spammed nutrilube to see if it changed at all and no go.

20180725220431_1.jpg

Posted
3 hours ago, 9bananas said:

sooo...for some reason or another starting a game causes 2500+ nutrilube to appear in my PCs internal tanks (storage says it's 7000+% full). all the tanks themselves and everything else is at normal levels, just overall percentage is weirdly high. looks like it could be a leftover from testing?

 

nutrilube seems to work though (except for the 2500 part).

 

also mobility, upper servos and visaul sensors start at around 10% ()which means the player has no way to get rid of the roaches in the vault). generally it seems that these 3 things don't regenerate fast enough, while walking around i noticed they would decrease by 1-2% jump back up, and very slowly decrease...and then reach 0 and stay at zero. left FO4 running for a while, left the PC sitting on a chair, came back ~20min later: 38% on the parts. that's ridiculously slow.

 

another thing is power: it's recharge rate from radiation is agonizingly slow...like to the point where running around actually decreases power% even while irradiated. that's...less than ideal in an open-world exploration game and it didn't seem this slow in previous versions :/

 

only viable way to restore power for me was using fusion core plugs...which i couldn't remove without console commands for whatever reason (this one might be on DDs or darkconsoles side though...)

Hmm the 2500 NutriLube is weird, no idea how that is happening, any chance of a logfile.
Lots of stuff like repair and recharging can happen 2x faster stationary and 3x faster sitting down and 4x faster sleeping.
Mobility and Upper Servos and Visual Sensors should start at 0 but jump to 100% within 10 seconds unless actual damage exists :/

16 minutes ago, LinksSword said:

i cant get scaling to work properly, belly scaled at first but then after a half hour it stopped,  i spammed nutrilube to see if it changed at all and no go.

 

Hmm, I've seen the scripts stop in other peoples games before after time, no idea why, I'll look into it further.

Posted
45 minutes ago, Halstrom said:

Hmm the 2500 NutriLube is weird, no idea how that is happening, any chance of a logfile.
Lots of stuff like repair and recharging can happen 2x faster stationary and 3x faster sitting down and 4x faster sleeping.
Mobility and Upper Servos and Visual Sensors should start at 0 but jump to 100% within 10 seconds unless actual damage exists :/

Hmm, I've seen the scripts stop in other peoples games before after time, no idea why, I'll look into it further.

So it has nothing to do with the amount of nutrilube on the hud? right? It seemed to occur when i had a high amount of nutrilube at first.

 

and when scaling was working setting the drastic change on the slider for morphs didn't seem to effect anything, as breast at 90 capacity were still puny.

 

should i send a log perhaps?

 

i hope it isn't script lag.

Posted
2 hours ago, LinksSword said:

So it has nothing to do with the amount of nutrilube on the hud? right? It seemed to occur when i had a high amount of nutrilube at first.

 

and when scaling was working setting the drastic change on the slider for morphs didn't seem to effect anything, as breast at 90 capacity were still puny.

 

should i send a log perhaps?

 

i hope it isn't script lag.

The Hud can't effect NutriLube any more than your fuel gauge makes your fuel tank empty :)

Posted

hailstorm  on the new update at the beginning of the game the servos go up really slow  after 8 mins my player could only move really slow so I went back to the old update 

Posted
8 hours ago, Halstrom said:

Hmm the 2500 NutriLube is weird, no idea how that is happening, any chance of a logfile.
Lots of stuff like repair and recharging can happen 2x faster stationary and 3x faster sitting down and 4x faster sleeping.
Mobility and Upper Servos and Visual Sensors should start at 0 but jump to 100% within 10 seconds unless actual damage exists :/

Hmm, I've seen the scripts stop in other peoples games before after time, no idea why, I'll look into it further.

what log file would you need? papyrus, your own, any others? where are they located?

 

edit2: some more testing later: this time i left the PC sitting on a chair for about 30 min. when i sat down i had flat 50% on mobility, etc. came back to just 33%! ...although power was also at 0%. (i had no way of recharging after my plug ran out)

sitting on a chair actually decreased my PC's stats instead of increasing them. also noticed that sleeping doesn't do anything at all. no increase no decrease.

 

modlist (fair warning, it's a big list):

Spoiler

#Mod_Priority,#Mod_Name
"0084","4k (MYBed) Lovers Luxury Bed - the BLACK WIDOW"
"0083","4k (MYBed) Lovers Luxury Bed - the LADY KILLER"
"0202","6 Percent"
"0293","A.S.I.A"
"0304","AAF patches for Leito and Crazy animations"
"0291","AAF RSE"
"0286","AbductionLite"
"0012","Achievements"
"0249","Additional Body Textures"
"0268","Advanced Animation Framework"
"0305","Advanced Animation Framework Compatibility Patches"
"0066","Advanced Settlement Turret Set"
"0220","AKKAutoUnlock"
"0240","AmazingFollowerTweaks"
"0093","AQUILA ENG"
"0091","Armor and Weapon Keywords Community Resource (AWKCR)"
"0129","Armored Leotard - Ultimate Nuka Sweetroll Edition"
"0130","Armorsmith Extended"
"0122","Armorsmith Extended Legendary Slot And Railroad Weave Patch for The kite Health Care Division Synth Uniform and Vault-Tec Slave Suit"
"0123","ASA 0.2 CBBE PHYSICS"
"0132","Ashara FO4 Cyborg Armour"
"0133","Ashara FO4 Steampunk Lady"
"0134","Ashara FO4 Under Armours"
"0106","Assault Carbine and Service Rifle (M4A1 and M16A2)"
"0107","Assault Carbine AWKCR Patch"
"0296","Atomic Lust"
"0159","Banshee Recon Armor CBBE"
"0045","Barber and Surgeon Camera Fix - Vault-Tec Patch"
"0019","Beantown Interiors Full Optimization Patch (Season Pass)"
"0044","Better Console - F4SE"
"0041","Better Mod Descriptions"
"0174","BetterMagazine"
"0242","BodySlide and Outfit Studio"
"0287","Boston Breeder"
"0085","Brighter Settlement Lights"
"0089","BS Defence"
"0075","Build High - Expanded Settlements"
"0127","Bunnygirl Outfit"
"0250","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0255","Commonwealth Cuts"
"0239","Companion Infinite Ammo"
"0269","Companion Ivy 4"
"0169","Configurable Power Armor Fusion Core Drain"
"0154","Courser X-92 Power Suit CBBE and PipBoy (Pip-Boy)"
"0081","Cozy Beds"
"0064","Craftable Turret Stands"
"0209","Crafting Highlight Fix"
"0273","Crazy - Sex Toys of the Commonwealth"
"0069","Crazy Earl's Scrapyard"
"0204","Creative Perks"
"0079","Creepysin's Cleaned Up Red Rocket"
"0046","Crimsomrider's Unique Furniture - DLC EDITION"
"0094","CROSS Cryolance"
"0152","CROSS InstituteExpeditionarySuit"
"0147","CROSS Jetpack"
"0148","CROSS Jetpack Impact Dampener v3 - No Fall Damage"
"0153","CROSS MojaveManhunter"
"0096","CROSS RugerMkV 092a"
"0149","CROSS Tactical Swimsuit"
"0150","CROSS_BrotherhoodRecon"
"0151","CROSS_Courser Strigidae"
"0276","CRX"
"0277","CRX add-on"
"0110","Cryolance Expanded ESL"
"0190","Cryolator - Projectile and Decal retexture"
"0195","Cryolator Cryo-Cell Fix"
"0038","Custom Camera"
"0155","Custom Combat Armor"
"0207","Custom SPECIAL"
"0026","Customizable Targeting HUD"
"0272","dcc-potc-v112-slot57"
"0282","Deathclaw Penises (Female Deathclaw Version)"
"0275","Devious Devices 2.0"
"0303","Deviously Cursed Menu"
"0289","Deviously Cursed Wasteland"
"0097","DKS-501 Sniper Rifle - Standalone"
"0005","DLC: Automatron"
"0004","DLC: Contraptions Workshop"
"0003","DLC: Far Harbor"
"0002","DLC: Nuka-World"
"0001","DLC: Vault-Tec Workshop"
"0000","DLC: Wasteland Workshop"
"0067","Dog Furniture Pack"
"0278","DogmeatP"
"0167","Easy Hacking"
"0166","Easy Lockpicking"
"0095","Electrified Legendary Mod"
"0027","Enhanced Lights and FX"
"0245","Estina - LooksMenu Preset (converted by thestarstwinklebrightonite)"
"0189","ETSGS - Easy To See Glowing Stuff"
"0040","Extended Dialogue Interface"
"0253","Extended Hair Colors for LooksMenu"
"0256","Eyes of the Universe"
"0265","FaceoffFembot Eyes - Non-Replacer Cybernetic Eyes 1.0"
"0108","FACTOR"
"0088","Fallout - 76 - C.A.M.P"
"0023","Fallout 4 Enhanced Color Correction"
"0185","Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K"
"0186","Fallout Texture Overhaul Power Armors UHD 4K"
"0288","Family Planning Enhanced"
"0210","Faster Terminal Displays (20x)"
"0232","Fat Man (Fatman) Weapon Rework - Mav's Marvelous Mods"
"0233","Fat Man (Fatman) Weapon Rework - Nuka World and Far Harbor -Mav's Marvelous Mods"
"0241","Female Synths"
"0007","Fixed Alpha Maps"
"0018","FlaconOil's HD ReTexture Project - High Quality Pack"
"0298","FO4 Animations By Leito"
"0280","FO4-DogPenises"
"0013","FogOut"
"0135","Fortaleza Armor - Main file"
"0144","Fortaleza Armor - Merge patch"
"0136","Fortaleza Armor - MK1"
"0137","Fortaleza Armor - MK2"
"0138","Fortaleza Armor - MK3"
"0139","Fortaleza Armor - MK4"
"0140","Fortaleza Armor - MK5"
"0141","Fortaleza Armor - MK6"
"0143","Fortaleza Armor - Pauldrons"
"0142","Fortaleza Armor - WetSuits"
"0145","Fortaleza Armor AE Patch"
"0302","FP AttributesHUD0"
"0283","FP Vanilla Fudge"
"0025","Fr4nsson's Light Tweaks"
"0126","French Maid"
"0259","FSM Body Textures 5.0 - Base"
"0261","FSM Body Textures 5.0 - Cait - Dirty"
"0262","FSM Body Textures 5.0 - Curie"
"0263","FSM Body Textures 5.0 - Piper"
"0260","FSM Body Textures 5.0 - Unique Player"
"0020","FWO - 4K"
"0182","geck-skin"
"0222","GKX Flamer Improvements"
"0223","GKX Perk Magazines Reworked"
"0015","Glowing Animals Emit Light"
"0200","Grab the Damn Mag"
"0017","GRASSLANDS - A Fallout 4 Grass Overhaul"
"0099","Heckler und Koch - G36 Complex"
"0266","HiPoly Faces"
"0267","HiPoly Faces - Female Companions"
"0100","HK G36 Complex Constructable Mods and Addons"
"0087","Homemaker - Expanded Settlements"
"0284","HotC SE"
"0192","HQminigun"
"0036","HUDFramework"
"0034","Idiot Slut"
"0184","Immersive Corpses"
"0086","Increased Build Limit Enhanced 4K"
"0008","Insignificant Object Remover"
"0254","Josie Body - A CBBE BodySlide Preset"
"0285","JustBusiness"
"0158","K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat"
"0181","Ketaros Magazines"
"0196","KLPosters"
"0197","KLPostersAdult"
"0221","Knuckles Weapon Rework"
"0217","Lady Killer and Black Widow work on both genders"
"0101","LAER 1.02 plus High Quality Textures"
"0163","Legendary Modification"
"0164","Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)"
"0301","Leito F04 Rigs"
"0270","Lewd Animated SFM Main Menu Replacer"
"0161","Living Parasite Armor Physics"
"0248","LMCC 2k Face Textures"
"0208","Longer Power Lines"
"0246","Looks Menu Customization Compendium"
"0035","LooksMenu"
"0203","Loot Detector"
"0198","Lowered Weapons"
"0231","Mav's Marvelous Mods - Merged"
"0244","Megan LooksMenu Preset"
"0281","Mirelurk King Penises"
"0162","Mistral Concept Armor"
"0042","Mod Configuration Menu"
"0215","More Attackers - Get Off My Buildzone"
"0160","Motoko Kusanagi outfit"
"0211","Move (Get Out the Way)"
"0297","Mutated Lust"
"0165","Mythic Legendary Modifications"
"0111","New and boosted Syringe ammo - High compatibility- Zero requirement-"
"0131","New Armour Categories and Mods"
"0194","newcryo"
"0191","newfatman"
"0193","newlauncher"
"0238","No Naked Comments"
"0216","No Negative Affinity and No Affinity Cooldown"
"0029","NSFW billboards & posters V1.2"
"0065","PCPO - Power Conduits and Pylons Overhaul (SKE Available)"
"0033","Perverted Perks"
"0030","Pinups of the Wasteland"
"0237","Pip-Boy Flashlight"
"0070","Place Everywhere"
"0252","Ponytail Hairstyles by Azar v2.5a"
"0199","Power Armor Animation Changes"
"0201","PPPL"
"0090","Propaganda Defense"
"0156","Prudy Vault Jumpsuit"
"0103","Quad Rioters - Accelerator Plasma Energy Weapon"
"0102","Quad Rioters - Fusillade"
"0105","Quad Rioters - Projectile Rocket Launcher (RAW Launcher)"
"0104","Quad Rioters - Technetronic Personal Defense Weapon"
"0109","QuadRioters Weapons AWKCR Patch"
"0074","Quieter Settlements Merged"
"0112","Rad-Ban Eyewear Inc"
"0011","RAW INPUT - The Ultimate Mouse Sensitivity Fix"
"0177","Re-textured Magazines - Awesome Tales Magazine"
"0179","Re-textured Magazines - Junktown"
"0176","Re-textured Magazines - SCAV Magazine"
"0180","Re-textured Magazines - Tesla"
"0178","Re-textured Magazines - Total Hack"
"0247","Real HD Main File"
"0039","Rename Anything"
"0171","Renas Hentai Mags and Comics Replacer"
"0234","Replace useless legendary effect - No F4SE"
"0235","Replace useless legendary effect - No F4SE PATCHES for Unofficial Fallout 4 Project and AWKCR and Armorsmith Extended and speakers of intelligible English"
"0028","Reverb and Ambiance Overhaul"
"0168","Rich Merchants"
"0292","Rogue Sexbot"
"0295","Rufgt's Animations"
"0290","rxl No More Lazy Hookers HotC SE"
"0078","Sanctuary Hills Cleanup"
"0294","SavageCabbages Animation Pack"
"0071","Scrap Everything"
"0072","Scrap Everything Disabler Project"
"0047","Scrap Zapper"
"0219","Servitron"
"0092","Settlement Keywords Expanded v1.56"
"0043","Settlement Menu Manager"
"0076","Settlement Supplies Expanded"
"0172","Sexy Magazines Covers 1k"
"0173","Sexy Magazines Covers 1k- far harbor"
"0124","Shade Girl Leather Outfits - SGLO"
"0175","Shadman Astoundingly Awesome Tales Retexture"
"0052","Sim Settlements - IDEK's Logistics Station"
"0056","Sim Settlements - Teds Leader Pack 3.0"
"0061","Sim Settlements AddOn Pack - Altairp's Animal Farm"
"0058","Sim Settlements AddOn Pack - JtBryant's Foundations"
"0059","Sim Settlements AddOn Pack - JtBryant's Utilities"
"0060","Sim Settlements AddOn Pack - SimTowers"
"0051","Sim Settlements Addon Pack - Wasteland Venturers"
"0062","Sim Settlements Building Plans Preview"
"0053","Sim Settlements Foundation AddOn"
"0049","Sim Settlements Mega Pack - Year One"
"0048","Sim Settlements Three-in-One"
"0054","SimSettlements - Leaders Of The Commonwealth"
"0055","SimSettlements - Mayors"
"0057","SimSettlements - Sk Leaders.zip"
"0050","SimSettlements AddOn Pack - IndustrialCity"
"0236","Skip DIMA memories"
"0146","Slooty Vault Jumpsuit"
"0068","Snap'n Build 2.0"
"0218","Start Me Up - Alternate Start and Dialogue Overhaul"
"0098","Steyr AUG A1"
"0274","Strap-On's V2"
"0306","SynthPlayer"
"0157","T4H Helms - Headwear and Accessories"
"0115","Taboolicious_StreetBrawler"
"0188","Tasty Map 4K"
"0128","Tau Ceti"
"0125","TERA Rogue"
"0037","text input menu"
"0016","The Beantown interiors Project"
"0116","TheKite's Charred Vault Suit"
"0120","TheKite's Combat Zone Stripper outfit"
"0119","TheKite's DC ScoopDigger outfit"
"0114","TheKite's Handmaiden"
"0121","TheKite's Health Care Division Synth Uniform"
"0118","TheKite's MilitiaWoman Outfit"
"0117","TheKite's Vault-Tec Slave Suit"
"0010","Third-Person Movement Speed Fix"
"0082","This is MY Bed"
"0271","TortureDevices"
"0063","Transfer Settlements"
"0021","True Storms Wasteland Edition v1.4"
"0307","Unique Custom Outfits"
"0251","Unique Player and Followers"
"0212","Unlimited Fast Travel - F4SE"
"0006","Unofficial Fallout 4 Patch"
"0206","V.A.T.S. Tweaks Merged"
"0170","Vault Girl Bobbleheads"
"0031","Vault Girl Mod Alpha"
"0032","Vault Girl Perk Tree"
"0183","Vault Meat Paintings"
"0243","Veronica Body Preset"
"0300","Vinfamy CP"
"0014","Vivid Fallout - All in One"
"0022","Vivid Weathers"
"0077","Wall Pass-Through Power Conduits"
"0080","WareHouseExt"
"0214","Weightless Stuff Merged"
"0009","Wetness Shader Fix"
"0264","WX Slimmer CBBE Hands"

 

3 hours ago, papy@1969 said:

hailstorm  on the new update at the beginning of the game the servos go up really slow  after 8 mins my player could only move really slow so I went back to the old update 

okay, so it's not just me, that's actually really good to know! so i didn't break the scripts on my end...

 

edit: could you type this in the console: "help SynthPlayer 0" and use the page up/down keys to check if you also get the weird amount of nutrilube?

Posted

Yeah there's a definite problem with new games and starting Lubricool, having problems tracking it down, its something stupid somewhere :P

Posted

I'm wondering if the race mod i'm using might be causing issues with this and four play... Since i noticed sex animations are not working on pc, If i disable it maybe this will work better.

Posted

Hello Halstrom, is it possible that your mod didn't recognize the aaf version of rse? Just asking because the variable for it stays 0. No complaining just curious. 

Posted
36 minutes ago, TBlues said:

Hello Halstrom, is it possible that your mod didn't recognize the aaf version of rse? Just asking because the variable for it stays 0. No complaining just curious. 

Yes that is possible as I have not installed or done any testing with AAF yet.
I am attempting to fix the current issues of 1% NutriLube and Scaling not working before swapping to AAF.

Posted
1 hour ago, Halstrom said:

Yes that is possible as I have not installed or done any testing with AAF yet.
I am attempting to fix the current issues of 1% NutriLube and Scaling not working before swapping to AAF.

The AAF version of RSE changed the name of the plugin, so if you're doing checks for the existence of RSE you'll have to take that into account.

Posted
39 minutes ago, stobor said:

The AAF version of RSE changed the name of the plugin, so if you're doing checks for the existence of RSE you'll have to take that into account.

Well it has zero chance of working with the current version then and Pee and Poop animations would probably fail too It shouldn't conflict, but it just won't work :P

Update 180730.1:
;Fixes for 0% starting NutriLube

Posted
47 minutes ago, LinksSword said:

I noticed that muscle morphing still works but nothing else does. 

LOL, I've never seen Muscle morphing work myself ever, I thought it was the CBBE body not being set up for it :)
Well can't diagnose much without log files till I can get tit to fail at my end.

Posted
45 minutes ago, Halstrom said:

LOL, I've never seen Muscle morphing work myself ever, I thought it was the CBBE body not being set up for it :)
Well can't diagnose much without log files till I can get tit to fail at my end.

where do you have your's in your load order? maybe my load order is wrong. i also got a torpedo belly when scaling was working.

Posted

Torpedo Belly is just the outfits mesh , nothing I can do about it but reduce its maximum size.
Mine is in middle of Load order somewhere, haven't found it to matter for me.
 

Quote

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
DLCUltraHighResolution.esm=1
four_play_resources.esm=1
TortureDevices.esm=1
ArmorKeywords.esm=1
NewCalibers.esp=1
HUDFramework.esm=1
four_play_Nudesuits.esm=1
Knockout Framework.esm=1
Devious Devices.esm=1
A.S.I.A..esm=1
TrueStormsFO4.esm=1
CROSS_InstituteExpeditionarySuit.esp=1
CommonClothingLists.esm=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
CompanionStatus.esp=1
DeviousDevicesEdits.esp=1
NewCaliberEdits.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
Glowing Animals Emit Light.esp=1
Squirrels_of_the_Commonwealth.esp=1
CommonwealthChooksAndBunnies.esp=1
AOTC.esp=1
TRD - Zombie Spawns.esp=1
TRD - Main - Standard Zombies.esp=0
TRD - Main - Headshots Zombies.esp=0
Dogs can grab player.esp=1
ANiceOakTreePicks.esp=1
KSHairdos.esp=1
KSHairdos_oel.esp=1
Motoko Hair.esp=1
CBBE.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
DiverseBodies.esp=1
PaperMoney.esp=1
CRX.esp=1
MODGirlyAnimation.esp=1
Animated_Fannies.esp=1
Dongs_Of_Fallout.esp=1
FO4_AnimationsByLeito.esp=1
four_play.esp=1
FP_FamilyPlanningEnhanced.esp=1
FPEDogAddon.esp=1
FPAttributes.esp=1
FPAttributesHUD.esp=1
FP_SexualHarassment.esp=1
FPESuperMutantAddon.esp=1
FP_RSE.esp=1
FP_RSE_DLCPatch.esp=1
A.S.I.A. - Four-Play Patch.esp=1
Perversions.esp=1
Glory hole.esp=1
SynthPlayer.esp=1
CombatStripLite.esp=1
FlirtyCommonwealth.esp=1
MisogynistFalloutComments.esp=1
FO4 NPCs Travel.esp=1
Loot Detector.esp=1
NuclearBarrel.esp=1
LootableCrates.esp=1
LootableCrates MergedDLCs.esp=1
RecipesX2.esp=1
WMW_TS.esp=1
BowAndArrow.esp=1
DOOMMerged.esp=1
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ShotgunsGalore.esp=1
FO4LaserBolts - NormalBlue.esp=1
FO4LaserBolts.esp=1
Weapons.esp=1
BBS000-F04-Ultimate.esp=1
BBS900-COM-AEX-Ultimate.esp=1
CommonClothingLists.esp=1
Combat_Helmet_Illumination 1.2.esp=1
Craftable Armor Size.esp=1
CyberneticImplantationLaboratory.esp=1
CyberneticImplantationLaboratoryHalfStrain.esp=1
ShieldBubble.esp=1
dcc-bp-lol.esp=1
Diaper Lovers' Fallout.esp=1
dcc-dialog-helm.esp=1
Holsters & sheaths.esp=1
Special Ops Goggles.esp=1
Realidad Crafting.esp=1
PowerArmor_AltMeshes.esp=1
PowerArmor_AltMeshes_AutomatronPatch.esp=1
PowerArmor_AltMeshes_NukaWorldPatch.esp=1
HN66-SiriusArmor.esp=1
BP VIS AE patch - CROSS_IES.esp=1
PrimeArmor.esp=1
PrimeArmor_AE.esp=1
Colossus.esp=1
NanoSuit.esp=1
ArmorBodySuit.esp=1
Kerrigan.esp=1
KerriganColorChange.esp=1
JSE-Kerrigan.esp=1
JSE-Kerrigan-Space.esp=1
JSE.esp=1
JSE-Proto.esp=1
KerriganGlasses.esp=1
GITS_suit_by_OniNigma.esp=1
GITS_suit_camo.esp=1
OpticalCamo.esp=1
el_precursorsuit.esp=1
GITSSuitPrecursorCamoPatch.esp=1
BRx armor.esp=1
rpampas.esp=1
b_lpampas.esp=1
KKYpampas.esp=1
ApalLeotard.esp=1
rfortaleza2.esp=1
rfortaleza2_AE.esp=1
Gasmask mimi.esp=1
LatexNurseSuit.esp=1
SuitDreams(3.Average).esp=1
CompetitionSwimsuit.esp=1
Catwoman.esp=1
BlackWidow.esp=1
Lara's Wetsuit.esp=1
Crimsomrider's WonderWoman.esp=1
[SunJeong] Dva Outfits.esp=1
Superman.esp=1
Supergirl.esp=1
ShinoClosplay Spider Gwen.esp=1
Nier.esp=1
AsukaClothOfficer.esp=1
ACO_AE_Patch_2.0.esp=1
DavesMomJeans.esp=1
Sporty Underwear.esp=1
[SunJeong] Yurica Summer Dress.esp=1
Bloomers.esp=1
Kashima.esp=1
Lan.esp=1
Cammy Tactical Suit.esp=1
WonderWoman.esp=1
rep_SpecterBansheeArmor.esp=1
tao_catsuit.esp=1
Black chinese qipao.esp=1
LivingParasiteArmor.esp=1
MyMods.esp=1
KerriganColorChangePatch.esp=1
ApalLeotardColors.esp=1
DavesMomJeansPatch.esp=1
CommonClothingListsPatch.esp=0
ColossusPatch.esp=0
LatexNurseSuitPatch.esp=0
SportyUnderwearPatch.esp=0
AsukaClothOfficerPatch.esp=0
TRD - Synth Replacer.esp=0
TRD - Super Mutant Replacer.esp=0
TRD - Robots Replacer.esp=0
TRD - Raider Replacer.esp=0
TRD - Mole Rat Replacer.esp=0
TRD - Mirelurk Replacer.esp=0
TRD - Gunner Replacer.esp=0
TRD - Deathclaw Replacer.esp=0
TRD - Children of Atom replacer.esp=0
 

 

Posted

I found the issue with BodyMorphing stopping working after combat.

 

Update 180731.1:

;Fixes for InCombat locking out BodyMorphing
;Doubled Radiation Charging Rate
;Adjustments to Storage Transfer rates

Posted

Do I need to make a clean save before I update?

 

By the way some things I noticed, not sure if they are happen because I use the aaf fp proxy or not. Just noticed that wear (from fp attributes) won't heal and I am not able to change the rate. Is fixed to 0,1 also spirit and will variables are set to 0 even if your mod recognize fp attributes. 

 

Anyway I love your mod and looking forward that it recognizes aaf-rse and the new asia version. keep up the good work :)

 

Posted

Odds are anything using AAF will probably fail, unless I see any showstoppers I can fix easy, tomorrow I'll uninstall Fourplay and try AAF. 

Posted
On 7/31/2018 at 3:26 AM, Halstrom said:

I found the issue with BodyMorphing stopping working after combat.

 

Update 180731.1:

;Fixes for InCombat locking out BodyMorphing
;Doubled Radiation Charging Rate
;Adjustments to Storage Transfer rates

good to hear i'l try that version out some time later. when i'm done playing skyrim.

Posted

Hey Halstrom,

 

Just noticed you have A.S.I.A. in your load order. Which got me thinking......

 

why not just patch out A.S.I.A.'s rad immunity for users of your mod (easily edited out from the race forms for each Gen)? It's an .esm, so you could easily load it up in the CK, create a patch, and include the patch with your mod for A.S.I.A. users who want to use your mod with A.S.I.A., and have it function properly with your mod. Just remember to NOT load it WITH your mod, so it doesn't become a dependency.

 

Just a thought.....

 

Trykz

Posted
35 minutes ago, Trykz said:

Hey Halstrom,

 

Just noticed you have A.S.I.A. in your load order. Which got me thinking......

 

why not just patch out A.S.I.A.'s rad immunity for users of your mod (easily edited out from the race forms for each Gen)? It's an .esm, so you could easily load it up in the CK, create a patch, and include the patch with your mod for A.S.I.A. users who want to use your mod with A.S.I.A., and have it function properly with your mod. Just remember to NOT load it WITH your mod, so it doesn't become a dependency.

 

Just a thought.....

 

Trykz

Yes I could do that, I'll look into that for next release, just testing AAF stuff now.

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