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Synth Player Gynoid AlphaTest

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This is a very early work. Be prepared for bugs and suffering.

 

"The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?"

 

Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible :smile:


How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging

It should look something like this: Papyrus.0.log

Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:"

With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log

 

 

Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth.

This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway :)

 


Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you.
Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status

 

Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping.

 

OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards.

 

 

There is a MCM menu for Settings and HUD displaying the following:

 

UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height.
 

Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you.  There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores.

 

CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too.


NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory.

 

Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low.

 

Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires.


Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control.


UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%.

 

MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate.

 

TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate.

 

CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate.

 

VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate.

 

 

Storage System:
These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location.

If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location.
Excess will be sent to waste system. Excess waste can result in emergency waste release.

Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems

Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion)

Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion)

Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion)

Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals

Belly - 200ml of Bladder, Liquid Waste

Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems.

 

The Stomach converts its contents into other substances with some wastage generated.

Coolant and Oil make NutriLube

Abraxo and Alcohol make Coolant

Food, Water and Cum make NutriMilk

Food and Sodas make Waste
Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders.

 

Clothing:

Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly.

 

MCM Settings:

In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control:

VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction

UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction

PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction

WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction

DermalInterationResponse: How much the Unit is aroused or pained by skin contact

Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman.

You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message.

 

Male Gynoids:

Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later :)

 

This is mainly scripted with few records altered so should not conflict with any other mods.

 

Requirements (No hard requirements, no idea how it will go if you don't have some installed:
F4SE, I think I only use it for one function so far but will use for others later.

HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some.
MCM if you want to change settings.
No DLC required, it does soft load some assets if installed.

 

This is designed to interface with the following to this degree so far:

LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see.

 

AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.

FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.

 

Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities.

 

Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature.


Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory


Four Play Attributes - The Stats affect Firewall and wear is repaired.

 

Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions.

 

Perversions - Plans to link into the Orgasm feature and adjust some settings.

 

Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting

 

Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk.

 

ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions.


Bugs:

As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod.

There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it.
There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves.

 

 

Future Plans:

Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive.

Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators?
AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made.

Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU.

Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added.
Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you.

Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you.

Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you.

Robots? Any of the above I guess. May add DD Institute devices to you.

Assaultrons? Got to be something special for them.

The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you?
The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one.

You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor.

Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages.

Adding the ability to hack robots and other Synths.

Adding features like Nightvision that use power of course.

Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy.

Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now :smile:
I have no plans to use a body race or similar
or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code :smile:

Lastly get my SInstitute idea happening again and linked to this.

Any new ideas are welcome or suggestions on improvements.

File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American :tongue:

 

PERMISSIONS:

Translations are cool, just don't claim my stuff is yours.
No uploading elsewhere than LoverLab.
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. 
I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits :)


 

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I'm away for the weekend so might not get much chance to reply till Monday.
Hopefully the download file works ok, have to go to sleep now for 6 or 7 hours hopefully get to check on things before I go away for the weekend.
I'm just dropping this bomb before I go away. If no one hears from me for months then feel free to take it over and carry on.
I may even get back into the doing the SInstitute mod I started ages ago to tie into this now I know a lot more than I wanted to about the CK :smile: 

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Wow! I am liking what I am reading a whole lot. Soon to finish a play-through soon and this will be my next play-through for certain.

 

I am a dedicated fan of the A.S.I.A - Sexbots of The Commonwealth and wondering if this can play nice along side it. Deserves trying it out

well whats the worst that can happen? .....that my poor laptop starts smoking lol 

Attributes and Harassment are working just fine with it, This mod would make it way more absorbing.

 

SInstitute Working with this!?? Oh Please!!! I was just thinking of that mod just last week and sighed sadly it had not gotten further, Premonition?? 

 

Thank you for Mod! Following and be testing soon

 

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A.S.I.A. looks great, but I've never tried it because it required creating a file download account. No idea how much this could conflict with it. I could possibly allow for it by reading any globals it has available, I just need a copy of the esp.

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The original links to download A.S.I.A were broken after Lovers lab upgrade.  Post 318 (Page 13 I think) has updated, corrected links not needing a log in.

I have uploaded in PM the loose zip patches that were lost in the upgrade to others needing them

 

Nurse dress fix

Billboard Fix 

ASIA Fourplay Patch.esp

 

The only place that might conflict is the staging chairs, not all but some just 'rest' and others in the mod apply or remove armor, 4 chairs each with own armor grade and stats. The armor is invisible in inventory and can only be removed by its corresponding chair.

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For now, all my stats are at 0. I will try to see if I can find what going on.

I do know that the mods from Lovers Lab are not working on my Fallout 4 game, for no reason that I can find. so it may not be the mod.

20180505125923_1.jpg

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Another thing I noticed is plan to use the Polowski shelters. A.S.I.A. uses some of them as a means of travel in and out of a couple of installations.

But I guess you can see that in the .esp, Wait, .esm as matter of fact.

 

I noticed too that this needs radiation influence, that will conflict as ASIA is immune to radiation except when consuming it or interacting with one certain terminal.

Also the Brotherhoods stance on Synths. By rights "Synth Player Gynoid" should make player enemy to BOS from get go  (Yay!) ( Bias as I hate that Knight Rhys so bad )

 

Going to try it with ASIA tonight, correction, this morning :smile:

 

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Very interesting potential here particularly looking at your long term goals with RSE. I really look forward to seeing this fleshed out. Wish you much success Halstrom.

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On ‎5‎/‎05‎/‎2018 at 10:51 AM, angelofcaine said:

im loving your concept if you can work with the creator of RSE to get both working fully side by side in all forms youll have me till the day you quit the mod cant wait to see how this mod turns out in time to come

JoshyB is away at moment for a couple of weeks and will probably have a heap on his plate when he gets back, after that settles I'll pester him a bit to see what can be done with some ideas I have.

On ‎5‎/‎05‎/‎2018 at 10:54 AM, Tinymindus said:

The original links to download A.S.I.A were broken after Lovers lab upgrade.  Post 318 (Page 13 I think) has updated, corrected links not needing a log in.

I have uploaded in PM the loose zip patches that were lost in the upgrade to others needing them

 

Nurse dress fix

Billboard Fix 

ASIA Fourplay Patch.esp

 

The only place that might conflict is the staging chairs, not all but some just 'rest' and others in the mod apply or remove armor, 4 chairs each with own armor grade and stats. The armor is invisible in inventory and can only be removed by its corresponding chair.

Cool, I'll have a look at that. I would suspect the staging chairs may be the same mesh but a completely different Asset.

22 hours ago, Tinymindus said:

Another thing I noticed is plan to use the Polowski shelters. A.S.I.A. uses some of them as a means of travel in and out of a couple of installations.

But I guess you can see that in the .esp, Wait, .esm as matter of fact.

 

I noticed too that this needs radiation influence, that will conflict as ASIA is immune to radiation except when consuming it or interacting with one certain terminal.

Also the Brotherhoods stance on Synths. By rights "Synth Player Gynoid" should make player enemy to BOS from get go  (Yay!) ( Bias as I hate that Knight Rhys so bad )

 

Going to try it with ASIA tonight, correction, this morning :smile:

 

Well that radiation immunity could be a major stopper making a user of my mod completely reliant on the charging stations I haven't made yet :smile: 
Well the brotherhood etc is why I plan to add a pair of sliders that the player can set that tell the game the detectionability that the player is a Synth to either humans or robots/synths. I don't want to completely lock out any possible play arcs for users.

19 hours ago, DoKM91AS said:

The mod idea is cool and I really look forward to how its gonna end up but the hud thingy is all on 0 and could you add an option to disable the shock damage?

I can probably tone it down if it seems too much, and at higher levels the Gynoid will have more blocking ability to it, and maybe there's a way to disable it later by creating an override program or disabling circuit. But basically initially you're a sexbot not combat model and you're bound by VaultTechs Asimov like laws.

Thanks for the interest people, I haven't seen any reason so far for the zeroes issue, it may take 10 seconds for them to register values too, so hope you are waiting long enough for that. I found I can't rush HUD framework when adding basically 11 new HUD parts. If I could change it all into one swf later would help a lot. But I know very little about that swf stuff and can't do more than I have with my freebie tools. Ideally later I may find someone to do a much better HUD.

I have a lot of tweaking to do so if it seems unbalanced let me know what level player, how many of what opponents etc. Basically if you are using Stimpacks/RadAway etc, I probably need to make adjustments.

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On 5/5/2018 at 2:29 PM, Natarle said:

For now, all my stats are at 0. I will try to see if I can find what going on.

I do know that the mods from Lovers Lab are not working on my Fallout 4 game, for no reason that I can find. so it may not be the mod.

I am having same thing. All numbers remain zero despite changes visible after drinking and eating. 

I did not use the ASIA terminal in the vault, Ignored it due to the Radiation reliance for this mod. have normal radiation effects happening.

When in combat at Concord, first time,  I needed stimpack but it didn't heal, reduced to very slow walk, couldn't run for cover and as Dogmeat got raiders attention shock damage finished me off. Going back to start and figure this out. Countless times through Concord now and never been so soundly bested before and so quick. Even my first ever time, Fallout noob I didn't die in Concord! ...corvega yes, cant forget lol

 

Took Screenshot to add but game messed up, momentary pause when it was taken but no indication on hud of it, Sure enough later found no screenshot saved at all :frown:

 

Okay read this "Disable conventional healing like Stimpacks, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now" Um it was an emergency! and I died, yes true it was the electrical damage that finished me but on hard mode and moving like in molasses for cover does not make for fun eeek!

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Hmm the zeroes thing is weird, somethings not right, are you guys maybe missing F4SE or something?
Is anyone seeing number values?
I'll try a brand new game and see if I missed anything, this mod should be disabled till around exiting the cryopod either. There should be some info in the log file if you can post that.

And I just realised I had disabled all healing including Stimpacks, I'll re-enable Stimpacks in the next release as soon as I can nut out this zeros in the HUD problem.
And I just found the HUD shows in the Prewar part so will show all zeroes there till the scripts start after exiting the Cryopod, that hopefully is the problem some of you guys are having, you could test it by using any saved game after leaving the vault. But Tinymindus's report indicates its an issue afterwards too. Need to workout if its just the display not showing or the stats are actually all zero.

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This looks amazing! I love the LubriCool storage concept. Reminds me of Mana Tanks from Skyrim. Did you know that TrophiHunter is working on a android race inspired by ARES? 
https://www.nexusmods.com/fallout4/images/109560

 

Maybe there could be some collab/integration there. 

Kudos for your commitment to customization. This mod seems like it has a lot of potential for a whole range of sexual content, and it's always nice when you can deactivate or tone down certain features for more serious play-throughs. 

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30 minutes ago, lijadlkajli said:

This looks amazing! I love the LubriCool storage concept. Reminds me of Mana Tanks from Skyrim. Did you know that TrophiHunter is working on a android race inspired by ARES? 
https://www.nexusmods.com/fallout4/images/109560

 

Maybe there could be some collab/integration there. 

Kudos for your commitment to customization. This mod seems like it has a lot of potential for a whole range of sexual content, and it's always nice when you can deactivate or tone down certain features for more serious play-throughs. 

Interesting, but so many of those pictures never become downloads. My concept is not to lock users into any particular body. The only relevant difference later will be how NPC's react and that depends on how well you pass for human, my kink is 99% Human appearance :smile:
Something like that would be interesting if the body's lighting could be altered by script like brightness indicating power level and colors/flashing indicating status. Maybe even a projected holodisplay or digital readout on the, chest, forehead or something.
Yeah, not sure how many people will go for the eventual waste storage in the Butt idea, Butt I will try leaving that optional if its not a lot of coding switching it between LubriCool and Waste. The Belly will be the raw input tank of course.
Yes there will be lots of MCM sliders but some may also be only set once or hijacked by the SPU :smile:

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I thought it strange when showed up first time when the sirens started and end of television broadcast. so soon test pattern came on and sirens that's when the hud appeared.

Like okay get to Vault and panic felt odd to be standing waiting for numbers to change :smile:

So after the whole Kellog and co thing and got out of pod I took it slow, first chair sat and waited, (coffee break) No change

 

OH believe me! Have F4SE, Attributes and more of FP mods just not RSE and Devious Device mods yet.

During walk about out of vault, I used the purified water I found and the MRE Mod which the Hud detected. Used debug 2 to see it register eating the MRE.

(out of curiosity the game recognized it as 'food' A doh moment actually as the mod is designed for survival mode)

Belly expanded and had taken screenshot at Red Rocket with Hud still with row of Zero's, was that Screenie that failed :frown:

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11 hours ago, Halstrom said:

JoshyB is away at moment for a couple of weeks and will probably have a heap on his plate when he gets back, after that settles I'll pester him a bit to see what can be done with some ideas I have.

 

awesome i cant wait to see the works you guys will hopefully be putting out together. He seems like a great guy that listens to his ppl that throw out ideas, so fingers crossed for ya ^_^  

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56 minutes ago, Tinymindus said:

I thought it strange when showed up first time when the sirens started and end of television broadcast. so soon test pattern came on and sirens that's when the hud appeared.

Like okay get to Vault and panic felt odd to be standing waiting for numbers to change :smile:

So after the whole Kellog and co thing and got out of pod I took it slow, first chair sat and waited, (coffee break) No change

 

OH believe me! Have F4SE, Attributes and more of FP mods just not RSE and Devious Device mods yet.

During walk about out of vault, I used the purified water I found and the MRE Mod which the Hud detected. Used debug 2 to see it register eating the MRE.

(out of curiosity the game recognized it as 'food' A doh moment actually as the mod is designed for survival mode)

Belly expanded and had taken screenshot at Red Rocket with Hud still with row of Zero's, was that Screenie that failed :frown:

Yeah I'm rehashing the startup of the HUD now, but that doesn't solve the issues of zeroes after leaving the vault.

Only items with the keywords Cola or Caffinated or Alcohol should register as Lubricool and cause swelling, I will add all the other food keywords later.

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This is what I can find right now. I also put my load order as an attachment. I do know that I have a problem with some animation mods from lovers lab, but I don't know if that would cause a problem here. I also reinstall manually the mods and did a new game too, with no change up to know.

 

For now, F4edit show this for the file

 

[00:08] Background Loader: loading "SynthPlayer.esp"...
[00:08] Background Loader: [SynthPlayer.esp] Loading file
[00:08] Background Loader: [SynthPlayer.esp] File loaded
[00:08] Background Loader: [SynthPlayer.esp] Start processing
[00:08] Background Loader: [SynthPlayer.esp] Adding master "Fallout4.esm"
[00:08] Background Loader: [SynthPlayer.esp] Adding master "DLCCoast.esm"
[00:08] Background Loader: [SynthPlayer.esp] Header processed. Expecting 261 records
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "GMST" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "KYWD" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "GLOB" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "MGEF" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "ENCH" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "SPEL" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "BOOK" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "KEYM" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "ALCH" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "NOTE" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "QUST" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "FLST" processed
[00:08] Background Loader: [SynthPlayer.esp] GRUP Top "COBJ" processed
[00:08] Background Loader: [SynthPlayer.esp] Building FormID index
[00:08] Background Loader: [SynthPlayer.esp] FormID index built
[00:08] Background Loader: [SynthPlayer.esp] Building EditorID index
[00:08] Background Loader: [SynthPlayer.esp] EditorID index built
[00:08] Background Loader: [SynthPlayer.esp] Processing completed

 

my NMM install log show this

 

-<mod key="wdslraze" path="SynthPlayer-20180505.1.zip">

<version machineVersion="0.0"/>

<name>SynthPlayer-20180505.1</name>

<installDate>04/05/2018 10:15:56 PM</installDate>

Fallout4 load order.txt

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