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Anubs Animations for SE


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Posted
20 minutes ago, Electric Aether said:

Could you convert other slal animations to SE?

yes... well, most of my uploads here are anim packs for SE.... 

Posted
35 minutes ago, Pfiffy said:

yes... well, most of my uploads here are anim packs for SE.... 

What about update then?

Milky Slal has been updated to 2.4

and if anyone is wondering why I can't,

 tried and didn't work

Posted
36 minutes ago, Electric Aether said:

What about update then?

Milky Slal has been updated to 2.4

and if anyone is wondering why I can't,

 tried and didn't work

I took a timeout for a few months, give me a bit to check the news.... 

  • 2 weeks later...
  • 2 weeks later...
Posted
42 minutes ago, Dreamer1986 said:

And its normal that its form 43? Shouldn't we change it in CK to form 44? 

It is the natural form of the header for an ESP, that was written with the CK for LE, so the answer to the first queston is 'yes'.

There is no need for resaving this esp, so the answer to the second question is that there is no 'should'. You can do it, if you like to do it, and if you know what you are doing...

 

It seems like the discussions about the header is comming up again.... For 90% of all esp's it does not really matter, and for the rest you have 50 / 50 Chance that you make things worse if you don't know what you are doing.   

Posted
57 minutes ago, Pfiffy said:

It is the natural form of the header for an ESP, that was written with the CK for LE, so the answer to the first queston is 'yes'.

There is no need for resaving this esp, so the answer to the second question is that there is no 'should'. You can do it, if you like to do it, and if you know what you are doing...

 

It seems like the discussions about the header is comming up again.... For 90% of all esp's it does not really matter, and for the rest you have 50 / 50 Chance that you make things worse if you don't know what you are doing.   

Thank you, I will ignore the warnings then if you say that it doesn't matter.

Posted
1 minute ago, Dreamer1986 said:

Thank you, I will ignore the warnings then if you say that it doesn't matter.

This is not a general advice, just to make this clear. I'm not a frind of the people who say: You generally 'have' to resave ESP's, because it is wrong. But I'm also not a frind of the ppl who say: You generally 'don't have' to resave them, because for ESP's with certain entries you better do. 

The interesting thing about this is, if you can resave them without problems you don't have to do it....    

Posted
2 hours ago, Pfiffy said:

This is not a general advice, just to make this clear. I'm not a frind of the people who say: You generally 'have' to resave ESP's, because it is wrong. But I'm also not a frind of the ppl who say: You generally 'don't have' to resave them, because for ESP's with certain entries you better do. 

The interesting thing about this is, if you can resave them without problems you don't have to do it....    

Well, if at least for the mods that are converted on loverslab its okay to ignore it, that's all it matters. I saw this form error on a few converted mods here and I was starting to worry that something is wrong. 

Posted
42 minutes ago, Dreamer1986 said:

Well, if at least for the mods that are converted on loverslab its okay to ignore it, that's all it matters. I saw this form error on a few converted mods here and I was starting to worry that something is wrong. 

If you have any questions about specific mods, ask in the conversion tracking thread by tasairis  

Posted
25 minutes ago, Pfiffy said:

If you have any questions about specific mods, ask in the conversion tracking thread by tasairis  

Okay, thank you, but for now after your reply and others I think it is clear that its okay to have them like this. The other ones are another SLAL pack, which for sure is in the same situation as this pack, and MNC that someone else already clarified that its fine to keep like that.

Posted

I wonder what the C, F and H packs stand for if someone could enlighten me it would be much appreciated OR it would be kinda nice to have this info on the Frontpage of the port`s Modpage(and yes i saw the post at the top of this page), just saying. But anyways thx Pfiffy, for getting SE back up in shape:heart:!(without most of your ports i would have stayed with LE - Could have spared me lots of trouble but Modding and Troubleshooting is half the Fun of Skyrim after all (100% serious) so your effort is really appreciated, if you could just step up the Frontpageinfo-game everything would be perfect. Take care:classic_biggrin:

   
Posted
23 minutes ago, LeXbeatz said:

I wonder what the C, F and H packs stand for if someone could enlighten me it would be much appreciated OR it would be kinda nice to have this info on the Frontpage of the port`s Modpage(and yes i saw the post at the top of this page), just saying. But anyways thx Pfiffy, for getting SE back up in shape:heart:!(without most of your ports i would have stayed with LE - Could have spared me lots of trouble but Modding and Troubleshooting is half the Fun of Skyrim after all (100% serious) so your effort is really appreciated, if you could just step up the Frontpageinfo-game everything would be perfect. Take care:classic_biggrin:

   

I kept the names of the packs as anub named them. Its C for creatures, H for human and F for futanari 

Posted
16 minutes ago, Pfiffy said:

I kept the names of the packs as anub named them. Its C for creatures, H for human and F for futanari 

Sry if that sounded harsh or something? i'm really grateful for what you do for the community, but i just wish you would provide simple info on the frontpages.

I know you have a lot different Modpages to take care of, but just explaining what each downloadfile does/or its content (in short would be enough) would really improve the whole experience. The link to the the Oldrim Mods are a must but they don't allways answer all questions, especially if something changed in the port or stuff like that.

  • 3 weeks later...
Posted

Hey Piffy there have been several updates to the SLE Anubs pack since it was last ported. 

Are there an plans to convert the new animation sets to se? Thank you for your work!

Posted

Regarding the current files - when I install the H and C files, Vortex tells me there are 185 file conflicts... that seems to imply that there's a whole lot of shared content between the two files. Is one of them a subset of the other, or do you need to install both files to get all human and all creature animations?

  • 4 weeks later...
Posted

I notice a lot of the animations aren't being selected and are not selected through defeat/tools. Some examples: magick rape, mind control, and fuck machine (among others). 

Looking at the tags, the one thing they have in common is a trailing comma (or maybe an empty/null tag).

 

For example, the working animations have tags like this "anal,mf,aggressive" while the possibly broken ones have tags like this "anal,mf,aggressive,"

 

If you're no longer updating this file, is there a way I can change this myself?

 

Edit: I manually removed the trailing comma from the tags in the Data\SLAnims\source\Anubs_Human.txt file for the three I mentioned. This fixed the issue. 

For anyone coming here looking for answers, after you change that, you have to reimport the animation registry in the SexLab MCM.

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