Pfiffy Posted December 20, 2018 Author Share Posted December 20, 2018 1 minute ago, 5EXYGAM3R said: Are the 4.2's the old versions? Yes... Version number is month.year. Link to comment
5EXYGAM3R Posted December 20, 2018 Share Posted December 20, 2018 2 minutes ago, Pfiffy said: Yes... Version number is month.year. Gotcha. Thanks. Also, I'm using Vortex and it's telling me that the creature and human packs are conflicting with each other. Is that normal? Link to comment
Pfiffy Posted December 20, 2018 Author Share Posted December 20, 2018 Both include the same animobjects, so they are overwriting each other. This is not really a conflict. Link to comment
Rock&Rule Posted January 11, 2019 Share Posted January 11, 2019 Will the latest version be able to be fully converted? I think at least one animation relies on ABC now. Link to comment
Pfiffy Posted January 12, 2019 Author Share Posted January 12, 2019 9 hours ago, Rock&Rule said: Will the latest version be able to be fully converted? I think at least one animation relies on ABC now. I'm at it... Link to comment
bob473 Posted February 7, 2019 Share Posted February 7, 2019 I'm running into a different problem I think. FNIS gives me the warnings about the two Anub packs I'm using, though it sounds like that's not supposed to be a big deal. The packs show up in SLAL, but running either of the packs has everyone stuck in A pose. I have a number of other packs that all work fine. It's definitely just these two. Am I missing something? Link to comment
Bertus Posted February 8, 2019 Share Posted February 8, 2019 8 hours ago, bob473 said: I'm running into a different problem I think. FNIS gives me the warnings about the two Anub packs I'm using, though it sounds like that's not supposed to be a big deal. The packs show up in SLAL, but running either of the packs has everyone stuck in A pose. I have a number of other packs that all work fine. It's definitely just these two. Am I missing something? Are you using mod organizer 2? Link to comment
bob473 Posted February 8, 2019 Share Posted February 8, 2019 9 hours ago, Bertus said: Are you using mod organizer 2? No. NMM. I ran into some weird loading problems with MO2 that I couldn't figure out at the time. I might be able to go back to it now, but so far everything else works under NMM. Link to comment
Bertus Posted February 9, 2019 Share Posted February 9, 2019 13 hours ago, bob473 said: No. NMM. I ran into some weird loading problems with MO2 that I couldn't figure out at the time. I might be able to go back to it now, but so far everything else works under NMM. MO2 is a little tricky unless you understand what to do. To avoid any error, i just extract Meshses, Textures, LODS and Sounds folder in the regular Data Directory, while all the "Scripts/Plugins/SKSE" and similar folders, in the MO2 folder where also the SKSE scripts are located, so everything works fine. also i never use FNIS with MO2. It means that if a mod has a .bsa file, you have to extract it Link to comment
bob473 Posted February 10, 2019 Share Posted February 10, 2019 On 2/8/2019 at 10:40 PM, Bertus said: MO2 is a little tricky unless you understand what to do. To avoid any error, i just extract Meshses, Textures, LODS and Sounds folder in the regular Data Directory, while all the "Scripts/Plugins/SKSE" and similar folders, in the MO2 folder where also the SKSE scripts are located, so everything works fine. also i never use FNIS with MO2. It means that if a mod has a .bsa file, you have to extract it That's fine, but MO2 isn't really my problem here. I have many of the other animation packs installed and they all work fine with NMM and FNIS. This one seems to be giving me problems and I don't know why. Link to comment
thehangman23 Posted February 22, 2019 Share Posted February 22, 2019 I haven't tested every animation, but the "Anubs Doggy Style" animation plays incorrectly for me. The first 4 or 5 stages look like a broken version of the default Sexlab doggy style animation, with the receiving actor positioned far behind the giving actor. The other 2 or 3 stages are correct. Seems to even do it when I port over the animations myself from LE, after running the Havok script. Link to comment
Sh0ri Posted February 26, 2019 Share Posted February 26, 2019 can someone actually tell me what are pre requisites and what to do (since i am new here and there isn't a guide) ? from what i have understood: - install sl anim loader - install anubs loader - update fnis - then i use loot to order the mods is that all ? because the animations aren't working thanks Link to comment
Calydor Posted February 26, 2019 Share Posted February 26, 2019 Sounds like you're missing actual SexLab (look for the Beta version, NOT the Light version), and Matchmaker over from 'normal' Skyrim if you want to quickly set up animations. The requirements for Sexlab should get you set up well. EDIT: Fixed a typo. SexLag indeed ... Link to comment
Kaarinah Posted February 26, 2019 Share Posted February 26, 2019 5 hours ago, Sh0ri said: can someone actually tell me what are pre requisites and what to do (since i am new here and there isn't a guide) ? from what i have understood: - install sl anim loader - install anubs loader - update fnis - then i use loot to order the mods is that all ? because the animations aren't working thanks You need to actually register the animations in SLAL MCM menu too. Link to comment
tenjou19 Posted February 26, 2019 Share Posted February 26, 2019 Doesn't show up on SLAL for some reason Link to comment
Sh0ri Posted February 27, 2019 Share Posted February 27, 2019 19 hours ago, Kaarinah said: You need to actually register the animations in SLAL MCM menu too. 22 hours ago, Calydor said: Sounds like you're missing actual SexLab (look for the Beta version, NOT the Light version), and Matchmaker over from 'normal' Skyrim if you want to quickly set up animations. The requirements for Sexlab should get you set up well. EDIT: Fixed a typo. SexLag indeed ... I need the beta framework of sexlabs and matchmaker from the old skyrim, got it. Btw I did register the anims in slal mcm but they didn't show up in- game. Thanks again Link to comment
Tenebris305 Posted February 28, 2019 Share Posted February 28, 2019 9 hours ago, Sh0ri said: I need the beta framework of sexlabs and matchmaker from the old skyrim, got it. Btw I did register the anims in slal mcm but they didn't show up in- game. Thanks again After registering them in SLAL, did they appear in the sexlabs list of animations? Might need to enable them there. Link to comment
Sh0ri Posted March 4, 2019 Share Posted March 4, 2019 On 2/28/2019 at 1:53 AM, Tenebris305 said: After registering them in SLAL, did they appear in the sexlabs list of animations? Might need to enable them there. yeah now they appear, it works fine. thank you Link to comment
pburnt Posted March 14, 2019 Share Posted March 14, 2019 I've been using this mod for a long time and never had a problem until yesterday. Game crashed on load and .Net crash said it could be green.dds from Anub's animobjects. Checked it in NIF Optimizer and it said that the size was supposed to be divisible by 4. So after downloading Gimp and a DDS plugin I resized it to 292x420 and it didn't crash again. Anyone else had this issue or am I special again? Link to comment
Guest Posted March 26, 2019 Share Posted March 26, 2019 hey quick question i've installed the latest version but some of the female solo objects aren't showing up during animations is there a way to fix this? Link to comment
Santooo Posted April 6, 2019 Share Posted April 6, 2019 Okay the weird part is (it`s shows me everything is fine ,also FNIS xxl show me everything good no issues .. ) but when i open sl anim loader(IN GAME) those two packs anub and funny bizness are not there .. sl anim loader is there .. but it is empty. May be some help a bit .. Link to comment
Pfiffy Posted April 6, 2019 Author Share Posted April 6, 2019 47 minutes ago, Santooo said: Okay the weird part is (it`s shows me everything is fine ,also FNIS xxl show me everything good no issues .. ) but when i open sl anim loader(IN GAME) those two packs anub and funny bizness are not there .. sl anim loader is there .. but it is empty. May be some help a bit .. Sounds like a problem with JContainers not installed correctly.. Link to comment
Santooo Posted April 6, 2019 Share Posted April 6, 2019 3 minutes ago, Pfiffy said: Sounds like a problem with JContainers not installed correctly.. Okay how is the correct way to install them ... and to solve that problem. If you can help i will appreciate it Link to comment
Santooo Posted April 6, 2019 Share Posted April 6, 2019 13 minutes ago, Santooo said: Okay how is the correct way to install them ... and to solve that problem. If you can help i will appreciate it okay mate actually that information help already thank you ... i find where the problem is. Old version of Jcontainers . Thanks one more time. Link to comment
Pfiffy Posted April 12, 2019 Author Share Posted April 12, 2019 9 hours ago, MacMillan11 said: I have a little annoying problem with "Magick Dildos" animation... The AnimObject just doesn't appear (It worked earlier though). I checked the .esp, model, animations FNIS text file - but didn't find any issues there. Any thoughts? There two things i found out about missing anim objects so far: one is In some cases they just don't appear in the scene (it seems to me like SE skips them, if there is not enough time or space to load them) the other one is that if you use nifscan on them some of them vanish, too. They get optimized to death. One thing you can try is to reinstall the package. Link to comment
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