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Anubs Animations for SE


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Posted (edited)
23 minutes ago, leesjig said:

 

Thanks for the steps to try, steps 4 and 5 not sure how to do those.  Steps 1,2,3 I ran on this folder...In my AppData>Roaming>Vortex path, Hope that's correct

 

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Step 1:  I Placed bat and exe files here then ran, hope correct place.  I removed bat, and exe file after I ran

 

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Step 2:  Any special settings in nif scope?  I ran nif scope as is, didn't change any settings before I ran

 

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Step 3:  I ran cathedral assets as is too, didn't change any setting.  Any special settings to help the Magik dildo to show up.?

 

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After steps 1,2,3... In vortex, I re-load the archive to get newly nif scope/cathedral scanned folder/files/plug-in loaded into skyrim game folder.

 

Step 4:  Wasn't sure what you mean about "Apply Script . . ."  "Assets Manager" with xedit(SSEEdit).  I just ran the quick auto clean dirty mod check on the plug-in:

 

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Step 5:  Not sure what you mean by "run plugin through Creation Kit"?  I did load up plug-in in creation kit and did a save.  Not sure if that does anything.

 

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Hey thanks for the help.  I did these steps I listed to no avail.  Still not sure If I'm doing things right.  In animations the knife that she holds to dude's nut sack is still invisible and the Magik dildo is still invisible in the masturbation animation.  I especially wanted to get the magik dildo fixed.  I've been cancelling that animation for the last yr now when it comes up.  Wanted to ask is anybody else getting invisible furniture assets in anubs sse animations.  To note all other anubs animations work great.

From what you did, you should be good to go.

I'm seeing the magic dildo from my conversion. (Several posts up)

Try downloading it and see if it works.

If it doesn't work then you a files priority conflict, or a load order issue.

One other cause may be that Anubiss uses the same filename for all three SLAL packs, human, creature and futa.

Try installing Anubs human last.

 

If it's a files priority issue, I use MO2 not Vortex, so I don't know how to troubleshoot that. Perhaps another Vortex user can jump in here?

 

P.S. Step 2 is SSE Nif Optimizer, NifSkope is a mesh utility (you used the correct one)

For SSEEdit, don't use QuickAutoclean just the regular SSEEdit.

Load the plugin and right-click plugin

 - first click "Check for Errors" from popup

 - then click "Apply Script . . ." from same popup and select "Assets Manager" from dropdown, then "OK" twice

 

 

EDIT: I just reread your post, where you said you reloaded the archive - you mean the .zip file that you downloaded to install the mod?

Because if you did that, you undid everything you did in steps 1,2 & 3

Edited by judge007
Posted
33 minutes ago, leesjig said:

 

I saw your yellow edit, so reran everything, magick dildo still invisible.  I downloaded your archive from a couple of posts above....Magick dildo still invisible.  All other animations that need a furniture asset work fine.  The glowing orb in magick rape works fine.  I guess its a mod conflict causing the issue.  Well enough about dildos no showing, time to move on.? 

 

I tried to run Assets Manager but the pop-up window is very small, can't do anything with it.  Sorry I'm not SSEEdit savvy.

 

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The popup window is a known issue with higher resolutions, simply hover your cursor on edge of window till it pops up a double arrow, click and drag.

 

How to become SSEEdit savvy - https://tes5edit.github.io/docs/

Posted (edited)

From the guy who was lurking. I wanted to say thank you for solving my problems and learning me something in the process. Doesn't happen often on the internet so a big thank you for taking the time to help strangers!

Edited by nhb2
  • 5 weeks later...
Posted

Hi, sorry to ask a pretty dumb question but what do the letters on the files mean?
I am guessing that "H" is for humans, "C" for creatures, and Im really guessing here. "F" is furniture?

Posted
2 hours ago, midnightwho said:

Hi, sorry to ask a pretty dumb question but what do the letters on the files mean?
I am guessing that "H" is for humans, "C" for creatures, and Im really guessing here. "F" is furniture?

Futa, chicks with dicks

  • 2 weeks later...
Posted

Does anyone know why some of the "magick" animations dont show up for me on sexlab tools or play at all? I'm sure im doing all of the steps of installing the animations.

 

Also, there would be a problem where the animations would show up the first time, then on the next launch, they would dissapear.

Posted

Hey, I use nemesis and get a warning (1027) about some .hkx files being 32 bit and not being supported by skyrim's architecture. When loading up my game everything is tposing. Everything runs fine with anubs creature and human (which I use) uninstalled but when the animations are generated, there is issues. 

 

Nemesis log:

 



Checking engine version

Engine is up to date

Version Code: 4838-1723

 

Initializing behavior generation

 

Mod Checked 1: nemesis

Mod Checked 2: dscgo

Mod Checked 3: gender

 

Mod installed: FNISBase

Mod installed: RealFlying

Mod installed: 0Sex_0MF_D

Mod installed: 0Sex_0MF_K

Mod installed: 0Sex_0MF_M

Mod installed: 0Sex_0MF_R

Mod installed: 0Sex_0MF_S

Mod installed: 0Sex_0MF_U

Mod installed: 0Sex_BLF_A

Mod installed: 0Sex_EMF_A

Mod installed: _ESG_0ER_F

Mod installed: _ESG_0ER_M

Mod installed: Anubs Creature

Mod installed: Anubs Human

Mod installed: Billyy_CreatureBeasts

Mod installed: Billyy_CreatureHumanoids

Mod installed: Billyy_Human

Mod installed: Billyy_HumanLesbian

Mod installed: FlowerGirlsSE

Mod installed: FunnyBizFC

Mod installed: FunnyBizFemDom

Mod installed: FunnyBizFun

Mod installed: FunnyBizGroup

Mod installed: FunnyBizLover

Mod installed: FunnyBizMC

Mod installed: FunnyBizMtb

Mod installed: FunnyBizRape

Mod installed: FunnyBizUn

Mod installed: ImmersiveAnimatedLooting

Mod installed: MoreNastyCritters

Mod installed: P1FlyingRing

Mod installed: rigmor

Mod installed: rigmorrebootkiss

Mod installed: RydinAnimationPack

Mod installed: SexLab

Mod installed: SexLabAP

Mod installed: SexLabAroused

Mod installed: SexLabCreature

Mod installed: XPMSE

Mod installed: ZaZAnimationPack

Mod installed: ZaZAnimationPack+

Mod installed: Nemesis PCEA

 

PCEA Mod: 0Dser_Animations

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\bear\behaviors\FNIS_Anubs Creature_bear_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\canine\behaviors\FNIS_Anubs Creature_dog_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\canine\behaviors wolf\FNIS_Anubs Creature_wolf_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\behaviors\FNIS_Anubs Creature_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\behaviors\FNIS_Anubs Human_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\chaurus\behaviors\FNIS_Anubs Creature_chaurus_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\deer\behaviors\FNIS_Anubs Creature_deer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc01\chaurusflyer\behaviors\FNIS_Anubs Creature_chaurusflyer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc01\vampirebrute\behaviors\FNIS_Anubs Creature_vampirebrute_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\benthiclurker\behaviors\FNIS_Anubs Creature_benthiclurker_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\boarriekling\behaviors\FNIS_Anubs Creature_boarriekling_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\hmdaedra\behaviors\FNIS_Anubs Creature_hmdaedra_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\riekling\behaviors\FNIS_Anubs Creature_riekling_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\scrib\behaviors\FNIS_Anubs Creature_scrib_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dragonpriest\behaviors\FNIS_Anubs Creature_dragonpriest_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\draugr\behaviors\FNIS_Anubs Creature_draugr_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\falmer\behaviors\FNIS_Anubs Creature_falmer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\giant\behaviors\FNIS_Anubs Creature_giant_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\horse\behaviors\FNIS_Anubs Creature_horse_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\sabrecat\behaviors\FNIS_Anubs Creature_sabrecat_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\skeever\behaviors\FNIS_Anubs Creature_skeever_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\troll\behaviors\FNIS_Anubs Creature_troll_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\vampirelord\behaviors\FNIS_Anubs Creature_vampirelord_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\werewolfbeast\behaviors\FNIS_Anubs Creature_werewolfbeast_Behavior.hkx

 

Running script: SexyMove detector.py

Running script: XPMSE detector.py

 

 

Behavior generation complete: 187 second(s) taken

 

Posted
2 minutes ago, domolords said:

Hey, I use nemesis and get a warning (1027) about some .hkx files being 32 bit and not being supported by skyrim's architecture. When loading up my game everything is tposing. Everything runs fine with anubs creature and human (which I use) uninstalled but when the animations are generated, there is issues. 

 

Nemesis log:

 

 

  Reveal hidden contents

 

 


Checking engine version

Engine is up to date

Version Code: 4838-1723

 

Initializing behavior generation

 

Mod Checked 1: nemesis

Mod Checked 2: dscgo

Mod Checked 3: gender

 

Mod installed: FNISBase

Mod installed: RealFlying

Mod installed: 0Sex_0MF_D

Mod installed: 0Sex_0MF_K

Mod installed: 0Sex_0MF_M

Mod installed: 0Sex_0MF_R

Mod installed: 0Sex_0MF_S

Mod installed: 0Sex_0MF_U

Mod installed: 0Sex_BLF_A

Mod installed: 0Sex_EMF_A

Mod installed: _ESG_0ER_F

Mod installed: _ESG_0ER_M

Mod installed: Anubs Creature

Mod installed: Anubs Human

Mod installed: Billyy_CreatureBeasts

Mod installed: Billyy_CreatureHumanoids

Mod installed: Billyy_Human

Mod installed: Billyy_HumanLesbian

Mod installed: FlowerGirlsSE

Mod installed: FunnyBizFC

Mod installed: FunnyBizFemDom

Mod installed: FunnyBizFun

Mod installed: FunnyBizGroup

Mod installed: FunnyBizLover

Mod installed: FunnyBizMC

Mod installed: FunnyBizMtb

Mod installed: FunnyBizRape

Mod installed: FunnyBizUn

Mod installed: ImmersiveAnimatedLooting

Mod installed: MoreNastyCritters

Mod installed: P1FlyingRing

Mod installed: rigmor

Mod installed: rigmorrebootkiss

Mod installed: RydinAnimationPack

Mod installed: SexLab

Mod installed: SexLabAP

Mod installed: SexLabAroused

Mod installed: SexLabCreature

Mod installed: XPMSE

Mod installed: ZaZAnimationPack

Mod installed: ZaZAnimationPack+

Mod installed: Nemesis PCEA

 

PCEA Mod: 0Dser_Animations

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\bear\behaviors\FNIS_Anubs Creature_bear_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\canine\behaviors\FNIS_Anubs Creature_dog_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\canine\behaviors wolf\FNIS_Anubs Creature_wolf_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\behaviors\FNIS_Anubs Creature_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\behaviors\FNIS_Anubs Human_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\chaurus\behaviors\FNIS_Anubs Creature_chaurus_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\deer\behaviors\FNIS_Anubs Creature_deer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc01\chaurusflyer\behaviors\FNIS_Anubs Creature_chaurusflyer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc01\vampirebrute\behaviors\FNIS_Anubs Creature_vampirebrute_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\benthiclurker\behaviors\FNIS_Anubs Creature_benthiclurker_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\boarriekling\behaviors\FNIS_Anubs Creature_boarriekling_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\hmdaedra\behaviors\FNIS_Anubs Creature_hmdaedra_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\riekling\behaviors\FNIS_Anubs Creature_riekling_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dlc02\scrib\behaviors\FNIS_Anubs Creature_scrib_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\dragonpriest\behaviors\FNIS_Anubs Creature_dragonpriest_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\draugr\behaviors\FNIS_Anubs Creature_draugr_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\falmer\behaviors\FNIS_Anubs Creature_falmer_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\giant\behaviors\FNIS_Anubs Creature_giant_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\horse\behaviors\FNIS_Anubs Creature_horse_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\sabrecat\behaviors\FNIS_Anubs Creature_sabrecat_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\skeever\behaviors\FNIS_Anubs Creature_skeever_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\troll\behaviors\FNIS_Anubs Creature_troll_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\vampirelord\behaviors\FNIS_Anubs Creature_vampirelord_Behavior.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\werewolfbeast\behaviors\FNIS_Anubs Creature_werewolfbeast_Behavior.hkx

 

Running script: SexyMove detector.py

Running script: XPMSE detector.py

 

 

Behavior generation complete: 187 second(s) taken

 
 

 

 

That means you are using the anims pack for LE

Somewhere in previous posts I posted SE conversions of the human and creature packs

Posted
On 7/9/2021 at 10:01 PM, midnightwho said:

Hi, sorry to ask a pretty dumb question but what do the letters on the files mean?
I am guessing that "H" is for humans, "C" for creatures, and Im really guessing here. "F" is furniture?

it is Futa...

Posted
4 minutes ago, judge007 said:

That means you are using the anims pack for LE

Somewhere in previous posts I posted SE conversions of the human and creature packs

I'm pretty sure I installed from (see attachment) but I will reinstall and let you know how it goes thanks. I sometimes click the link to the original to see the description and may have clicked the wrong download button.

 

Posted
4 minutes ago, domolords said:

I'm pretty sure I installed from (see attachment) but I will reinstall and let you know how it goes thanks. I sometimes click the link to the original to see the description and may have clicked the wrong download button.

Yeah I straight up downloaded the old file, thinking I was not. ouch. i feel really stupid. for a second I was thinking of pulling out NIFscope or something. tysm!

 

Posted
58 minutes ago, domolords said:

I'm pretty sure I installed from (see attachment) but I will reinstall and let you know how it goes thanks. I sometimes click the link to the original to see the description and may have clicked the wrong download button.

 

Nemesis can not handle Creature animations. Make sure that the error is not related to the creature pack...

Posted
2 minutes ago, Pfiffy said:

Nemesis can not handle Creature animations. Make sure that the error is not related to the creature pack...

 

@Pfiffy did you add the conversions I did to Downloads?

If you did I'll stop sending people to posts! ?

  • 3 weeks later...
Posted
On 4/10/2021 at 2:53 AM, leesjig said:

Wanted to ask, so how do I get the magic dildo to show in the masturbation magic dildo animation.  I've always just canceled the animation when it tried to play, cause the magic dildo is invisible.  All other Anub's animations are working fine.  Was hoping to get this animation working finally.  Thanks

 

I am having the same issue. Even after changing load order of the AnubAnimObj.esp with similar mods (SLALAnimObj.esp for example), still invisible. Did you manage to figure it out?

Posted
On 8/16/2021 at 7:35 PM, leesjig said:

 

No never did figure it out.  very strange why it never shows.  I even tried judge's anub's human se conversion too, he said it shows for him but it still never shows for me.  What's weird if there is smoke, fog, or some kind of magic smoke flowing passed my pc during the animation you can see the silhouette of the dildo, then when the smoke clears the dildo disappears again.  I gave up on getting it to appear during animation.  If you find something let me know. 

 

Same thing happens for me, funnily enough it is ONLY the magic dildo's .NIF that won't show. all of the other animobjects from this slal pack work fine.

Unfortunately if you're running https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files (SSE Engine fixes) then it interferes with the object, probably doesn't like the effects that the dildo uses or something.

 

Engine fixes is too useful, so unless someone fixes this anim to be compatible then I guess I'll do without.

  • 3 weeks later...
Posted
On 8/25/2021 at 10:23 AM, misspandamarie said:

hello, i dont see the objects when using this. For example the magical dildo that should be floating isnt there but my char will do the animation as if it was. 

 

On 8/23/2021 at 7:22 PM, shardoom said:

 

Same thing happens for me, funnily enough it is ONLY the magic dildo's .NIF that won't show. all of the other animobjects from this slal pack work fine.

Unfortunately if you're running https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files (SSE Engine fixes) then it interferes with the object, probably doesn't like the effects that the dildo uses or something.

 

Engine fixes is too useful, so unless someone fixes this anim to be compatible then I guess I'll do without.

 

So, I found out what the problem here is. The SSE Engine Fixes has a fix named BSLightingShaderForceAlphaTest that seems to prevent any object with a BSLightingShaderProperty alpha less than 1 from rendering. You can either edit the SSE Engine Fixes\SKSE\Plugins\EngineFixes.toml file with a text editor, find BSLightingShaderForceAlphaTest, and set it to false, or replace all the AOMagickDildo animation objects with one that has their alphas set to 1. I don't quite know the actual purpose of that fix, so I can't say what disabling it does, but I can say that if you go with the second option, the dildos will all be solid white instead of translucent. I've attached the versions I fixed myself if you don't want to go through the hassle of editing them with nifskope.

AOMagickDildo fix.zip

Posted
27 minutes ago, cobra0798 said:

 

 

So, I found out what the problem here is. The SSE Engine Fixes has a fix named BSLightingShaderForceAlphaTest that seems to prevent any object with a BSLightingShaderProperty alpha less than 1 from rendering. You can either edit the SSE Engine Fixes\SKSE\Plugins\EngineFixes.toml file with a text editor, find BSLightingShaderForceAlphaTest, and set it to false, or replace all the AOMagickDildo animation objects with one that has their alphas set to 1. I don't quite know the actual purpose of that fix, so I can't say what disabling it does, but I can say that if you go with the second option, the dildos will all be solid white instead of translucent. I've attached the versions I fixed myself if you don't want to go through the hassle of editing them with nifskope.

AOMagickDildo fix.zip 64.54 kB · 0 downloads

 

That's fantastic, nice find mate. Thankyou!

Posted
20 hours ago, cobra0798 said:

Awesome i read something like that and it works without SSE Engine Fixes. I will try this because that was one of my fav anub animations. 

 

So, I found out what the problem here is. The SSE Engine Fixes has a fix named BSLightingShaderForceAlphaTest that seems to prevent any object with a BSLightingShaderProperty alpha less than 1 from rendering. You can either edit the SSE Engine Fixes\SKSE\Plugins\EngineFixes.toml file with a text editor, find BSLightingShaderForceAlphaTest, and set it to false, or replace all the AOMagickDildo animation objects with one that has their alphas set to 1. I don't quite know the actual purpose of that fix, so I can't say what disabling it does, but I can say that if you go with the second option, the dildos will all be solid white instead of translucent. I've attached the versions I fixed myself if you don't want to go through the hassle of editing them with nifskope.

AOMagickDildo fix.zip 64.54 kB · 5 downloads

 

Posted (edited)
On 9/14/2021 at 1:56 PM, cobra0798 said:

 

 

So, I found out what the problem here is. The SSE Engine Fixes has a fix named BSLightingShaderForceAlphaTest that seems to prevent any object with a BSLightingShaderProperty alpha less than 1 from rendering. You can either edit the SSE Engine Fixes\SKSE\Plugins\EngineFixes.toml file with a text editor, find BSLightingShaderForceAlphaTest, and set it to false, or replace all the AOMagickDildo animation objects with one that has their alphas set to 1. I don't quite know the actual purpose of that fix, so I can't say what disabling it does, but I can say that if you go with the second option, the dildos will all be solid white instead of translucent. I've attached the versions I fixed myself if you don't want to go through the hassle of editing them with nifskope.

AOMagickDildo fix.zip 64.54 kB · 7 downloads

I think you may better (though it is actually good idea I supposed) not change  BSLightingShaderForceAlphaTest as False

it depend your skin texture mod,  but I really see skin texture will trun as black,  if I turn it as False.

then return as True, now all character show correctly ^^;   

 

Do not know it happen for all skin but, at least I may prefer your Second option. 

 

I do not know when it happen though,,(eg with ENB setting or specific skin cause issue etc, at all)

but just test again and can confrim it cause problem for skin.

 

Truecorrect.JPG.cee1f207e6644d4e4b684a382f271c88.JPG

 

falseset.JPG.0725126abd89811de5f1be20920db4fe.JPG

 

turnbodyblack.JPG.5733a7716cf6dd1c0a72dad5afa5c8db.JPG

Edited by greenmango12
Posted

Thank you for the conversions. Very much appreciated. Any chance of getting the new human animations for Anubs Reborn for SSE? Just curious if that is in the works.

Posted
On 9/15/2021 at 6:16 AM, greenmango12 said:

I think you may better (though it is actually good idea I supposed) not change  BSLightingShaderForceAlphaTest as False

it depend your skin texture mod,  but I really see skin texture will trun as black,  if I turn it as False.

then return as True, now all character show correctly ^^;   

 

Do not know it happen for all skin but, at least I may prefer your Second option. 

 

I do not know when it happen though,,(eg with ENB setting or specific skin cause issue etc, at all)

but just test again and can confrim it cause problem for skin.

 

Truecorrect.JPG.cee1f207e6644d4e4b684a382f271c88.JPG

 

falseset.JPG.0725126abd89811de5f1be20920db4fe.JPG

 

turnbodyblack.JPG.5733a7716cf6dd1c0a72dad5afa5c8db.JPG

Interesting. Didn't see that happen when I tested it but it might be specific to certain ENB or skin textures as you said. Using the modified nifs is probably the best bet then.

Posted
2 hours ago, cobra0798 said:

Interesting. Didn't see that happen when I tested it but it might be specific to certain ENB or skin textures as you said. Using the modified nifs is probably the best bet then.

Yes if mod author need to know, what skin and ENB I using, I may add. but I only use famous mod usually witihout many tweaking .. though I set racemenu to activate overlay etc,,  many user may do. and not use special ENB setting. I suppose so.  The interesting thing is,  most of my follower are custom race, then I use texture individually. (Fair skin) and recently I add high poli face for some custom follower, then use diferent texture for NPC (in picture)

 

. but it happend for male pc and most of all NPC (which may use Fair skin or Bijin skin) , so It seems happen most of skin I suppose with my PC setting. (ENB ? do not know,,,)

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