devildx Posted April 2, 2021 Posted April 2, 2021 I just passed the updated LE file on CAO, installed and ran FNIS and worked fine (using vortex btw). Even the "adult sleeping" animation that causes CTD in this topic old conversion works without problem.
sanya56714 Posted April 2, 2021 Posted April 2, 2021 5 minutes ago, devildx said: Я просто передал обновленный файл LE на CAO, установил и запустил FNIS и работал нормально (используя vortex btw). Даже анимация "взрослого сна", вызывающая CTD в этой старой конверсии, работает без проблем. that the launch of a sleeping anubis is straightforward without problems?
devildx Posted April 2, 2021 Posted April 2, 2021 1 hour ago, sanya56714 said: that the launch of a sleeping anubis is straightforward without problems? Can't understand the question (english is also not my native language). Sleeping anubis????? But the conversion of the LE file with CAO works fine.
sanya56714 Posted April 3, 2021 Posted April 3, 2021 7 hours ago, devildx said: Не понимаю вопроса (английский тоже не мой родной язык). Спящий анубис ????? Но конвертация файла LE с CAO работает нормально. I tried but did not work,anubs sleeping ctd.
ironyman64 Posted April 3, 2021 Posted April 3, 2021 5 hours ago, sanya56714 said: I tried but did not work,anubs sleeping ctd. I have this issue too, I've had this pack across 4 different mod builds and all of them had crashing issues with sleeping
sanya56714 Posted April 3, 2021 Posted April 3, 2021 31 minutes ago, ironyman64 said: У меня тоже есть эта проблема, у меня был этот пакет в 4 разных сборках модов, и у всех из них были проблемы со сном. and how to solve this problem?
Guest Posted April 3, 2021 Posted April 3, 2021 fnis says that all three packs are incompatible with SE for some reason, giving me a tpose in game
devildx Posted April 3, 2021 Posted April 3, 2021 19 hours ago, sanya56714 said: I tried but did not work,anubs sleeping ctd. Weird. Working fine for me. Just tested here and the Adult Sleeping plays fine. Using the Anub H 11.2020 from the LE topic: I just extracted the file, ran CAO on the folder, repacked with 7Zip, installed, ran FNIS. If you were using the previous Anub pack I think you have to reset the Sexlab Anim Loader to register only the new pack animations. I always to this when installing a new pack mid game. Unistall previous Anub pack > Run FNIS > Star Game > SLAL MCM > Disable All > Reset Sexlab Anim Registry > Save Game > Install the converted new pack > Run FNIS > Start Game > SLAL MCM > Enable All > Register Anim
sanya56714 Posted April 4, 2021 Posted April 4, 2021 8 hours ago, devildx said: Странный. У меня работает нормально. Просто протестировал здесь, и взрослый сон работает нормально. Используя Anub H 11.2020 из темы LE: Я только что извлек файл, запустил CAO в папке, перепаковал с помощью 7Zip, установил, запустил FNIS. Если вы использовали предыдущий пакет Anub, я думаю, вам нужно сбросить загрузчик Sexlab Anim Loader, чтобы зарегистрировать только новые анимации пакета. Я всегда к этому при установке нового пака в середине игры. Удалить предыдущий пакет Anub> Запустить FNIS> Star Game> SLAL MCM> Отключить все> Сбросить реестр Sexlab Anim> Сохранить игру> Установить преобразованный новый пакет> Запустить FNIS> Начать игру> SLAL MCM> Включить все> Зарегистрировать Anim no, this animation doesn't work.
GranolaLord Posted April 11, 2021 Posted April 11, 2021 On 4/1/2021 at 7:17 PM, Dragonaut_Doughnut said: I did what you suggested, the game won't even run after activating it through MO2. Yea maybe I should not have spoken for MO2 because I am unsure how it works vs Vortex, it looks like something I used for oblivion modding back in the day mixed with Wyre Bash (which I use as well). There is probably some error being thrown out that MO2 is not letting you know or is capable of doing. Looking at MO2 vs Vortex is like looking at Windows 2000 vs Windows 10. I dont want to be toxic but it just looks like a flip phone in the smart phone age we have with Vortex. While I am not 100% sure its MO's fault you should probably try vortex with modding and see what comes up.
agiz19 Posted April 14, 2021 Posted April 14, 2021 On 4/11/2021 at 9:30 PM, GranolaLord said: Yea maybe I should not have spoken for MO2 because I am unsure how it works vs Vortex, it looks like something I used for oblivion modding back in the day mixed with Wyre Bash (which I use as well). There is probably some error being thrown out that MO2 is not letting you know or is capable of doing. Looking at MO2 vs Vortex is like looking at Windows 2000 vs Windows 10. I dont want to be toxic but it just looks like a flip phone in the smart phone age we have with Vortex. While I am not 100% sure its MO's fault you should probably try vortex with modding and see what comes up. clearly the looks of mod manager is pretty much unimportant , whats under the hood and how good it works is what counts. 1
agiz19 Posted April 14, 2021 Posted April 14, 2021 On 4/10/2021 at 3:53 AM, leesjig said: Wanted to ask, so how do I get the magic dildo to show in the masturbation magic dildo animation. I've always just canceled the animation when it tried to play, cause the magic dildo is invisible. All other Anub's animations are working fine. Was hoping to get this animation working finally. Thanks the AnubAnimObject.esp is what caauses for those meshes to appear during animtions the esp is in form 43 which should be form 44, You can try Cathedral Assets Optimizer and convert the mod to SSE and if it still doesnt work, open CK and resave AnubAnimObject.esp which will save with correct form44.
agiz19 Posted April 14, 2021 Posted April 14, 2021 On 4/4/2021 at 9:03 AM, sanya56714 said: no, this animation doesn't work. Convert it to SSE with Cathedral Assets Optimizer...and RUN FNIS after with Skeleton fix and Gender specific animations ticked. Its clear you didnt do what was suggested to you that is why animation doesnt work in SSE because its LE hkx files.
sanya56714 Posted April 14, 2021 Posted April 14, 2021 4 hours ago, agiz19 said: Преобразуйте его в SSE с помощью Cathedral Assets Optimizer ... и ЗАПУСТИТЕ FNIS после исправления скелета и отмеченных гендерно-зависимых анимаций. Понятно, что вы не сделали то, что вам предлагали, поэтому анимация не работает в SSE, потому что это файлы LE hkx. no i tried it didn't work
nehmezizz Posted May 21, 2021 Posted May 21, 2021 someone knows if there is the new update for SE Anub's animation dump (REBORN) 03.2021?
judge007 Posted June 1, 2021 Posted June 1, 2021 (edited) On 5/21/2021 at 4:10 PM, nehmezizz said: someone knows if there is the new update for SE Anub's animation dump (REBORN) 03.2021? Anub H3.2021SE.7z Converted with: HavokPostProcessor + bat file SSE Nif Optimizer Cathedral Assets Optimizer Creation Kit (for form 44, unknown if necessary) It also runs with ESL flag set (not set in download yet) Whether The sleeping animation runs or not, I haven't encountered it yet. Both the LE download and this trigger missing assets errors in xEdit, but function regardless. Edited June 1, 2021 by judge007 7
Krunchy Posted June 2, 2021 Posted June 2, 2021 12 hours ago, judge007 said: Anub H3.2021SE.7z 58.15 MB · 10 downloads Converted with: HavokPostProcessor + bat file SSE Nif Optimizer Cathedral Assets Optimizer Creation Kit (for form 44, unknown if necessary) It also runs with ESL flag set (not set in download yet) Whether The sleeping animation runs or not, I haven't encountered it yet. Both the LE download and this trigger missing assets errors in xEdit, but function regardless. Thanks for the conversion! Wish someone could port the updated Creature animations as well.
judge007 Posted June 3, 2021 Posted June 3, 2021 On 6/1/2021 at 6:52 PM, krunchykid said: Thanks for the conversion! Wish someone could port the updated Creature animations as well. Untested, let me know if it works. P.S. Untested because I have too many anims already, should work was processed the same way. Anub C 3.2021SE.7z 5
judge007 Posted June 3, 2021 Posted June 3, 2021 On 5/12/2021 at 4:27 PM, leesjig said: I ran Anub H 3.2020se.7z through Cathedral...I re-loaded the anub H 3.2020se.7z archive, then I opened up CK then did a save on AnubAnimObj.esp from CK. The magick dildo is still invisible. I don't know what to do. Anything else to try. Would nif optimizer do anything? I haven't tried that yet. I find Cathedral to be a bit off, but have good success doing the following: 1 - use the attached bat file and havokbehaviourpostprocess.exe by copying to extracted archive folder and running bat file 2 - use SSE Nif Optimizer on extracted archive folder https://www.nexusmods.com/skyrimspecialedition/mods/4089 3 - Now run Cathedral Assets optimizer https://www.nexusmods.com/skyrimspecialedition/mods/23316 4 - run xEdit (SSEEdit) https://www.nexusmods.com/skyrimspecialedition/mods/164 on animobject plugin and check for errors then "Apply Script . . ." "Assets Manager" will let you know about mesh and texture errors 5 - run plugin through Creation Kit (optional and controversial) Items 1 & 2 prevent cathedral from making mistakes with anim files and meshes, textures it processes well. Hope this helps. converttoskyrimSE.bat HavokBehaviorPostProcess.exe 2
Krunchy Posted June 4, 2021 Posted June 4, 2021 7 hours ago, judge007 said: Untested, let me know if it works. P.S. Untested because I have too many anims already, should work was processed the same way. Anub C 3.2021SE.7z 58.98 MB · 5 downloads CTD sadly, no idea what the problem could be as I'm not very well versed in modding. The Human pack works perfectly
judge007 Posted June 4, 2021 Posted June 4, 2021 46 minutes ago, krunchykid said: CTD sadly, no idea what the problem could be as I'm not very well versed in modding. The Human pack works perfectly Runs here, no CTD Try this https://www.nexusmods.com/skyrimspecialedition/mods/21294 then post the crash log
Krunchy Posted June 4, 2021 Posted June 4, 2021 (edited) 9 hours ago, judge007 said: Runs here, no CTD Try this https://www.nexusmods.com/skyrimspecialedition/mods/21294 then post the crash log Think youre refering to this: [04 Jun 2021 12:54:25.544] Initializing framework version 10. [04 Jun 2021 12:54:25.550] Loaded configuration file. [04 Jun 2021 12:54:25.552] Preparing .NET code hooking. [04 Jun 2021 12:54:25.558] Loading game library. [04 Jun 2021 12:54:26.930] Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (14). [04 Jun 2021 12:54:26.931] Running game version is 1.5.97.0 [04 Jun 2021 12:54:32.552] Loading plugins. [04 Jun 2021 12:54:32.552] Path to plugins: "Data\NetScriptFramework\Plugins". [04 Jun 2021 12:54:32.555] Checking file "BugFixesSSE.dll"... [04 Jun 2021 12:54:32.564] Plugin found and loaded. [04 Jun 2021 12:54:32.564] Checking file "IFPV.dll"... [04 Jun 2021 12:54:32.576] Plugin found and loaded. [04 Jun 2021 12:54:32.635] Finished loading 2 plugins. [04 Jun 2021 12:54:32.635] Finished framework initialization. [04 Jun 2021 12:55:58.289] Unhandled native exception occurred at 0x7FFE1FD3F1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 2924! Besides SOS, CTD could be related with ABC? Not sure. Found out why I kept getting CTD, ABC somehow conflicts with the creature pack Edited June 4, 2021 by krunchykid Tested ABC and the anims
judge007 Posted June 4, 2021 Posted June 4, 2021 4 hours ago, krunchykid said: Think youre refering to this: [04 Jun 2021 12:54:25.544] Initializing framework version 10. [04 Jun 2021 12:54:25.550] Loaded configuration file. [04 Jun 2021 12:54:25.552] Preparing .NET code hooking. [04 Jun 2021 12:54:25.558] Loading game library. [04 Jun 2021 12:54:26.930] Loaded game library for `The Elder Scrolls V: Skyrim Special Edition` (14). [04 Jun 2021 12:54:26.931] Running game version is 1.5.97.0 [04 Jun 2021 12:54:32.552] Loading plugins. [04 Jun 2021 12:54:32.552] Path to plugins: "Data\NetScriptFramework\Plugins". [04 Jun 2021 12:54:32.555] Checking file "BugFixesSSE.dll"... [04 Jun 2021 12:54:32.564] Plugin found and loaded. [04 Jun 2021 12:54:32.564] Checking file "IFPV.dll"... [04 Jun 2021 12:54:32.576] Plugin found and loaded. [04 Jun 2021 12:54:32.635] Finished loading 2 plugins. [04 Jun 2021 12:54:32.635] Finished framework initialization. [04 Jun 2021 12:55:58.289] Unhandled native exception occurred at 0x7FFE1FD3F1F9 (SchlongsOfSkyrim.dll+F1F9) on thread 2924! Besides SOS, CTD could be related with ABC? Not sure. Found out why I kept getting CTD, ABC somehow conflicts with the creature pack Crash log is in \NetScriptframework\Crash and will be a little more informative
Krunchy Posted June 4, 2021 Posted June 4, 2021 (edited) 29 minutes ago, judge007 said: Crash log is in \NetScriptframework\Crash and will be a little more informative After removing the ABC mod I dont CTD anymore but here's the last crash log: Crash_2021_6_4_12-55-58.txt P.S: You da (wo)man Judge007 Edited June 4, 2021 by krunchykid
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