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Posted

I think his idea will work. I have gotten a working version downgraded, so after I finish getting everything running on my end, I'll make a new post with downgrade instructions inorder to install beeing female with a working downgrade. I'll also thank you for your help in the post Orb. This is the closest I've seen to a working version of being female. There's probably been a small group of people that knew all these workarounds, but now we can share it with the broader community. 

Posted
9 hours ago, Amber02000 said:

It seems like a major issue with this process is the compatibility of dll files. Downgrading to se would mean that more upgraded files with dlls for ae would not work for se. I cannot find any ready solutions to this. dlls would have to be found for se or the mod could not be used. Ae files that do not have dll files should work fine, however. Thats the main issue I run into doing this process, migrating a game already made to run on ae. Do you have a solution to the dll issue? It causes address library errors until the proper dll is installed. A long term issue with this solution might be as more mods are made for ae, they would be unusable by people choosing to stay in se.

nah sorry i got nothing :( best i can say is download the SE version of all those mods

 

Posted
7 hours ago, Orb23 said:

nah sorry i got nothing :( best i can say is download the SE version of all those mods

 

It was actually not a big deal. Every mod I had had a se version of itself. I didn't have to give up any features, just download the se version. Going to make a post crediting you on getting being female back up.

Posted
10 hours ago, Orb23 said:

nah sorry i got nothing :( best i can say is download the SE version of all those mods

 

I guess the next task is to get addons working for it, any luck with this? I read the addon manager was broken. I am trying to look around and see if anyone has had any fix. after this, I should be able to move everything to a new topic. You've been so helpful

Posted

I've moved this discussion to 

 

 

I think we have enough here to say we have a stable version of this working. I would love any continued impute from Orb since it sounds like you've had the longest experience getting the se version working. At least his gives you a new place to check every few months.

Posted (edited)
16 hours ago, Amber02000 said:

I've moved this discussion to 

 

 

I think we have enough here to say we have a stable version of this working. I would love any continued impute from Orb since it sounds like you've had the longest experience getting the se version working. At least his gives you a new place to check every few months.

That's awesome, i'd honestly given up hope of anyone ever continuing work on this mod, i personally just dont have to will to learn the CC and fix things or id have tried myself.

I'll definitely keep up with what you're doing!

 

Credit for the work on the DLL goes to to Uncle64, all i did was make a tutorial how to put it in the mod correctly!

Edited by Orb23
  • 4 weeks later...
Posted

Hey great mod, just wanted to know that is it possible to turn off everything else and just keep the pregnancy stuff? like no cycles no nothing but I can still get pregnant whenever wanted? Thank you

  • 2 weeks later...
Posted
8 hours ago, krkr520 said:

it's still possible to upgrade plugin to work with AE 1.6.1170 right?

If somebody has the skill to remake the dll for 1170 then yes - sadly I don't have that skillset.

 

That said if a dll for 1170 becomes available I would likely dust off the BF Patch and try and get it all working again as I have always thought this was b y far the most interesting cycle/pregnancy mod. 

Posted
15 minutes ago, Bane Master said:

That said if a dll for 1170 becomes available I would likely dust off the BF Patch and try and get it all working again as I have always thought this was b y far the most interesting cycle/pregnancy mod. 

🤔For now, it means Fertility Mode as the mod to go, I guess?

Posted (edited)
4 hours ago, worik said:

🤔For now, it means Fertility Mode as the mod to go, I guess?

That's what I'm using - unless a 1170 compatible BF dll makes an appearance.

 

Edit:

Looking at this and remembering how great BF was when it was working made me load up the mod and my patch from this thread into my test environment.

 

The Patch has been edited since I last looked at it and in it's current state wouldn't allow BF to start due to it looking for LE dependency versions. I've fixed that,

but sadly the most up to date dll version doesn't load in 1170  so I can't get beyond that point to try and get it running unless somebody is willing to fix the dll to work with 1170/Address Library.

 

Edited by Bane Master
  • 2 weeks later...
Posted (edited)
23 hours ago, krkr520 said:


here is the plugin for AE with source code

 

Many thanks - I'm looking at debugging BF startup with this version and have made a little progress, but unfortunately once I update all the mod dependencies to allow BF to initialise it crashes the game during the init sequence, so I suspect there is a bad call in the DLL somewhere - despite trying both Trainwreck and Crash logger I don't get a Crash log for this particular crash.

 

Also I think I have the names for the functions you couldn't find from the following errors in my Papyrus log

 

[04/23/2024 - 12:25:12PM] error: Native static function SetLevel could find no matching static function on linked type FWChildActor. Function will not be bound.
[04/23/2024 - 12:25:12PM] error: Native static function SetRace could find no matching static function on linked type FWChildActor. Function will not be bound.
[04/23/2024 - 12:25:12PM] error: Native static function GetLevel could find no matching static function on linked type FWChildActor. Function will not be bound.

 

 

So I think the functions you need are:

 

GetLevel    which (I assume) was 0x006A7320 in LE
SetRace     which (I assume) was 0x006AF590 in LE

SetLevel     which (I assume) was  0x006A7320 in LE

 

No idea if that moves things any further forward - you've already got way past anything I could do, I have no idea how to update/create dll's!

 

 

Edited by Bane Master
Posted (edited)
6 hours ago, krkr520 said:

NVM try the attached file,

Many thanks for the update  - unfortunately this version results in some unexpected behaviour.

 

According to the SKSE log it loads correctly, but in game the standard plugin check - SKSE.GetPluginVersion("BeeingFemale64") returns -1 (not installed) and so I cannot access any functions/load BF

 

There's nothing in the Papyrus log to explain this - here is my SKSE log in case it helps in any way

 

GetLevel and SetRace are Native functions on Actor.psc,  also SetLevel and GetLevel are shadowed as non-native script functions in FWChildActor.psc (which extends Actor),  so maybe they are redundant in the DLL?

 

 

Thanks again for taking the time to try and fix this!

 

 

skse64.log

Edited by Bane Master
  • 3 weeks later...
Posted

I messed up as well. I downloaded the mod and now I have this weird empty box. First it would pop up every 2 minutes, now it's every 10 seconds.

I've try un-installing the mod but the game won't let me load my save without the mod active. Says game save is corrupt.

Has anyone found a solution to this weird empty dialogue box issue?

  • 2 weeks later...
  • 4 weeks later...
Posted (edited)
On 4/13/2024 at 10:38 AM, worik said:

🤔For now, it means Fertility Mode as the mod to go, I guess?

 

On 4/13/2024 at 10:57 AM, Bane Master said:

That's what I'm using - unless a 1170 compatible BF dll makes an appearance.

 

Edit:

Looking at this and remembering how great BF was when it was working made me load up the mod and my patch from this thread into my test environment.

 

The Patch has been edited since I last looked at it and in it's current state wouldn't allow BF to start due to it looking for LE dependency versions. I've fixed that,

but sadly the most up to date dll version doesn't load in 1170  so I can't get beyond that point to try and get it running unless somebody is willing to fix the dll to work with 1170/Address Library.

 

can somebody link a working verion
fertility 3.0.1
fertility fixes 2.61
i get ctd when openig inventory after about a minute

edit: I think the problem is with public whore

Edited by Schreiner
Posted
3 hours ago, Schreiner said:

 

can somebody link a working verion
fertility 3.0.1
fertility fixes 2.61
i get ctd when openig inventory after about a minute

edit: I think the problem is with public whore

no matter it was my own doing
tried to change some lines in EngineFixes.toml wich broke memory

  • 1 month later...
Posted
On 8/24/2021 at 6:53 PM, Shivering Bee said:

I was looking around and I couldn't find a BF patch for either Flower Girls or OStim, so I threw these together.

 

The first one is actually for OCum; since it already acts on the climax, all I had to do was that a line to handle the insemination (plus a couple more lines to send a notification.)

 

For the flower girls patch, I took the old code from Milzschitte's old Flower Girls patch for LE and modified it to work in the dxscenethread script.

 

Standard disclaimer: I haven't fully tested them, although I don't see a reason why they shouldn't work. Please consider them a "quick and dirty" fix.

 

Thank you

KRB

Ocum - Beeing Female patch.zip 16.74 kB · 210 downloads Flower Girls - Beeing Female.zip 16.54 kB · 129 downloads

this patch for ocum still work?

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