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Posted
On 9/20/2024 at 12:51 PM, Estranged1 said:

Thanks, I make no promises, this mod was always a bit... Autisticly detailed.

I live in hope!  If you can fix the DLL I'll happily fix the scripts 🙂

  • 4 weeks later...
Posted (edited)
On 9/23/2024 at 1:29 AM, Bane Master said:

I live in hope!  If you can fix the DLL I'll happily fix the scripts 🙂

 

I rewrited and recompiled dll with latest steam (1170) version SKSE. I also updated version from 6 to 7. I don't know if it's used in any papyrus scripts, but just fyi. If needed, i can recompile with 6 version.

image.png.de0715d2ccd6874137095e99892c4982.png

 

Now getting Papyrus Utils error:

image.png.3183d7094c9c02d8aaf10505fe6231fd.png 

 

BeeingFemale64AE.zip

Edited by DoctorBooooom
Posted (edited)

Fixed and recompiled FWSystem to correctly load PapyrusUtils and game version check. I don't know how fix compilation error because of casting types, so i deleted update Children code.

This is deleted in compiled script:

	; Upgrade all Children
	UpdateState=0xA0
	int c = StorageUtil.FormListCount(none,"FW.Babys")
	while c>0
		c-=1
		if StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActorPlayer != none
			(StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActorPlayer).Upgrade(oldVersion, newVersion)
		elseif StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActor != none
			(StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActor).Upgrade(oldVersion, newVersion)
		endif
	endWhile

 

I can't recompile all scripts because of errors, only one file. Also i can't recompile gui scripts, so it's showing as outdated, but working. Now it's working, but has a lot of problem. Starting from strange model scaling and missing names and descriptions, to continue reload mod messages (i don't know if it's problem or not). So need someone who can fix it completely. 

image.jpeg

image.jpeg

BeeingFemale64_2_8_1.zip

Edited by DoctorBooooom
Posted
On 10/20/2024 at 3:08 PM, DoctorBooooom said:

 

I rewrited and recompiled dll with latest steam (1170) version SKSE. I also updated version from 6 to 7. I don't know if it's used in any papyrus scripts, but just fyi. If needed, i can recompile with 6 version.

image.png.de0715d2ccd6874137095e99892c4982.png

 

Now getting Papyrus Utils error:

image.png.3183d7094c9c02d8aaf10505fe6231fd.png 

 

BeeingFemale64AE.zip 270.98 kB · 1 download

Thanks for taking the time to work on this - the dll appears to be working well!

 

Attached is a patch for BeeingFemale V2.8.1 SE which includes your dll and fixes for all the initialisation dependencies and issues.

 

As far as I can tell this is loading fine in AE 1170 - so now it just needs people to test it and see if everything is working as expected,

 

Thanks again for sorting out the dll - if you ever have time it might be worth seeing if the dll could be made to work with Address Library so that it's SE/AE version independent going forward.

Beeing Female V2.8.1 Patch V15AE Beta 01.7z

Posted (edited)
1 hour ago, DoctorBooooom said:

It's look not very logical, is it's possible to fix?

I don't remember that being an issue previously  - the item normally uses slot 52 which is underwear/bikini thong/Chastity Belt,  what slot is being used by it in your game?

Edited by Bane Master
Posted
13 hours ago, Bane Master said:

I don't remember that being an issue previously  - the item normally uses slot 52 which is underwear/bikini thong/Chastity Belt,  what slot is being used by it in your game?

Yeah, the problem in Schlongs of Skyrim mod, which adds 52 slot to armor.

Posted
22.09.2020 в 15:14 Наруэ сказал:

Честно говоря, это был бы капитальный ремонт. BF использует прилагаемые магические эффекты вместе с плагином SKSE для повышения производительности, и я ещё не просмотрел код плагина SKSE, чтобы увидеть, что именно он делает.

 

Например? Я готов рассмотреть любые предложения по улучшению. :)

Если вы примете во внимание улучшения для режима плодовитости, то сможете внедрить функцию развития ребёнка, как в BF, чтобы вы могли носить и прокачивать ребёнка-NPC, а не взрослого после обучения, так что это совсем неинтересно, гораздо интереснее тестировать весы в реальном времени, бросая маленьких в противников и наблюдая, как он прокачивается...

Posted

First... thank you guys for your work reviving this mod.

 

Now... i'm using Ostim SA and Ocum Ascended and my char can't get pregnant because there's no sperm count, i tried an old patch for Ocum but it doesn't work.
Anyone else having the same issue?

 

Ty for any help 

Posted
On 10/22/2024 at 4:19 AM, Bane Master said:

Thanks for taking the time to work on this - the dll appears to be working well!

 

Attached is a patch for BeeingFemale V2.8.1 SE which includes your dll and fixes for all the initialisation dependencies and issues.

 

As far as I can tell this is loading fine in AE 1170 - so now it just needs people to test it and see if everything is working as expected,

 

Thanks again for sorting out the dll - if you ever have time it might be worth seeing if the dll could be made to work with Address Library so that it's SE/AE version independent going forward.

Beeing Female V2.8.1 Patch V15AE Beta 01.7z 953.16 kB · 26 downloads

i tried this file out and the beeing female 'powers' and books do not populate

Posted
8 hours ago, walkernick said:

i tried this file out and the beeing female 'powers' and books do not populate

Sounds like the dll isn't loading for you, assuming you are on AE 1170 post a papyrus log and if possible a skse64.log and I'll see if I can spot any issues

Posted
On 10/29/2024 at 3:01 AM, walkernick said:

i tried this file out and the beeing female 'powers' and books do not populate

 

On 10/29/2024 at 11:57 AM, Bane Master said:

Sounds like the dll isn't loading for you, assuming you are on AE 1170 post a papyrus log and if possible a skse64.log and I'll see if I can spot any issues

Or u using race that not supported like childs.

Posted
On 10/21/2024 at 8:24 AM, DoctorBooooom said:

Fixed and recompiled FWSystem to correctly load PapyrusUtils and game version check. I don't know how fix compilation error because of casting types, so i deleted update Children code.

This is deleted in compiled script:

	; Upgrade all Children
	UpdateState=0xA0
	int c = StorageUtil.FormListCount(none,"FW.Babys")
	while c>0
		c-=1
		if StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActorPlayer != none
			(StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActorPlayer).Upgrade(oldVersion, newVersion)
		elseif StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActor != none
			(StorageUtil.FormListGet(none,"FW.Babys", c) as FWChildActor).Upgrade(oldVersion, newVersion)
		endif
	endWhile

 

I can't recompile all scripts because of errors, only one file. Also i can't recompile gui scripts, so it's showing as outdated, but working. Now it's working, but has a lot of problem. Starting from strange model scaling and missing names and descriptions, to continue reload mod messages (i don't know if it's problem or not). So need someone who can fix it completely. 

image.jpeg

image.jpeg

BeeingFemale64_2_8_1.zip 84.45 MB · 21 downloads

this one launches but all the effects are broken, and haven't been able to get the belly scaling or birth to work when using debugging mode.

Posted (edited)
11 hours ago, Sparrow99 said:

Thanks a bunch for the DLL. Unfortunately Skyrim crashes on startup with it enabled. I don't know if it's solvable, not to mention how complex it might be. I have attached log files from SKSE and Crash Logger just in case.

crash-2024-11-02-13-10-19.log 41.09 kB · 1 download skse64.log 52.7 kB · 1 download

Interestingly enough it launches for me, i had to reinstall faster hdt smp, and now it launches but once in game the menu fails to launch and force activating it, it still does nothing, no menu code either.     tried overwriting this one https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2194963&key=a476a4ca5b6f9fd29540527b89d11934 with the slightly more working one https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2179501&key=752f6a815d67a49a5129bd33593e8416 , didn't fix anything but though it was worth a shot.
 

 

 

On 10/22/2024 at 3:19 AM, Bane Master said:

Thanks for taking the time to work on this - the dll appears to be working well!

 

Attached is a patch for BeeingFemale V2.8.1 SE which includes your dll and fixes for all the initialisation dependencies and issues.

 

As far as I can tell this is loading fine in AE 1170 - so now it just needs people to test it and see if everything is working as expected,

 

Thanks again for sorting out the dll - if you ever have time it might be worth seeing if the dll could be made to work with Address Library so that it's SE/AE version independent going forward.

Beeing Female V2.8.1 Patch V15AE Beta 01.7z 953.16 kB · 46 downloads

 

To clarify the overlay works and active effect apply, but all but the main Beeing Female effect are blank and say lookup failed when you hover over them, pretty sure these are the PMS effect as they only show up when there enabled.   Mod seems to reset at random as well, starting phases over and clearing stats.

image.png.9f5736c176952c36a37684af44de7885.png

  All testing has been done in the Live Another Life starting area for the most part, cept origional pregnancy testing which was done in a random inn as part of the inn patron start, and just slept repeatedly for 24 hrs with trimester set to two days each.

 

Also seems like effects keep stacking during pregnancy, at least when advanced via debugging mode

ScreenShot3.png.6cba5c0966fa3fd12a4f8116dfff617a.png

Animations also seem to fail to load

also the papyrus util compatibility check is failing

ScreenShot4.png.323d2a59167b341109a53abdd24cce38.png

P.S. do you guys working on this

just use creation kit or is there some other method, and can you point me to any tutorials around editing existing mods, wanna try and take a crack at it.  Tried throwing the mod in the data folder and opening it with the creation kit and it threw a lot of errors and then i looked at the time and went to bed, can share those logs if wanted.

Edited by akfish61
Posted (edited)
13 hours ago, Sparrow99 said:

Thanks a bunch for the DLL. Unfortunately Skyrim crashes on startup with it enabled. I don't know if it's solvable, not to mention how complex it might be. I have attached log files from SKSE and Crash Logger just in case.

crash-2024-11-02-13-10-19.log 41.09 kB · 1 download skse64.log 52.7 kB · 1 download

Compiled with wrong version of skse, try this one. Don't forget delete other beeingFemale dll file. U need only one of it

BeeingFemale64AE_1179_GOG.zip

Edited by DoctorBooooom

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