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Posted (edited)
6 hours ago, DoctorBooooom said:

Compiled with wrong version of skse, try this one. Don't forget delete other beeingFemale dll file. U need only one of it

BeeingFemale64AE_1179_GOG.zip 270.99 kB · 1 download

Also to fix bugs in the BF initialisation/config you need to install the  "Beeing Female V2.8.1 Patch V15AE 1170 Beta 01" patch and then overwrite it with the correct DLL for your version.

 

So  - if you are NOT using 1170 your load order for SE/AE should be:

 

BeeingFemale Version 2.8 SE Fix 1

Beeing Female V2.8.1 Patch V15AE 1170 Beta 01

BeeingFemale64AE_1179_GOG (or whichever DLL matches your version of SE/AE)

 

 

Edited by Bane Master
Posted
10 hours ago, DoctorBooooom said:

Compiled with wrong version of skse, try this one. Don't forget delete other beeingFemale dll file. U need only one of it

BeeingFemale64AE_1179_GOG.zip 270.99 kB · 3 downloads

Thanks for taking the time to look into this. So far I can say that I got the MCM working whithout compatibility issues. Never thought I'd see this mod properly initialise on the Anniversary Edition. One weird behavior I found is that it wont work with PapyrusUtil overwriting SexLab, while disabling PapyrusUtil does the trick. But then again, this is the GOG version. 

Posted (edited)

For an easier installation, I put all in one mod (No patch required, no dll replace. Just install required version). I hope i done everything right.

Steam 1170: BeeingFemale_2.8.1_AE-1170.zip

GOG 1179: BeeingFemale_2.8.1_AE-1179-GOG.zip

(Any launcher?) 1.6.640: BeeingFemale_2.8.1-1.6.640.zip

 

 

 

FOR DEVELOPERS ONLY:

Updated post with fixed dll source. For environment setup i used this tutorial: https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/wiki. As dependency used boost https://www.boost.org/

After the correct configuration, everything should compile, the code contains a check for version in main.cpp which will need to be updated if a new version is released.

P.S. If someone needs permission to use my edits - do whatever you want.

 

BeeingFemale_2.8.1_AE-1170.zip BeeingFemale_2.8.1_AE-1179-GOG.zip

BeeingFemaleDLL_Source.zip

Edited by DoctorBooooom
Added developer information
Posted (edited)
2 hours ago, DoctorBooooom said:

For an easier installation, I put all in one mod (No patch required, no dll replace. Just install required version). I hope i done everything right.

If you could compile the dll using Address Library we could just have a single version of the Patch going forward which would make it much easier to handle patch updates. It would also then work for anyone still on 1.6.640 too.

Edited by Bane Master
Posted (edited)
On 11/3/2024 at 8:43 PM, Bane Master said:

If you could compile the dll using Address Library we could just have a single version of the Patch going forward which would make it much easier to handle patch updates. It would also then work for anyone still on 1.6.640 too.

I'll try, but i don't really understand how to do this right now

Edited by DoctorBooooom
Posted
On 11/3/2024 at 5:43 AM, DoctorBooooom said:

For an easier installation, I put all in one mod (No patch required, no dll replace. Just install required version). I hope i done everything right.

 

 

BeeingFemale_2.8.1_AE-1170.zip 85.35 MB · 18 downloads BeeingFemale_2.8.1_AE-1179-GOG.zip 85.35 MB · 3 downloads

this one seems to be working but is there a way to change what node it scales, as it seems to be scaling the fate nodes rather than the pregnancy node

 

this is what it should look like

image.png.4f23b912c3894d62a83c7838ffdc1e94.png

 

 

And this is what I get in game

ScreenShot5.png.1d68f3477eb16f77febdcdc679c1f052.pngScreenShot7.png.b11bea8c2a3ebb1e1c88791d72fe6de8.png

 

this is what the sliders and preview showsliders.PNG.3a61a132b2188e9fc4e1d7fe0d617567.PNGfatnodesmaxed.PNG.4c33cd013c0f8ba3dc88590fd2419fda.PNG

Posted (edited)
On 11/6/2024 at 6:28 AM, akfish61 said:

this one seems to be working but is there a way to change what node it scales, as it seems to be scaling the fate nodes rather than the pregnancy node

 

this is what it should look like

image.png.4f23b912c3894d62a83c7838ffdc1e94.png

 

 

And this is what I get in game

ScreenShot5.png.1d68f3477eb16f77febdcdc679c1f052.pngScreenShot7.png.b11bea8c2a3ebb1e1c88791d72fe6de8.png

 

this is what the sliders and preview showsliders.PNG.3a61a132b2188e9fc4e1d7fe0d617567.PNGfatnodesmaxed.PNG.4c33cd013c0f8ba3dc88590fd2419fda.PNG

 

Edited by ThursDayCrow
Use this,it would help.
Posted
19 hours ago, ThursDayCrow said:

 

 

THX works perfectly, also sorry my posts were so large, wasn't giving me the option to add them as thumbnails.

Posted
On 11/3/2024 at 8:43 AM, DoctorBooooom said:

For an easier installation, I put all in one mod (No patch required, no dll replace. Just install required version). I hope i done everything right.

 

 

BeeingFemale_2.8.1_AE-1170.zip 85.35 MB · 55 downloads BeeingFemale_2.8.1_AE-1179-GOG.zip 85.35 MB · 5 downloads


Just to clarify, so

New AE install would require (for example) - in order of install (excluding all the requirements)

 

+ the most current original..
+ The above (which seems to be working great for me on AE, thank you!)

+ Creature child add-on (most up to date version around) - if looking for non human children
 

Posted

I'm using Skyrim Romance. And "Being Female" description says there is a small bug with Skyrim Romance. Does anyone knows what it is? I'm trying to figure out how safe/playableit will be to use both

Posted
On 11/16/2024 at 2:39 AM, sil7373 said:

I'm using Skyrim Romance. And "Being Female" description says there is a small bug with Skyrim Romance. Does anyone knows what it is? I'm trying to figure out how safe/playableit will be to use both

As I know,Skyrim Romance is using a diffrent way to show the pregnancy(even the birth).So before Bishop's child be born,I suggest that,set BF pregnancy chance to 0.

Posted
On 11/3/2024 at 10:43 PM, DoctorBooooom said:

For an easier installation, I put all in one mod (No patch required, no dll replace. Just install required version). I hope i done everything right.

 

 

BeeingFemale_2.8.1_AE-1170.zip 85.35 MB · 80 downloads BeeingFemale_2.8.1_AE-1179-GOG.zip 85.35 MB · 7 downloads

For now,it works perfectly fine in 1170,for me right now.So much thank you to you and Bane Master.

Just,I wonder,If BeeingFemale OPT would have a chance to work in 1170.some functions in it are really good(like child race and gender chance).

 

Sorry for my poor English,and it's just a thought.

 

Posted
On 11/17/2024 at 7:50 AM, ThursDayCrow said:

For now,it works perfectly fine in 1170,for me right now.So much thank you to you and Bane Master.

Just,I wonder,If BeeingFemale OPT would have a chance to work in 1170.some functions in it are really good(like child race and gender chance).

 

Sorry for my poor English,and it's just a thought.

 

I don't see any dll inside OPT version, so it's look like u can just copy dll to it.

 

13 hours ago, Lapsio said:

Did anyone manage to get it to work on .640 ? DLL fails to load in my game :C

Try this one, but I don't think i will support other version from official SKSE until i figure out how to use Address Library, I updated my post with developer info and source, so if it's don't work u can try to fix it and compile yoursel f.

BeeingFemale.zip

Posted
54 minutes ago, DoctorBooooom said:

I don't see any dll inside OPT version, so it's look like u can just copy dll to it.

 

Try this one, but I don't think i will support other version from official SKSE until i figure out how to use Address Library, I updated my post with developer info and source, so if it's don't work u can try to fix it and compile yoursel f.

BeeingFemale.zip 273.75 kB · 1 download

Well,I have tried before. Actually OPT version doesn't have any dll,but it has forced itself to work with 1597, I just don't know how it works,perhaps the pex or psc?

After all, thank you again.

Posted
On 11/23/2024 at 3:31 PM, DoctorBooooom said:

Try this one

No luck :< Interestingly though, game simply CTD's at startup, it doesn't pop up SKSE dll load error.

  • 2 weeks later...
  • 1 month later...
Posted
On 11/28/2024 at 10:18 PM, Lapsio said:

No luck :< Interestingly though, game simply CTD's at startup, it doesn't pop up SKSE dll load error.

 

On 11/23/2024 at 9:31 AM, DoctorBooooom said:

I don't see any dll inside OPT version, so it's look like u can just copy dll to it.

 

Try this one, but I don't think i will support other version from official SKSE until i figure out how to use Address Library, I updated my post with developer info and source, so if it's don't work u can try to fix it and compile yoursel f.

BeeingFemale.zip 273.75 kB · 47 downloads

    I'm having this issue too.  I looked at my SKSE logs and it seems to be loading the DLL just fine.  In addition telling SKSE to proceed using the 1.6.1170 DLL doesn't trigger a CTD, but the mod consequently fails to load the DLL in game.  The only conclusion I can reach is that something is borked with the 1.6.640 DLL itself.  Has anyone gotten this to work on 640? @DoctorBooooom Do you have some idea of what might be going on?

  • 3 weeks later...
Posted

I created a Ocum Ascended patch for beeing female. Its a lazy fix, but works for me on 1.5.97. Though I think, it should work for AE aswell. You just have to make sure to overwrite Ocum Ascended.

 

Its mostly just a copy/paste of the Ocum Patch by Shivering Bee just tweaked for Ocum Ascended.

Ocum Ascended - BeeingFemale Patch.zip

Posted
On 1/12/2025 at 1:22 AM, Throwaway172 said:

 

    I'm having this issue too.  I looked at my SKSE logs and it seems to be loading the DLL just fine.  In addition telling SKSE to proceed using the 1.6.1170 DLL doesn't trigger a CTD, but the mod consequently fails to load the DLL in game.  The only conclusion I can reach is that something is borked with the 1.6.640 DLL itself.  Has anyone gotten this to work on 640? @DoctorBooooom Do you have some idea of what might be going on?

I need skse source of required version to compile dll. And i don't have it for 1.6.640 here https://skse.silverlock.org/

Posted

So, the mod and cycle seems to be running fine overall on the latest AE version (after some crafty community patches), but I noticed one thing: in the information part of the MCM, where it should mention all the sperm inside of you... there never is any, even imediately after a vaginal scene finished with a male orgasm in my character. Is there a reason why the sperm is not registering? 

Posted
5 hours ago, NCLord said:

So, the mod and cycle seems to be running fine overall on the latest AE version (after some crafty community patches), but I noticed one thing: in the information part of the MCM, where it should mention all the sperm inside of you... there never is any, even imediately after a vaginal scene finished with a male orgasm in my character. Is there a reason why the sperm is not registering? 

I have noticed that this is the case when I am using a custom player race (Half Dragon Race, female character), but when I tested with a default vanilla race, this info screen worked fine. It might be a custom race thing if you are also using a custom race.

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