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Posted
20 hours ago, Sweetly-Demonic said:

What do I do when the moddingham page won't work? o3o

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The host provider made a networking change unexpectedly. Site is fixed and back up now. Sorry for the inconvenience.

Posted
1 minute ago, vranina said:

Please help. On one profile everything is normal, but when I create another one or copy the working one and this happens.

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Can you try to explain what you're observing and how it differs from your expectations? Otherwise we have to guess.

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Is the problem the patchy skin texture? Or that one of the actors is wearing a strap-on? Or that a robot is being detected as a human female? Or something in the Cyrillic text within the image that I can't translate into a language I understand?

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Have you checked the admin log in AAF's on-screen interface yet? If you don't know how to access it: press whatever key on your keyboard is seen as the Delete key by AAF, several times, until you get to the Admin view and then the Enter key should show the log.

Posted (edited)

The robot is Curie and has nothing to do with the scene. The same thing happens with sex between a man and a woman. I expect to see animation, not two actors inside each other stepping from foot to foot.

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Now I will try to do what you say.

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ScreenShot104.thumb.png.a43fe150c761dcd44cd6637a92f5d18b.png

Edited by vranina
Posted (edited)
1 hour ago, vranina said:

The robot is Curie and has nothing to do with the scene. The same thing happens with sex between a man and a woman. I expect to see animation, not two actors inside each other stepping from foot to foot.

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Now I will try to do what you say.

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ScreenShot104.thumb.png.a43fe150c761dcd44cd6637a92f5d18b.png

it would help if the interface wasn't in cyrillic but i don't think those missing actions have anything to do with the problem. IIRC missing animations (idles) would do that. Check your profile and make sure that all required animation pack plugins are loaded. You may have an animationDATA.xml pointing at a missing idle.

Edited by lee3310
Posted
4 minutes ago, lee3310 said:

it would help if the interface wasn't in cyrillic but i don't think those missing actions has anything to do with the problem. IIRC missing animations (idles) would do that. Check your profile and make sure that all required animation pack plugins are loaded. You may have an animationDATA.xml pointing at a missing idle.

Everything is included. Now I tried with a brand new profile and only, aaf, themes and leito. The animation doesn't start at all.

Posted
19 minutes ago, vranina said:

Everything is included. Now I tried with a brand new profile and only, aaf, themes and leito. The animation doesn't start at all.

Enable AAF debugging (debug_to_papyrus_log = true), do another test and post the log here or head to AAF discord for more in-depth troubleshooting.

Posted
16 minutes ago, lee3310 said:

Enable AAF debugging (debug_to_papyrus_log = true), do another test and post the log here or head to AAF discord for more in-depth troubleshooting.

Don't know where this setting is and then where to look for the logos file.

Posted
1 minute ago, vranina said:

Don't know where this setting is and then where to look for the logos file.

the setting is inΒ AAF_settings.ini and the file path is also in the same file (same line).

Posted
1 hour ago, vranina said:

Unfortunately, my joy was premature. Only works with aaf, themes and leito. The moment I add something else and it stops working.

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Did you maybe "compact" (renumber) forms in animation plugins? That could easily cause what you're observing since the idle form IDs may no longer match the references in AAF'a XML files.

Posted

Can I get an "Idiot's Guide To AAF" and have someone that knows the first thing about how any of this works to tell me which order I should have these in to not get scene abandoned error 4?

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This is the list on the left side of my Mod Organizer (just the part that has the AAF and stuff)

28bc9531062753ff2682fee49a6e11c4.png.c617dcdc62fcae3ca1791f40f8a2291e.png

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This is the list on the right

95a672576947ea5da2a10de9b885de53.png.a7815460ed17741be9ae146ce284e5f4.png

Posted
23 minutes ago, SinfulFantasy said:

Can I get an "Idiot's Guide To AAF" and have someone that knows the first thing about how any of this works to tell me which order I should have these in to not get scene abandoned error 4?

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Here is the guide you should follow:

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As far as Error 4, Error 4 means no animations were found for the specified actors..Β  You're getting that because you have no animation packs installed.Β  The guide above has links to all the animation packs.

Posted

I decided to take a radical approach. I uninstalled all mods, the game, mod organizer and all files. When I reinstalled the game and mod organizer the problem remained. The worst thing is that I can't find the papyrus log anywhere, which I understand is important.

Posted (edited)

If logging is enabled, the papyrus log would beΒ Documents\My\ Games\Fallout4\Logs\Script\Papyrus.0.log

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However, a "well-kept secret" is that on new machines that'sΒ OneDrive\Documents\My\ Games\Fallout4\Logs\Script\Papyrus.0.log (and there's another Documents folder beside the OneDrive folder which is almost irrelevant except that some people might wind up using it anyways).

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Edited by sen4mi
Posted

I also get error 4. Then the animation shows the actors inside each other.
I uninstalled the game from steam, installed a pirated copy, put vortex. Same problem. Apart from reinstalling Windows, I have no other ideas.

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123.thumb.jpg.1eb36640695bb9eb6a7296a1ecb3a862.jpg

Posted
10 minutes ago, vranina said:

I also get error 4. Then the animation shows the actors inside each other.
I uninstalled the game from steam, installed a pirated copy, put vortex. Same problem. Apart from reinstalling Windows, I have no other ideas.

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123.thumb.jpg.1eb36640695bb9eb6a7296a1ecb3a862.jpg

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image.png.080f74186ead680db4fa5d47c049a789.png

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Read The Fucking Manual.

Posted (edited)
34 minutes ago, Saya Scarlett said:

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image.png.080f74186ead680db4fa5d47c049a789.png

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Read The Fucking Manual.

Β Π’Ρ€ΡŠΠ³Π½Π°! Благодаря Ρ‚ΠΈ Господи!

Work Thenks you Lord!

Edited by vranina
Posted

I wish AAF were available here because this part sucks but anyways I need an admin on Moddingham to go and help me get logged back in, I've reached out to board admins because I just needed this 1 semi-important mod. Y'know, the one that basically makes all these other mods work? That's all. Not really sure why that can't be on loverslab when it has it's own section dedicated to it but I'm starting to rant so I'll leave it there.

Posted
1 hour ago, BigScaryMonster said:

I wish AAF were available here because this part sucks but anyways I need an admin on Moddingham to go and help me get logged back in, I've reached out to board admins because I just needed this 1 semi-important mod. Y'know, the one that basically makes all these other mods work? That's all. Not really sure why that can't be on loverslab when it has it's own section dedicated to it but I'm starting to rant so I'll leave it there.

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Near the top of The Fucking Manual there's a link to the AAF Discord; the Moddingham admins hang out there and you're likely to be able to reach them more quickly that way than by waiting for them to look at forum posts here on LL.

Posted

Hellp

Does the AAF framework actually have its own keyword that prevents equipment from being stripped, like inΒ  Sexlab from Skyrim,

or do you always have to use the complicated route with the XML file ?

Posted
1 hour ago, Kanlaon said:

Hellp

Does the AAF framework actually have its own keyword that prevents equipment from being stripped, like inΒ  Sexlab from Skyrim,

or do you always have to use the complicated route with the XML file ?

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I'm not sure what you find complicated about adding a very small XML file, but that makes it possible to register a keyword from any mod you like as an indicator that the items bearing that should not be unequipped, Further, AAF offers API methods which make it possible for any other mod to query the list of registered keywords so they too might know to avoid stripping those things.

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But to answer your question, no there isn't any keyword within the AAF.esm plugin itself which indicates that.

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