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Posted

Doh! Yeah an action might be easier to use to strip conditionally. You still have to define your equipment sets, but it does allow you to define your stripping and re-equipping per actor rather than per position xml or individual position. I should have remembered from when I converted all of SavageCabbages animations to work as FFMs vs MMF's. I pulled Polistiro's lesbian strap-on code out and added it via actions.

 

You could just define one action called Oral_Giver and one called Oral_Receiver. You'd probably need a position XML just for these animations with no stripping and just have the animation XML handle it per animation via actions on each participant. It ends up being an "end around" to the typical XML usage but it does work.

 

And heh, that French bulldog t-shirt was a freebie I got in the Men's Only Hunt. It was a Hipster themed hunt and that was literally the ONLY gift from the hunt I kept if I remember right.

Posted

Oh, and @dagobaking, I did get the AnimatedFannies body to apply the VaginaPenetrate morph during some animations... but um, not sure what I changed to MAKE it work... so I'm gonna look into all the edits I made and then re-add them in and test. I think maybe what I did was use the wrong animations to test if it was working, animations that didn't have my changes to the morphset to actually APPLY the morph lol ;)

Posted

hey there dudes and dudettes, just wondering if there's a way of removing gender restrictions on the animations? Have I got to edit the animation files or is there something already setup in AAF that I've just gone ahead and glossed over? 

Posted
5 minutes ago, acunningplan said:

hey there dudes and dudettes, just wondering if there's a way of removing gender restrictions on the animations? Have I got to edit the animation files or is there something already setup in AAF that I've just gone ahead and glossed over? 

IN Data/AAF/AAF_settings.xml in the preferences section is ignore_animation_genders. Set it to true.

Posted

If anyone is using the Animated Fannies body and you want the vagina to open up at the beginning of an animation and close at the end of the animation, you have two options to handle that. One is to add it to the morphSet of AAF or the animation pack you've installed.

 

<morphSet id="unReady">
	<!-- Apply these morph changes if the condition attributes are true for that actor. -->
	<condition isFemale="false">
		<!-- The morph to affect and the value to change to. -->
		<morph value="Erection" to="0"/>
		<morph value="Erection Up" to="0"/>
		<morph value="Erection Down" to="0"/>
	</condition>
  	<!-- Morph to allow Animated Fannies bodies to close the vagina -->
	<condition isFemale="true">
		<morph value="VaginaPenetrate" to="0"/>
	</condition>
</morphSet>
<morphSet id="ready">
	<condition isFemale="false">
		<morph value="Erection" to="1"/>
		<morph value="Erection Up" to="0"/>
		<morph value="Erection Down" to="0"/>
	</condition>
  	<!-- Morph to allow Animated Fannies bodies to open the vagina -->
	<condition isFemale="true">
		<morph value="VaginaPenetrate" to="1"/>
	</condition>
</morphSet>

Obviously, the key part is the condition tag with isFemale="true". That can be cut and pasted to any morphSet from anyone's animation pack.

 

The other way you can add these morphs is directly to an animationData XML. For example, you can change:

<animation id="LeitoAggressiveCowgirl" frames="300">
	<actor gender="F" stopOverlaySet="Belly">
		<idle form="0100B720" id="LeitoAggressiveCowgirlF"/>
	</actor>
	<actor gender="M">
		<idle form="0100B721" id="LeitoAggressiveCowgirlM"/>
		<value path="morph" value="Erection Down" to="0.4"/>
	</actor>
</animation>

Into:

<animation id="LeitoAggressiveCowgirl" frames="300">
	<actor gender="F" stopOverlaySet="Belly">
		<idle form="0100B720" id="LeitoAggressiveCowgirlF"/>
      		<value path="morph" value="VaginaPenetrate" to="1"/>
	</actor>
	<actor gender="M">
		<idle form="0100B721" id="LeitoAggressiveCowgirlM"/>
		<value path="morph" value="Erection Down" to="0.4"/>
	</actor>
</animation>

But remember you'll still need to close the vagina, so the morphSet for "unReady" where you set VaginaPenetrate to "0" in the first example should still be added.

 

You do NOT need to add the slider.json information from Animated_Fannies.esp to the slider.json for AAF.esm, the morph still works if the slider.json from Animated_Fannies.esp is installed.

Posted
3 hours ago, astymma said:

I think maybe what I did was use the wrong animations to test if it was working, animations that didn't have my changes to the morphset to actually APPLY the morph lol ;)

I can confirm that this will cause that problem every time. ;)

Posted

Heads up for anyone working on positionTree mods:

 

I'm updating the structure so that they need to be registered in the position XML the same way that animationGroups are. Will post docs about it on release. But, just know that the current system where they get listed in the wizard without being in the position XML won't work in the future (they just won't be listed).

Posted
2 hours ago, astymma said:

If anyone is using the Animated Fannies body and you want the vagina to open up at the beginning of an animation and close at the end of the animation, you have two options to handle that. One is to add it to the morphSet of AAF or the animation pack you've installed.

 


<morphSet id="unReady">
	<!-- Apply these morph changes if the condition attributes are true for that actor. -->
	<condition isFemale="false">
		<!-- The morph to affect and the value to change to. -->
		<morph value="Erection" to="0"/>
		<morph value="Erection Up" to="0"/>
		<morph value="Erection Down" to="0"/>
	</condition>
  	<!-- Morph to allow Animated Fannies bodies to close the vagina -->
	<condition isFemale="true">
		<morph value="VaginaPenetrate" to="0"/>
	</condition>
</morphSet>
<morphSet id="ready">
	<condition isFemale="false">
		<morph value="Erection" to="1"/>
		<morph value="Erection Up" to="0"/>
		<morph value="Erection Down" to="0"/>
	</condition>
  	<!-- Morph to allow Animated Fannies bodies to open the vagina -->
	<condition isFemale="true">
		<morph value="VaginaPenetrate" to="1"/>
	</condition>
</morphSet>

Obviously, the key part is the condition tag with isFemale="true". That can be cut and pasted to any morphSet from anyone's animation pack.

 

The other way you can add these morphs is directly to an animationData XML. For example, you can change:


<animation id="LeitoAggressiveCowgirl" frames="300">
	<actor gender="F" stopOverlaySet="Belly">
		<idle form="0100B720" id="LeitoAggressiveCowgirlF"/>
	</actor>
	<actor gender="M">
		<idle form="0100B721" id="LeitoAggressiveCowgirlM"/>
		<value path="morph" value="Erection Down" to="0.4"/>
	</actor>
</animation>

Into:


<animation id="LeitoAggressiveCowgirl" frames="300">
	<actor gender="F" stopOverlaySet="Belly">
		<idle form="0100B720" id="LeitoAggressiveCowgirlF"/>
      		<value path="morph" value="VaginaPenetrate" to="1"/>
	</actor>
	<actor gender="M">
		<idle form="0100B721" id="LeitoAggressiveCowgirlM"/>
		<value path="morph" value="Erection Down" to="0.4"/>
	</actor>
</animation>

But remember you'll still need to close the vagina, so the morphSet for "unReady" where you set VaginaPenetrate to "0" in the first example should still be added.

 

You do NOT need to add the slider.json information from Animated_Fannies.esp to the slider.json for AAF.esm, the morph still works if the slider.json from Animated_Fannies.esp is installed.

Metroid made some files for Animated Fannies that go in the AAF folder.......Is that what yer referring to?

 

Animated Fannies AAF exemple.rar

 

?

 

 

Posted
4 hours ago, VonHelton said:

Metroid made some files for Animated Fannies that go in the AAF folder.......Is that what yer referring to?

 

Animated Fannies AAF exemple.rar

 

?

 

 

Hah! Heh, thanks... didn't know those even existed. I was more detailing *how* you'd modify AAF files to make something work with AF. Those files provide excellent examples of usage.

Posted
2 hours ago, astymma said:

Hah! Heh, thanks... didn't know those even existed. I was more detailing *how* you'd modify AAF files to make something work with AF. Those files provide excellent examples of usage.

I'm a packrat.......Internet hoarder? LMAO!

 

?

 

 

 

Posted

Well, I am stoopid one but I have beta AAF and since I them I can see no animations (I have Atomic Lust, VadermaniaAAF and Leto's patched ones) with previous version of AAF all was fine, Me really stoopid or it is a bug?

Posted
5 minutes ago, Clegane said:

Well, I am stoopid one but I have beta AAF and since I them I can see no animations (I have Atomic Lust, VadermaniaAAF and Leto's patched ones) with previous version of AAF all was fine, Me really stoopid or it is a bug?

Dunno.........My animations are working, so.....

 

?

 

 

 

Posted

 I use Atomic Lust and Immersive Lovers Embrace Remastered. Everytime i get a blackscreen when i want Sex with my Romance. What can i do to disable that.  I could not find any Instructions how to do that.

 
 
 
Posted

I have a question which I do not even know where to address. I have the last AAF (beta 1) and FPE AAF installed. For the NPC, pregnant belly is visible during sex, but for my character belly is not visible during sex. When not having sex,the belly is visible. What I am doing wrong?   

Posted
7 minutes ago, L36812180234 said:

I have a question which I do not even know where to address. I have the last AAF (beta 1) and FPE AAF installed. For the NPC, pregnant belly is visible during sex, but for my character belly is not visible during sex. When not having sex,the belly is visible. What I am doing wrong?   

Not sure. I haven't been able to reproduce this. Others report that it works for them.

Posted
2 hours ago, L36812180234 said:

I have a question which I do not even know where to address. I have the last AAF (beta 1) and FPE AAF installed. For the NPC, pregnant belly is visible during sex, but for my character belly is not visible during sex. When not having sex,the belly is visible. What I am doing wrong?   

I just tested this by changing that morph with looksmenu (after character creation). The change was visible during the animation for me.

 

So, I think it may have something to do with your body install or possibly some unique way that morph is being managed by FPE?

Posted
38 minutes ago, dagobaking said:

I just tested this by changing that morph with looksmenu (after character creation). The change was visible during the animation for me.

 

So, I think it may have something to do with your body install or possibly some unique way that morph is being managed by FPE?

But the body is the same for all females (player and NPC). If something is wrong with body, the NPC should also not be visible? I did not install any body except CBBE and (and build morphs with it). The morph handling is different for NPC and player?

Posted
On 7/26/2018 at 2:27 AM, KC69 said:

ok, I will try that. Thank you :)

 

You can also find the appmanifest_377160.acf file in your /Steam/SteamApps folder and turn off the AutoUpdate feature by editing the file with Notepad++ and changing the following line from:

 

"AutoUpdateBehavior"        "0"

 

to:

 

"AutoUpdateBehavior"        "1"

 

Make a copy of the file before you change it so you have a backup to refer back to.

 

When a new update gets pushed out by Steam, a message will appear next to Fallout 4 in the Library list saying "Update Required."  I usually wait about a week before actually updating Fallout 4 to give everyone time to update their mods (e.g., F4SE, Crafting Highlight Fix, LooksMenu, MCM, Extended Dialogue Interface, etc.).

 

Here's the reference article link:  https://appuals.com/how-to-disable-steam-auto-updates/

Posted

I'm running the latest AAF Beta 1-31304-1 with latest compatibility patches and patch for leito and crazy fomod. 

 

I'm having two issues:

 

1.  The bodies disappear when using Crazy's Animation Gun, leaving floating hands and heads.  Leito's animation gun works fine.  Is this fixable or should I just avoid the gun? 

 

2.  The END key doesn't always stop the AAF animation which runs until I get tired of waiting and reload from my last save.  Is there anyway to cancel the animations from the console command line or is reloading from the last save the only way past this issue?

 

I am really enjoying the diversity of animations available through AAF.  I'm seeing a lot of things that I have not previously seen when only using Four-Play with the usual add-ons.

 

 

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