Dez65 Posted January 20, 2023 Posted January 20, 2023 On 1/17/2023 at 12:24 PM, Operand said: To use the fixes I did before you'd need to recompile your FPSH_Main script and also have HHS with the native papyrus script installed (I don't remember if it's bundled with it by default) Very cool but way beyond my modding skill level. 1
Boondockroberts Posted January 24, 2023 Posted January 24, 2023 Is it no biggie to turn the mod off and on? I use CWSS and don;t want to trigger npcs with a shower.
Boceifus Posted January 24, 2023 Posted January 24, 2023 1 hour ago, Boondockroberts said: Is it no biggie to turn the mod off and on? I use CWSS and don;t want to trigger npcs with a shower. You can set a hot key for it, when I turn it off I clear all approaches first just it case.. I turn it on an off all the time depending on what I am doing. I usually have it off when out in the world doing questing and gathering junk, I have seen it pull allowed NPC's from across the map. I have never had any detrimental effect from doing this. 1
fallenslayer1 Posted January 26, 2023 Posted January 26, 2023 please help i cant get this to work at all AFF and all of my animation mods are working however even with using the debug i get nothing i am running Furry fallout from this site currently and please before some one says use FO4edit i dont have the time to learn how to use it to try what some people have suggested.
IBAGadget Posted January 26, 2023 Posted January 26, 2023 6 hours ago, fallenslayer1 said: please help i cant get this to work at all AFF and all of my animation mods are working however even with using the debug i get nothing i am running Furry fallout from this site currently and please before some one says use FO4edit i dont have the time to learn how to use it to try what some people have suggested. Your character race is no longer human, and is not in the list of available races supported within the mod. suck it up, buttercup, but you are going to have to learn how to use FO4Edit in order to put your furry race into the allowable races within the mod. 2
fallenslayer1 Posted January 26, 2023 Posted January 26, 2023 1 hour ago, IBAGadget said: Your character race is no longer human, and is not in the list of available races supported within the mod. suck it up, buttercup, but you are going to have to learn how to use FO4Edit in order to put your furry race into the allowable races within the mod. OK is there a guide or something so i dont screw with the wrong thing i know how to get it to open the mods esp and select quests what i need help with is what do i do next.
Boceifus Posted January 26, 2023 Posted January 26, 2023 (edited) 2 hours ago, fallenslayer1 said: OK is there a guide or something so i dont screw with the wrong thing i know how to get it to open the mods esp and select quests what i need help with is what do i do next. https://gamescrack.org/fallout-4/creating-mods-using-fo4edit/ Text guide FO4Edit. Edited January 26, 2023 by Boceifus 1
Boceifus Posted January 26, 2023 Posted January 26, 2023 (edited) 2 hours ago, fallenslayer1 said: OK is there a guide or something so i dont screw with the wrong thing i know how to get it to open the mods esp and select quests what i need help with is what do i do next. https://www.youtube.com/watch?v=KELP-aaOvN0 This is for FO4Edit, video, basics to get you started. Edited January 26, 2023 by Boceifus 1
Boceifus Posted January 26, 2023 Posted January 26, 2023 (edited) 2 hours ago, fallenslayer1 said: OK is there a guide or something so i dont screw with the wrong thing i know how to get it to open the mods esp and select quests what i need help with is what do i do next. https://www.youtube.com/watch?v=oy5XV-bYjck This video is basics of the Creation Kit. Edited January 26, 2023 by Boceifus 1
fallenslayer1 Posted January 26, 2023 Posted January 26, 2023 1 hour ago, Boceifus said: https://www.youtube.com/watch?v=oy5XV-bYjck This video is basics of the Creation Kit. I figured it out also im just going to have my player char be anthro for use with this found as long as npcs are human it will work just fine.
Slorm Posted January 28, 2023 Posted January 28, 2023 Update Request (if straightforward to do) General - Naked Check At the moment there are 3 options for Body, Chest and a player defined slot. Would it be possible to add a toggle to switch the Chest and player defined slot from an OR to an AND. The reasoning behind this is to do with CSL and clothing. For example I use slot 54 (index 24) for the pc's panties, so atm either chest or slot 24 satisfies the naked check. Having this as an AND would then mean that both have to be in place to then satisfy the naked check as in effect the pc is half naked (either top or bottom) which would certainly draw attention from NPC's This is mainly useful for player using CSL and clothing packs (like ASA) but may be too specialised to spend the time on it I'll have a poke around and see if I can add it in myself if I can find where it is in the scripts 2
rubber_duck Posted January 29, 2023 Posted January 29, 2023 [Small request/recommendation] Hi there! I've been using SH for years but just today decided to request/recommend two things for future releases. It's the little things that are minor annoyances, in my opinion. Also, these recommendations would, in my mind, improve SH even more! First, the 'blackmail' approach. It simply doesn't make sense for Reputation to grow if Player killed the blackmailer. Is there a way for you to implement a check whether the NPC blackmailer is still alive upon adjusting Reputation? Also, if Player kills the blackmailer, it'd be logical for them (Player) to gain +1 Self-Esteem. And second, the pictures. This one, though minor, annoys me the most. I'd like to hear a camera click sound when a new picture is created. That would inform me that someone's been peeking. On top of that, it seems that armor racks also count as photographers. I might be wrong on this one, but the only times my character participated in AAF scenes was with companion in empty settlement (interior cell) with nobody around. At the time of AAF scenes, only 5 NPCs were present: Player, companion and 3 armor racks. This led me to believe that armor racks behave as regular NPCs, which is wrong. Other than that, I'd just like to thank you for sharing! After all these years of using SH (and SA as well), I've never experienced any issues with two mods. Keep up the great work and take care!
Cookiemonsta234 Posted January 30, 2023 Posted January 30, 2023 Is there a way to change the dialogue that the approaches have? I checked FO4 edit but could not find
vaultbait Posted January 30, 2023 Posted January 30, 2023 11 hours ago, Cookiemonsta234 said: Is there a way to change the dialogue that the approaches have? I checked FO4 edit but could not find Take a look at this for an example of how to do it: 2
Slorm Posted January 31, 2023 Posted January 31, 2023 (edited) Bug Report This one came to light while testing Commonwealth Moisturizer (and the collar from Hardship which I have also set up as protected equipment). If "Force undress player before sex" is set to On then protected equipment is still removed. Oddly the semen suit from CM is added back (though not the collar for some reason). If this option is set to Off so that the AAF strip routine is used then neither items are removed during the animation. Edited January 31, 2023 by Slorm 1
vaultbait Posted January 31, 2023 Posted January 31, 2023 42 minutes ago, Slorm said: Bug Report This one came to light while testing Commonwealth Moisturizer (and the collar from Hardship which I have also set up as protected equipment). If "Force undress player before sex" is set to On then protected equipment is still removed. Oddly the semen suit from CM is added back (though not the collar for some reason). If this option is set to Off so that the AAF strip routine is used then neither items are removed during the animation. Re-raising this request from earlier, but also I'm happy to write the actual code for integrating it into SH if it helps. 1
twistedtrebla Posted February 2, 2023 Author Posted February 2, 2023 On 1/31/2023 at 1:16 PM, vaultbait said: Re-raising this request from earlier, but also I'm happy to write the actual code for integrating it into SH if it helps. Thanks. Maybe one day I'll stop getting lazy and add this
twistedtrebla Posted February 2, 2023 Author Posted February 2, 2023 Small update and bug fixes 1.17.1 CHANGED: Naked check. Now you can specify 2 slots that cover the player's "chest", and 2 slots that cover the "groin". For the player to be considered "clothed", both chest and groin must be covered. CHANGED: Intimidated NPCs will start to approach (and butt slap) the player again, after few days (number of days depending on their confidence leve). Previously, they would get scared of the player and never re-approach them ever. FIXED: Player's facial expression not resetting after a molestation FIXED: Chastity belt and plug removal not working correctly when being removed prior to sex. 8
Tanglin Posted February 2, 2023 Posted February 2, 2023 Does this update use anything new that is in the latest Sex Attributes Framework? I'm thinking of just installing this update but continue with the previous version of Sex Attributes, since that latter requires a new game.
catcalled2 Posted February 2, 2023 Posted February 2, 2023 Can the notes within MCM give some basic default slots for us to set the naked checks to. This update has me researching for the first time what an armor slot is, and I still can't figure out a console command to find what clothing counts for what armor slot. And yes, I know there is a table with armor slots/indexes. But even when I set it to the correct values it says I'm not naked when I'm definitely naked, or I'm naked when I'm wearing clothes. 1
MrPayne Posted February 2, 2023 Posted February 2, 2023 I have a suggestion, for future updates. Your mod is awesome and maybe, just maybe, you are looking to add some spice You already have Raiders and Gunners as eligible NPCs in SH, though they are not neutral at first. The base game has a script for when sometimes you cross a bridge a Gunner will approach and ask for money and if you refuse, they start shooting. So, if you can utilize that bridge scene. Make Raiders and Gunners give you a choice, when you stumble upon a Raider or gunner camp and get spotted. Instead of them opening fire as soon as they see you, as in the base game. One will approach and give you 2 or 3 choices. Sex 1on1 or gang bang with whoever is nearby to pass or gun fight and the pay to pass aspect can remain too, or not. And it can go even further raider or gunner attacks on camp can have the same aspect, instead of them opening fire, with some "luck" they will demand to have sex instead of attacking your settlement. Everything has a chance of not happening and the base game goes on. 1
twistedtrebla Posted February 2, 2023 Author Posted February 2, 2023 1 hour ago, Tanglin said: Does this update use anything new that is in the latest Sex Attributes Framework? I'm thinking of just installing this update but continue with the previous version of Sex Attributes, since that latter requires a new game. Nope, no need to update Sex Attributes. 1
twistedtrebla Posted February 2, 2023 Author Posted February 2, 2023 1 hour ago, catcalled2 said: Can the notes within MCM give some basic default slots for us to set the naked checks to. This update has me researching for the first time what an armor slot is, and I still can't figure out a console command to find what clothing counts for what armor slot. And yes, I know there is a table with armor slots/indexes. But even when I set it to the correct values it says I'm not naked when I'm definitely naked, or I'm naked when I'm wearing clothes. Oh whoops, thats cus I made a mistake in the code. It's doing the exact opposite lol. So your slots/index are probably right. There's just a bug in the code where it does the exact opposite of what it should do. Let me fix real quick. 1
twistedtrebla Posted February 2, 2023 Author Posted February 2, 2023 @catcalled2 there, 1.17.3 should fix it 5
amatharra Posted February 2, 2023 Posted February 2, 2023 So, I tried to comb through the post to find a fix for it, but couldn't find one so, I'm sorry if this has been answered before! But whenever an NPC molests my character, it's like he's set on vibrate mode lmao. Afterwards, it seems to stop, but he's all jittery/buggy during
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