Wicken Posted November 27, 2020 Posted November 27, 2020 @zarantha Yup, that was it. I never thought to look in the optional files. I feel kind of dumb making such a newbie mistake. Thank you very much. I appreciate the reply.
TheBatDad1989 Posted November 28, 2020 Posted November 28, 2020 On 11/27/2020 at 2:52 AM, LaceyFun said: Wait so @The BatDad1989 you're saying use JContainers SE v4.1.2 and that fixed your issue? Is it possible If I can get a link and a look at your load order? Yes, use this link: https://github.com/ryobg/jcontainers/releases Go back one page and you'll see the 4.1.2 release, the new release isn't reading the json files required. Make sure you're over-writing XPMSE with MNC and any other creature mods (ABC etc.). I'm using the latest MNC with the standalone version of CF SSE.
LaceyFun Posted November 29, 2020 Posted November 29, 2020 22 hours ago, TheBatDad1989 said: Yes, use this link: https://github.com/ryobg/jcontainers/releases Go back one page and you'll see the 4.1.2 release, the new release isn't reading the json files required. Make sure you're over-writing XPMSE with MNC and any other creature mods (ABC etc.). I'm using the latest MNC with the standalone version of CF SSE. Can you post your loadorder.txt?
TheBatDad1989 Posted November 29, 2020 Posted November 29, 2020 14 hours ago, LaceyFun said: Can you post your loadorder.txt? I won't be on my desktop for quite a while. Did you download and replace the new JcontainersVR with the old JContainersVR version? Go into CF in-game after replacing JCVR and re-register mods, make sure you have logging to console enabled in CF. You should be having zero issues if you downgraded the JCVR.
Npi9 Posted December 1, 2020 Posted December 1, 2020 does this mod add creatures? I suddenly have a bunch of none invisible non-vanilla creatures running around and all I can see of them are their dicks. Were there dependencies this mod needs?
ShimizuModding Posted December 1, 2020 Posted December 1, 2020 how do i edit the esp to get a custom creature mod to recognize the equipment? like putting a draugr's junk onto mihail's zombie.
LaceyFun Posted December 2, 2020 Posted December 2, 2020 Yup got it working now, well mostly I think. Now just all the issues that cropped up
osculim Posted December 2, 2020 Posted December 2, 2020 Can I ask a quick question why should it overwrite xpms. I always thought nothing should overwrite xpms
BlunderingFool Posted December 2, 2020 Posted December 2, 2020 3 hours ago, osculim said: Can I ask a quick question why should it overwrite xpms. I always thought nothing should overwrite xpms Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.)
Husky1o1 Posted December 2, 2020 Posted December 2, 2020 1 hour ago, BlunderingFool said: Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.) Older versions of RaceMenu were known to cause CTD in Bleak Falls Barrow. I had the same problem there, caused by some Draugr. Weird cause and effect, but oh well. Check it out in the changelog: https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=logs
BlunderingFool Posted December 3, 2020 Posted December 3, 2020 6 hours ago, Husky1o1 said: Older versions of RaceMenu were known to cause CTD in Bleak Falls Barrow. I had the same problem there, caused by some Draugr. Weird cause and effect, but oh well. Check it out in the changelog: https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=logs Ah is that it? I slipped 0.0.2 versions behind so updated that. I should probably have mentioned it was near the start just after the bandits and dead skeevers, and I'm running in VR. <.=.< Gonna give it a try tomorrow to see if that fixed it, thanks!
Leodriz Posted December 3, 2020 Posted December 3, 2020 Hi, I play with Aroused Creatures and MNC always erect (since the arousal bugs out quite often and leave the poor creatures without their tools). Lately after your updates some creatures have mecome invisible when using Always Erect. After 12.3 it was dwarven spider and frost atronach. With 12.5 it is horses and again frost atronach, maybe more. As i understand it, it is because yo change the name of the meshes now and then. Latest the horse.nif's has been renamed Addon_hores.nif. and frost has been renamed frozt. I just want you to know. And wish that this could be communicated between you and the author of MNCAE. And to this, thanks for a marvellous mod
osculim Posted December 3, 2020 Posted December 3, 2020 16 hours ago, BlunderingFool said: Well when I have it not overwriting XPMSS horses will crash the game if they get an erection. So that's one reason. Granted, my Load Order could just be that fucked. X3 (Which would probably explain why I keep getting a crash in the start of Bleakfalls Barrow right now although I suspect it's the skeevers doing that even though the dead ones cause no issues.) Ah Ive always had it before never had any cdts etc. So I was just wondering. But alas I moved it behind now. Still working fine.
_Sarge_ Posted December 3, 2020 Posted December 3, 2020 So I have downloaded everything but when I summon any of my creatures it says to mate but not train so i want to know what I have done wrong. I know it had train in Skyrim but I dont see it in Skyrim SE Any help would be hot.
MadMansGun Posted December 3, 2020 Author Posted December 3, 2020 34 minutes ago, _Sarge_ said: So I have downloaded everything but when I summon any of my creatures it says to mate but not train so i want to know what I have done wrong. I know it had train in Skyrim but I dont see it in Skyrim SE Any help would be hot. train and mate are the same thing.
_Sarge_ Posted December 3, 2020 Posted December 3, 2020 10 minutes ago, MadMansGun said: train and mate are the same thing. Okay thank you, any idea why then the creature just stands there doing nothing?
MadMansGun Posted December 3, 2020 Author Posted December 3, 2020 1 hour ago, _Sarge_ said: Okay thank you, any idea why then the creature just stands there doing nothing? missing FNIS creature pack. or creatures not enabled in sexlab.
Tlam99 Posted December 3, 2020 Posted December 3, 2020 open console and watch messages, probably you will see "no animations for this creature found" if everything is installed the right way.
BlunderingFool Posted December 4, 2020 Posted December 4, 2020 Worth noting, if you're having trouble getting animations to work it could be that when adding a lot of animations with SLAL things can get a bit... confused? I think. Add animations tab-by-tab rather than all at once and it's more reliable. (At least, I find it to be.) Also it just occurred to me, I would have thought there'd be a slaughterfish unbirth animation by now... I'm not gonna be as callous as to say I'll try it though, considering my last four attempts at animation in anything ended up with squat to show for it after a few hours. <.=.< Animators don't get nearly enough respect.
MadMansGun Posted December 4, 2020 Author Posted December 4, 2020 47 minutes ago, BlunderingFool said: Also it just occurred to me, I would have thought there'd be a slaughterfish unbirth animation by now they are far too big to fit inside a human body. 47 minutes ago, BlunderingFool said: considering my last four attempts at animation in anything ended up with squat to show for it after a few hours my first animation (dragon self suck) took days to make.....thank fuck i started with dragons and not werewolves.
_Sarge_ Posted December 4, 2020 Posted December 4, 2020 got everything working now, just reinstalled and everything is working probably a bad install first time. though for some am missing animations.
BlunderingFool Posted December 4, 2020 Posted December 4, 2020 I really need to see how big slaughterfish are, could have sworn they were smaller, ah well. XD
MadMansGun Posted December 4, 2020 Author Posted December 4, 2020 56 minutes ago, BlunderingFool said: I really need to see how big slaughterfish are, could have sworn they were smaller, ah well. XD
Gods Stinkiest Monkey Posted December 5, 2020 Posted December 5, 2020 I found this patch when I was trying to figure why creatures were not applying the aroused mesh. And it works perfectly for me, So I'm leaving it here as it may help others. Just place it below CreatureFramework and MNC. Creature Framework Fix.rar 1
preserotri Posted December 5, 2020 Posted December 5, 2020 the latest version is missing creature framework? i made the jump from v12_03 to v12_5 and don't have creature framework esm in the zip
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