johnjet Posted January 21, 2020 Posted January 21, 2020 Okay am I missing something. I downloaded the latest version 12.01 of More Nasty Critters and when I ran FNIS is gives me the following - >Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<< And upon loading the game, all the actors stand around in a t-pose. I did overwrite the skeleton when asked and I have the files, so not sure what is happening. *EDIT* I have currently fixed this issue, by downloading the previous version and installing the Creature Framework as a separate download. Not sure, why doing this worked, yet getting the most recent version caused the above issue. 3
greenmango12 Posted January 23, 2020 Posted January 23, 2020 Is there any reason, change race name, wearwolf to wearbear in MNC? I am now checking my mods all confilct, and hope to make racename patch, then hope confirm.
MadMansGun Posted January 23, 2020 Author Posted January 23, 2020 1 hour ago, greenmango12 said: Is there any reason, change race name, wearwolf to wearbear in MNC? it's mostly just there so i can find the (misnamed) wearbear race faster, it should not effect anything (that is assuming your actually looking at the werebear race there) 1 hour ago, greenmango12 said: the "allow pc dialogue" flag is mostly just left over from the old HC mod, but you may want to keep it for any mods that let you talk to creatures (but such mods are not common and there are other ways to activate dialogue for custom creature NPCs) the only real concern is the "male height", you want that to be "1.00" so the animations will line up better.
greenmango12 Posted January 23, 2020 Posted January 23, 2020 1 hour ago, MadMansGun said: it's mostly just there so i can find the (misnamed) wearbear race faster, it should not effect anything (that is assuming your actually looking at the werebear race there) the "allow pc dialogue" flag is mostly just left over from the old HC mod, but you may want to keep it for any mods that let you talk to creatures (but such mods are not common and there are other ways to activate dialogue for custom creature NPCs) the only real concern is the "male height", you want that to be "1.00" so the animations will line up better. Thanks so I suppose I can return wearbear to wearwolf may cause no issue? About slcale 1.00 (Yes I see you set scale return as 1.00 for most of creature ), I may keep your scale adjust (though actually I do not concern much about some creature which may not show interesting sexlab animation,, (spider etc,,) the reason why I need to make race name patch, ASOS offer mesh and skeltons for some creature,, which can work with CBPC. (so mesh have weight for each race skelton genitals nodes) and CBPC use race name to set collider sphere which virtually atached for each race creature skelton nodes. so if race name (which ASOS or other mod offered CBPC setting files for creaure races) have changed, it may not work as expected. To test each races and physics, , I need to check which skelton, mesh, and CBPC settings are used in each race,, with Creature framework setting ^^;
greenmango12 Posted January 23, 2020 Posted January 23, 2020 @MadMansGun I have one basic question about Creature Frame work.. I do not know how it manage creature clear.. then when change mod in Creature Frame work,, what actually happen? I suppose it change mesh, and textures, which each modder assgined. for the race. but it change skelton too? or skelton is just be overwritten but not change file path ? or you can set original file path, for your mod,, then can change path of the creature skelton, by creature frame work? or it just keep esp race skelon path? (so it not changed by creature frame work,, just change record in esp)?
DevLA Posted January 23, 2020 Posted January 23, 2020 This is just the framework to get the animations and stuff right? I would need to download nude mods for the creatures separately? Because when i install this it works, but the creatures don't have penises or anything. I don't know if i am doing something wrong if so elsewise anyone have any suggestions for what mod to get for all the creatures to have one? 1
MadMansGun Posted January 23, 2020 Author Posted January 23, 2020 2 hours ago, greenmango12 said: and CBPC use race name to set collider sphere which virtually atached for each race creature skelton nodes. i'm not familiar with that mod, but if it's actually using that name to identify things then it's a stupid setup, it should be using the formid or the editor id. there are many races and mod races that are misnamed, Eg: in stock skyrim there are 2 races named "Rabbit" but one of them is actually the Chicken's Race, with mods things will get a lot more confusing if you only look at the race's name because many people don't even bother to rename there custom races. 1 hour ago, greenmango12 said: I have one basic question about Creature Frame work.. I do not know how it manage creature clear.. then when change mod in Creature Frame work,, what actually happen? when a diffident mesh/penis/mod is selected in Creature Framework's MCM it will load a different set of json file commands, the json file contains formids that identify the race ( + it's default worn armor) and what armor it should apply/replace when aroused. see Creature Framework Integration Guide https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/ 1 hour ago, greenmango12 said: but it change skelton too? no, skeletons can't be hot swapped, and it's best not to mess around with them too much anyways (once you get them working) 1 hour ago, DevLA said: This is just the framework to get the animations and stuff right? I would need to download nude mods for the creatures separately? Because when i install this it works, but the creatures don't have penises or anything. I don't know if i am doing something wrong if so elsewise anyone have any suggestions for what mod to get for all the creatures to have one? https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ also get the standalone Creature Framework, the one included with MNCSE v12.01 is not working correctly (still don't know why, it was working fine in SLE) https://www.loverslab.com/files/file/5462-creature-framework-se/
greenmango12 Posted January 23, 2020 Posted January 23, 2020 1 hour ago, MadMansGun said: i'm not familiar with that mod, but if it's actually using that name to identify things then it's a stupid setup, it should be using the formid or the editor id. Hm I see actually it cause some problem as you mentioned race. but I could not find easy way to get editor id race name, by script if there is simple way, to configure each race, by not race name, but " editor ID " I hope to report to CBPC author, the way. which function can be used or if you try, how you write code? (of course I am too stupid to learn papyrus from now,, but can serch function etc,, and often read some papyrus tutorial,, though after all It beyond my current limit to learning and mod with papyrus. I only could edit some mods for my purpose, with many help> CBPC is really great mod (SKEE plug in) , for SE user, (as same as hdt smp), so if there is simple way, I confirm the author can easy take it then up-date with next version,, Yes I believe if you pray SE more, you may hope to use CBPC for your creature mod physics?
MadMansGun Posted January 23, 2020 Author Posted January 23, 2020 41 minutes ago, greenmango12 said: how you write code? for the most part i don't, i just mess with other peoples scripts.......and then i give up and ask someone that actually knows what they are doing. i know that sexlab uses the editor ID method to register races so they can use animation, but how it actually functions i have no clue, i only know how to make it register more races.
greenmango12 Posted January 23, 2020 Posted January 23, 2020 17 minutes ago, MadMansGun said: for the most part i don't, i just mess with other peoples scripts.......and then i give up and ask someone that actually knows what they are doing. i know that sexlab uses the editor ID method to register races so they can use animation, but how it actually functions i have no clue, i only know how to make it register more races. I see,,Actually I asked it CBPC author shizof as request before,, then he said, at that time, he could not find good way, set up individuall collision settings for creatures around PC, by using editor ID. (If just get editor ID, I think there seems way, but need to check all creature around PC, and get the editor ID, then load the configs of all, without heavy pefromance issue,, ,, those things byond my knowledge,, and it is dll plug in , I never touch any dll, just compile with batch about some aprication,, do not know about C or C ++ etc ^^;) btw,, I happend to found your sexlab weawolf beta for SE, finally!! , it worked for me ^^ , actually I have other question about your customized sexlab wearwolf ,,, but it not related this topic,, then may ask you some day ^^ thanks all your work .
keeshah Posted January 23, 2020 Posted January 23, 2020 Werewolves don't ctd me anymore, but now I met wearbears. And they still ctd. Any Chance to get a fix on that? BTW, the werewolv in dark brotherhood still does a ctd, too.
no_way Posted January 24, 2020 Posted January 24, 2020 So for now we should be overwritting MNC 12.01 with CF 1.1.0 Pre2A?
keeshah Posted January 24, 2020 Posted January 24, 2020 Very good question, very good. This is, what I read out of this. Not sure though. doh
greenmango12 Posted January 25, 2020 Posted January 25, 2020 16 hours ago, MadMansGun said: yes I tried the Creaure Framework 1.10 Pre Alpha 2, to overwrite Piffys packaged one (in MNC v12 01) then load saved game, now I got this message.. can I ignore it?
greenmango12 Posted January 25, 2020 Posted January 25, 2020 Hmm,, I know there is another report, but as for me, CF 1.1.0 Pre2A show the message ( when I load saved data, may change with clean save data, I suppose) and when I call Hentai Lurker, it not cause CTD, but not show penis in sexlab anmation. (no nude keep full armor) Then I just hide (with MO2) , so now Piffy packaged CF are loaded. and load same save data, then call Hentai Lurker. He show curved big penis as same as before when start sex animation. And I have never seen T pose etc, at least when I run Fnis, and keep load order, as Piffy suggested about MNC,. only had seen CTD when I first call Lurker before,, then I follow discribe (change skelton) at that time. But about current set up, I just use MNC V12.0.1 , + Animal SOS 0.1.6.1 (it not offer any nif or skelton for Lurker, so it not matter) then it work without problem. (and actually I have not seen problem with this set-up,, just test the suggestion) So I may not recommend to use CF 1.1.0 without you have actuall problem. I keep MNC skelton overwrite XPMSE. (then ASOS overwrite MNC too) it is my load order in MO2 about Mod pack. then I keep esp load order, along to MadMansGun tutoriall . then I never saw T pose or CTD about creatures. jus see sometimes (or often) creature do not swap meshes while sex animation. ( they are stable for me)
Mandalore6 Posted January 26, 2020 Posted January 26, 2020 I just checked and the MoreNastyCritters.esp is still in form 43 from old rim not from 44 for SSE. Could this be causing the problems with creatures not using the correct mesh?
MadMansGun Posted January 27, 2020 Author Posted January 27, 2020 2 hours ago, Mandalore6 said: I just checked and the MoreNastyCritters.esp is still in form 43 from old rim not from 44 for SSE. Could this be causing the problems with creatures not using the correct mesh? no the form does absolutely nothing.
no_way Posted January 28, 2020 Posted January 28, 2020 On 1/24/2020 at 9:47 AM, no_way said: So for now we should be overwritting MNC 12.01 with CF 1.1.0 Pre2A? Still doesnt work for shit.
greenmango12 Posted January 28, 2020 Posted January 28, 2020 I found strange issue, after test the Creaure Framework 1.10 Pre Alpha 2 to overwrite Piffy pakcaged one. even though I return as same as before,, once I change Creature Frame work, it never activate reset DB menu, and always keep showing "At current Creature Frame work re-loading blur blur blur " message in MCM menu. (it is usuall we change some mod which related creatture frame work I know, but after a while it should disapeaar) I wait in heaven bug 5 minutes more, then save again and load again,, but the message never disappear then I can not reset DB anymore. that means even though I up-date or remove or re-install creature mod, I can not celan up-date . I tried Farlim clean save too, but it not work. after all I re-load save-data, which not use Creaure Framework 1.10 Pre Alpha 2 then this problem have gone away, so I can reset DB again in MCM menu. for new Animal SOS version. without problem. as you know,, "reset DB" is really important, when we change Creature mod, which use Creature Frame work. so if you try to use Creaure Framework 1.10 Pre Alpha 2, I strongly recommend ,once pefeclty un-install Creature Frame work from MCM menu if you have installed Piffy packaged version. and hide related mod which need Creature Frame work,, then run FNIS, and load the game. or just test with clean save data, which have not been installed CF, and MNC. or it easy cause trouble I suppose. (change CF version etc) maybe if you first time install CF and MNC,, it not cause problem. (you choose way, which CF you may try first. Piffy packed version, or Creaure Framework 1.10 Pre Alpha 2, then if it not work for you, try another one.
greenmango12 Posted January 28, 2020 Posted January 28, 2020 I follow most of MadMansGun guide about creature things from LE , and I really rely on him honestly. but I think MadMansGun still could not have time to test SE full , with recent versions I think. Then I test with new perfect clean data, with keep all mods as same as before. (but just use Piffy offered package MNC and CF , (with hentai creature) then remove other creature mod once. run FNIS , no erroer. start clean save data, (helgen) All mod loaded correctly, and CF appeared in MCM menu, then load some creatures with hentai creature,, in heaven bug. no problem. though I still not check wearbear, and brother hood quest, but if it only happen, with other mod combination or XPMSE , SOS at lesat, for me,, if download Piffy offered recent MNC package,, I recommend, just use the CF in the package, it should be more stable. I can confrim it. Then I needed to set arousal level manually to get werewolf penis . (there is already report about some time lag, to see mesh change with arousal, manually append often solve issue... as if it will up-date arrousal value correctly) I still see this problem, (though I do not know why sometimes not work well, with keep low threshold = 10) but as I said, basically no issue. (at least no CTD or T pose etc) with Piffy packaged CF and MNC 14.1 (Recent SKEE, runtime, and XPMSE)
MadMansGun Posted January 28, 2020 Author Posted January 28, 2020 2 hours ago, greenmango12 said: but I think MadMansGun still could not have time to test SE full , with recent versions I think. i don't test SE at all, i'm a LE user/modder.
no_way Posted January 28, 2020 Posted January 28, 2020 So here's exactly whats happening as per the log in SE, not sure how to fix it MadMansGun: Scene starts, character strips, creature gets his dong, and the right before alignment the dong disappears. i wonder if its the "access to non-existing object" thats the problem.
MadMansGun Posted January 29, 2020 Author Posted January 29, 2020 24 minutes ago, no_way said: i wonder if its the "access to non-existing object" thats the problem. i don't know what xx00CB89 is, that's not a MNC formid.
no_way Posted January 29, 2020 Posted January 29, 2020 Turns out it was a one off, I can’t reproduce it. But the Behaviour doesn’t change. Equip dick, align, scale, Unequip dick, start scene. It’s driving me nuts.
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