bkeul Posted February 10, 2020 Share Posted February 10, 2020 Only rare creatures from my game are getting hard. I have the Arousal Threshold set to 0 (Already tested at 1 and the default 20), but it's still not working. Any ideas on how to fix this? Link to comment
MadMansGun Posted February 10, 2020 Author Share Posted February 10, 2020 1 hour ago, bkeul said: Only rare creatures from my game are getting hard. I have the Arousal Threshold set to 0 (Already tested at 1 and the default 20), but it's still not working. Any ideas on how to fix this? Quote Creature Framework Troubleshooting: the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem.https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ the MCM for Creature Framework is empty: just clicking around randomly like an idiot on the screen seems to fix that, but if that fails try reinstalling JContainers.https://www.nexusmods.com/skyrimspecialedition/mods/16495 Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM. Aroused mesh not staying applied during animations: in SSE some people are having problems with the new version of Creature Framework included with MNC, so try installing the old standalone version.https://www.loverslab.com/files/file/5462-creature-framework-se/ note1: just ignore the "things will be broken" warnning message. note2: try clicking on the uninstall button (if it will let you) in CF's MCM, then save & quit and reload the save. Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers. https://www.nexusmods.com/skyrimspecialedition/mods/16495 There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them before you could register/reregister Creature Framework based mods into Creature Framework. Link to comment
greenmango12 Posted February 10, 2020 Share Posted February 10, 2020 Aroused mesh not staying applied during animations: in SSE some people are having problems with the new version of Creature Framework included with MNC, so try installing the old standalone version. note1: just ignore the "things will be broken" warnning message. note2: try clicking on the uninstall button (if it will let you) in CF's MCM, then save & quit and reload the save. If someone try, standalone old verison CF, and it work well to keep shown hard mesh, between animation, and for most of creature ,, I hope you reprot (not CTD etc) here please. I may try again , before I failed once.. so hope to know if it actualy work or not. Link to comment
bkeul Posted February 10, 2020 Share Posted February 10, 2020 Thank you for the solution guys. I have installed the previous Standalone version, however, it is stuck on the installation, I've played for more than 30 minutes and it's still stuck on this everytime I open the MCM menu. EDIT: Just information that Re-register and Uninstall buttons are grayed out. Link to comment
janbui Posted February 11, 2020 Share Posted February 11, 2020 19 hours ago, greenmango12 said: Yes I see, , the image show me, , CF already exchange armor record for hard version by script, so CF working as expected. then "vampireload_hard.nif " of MNC set for current armor add-on nif But, Infomrative console only tell us, current record. can not check which nif have been loaded in the scene. papylus log may discribe it? after all, the texture of penis shape still not render correctly, or all mesh not loaded still, though the path already set as current armor add on mesh., we still see non penis version Armor Addon , or skyrim engine do not reflesh and update mesh correctly. I may try remove some texture around penis, from nif,, then see if it work better. (if it not work, that means, miss to update mesh) Now I'm not sure what sort of script should be active, but I was able to make a log if you want to see it. Otherwise, if I can find out what the script's name is I'll just find it myself. Lots of errors from mods ported over from Skyrim LE to Skyrim SE though, so sorry for the excess info. I'm just starting to try out the esp patch you gave me for ASOS though now, thanks! Papyrus.0.log EDIT: Holy shit, the esp works with ASOS! The problem still hasn't fixed on my end over the MNC Vampire Lord flaccid armor script being applied, but the esp @greenmango12 gave fixes the ASOS script. Thanks for your help! Link to comment
greenmango12 Posted February 11, 2020 Share Posted February 11, 2020 2 hours ago, janbui said: Now I'm not sure what sort of script should be active, but I was able to make a log if you want to see it. Otherwise, if I can find out what the script's name is I'll just find it myself. Lots of errors from mods ported over from Skyrim LE to Skyrim SE though, so sorry for the excess info. I'm just starting to try out the esp patch you gave me for ASOS though now, thanks! Papyrus.0.log 360.04 kB · 0 downloads EDIT: Holy shit, the esp works with ASOS! The problem still hasn't fixed on my end over the MNC Vampire Lord flaccid armor script being applied, but the esp @greenmango12 gave fixes the ASOS script. Thanks for your help! Yes, I could do samething about More Nast Critters Vampire Lord. , but it remove the Variation to change MNC mesh with Arousal. so it may not useful for MNC user. Then I only recommend for ASOS user to test. Now you seldom see penis disappear, creatures in dugeon. but as I said, some creature do not use under armor mesh any more. just change size with arousal. eg armor skelotn only wear uppoer body armor. (then I can not fix any scirpt ^^; just force to load the ASOS mesh when creature appear) I suppose, these problem seems , how Skyrim SE manage cash when swap 2 different nif frequently then render. I do not remember about LE much. Then do not know if ENB setting related this issue or not.. Link to comment
Natsuke Posted February 11, 2020 Share Posted February 11, 2020 Hi, for some reason, whenever I download and extract MoreNastyCritters.esp into my Data folder, Vortex keeps on giving me an error saying "This plugin was created for the original Skyrim", even though I've downloaded the one for SE, Version 12. Am I doing something wrong? Link to comment
Pfiffy Posted February 11, 2020 Share Posted February 11, 2020 22 minutes ago, Natsuke said: Hi, for some reason, whenever I download and extract MoreNastyCritters.esp into my Data folder, Vortex keeps on giving me an error saying "This plugin was created for the original Skyrim", even though I've downloaded the one for SE, Version 12. Am I doing something wrong? No, it is just a complaint about the old header. Link to comment
PappaBeer1945 Posted February 12, 2020 Share Posted February 12, 2020 Hi, I've tested multiple times and it seems that I get one (rarely two) cocks visible on creatures at a time. I have done the usual troubleshooting like changing arousal threshold and re-registering mods, but nothing seems to work. Please assist? Example Below: Link to comment
no_way Posted February 12, 2020 Share Posted February 12, 2020 7 hours ago, PappaBeer1945 said: Hi, I've tested multiple times and it seems that I get one (rarely two) cocks visible on creatures at a time. I have done the usual troubleshooting like changing arousal threshold and re-registering mods, but nothing seems to work. Please assist? Example Below: Same issue since the update, if it’s a multi creature scene there will only ever be one with the aroused mesh. That’s on top of the persistent problem of the aroused mesh only getting applied about 50-75% of the time in the single creature scenes, despite following all troubleshooting steps from a few posts up. Link to comment
PappaBeer1945 Posted February 12, 2020 Share Posted February 12, 2020 1 hour ago, no_way said: Same issue since the update, if it’s a multi creature scene there will only ever be one with the aroused mesh. That’s on top of the persistent problem of the aroused mesh only getting applied about 50-75% of the time in the single creature scenes, despite following all troubleshooting steps from a few posts up. Managed to get mine working after some random troubleshooting, don't know if it will work for everyone. 1. Uninstall everything (JContainers, MNC, Hentai Creatures, CF, ABC) 2. Make a clean save with none installed (worked on old save as well) 3. Install MNC, let it overwrite XMPSE Skeleton. 4. Install JContainer. 5. Install Standalone Creature Framework, let it overwrite MNC. 6. Install ABC and let it overwrite MNC and XMPSE (unsure if related.) 7. Profit, See below: (Tested with HentaiCreatures and MatchMaker as well as spawning with console commands and sex triggered by Defeat.) 2 Link to comment
Minos_1 Posted February 12, 2020 Share Posted February 12, 2020 Spoiler 3 hours ago, PappaBeer1945 said: Managed to get mine working after some random troubleshooting, don't know if it will work for everyone. 1. Uninstall everything (JContainers, MNC, Hentai Creatures, CF, ABC) 2. Make a clean save with none installed (worked on old save as well) 3. Install MNC, let it overwrite XMPSE Skeleton. 4. Install JContainer. 5. Install Standalone Creature Framework, let it overwrite MNC. 6. Install ABC and let it overwrite MNC and XMPSE (unsure if related.) 7. Profit, See below: (Tested with HentaiCreatures and MatchMaker as well as spawning with console commands and sex triggered by Defeat.) thanks, it's help for me Link to comment
Jay1646 Posted February 13, 2020 Share Posted February 13, 2020 5 hours ago, PappaBeer1945 said: Managed to get mine working after some random troubleshooting, don't know if it will work for everyone. 1. Uninstall everything (JContainers, MNC, Hentai Creatures, CF, ABC) 2. Make a clean save with none installed (worked on old save as well) 3. Install MNC, let it overwrite XMPSE Skeleton. 4. Install JContainer. 5. Install Standalone Creature Framework, let it overwrite MNC. 6. Install ABC and let it overwrite MNC and XMPSE (unsure if related.) 7. Profit, See below: (Tested with HentaiCreatures and MatchMaker as well as spawning with console commands and sex triggered by Defeat.) Thank you!!! This helped me a ton! Link to comment
Skel Ator Posted February 13, 2020 Share Posted February 13, 2020 I've installed all the required files and followed the load order within the OP, installing MNC then hentai creatures. The models and Animations (aside from arousal meshes) seemed to have installed with no issue, however I cannot get the 'Train' function to work with the player. I've checked the necessary box, animations are loaded into SLAL and the function works fine on female npcs (using a female player). I haven't equipped the collar, however the prefer collar box is unchecked. Is this an occasional issue and how would I fix it? I'd like this to work before I proceed to Baka ABC and Animal SOS. Link to comment
no_way Posted February 15, 2020 Share Posted February 15, 2020 Pappa that seems to have done it! You’re a genius. Link to comment
Pfiffy Posted February 15, 2020 Share Posted February 15, 2020 Interesting: In the CF forum someone asked, why I still keep the old CF version up.... Link to comment
Mandalore6 Posted February 16, 2020 Share Posted February 16, 2020 Can you make it so the Hentai Creatures use the strip options in Sexlab framework? They always seem to strip off wigs when my other mods do not, as i unchecked those in the framework strip options. Link to comment
burgundio Posted February 17, 2020 Share Posted February 17, 2020 On 2/10/2020 at 1:46 PM, bkeul said: Thank you for the solution guys. I have installed the previous Standalone version, however, it is stuck on the installation, I've played for more than 30 minutes and it's still stuck on this everytime I open the MCM menu. EDIT: Just information that Re-register and Uninstall buttons are grayed out. Mine is like this as well, for some reason Hentai creatures MCM won't show up either EDIT: Nevermind, Something must have wen't wrong with the save I created. Making a new one solved both issues Link to comment
knolle Posted February 22, 2020 Share Posted February 22, 2020 MO says modules got 43 plugins (Oldrim) Link to comment
Pfiffy Posted February 22, 2020 Share Posted February 22, 2020 4 minutes ago, knolle said: MO says modules got 43 plugins (Oldrim) yes it does.... Link to comment
knolle Posted February 22, 2020 Share Posted February 22, 2020 39 minutes ago, Pfiffy said: yes it does.... First, thank you for your work. Is it possible to make 44 plugins? I love my MO clean in the upper right. I would do it myself but know not much about modding. I think you need the Creation Kid for it and obviously an account to download CK. You see my skills are not even basic.. but thanks anyway Link to comment
Pfiffy Posted February 22, 2020 Share Posted February 22, 2020 1 minute ago, knolle said: First, thank you for your work. Is it possible to make 44 plugins? I love my MO clean in the upper right. I would do it myself but know not much about modding. I think you need the Creation Kid for it and obviously an account to download CK. You see my skills are not even basic.. but thanks anyway You have to choose: A) Use the 43 header or B) let me resave the ESM and the ESP and test it for 3 or 4 weeks to see if the CK broke something...It might take a bit longer, I'm short on time. Link to comment
knolle Posted February 22, 2020 Share Posted February 22, 2020 5 minutes ago, Pfiffy said: You have to choose: A) Use the 43 header or B) let me resave the ESM and the ESP and test it for 3 or 4 weeks to see if the CK broke something...It might take a bit longer, I'm short on time. i would appreciate it, take your time Link to comment
MadMansGun Posted February 22, 2020 Author Share Posted February 22, 2020 "you have selected A" Link to comment
knolle Posted February 22, 2020 Share Posted February 22, 2020 3 hours ago, MadMansGun said: "you have selected A" interesting, if it's so your comment would be unnecessary Link to comment
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