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More Nasty Critters Special/Anniversary Edition


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Posted
42 minutes ago, sense1776 said:

Pandora

use FNIS

43 minutes ago, sense1776 said:

OStim

not my problem.

Posted (edited)

Hello everyone.

Does anyone know why the CREATION FRAMEWORK LOADS ENDLESSLY IN THE MOD SETTINGS MENU?

 

Edited by Neo_85
Posted
18 hours ago, Neo_85 said:

Hello everyone.

Does anyone know why the CREATION FRAMEWORK LOADS ENDLESSLY IN THE MOD SETTINGS MENU?

 

 

Maybe your load list JContainers SE installation is not targeting your Skyrim version.  

 

Also, SkyUI has issues with latency of load list with many heavy scripted mods (at startup), try something like Menu Maid 2 to assist with SkyUI MCM latency issues.  It will not solve issues from mods not loading because of incomplete requirement.

 

 

Posted

Hi , I have a problem with Immersive Creatures. I have everything installed from MoreNastyCritters, as well as BadDog's Immersive Creatures and obviously Immersive Creatures mod but when I try to start an animation with a creature from the mod (Goblin, Draman Skeleton, Falmer variant, etc.), it simply doesn't work. The Defeat mod tells me I can't surrender to this enemy, and the same goes for necrophilia; it also tells me You can't do this. However, if I do a simple sex animation, my character and the creature will start the animation, but the creature remains static, only showing its genitals.

I should mention that in the Mod Creature framework, all the creatures that immersive creatures add appear.

 Is there something I'm missing or something wrong?

Here is my order btw

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
BSAssets.esm
BSHeartland.esm
BS_DLC_patch.esp
Expressive Facegen Morphs.esl
High Poly Head.esm
Heels Sound.esm
RaceCompatibility.esm
SexLabTools.esl
ZaZAnimationPack.esm
Wyrmstooth.esp
EFFCore.esm
TrueHUD.esl
TheNewGentleman.esp
titkit.esl
SkyUI_SE.esp
Summermyst - Enchantments of Skyrim.esp
Skyrim Immersive Creatures Special Edition.esp
SnoipehMoreCreatures.esp
SexLab More Creatures.esp
FurnitureMarkerSex.esp
EFFDialogue.esp
Dovabear.esp
MoreNastyCritters.esp
SLPrivacy.esp
Scamps.esp
Apocalypse - Magic of Skyrim.esp
DK_Thogra.esp
Missives.esp
My Home Is Your Home.esp
BDIC.esp
BDICHentaiCreatures.esp
CreatureSummoner.esp
BDArousalSpells.esp
Missives - Heartland.esp
Missives - Wyrmstooth.esp
Missives - Solstheim.esp
01RieklingsNSkyrim.esp
Headhunter - Bounties Redone.esp
BountiesRedone_Missives_Bruma.esp
BountiesRedone_Missives_Solstheim.esp
BountiesRedone_Missives_Wyrmstooth.esp
Headhunter - Leveled Rewards.esp
Tullius Hair 3 SMP.esp
Tullius Hair 3 SMP2.esp
MikanEyes All in one SE.esp
TheEyesOfBeauty.esp
FMS_FemaleMakeupSuite.esp
Koralina's Makeup Tweaks.esp
BDICCFPatch.esp
SexLab Extra Voices.esp
NieR Automata Characters.esp
Taller Women 30.esp
High Poly Head Vampire Fix.esp
SLAL_AnimationsByLeito.esp
KSHairdosSMP.esp
SLALAnimObj.esp
Sovngarde Steel Armor and Weapons.esp
TBD - ShadowWitch.esp
[full_inu] Queen Marika's Dress.esp
RB's Barbarian set.esp
[Ryan Reos] Dark Elf Blader.esp
[Odd] Demon Seducer.esp
Easy Bunny.esp
RaceMenuMorphsTBD.esp
TouchedbyDibella.esp
RaceMenu.esp
CBBE.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
RaceCompatibilityUSKPOverride.esp
Kelly Nord Follower.esp
Seyenna.esp
TBD - NiseDovaArmor.esp
3jiouAnimSLAL.esp
DogmaAnimSLAL.esp
TBD - Sorceress.esp
UIExtensions.esp
AddItemMenuSE.esp
Improved Eyes Skyrim.esp
New Summon Creature Spells 2.esp
New Summon Creature Spells.esp
RE2 Licker.esp
RE2 Licker_CS.esp
KS Hairdo's.esp
WetFunction.esp
SexLabDefeat.esp
Project Cougars - Fralia Greymane.esp
Extended Encounters.esp
SLAL_K4Anims.esp
Scent of Sex.esp
DSer360MovementBehavior.esp
XPMSE.esp
MCMHelper.esp
AnubAnimObj.esp
TMBVanillaArmorandClothes.esp
FNIS.esp
SLAL_AnimationByBakaFactory.esp
BakaFactoryABC.esp
MNC_ABC_Patch.esp
SC_HorseReplacer.esp
nhaSimpleSexing.esp
EasyWheel-AIO.esp
SLAnimLoader.esp
CharmingHighHeels.esp
FSMPM - The FSMP MCM.esp
FNISSexyMove.esp
RaceMenuHH.esp
SLALAnimObjBillyy.esp
Ordinator - Perks of Skyrim.esp

 

Posted
16 hours ago, safado said:

 

Возможно, в вашем списке загрузки  JContainers SE указана неподходящая версия Skyrim.  

 

Кроме того, SkyUI имеет проблемы с задержкой при загрузке списка модов, особенно при запуске игры (при наличии большого количества скриптов). Попробуйте использовать что-нибудь вроде  Menu Maid 2  , чтобы уменьшить задержку в меню MCM SkyUI. Это не решит проблемы с загрузкой модов из-за неполноты установленных требований.

 

 

Thank you this solved one of my problems. Now I need to figure out why these creatures lack male genitalia? I previously thought it might be because CF was loading endlessly.

 

Posted (edited)
On 12/21/2025 at 12:33 PM, Neo_85 said:

Thank you this solved one of my problems. Now I need to figure out why these creatures lack male genitalia? I previously thought it might be because CF was loading endlessly.

 

 

If you have SExlab arousal redux (SLAR) or a valid replacement, try as a test in CF MCM enabling and changing the arousal to a very low value like 1.

 

 

Edited by safado
Posted
2 hours ago, Pervy DB said:

Probably irrelevant to this mod but how do you fix the stuck rabbit animations if you're using pandora instead of fnis? 

 

https://www.nexusmods.com/skyrimspecialedition/mods/84584

 

I assume you're referring to the old classic ZAZ bug, in case you're using it. The modder forgot to fix that detail and it never came back. But there were some patches here (I think), or this one works too. It was a simple entry in the rabbit's records; you could even do it yourself. It had nothing to do with Pandora, Nemesis, or FNIS.

Posted (edited)
1 hour ago, 深淵の神 said:

 

https://www.nexusmods.com/skyrimspecialedition/mods/84584

 

I assume you're referring to the old classic ZAZ bug, in case you're using it. The modder forgot to fix that detail and it never came back. But there were some patches here (I think), or this one works too. It was a simple entry in the rabbit's records; you could even do it yourself. It had nothing to do with Pandora, Nemesis, or FNIS.

No, not this, there's this new bug with rabbit on human (sex) that I'm experiencing where the rabbit's animation doesn't play, it's stuck in place, either on idle animations or walking/running without actually moving...

Edited by Pervy DB
Posted
5 hours ago, Pervy DB said:

No, not this, there's this new bug with rabbit on human (sex) that I'm experiencing where the rabbit's animation doesn't play, it's stuck in place, either on idle animations or walking/running without actually moving...

 

Well, look, I have tried animation with rabbits (I don't have many) and they seem to work well, I also use Pandora. I just created a new character to test if there was an error but everything seems to be in order in my game, I don't usually use rabbits with my characters who usually go hunting for larger prey, although the prey ends up being da girl ( ͡° ͜ʖ ͡°) 
Are you using the latest version of Pandora? Is it the only creature that gives you animation problems? Do you use Sexlab or another animation framework?

 

NSFW

Spoiler

fGM723P.gif

 

Posted
3 hours ago, 深淵の神 said:

 

Well, look, I have tried animation with rabbits (I don't have many) and they seem to work well, I also use Pandora. I just created a new character to test if there was an error but everything seems to be in order in my game, I don't usually use rabbits with my characters who usually go hunting for larger prey, although the prey ends up being da girl ( ͡° ͜ʖ ͡°) 
Are you using the latest version of Pandora? Is it the only creature that gives you animation problems? Do you use Sexlab or another animation framework?

 

NSFW

  Reveal hidden contents

fGM723P.gif

 

 

It's just the rabbit animations and yeah I do use the newest pandora and the fact that not everyone has this issue with pandora stumps me honestly though I have read that I am not the only one apparently... I use sexlab yeah. 

Posted (edited)

I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models.

 

I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing.

Edited by Rushman_93
Posted
5 hours ago, Rushman_93 said:

I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models.

 

I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing.

Just go into the creatures MCM, find the creatures list and disable dragons - that's what I do with every new save, I also use GoT dragons...

Posted (edited)
2 hours ago, Pervy DB said:

Just go into the creatures MCM, find the creatures list and disable dragons - that's what I do with every new save, I also use GoT dragons...

 

As my post said, I removed them from the list, there is a main list for dragons and there is a section for Alduin especifically.  I used 'Clear Creatures', waited a while, then went over to test Alduin by using, to see if the meshes used by him were applied correctly. They were not, it continues using the original design.

 

Additionally, the alternative start I'm using is "Why I Came to Skyrim - Origin Stories", it has a dragon on the pedestal you use to choose your start, the dragon uses the GoT/HotD designs when I turn off MNC and then reverts back to the original dragon designs when I enabled it again.

Edited by Rushman_93
Posted
On 12/23/2025 at 11:14 AM, Prurient Alchemist said:

Hiya,

If I want to make a specific NPC a herm werewolf, what needs to be changed or modified? Will it recognize that the female actor is using a penis addon from TNG?

same edit as the player: you need to change the npc's wornarmor line in xedit.

 

22 hours ago, Pervy DB said:

Probably irrelevant to this mod but how do you fix the stuck rabbit animations if you're using pandora instead of fnis? 

stop using pandora and use fnis, or use a older version of pandora that fucks up something else instead.

 

but the problem may stick around if the Behavior file is not deleted and regenerated.

Quote

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

7 hours ago, Rushman_93 said:

I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models.

 

I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing.

setting the dragons to a different penis setting in CF should fix half of it, but the female dragons will still be MNC based since that mod does not replace them,

you will need to delete the leveled npc lists from mnc's esp to stop them from spawning in.

Posted
On 12/24/2025 at 7:21 PM, MadMansGun said:

setting the dragons to a different penis setting in CF should fix half of it

 

Do you have any idea of a case where it wouldn't? Because I tried setting it to None, to different ones, and it didn't work. I'm using Alduin as a basis here for quick testing.

Posted
18 hours ago, Rushman_93 said:

 

Do you have any idea of a case where it wouldn't? Because I tried setting it to None, to different ones, and it didn't work. I'm using Alduin as a basis here for quick testing.

....well, if the mod edits the file path in DragonAlduinAA [ARMA:000B1958] instead of just replacing the stock mesh and you happen to have it loaded before MNC then that could cause it.

Posted (edited)
16 hours ago, MadMansGun said:

....well, if the mod edits the file path in DragonAlduinAA [ARMA:000B1958] instead of just replacing the stock mesh and you happen to have it loaded before MNC then that could cause it.

 

Ok, I couldn't figure it out. I changed to Dragons SE and other similar ones that improve the vanilla designs, and it works properly. I have encountered a problem like this before. Thanks for the help anyway.

Edited by Rushman_93
Posted

Hey so I downloaded the special/anniversary version of more nasty critters but no matter how many times I download it MO2 says the DLL is for 43 and won't work even though the version I'm downloading was updated just last November? Why am I getting a version DLL error when I know for a fact, I have anniversary edition installed and I'd downloading anniversary edition of the mod. This is the most recently updated version I can find that is for my edition so what gives? Why isn't the version for anniversary edition working for anniversary edition?

Posted
12 minutes ago, MadMansGun said:

there should not be any dll files in MNC.

Sorry I made a mistake it's not a DLL error it's a form 43. Here's a screenshot of the problem. 

Screenshot 2025-12-27 125753.png

Posted
4 hours ago, Fergis4 said:

Sorry about the mix up I had a DLL error with something separate earlier and mixed it up in my head this is the problem I'm having with MNC

 

MNC and Creature Summoner does not modify cells records, light records, nav meshes, ammo, lens flares, snow flags, music that does not queue, "water" records, weather, or world space large references.  It is technically safe to use, the engine does not need to fall back to defaults for compatibility. 

 

Mod manager does not check what record is being modified or added, they only check the plugin header metadata to trigger the warning. 

 

You have read assignment. There will be a quiz  🤪

 

Spoiler

If a mod modifies any of the mentioned, then it can have a very rare bug where the fallback default does not work properly when combined with the mod list, the result is debatable as when data is wrong in any of the mentioned is a CTD or a render glitch. 

 

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