Neo_85 Posted December 21, 2025 Posted December 21, 2025 16 hours ago, safado said: Возможно, в вашем списке загрузки JContainers SE указана неподходящая версия Skyrim. Кроме того, SkyUI имеет проблемы с задержкой при загрузке списка модов, особенно при запуске игры (при наличии большого количества скриптов). Попробуйте использовать что-нибудь вроде Menu Maid 2 , чтобы уменьшить задержку в меню MCM SkyUI. Это не решит проблемы с загрузкой модов из-за неполноты установленных требований. Thank you this solved one of my problems. Now I need to figure out why these creatures lack male genitalia? I previously thought it might be because CF was loading endlessly.
safado Posted December 22, 2025 Posted December 22, 2025 (edited) On 12/21/2025 at 12:33 PM, Neo_85 said: Thank you this solved one of my problems. Now I need to figure out why these creatures lack male genitalia? I previously thought it might be because CF was loading endlessly. If you have SExlab arousal redux (SLAR) or a valid replacement, try as a test in CF MCM enabling and changing the arousal to a very low value like 1. Edited December 22, 2025 by safado
Prurient Alchemist Posted December 23, 2025 Posted December 23, 2025 Hiya, If I want to make a specific NPC a herm werewolf, what needs to be changed or modified? Will it recognize that the female actor is using a penis addon from TNG?
Echi Corsair Posted December 23, 2025 Posted December 23, 2025 Probably irrelevant to this mod but how do you fix the stuck rabbit animations if you're using pandora instead of fnis?
深淵の神 Posted December 24, 2025 Posted December 24, 2025 2 hours ago, Pervy DB said: Probably irrelevant to this mod but how do you fix the stuck rabbit animations if you're using pandora instead of fnis? https://www.nexusmods.com/skyrimspecialedition/mods/84584 I assume you're referring to the old classic ZAZ bug, in case you're using it. The modder forgot to fix that detail and it never came back. But there were some patches here (I think), or this one works too. It was a simple entry in the rabbit's records; you could even do it yourself. It had nothing to do with Pandora, Nemesis, or FNIS.
Echi Corsair Posted December 24, 2025 Posted December 24, 2025 (edited) 1 hour ago, 深淵の神 said: https://www.nexusmods.com/skyrimspecialedition/mods/84584 I assume you're referring to the old classic ZAZ bug, in case you're using it. The modder forgot to fix that detail and it never came back. But there were some patches here (I think), or this one works too. It was a simple entry in the rabbit's records; you could even do it yourself. It had nothing to do with Pandora, Nemesis, or FNIS. No, not this, there's this new bug with rabbit on human (sex) that I'm experiencing where the rabbit's animation doesn't play, it's stuck in place, either on idle animations or walking/running without actually moving... Edited December 24, 2025 by Pervy DB
深淵の神 Posted December 24, 2025 Posted December 24, 2025 5 hours ago, Pervy DB said: No, not this, there's this new bug with rabbit on human (sex) that I'm experiencing where the rabbit's animation doesn't play, it's stuck in place, either on idle animations or walking/running without actually moving... Well, look, I have tried animation with rabbits (I don't have many) and they seem to work well, I also use Pandora. I just created a new character to test if there was an error but everything seems to be in order in my game, I don't usually use rabbits with my characters who usually go hunting for larger prey, although the prey ends up being da girl ( ͡° ͜ʖ ͡°) Are you using the latest version of Pandora? Is it the only creature that gives you animation problems? Do you use Sexlab or another animation framework? NSFW Spoiler 1
Echi Corsair Posted December 24, 2025 Posted December 24, 2025 3 hours ago, 深淵の神 said: Well, look, I have tried animation with rabbits (I don't have many) and they seem to work well, I also use Pandora. I just created a new character to test if there was an error but everything seems to be in order in my game, I don't usually use rabbits with my characters who usually go hunting for larger prey, although the prey ends up being da girl ( ͡° ͜ʖ ͡°) Are you using the latest version of Pandora? Is it the only creature that gives you animation problems? Do you use Sexlab or another animation framework? NSFW Reveal hidden contents It's just the rabbit animations and yeah I do use the newest pandora and the fact that not everyone has this issue with pandora stumps me honestly though I have read that I am not the only one apparently... I use sexlab yeah.
Rushman_93 Posted December 24, 2025 Posted December 24, 2025 (edited) I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models. I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing. Edited December 24, 2025 by Rushman_93
Echi Corsair Posted December 24, 2025 Posted December 24, 2025 5 hours ago, Rushman_93 said: I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models. I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing. Just go into the creatures MCM, find the creatures list and disable dragons - that's what I do with every new save, I also use GoT dragons...
Rushman_93 Posted December 24, 2025 Posted December 24, 2025 (edited) 2 hours ago, Pervy DB said: Just go into the creatures MCM, find the creatures list and disable dragons - that's what I do with every new save, I also use GoT dragons... As my post said, I removed them from the list, there is a main list for dragons and there is a section for Alduin especifically. I used 'Clear Creatures', waited a while, then went over to test Alduin by using, to see if the meshes used by him were applied correctly. They were not, it continues using the original design. Additionally, the alternative start I'm using is "Why I Came to Skyrim - Origin Stories", it has a dragon on the pedestal you use to choose your start, the dragon uses the GoT/HotD designs when I turn off MNC and then reverts back to the original dragon designs when I enabled it again. Edited December 24, 2025 by Rushman_93
MadMansGun Posted December 24, 2025 Author Posted December 24, 2025 On 12/23/2025 at 11:14 AM, Prurient Alchemist said: Hiya, If I want to make a specific NPC a herm werewolf, what needs to be changed or modified? Will it recognize that the female actor is using a penis addon from TNG? same edit as the player: you need to change the npc's wornarmor line in xedit. 22 hours ago, Pervy DB said: Probably irrelevant to this mod but how do you fix the stuck rabbit animations if you're using pandora instead of fnis? stop using pandora and use fnis, or use a older version of pandora that fucks up something else instead. but the problem may stick around if the Behavior file is not deleted and regenerated. Quote 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE1: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 7 hours ago, Rushman_93 said: I believe MNC is substituting the dragon models I am using from GoT and HotD despite me ruling them out on CF. Is there a way to stop some creatures from being affected? It is already high up in the load order, and MO2 says it is getting overwritten, but it keeps changing the dragon models. I don't care about supporting dragons, so I don't mind about the fact of there being no patches for the whole of it, I just want to leave them unaffected. There was a patch here the thread, but it doesn't work with the versions I am utilizing. setting the dragons to a different penis setting in CF should fix half of it, but the female dragons will still be MNC based since that mod does not replace them, you will need to delete the leveled npc lists from mnc's esp to stop them from spawning in.
Rushman_93 Posted December 26, 2025 Posted December 26, 2025 On 12/24/2025 at 7:21 PM, MadMansGun said: setting the dragons to a different penis setting in CF should fix half of it Do you have any idea of a case where it wouldn't? Because I tried setting it to None, to different ones, and it didn't work. I'm using Alduin as a basis here for quick testing.
MadMansGun Posted December 26, 2025 Author Posted December 26, 2025 18 hours ago, Rushman_93 said: Do you have any idea of a case where it wouldn't? Because I tried setting it to None, to different ones, and it didn't work. I'm using Alduin as a basis here for quick testing. ....well, if the mod edits the file path in DragonAlduinAA [ARMA:000B1958] instead of just replacing the stock mesh and you happen to have it loaded before MNC then that could cause it.
Rushman_93 Posted December 27, 2025 Posted December 27, 2025 (edited) 16 hours ago, MadMansGun said: ....well, if the mod edits the file path in DragonAlduinAA [ARMA:000B1958] instead of just replacing the stock mesh and you happen to have it loaded before MNC then that could cause it. Ok, I couldn't figure it out. I changed to Dragons SE and other similar ones that improve the vanilla designs, and it works properly. I have encountered a problem like this before. Thanks for the help anyway. Edited December 27, 2025 by Rushman_93
Fergis4 Posted December 27, 2025 Posted December 27, 2025 Hey so I downloaded the special/anniversary version of more nasty critters but no matter how many times I download it MO2 says the DLL is for 43 and won't work even though the version I'm downloading was updated just last November? Why am I getting a version DLL error when I know for a fact, I have anniversary edition installed and I'd downloading anniversary edition of the mod. This is the most recently updated version I can find that is for my edition so what gives? Why isn't the version for anniversary edition working for anniversary edition?
MadMansGun Posted December 27, 2025 Author Posted December 27, 2025 there should not be any dll files in MNC.
Fergis4 Posted December 27, 2025 Posted December 27, 2025 12 minutes ago, MadMansGun said: there should not be any dll files in MNC. Sorry I made a mistake it's not a DLL error it's a form 43. Here's a screenshot of the problem.
Fergis4 Posted December 27, 2025 Posted December 27, 2025 Sorry about the mix up I had a DLL error with something separate earlier and mixed it up in my head this is the problem I'm having with MNC
safado Posted December 28, 2025 Posted December 28, 2025 4 hours ago, Fergis4 said: Sorry about the mix up I had a DLL error with something separate earlier and mixed it up in my head this is the problem I'm having with MNC MNC and Creature Summoner does not modify cells records, light records, nav meshes, ammo, lens flares, snow flags, music that does not queue, "water" records, weather, or world space large references. It is technically safe to use, the engine does not need to fall back to defaults for compatibility. Mod manager does not check what record is being modified or added, they only check the plugin header metadata to trigger the warning. You have read assignment. There will be a quiz 🤪 Spoiler If a mod modifies any of the mentioned, then it can have a very rare bug where the fallback default does not work properly when combined with the mod list, the result is debatable as when data is wrong in any of the mentioned is a CTD or a render glitch.
jfkwashere1337x Posted December 28, 2025 Posted December 28, 2025 Unless I'm missing something not sure but I'm unable to start an animation with a creature, it always starts a solo animation however im able to force one for testing purposes within mcm and that works fine, any help would be appreciated
AndragonFirefly Posted December 28, 2025 Posted December 28, 2025 Apparently this mod adds an Alduin video main menu replacer. How do I get rid of it? I didn't come here for a main menu replacer. I came here to make critters compatible with sexlab. 2
safado Posted December 28, 2025 Posted December 28, 2025 40 minutes ago, AndragonFirefly said: Apparently this mod adds an Alduin video main menu replacer. How do I get rid of it? I didn't come here for a main menu replacer. I came here to make critters compatible with sexlab. Is not a video, the menu background uses 3d mesh files. Delete the meshes\interface\logo\logo.nif and logo01ae.nif added by the mod. 2
razzor69 Posted December 28, 2025 Posted December 28, 2025 dire Wolves https://www.nexusmods.com/skyrimspecialedition/mods/168019 it has custom race, it needs support for creature framework. Its great meshes 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now