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More Nasty Critters Special/Anniversary Edition


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Posted

that mod description already talks about usage with MNC & ABC.

 

as for Draugrs there inner workings are a bit of a shit show, so it depends on what you mean by "certain Draugr"

Posted
1 hour ago, MadMansGun said:

that mod description already talks about usage with MNC & ABC.

 

as for Draugrs there inner workings are a bit of a shit show, so it depends on what you mean by "certain Draugr"

 

to clarify, by certain draugr I mean any male draugr, as in ID'd as "maledraugr/maledraugr_naked" skeletons, don't show chest physics and spawn as the same, single model during animations. female draugr work fine, but again any draugr that would be male don't show any chest physics and do not utilize other bodyslide customization. while building bodyslide files/bodies for the draugr for the mod, the MNC patch provided by the mod mentioned are all available alongside the standard models, which have all been built.

I only ask here in case anyone else at all has had a similar issue at all, even vaguely at this point

Posted (edited)

I got a looping animation with a horse.  Don't have a clue why it happened.  Any Ideas, I need advice and help?

 

I use SexLab Plus +.  The NPC and PC animations run just fine with OSLAroused, SLEN, Horrible Harasment, and Drunk Redux. I used the latest Billy animations and those that come with the Sexlab mods. These are working well but I've yet to stress test them.

 

Then I added the Creature files, ran Pandora, ran Bashed Patch, launched the game and loaded a previous save and changed some settings to force things to happen and nothing. Double checked the new MCMs and tweaked a few things and nothing again. Oops, I forgot to activate stuff, checked "Allow Creature Animation" settings and turned off "Match Creature Gender" in sexlab's MCM settings.

 

Then the animation kicked in and it ran and ran and ran and ,,,,,,. The Sexlab "END" key didn't work; it brought up a screen interface, I wasn't worried about that at the time, so I shut it down by pressing "END" again.  Remapped the key to "PG DN".  Didn't work. I did this while the animation was running. Pressed <ESC> and exited to the desktop.  No Crash.

 

The Papyrus Log told me Sexlab was struggling, well duh. Then I searched for looping animation errors and couldn't get any good info. Everything was about FNIS and Nemesis. All my SexLab registered animations are from the recent converted Billy animations, so SexLab Plus+ will work and I have the conversion patch, see list below.  I don't think the other files Pandora built should have been selected, the newly added critter files (from critter mods not animation mods) were HKX files.  I didn't register them.

 

Sex mods CVS List:

 


"1317","+","SexLabFrameworkAE_v166b"
"1318","+","SexLab Framework PPLUS"
"1319","+","OSL Aroused"
"1320","+","OSL Aroused Conditional Horny Idles - OAR Conversion"
"1322","+","SL_Advanced_Cum_Stages"
"1323","+","SexLab EagerNPCSERev"
"1324","+","SexLab Eager NPCs 1.0.0 Voice Files"
"1325","+","A_CreatureFrameworkV3-1"
"1326","+","B_MoreNastyCrittersSE_v15_6"
"1327","+","C_SexLab Aroused Creatures SE v04.14"
"1328","+","D_SexLab Aroused Creatures (Tweak)"
"1329","+","E_SexLab Aroused Creatures SE v4.10 Generated Voice Pack"
"1330","+","F_BakaFactory Animated Beasts Cocks"
"1331","+","G_More Nasty Critters - Draugrs Patch"
"1332","+","H_More Nasty Critters - Skeletons HD Patch"
"1333","+","SL Defeat SSE.5.3.6 Bane 06082024"
"1334","+","SexLab Defeat 5.3.6 Voice Files"
"1335","+","Dripping when aroused"
"1336","+","Billyy's SLAL Animations 8.8"
"1337","+","SexLab - ZaZ Animation Pack (8.0 HDT)"
"1338","+","SexLab - ZaZ Rabbit and Chicken Death Fix"
"1339","+","Automated SLSB Conversions 0.9"
"1340","+","Baka Motion Data Pack"
"1341","+","Fertility Mode"
"1342","+","Fertility Mode v3 Fixes and Tweaks"
"1343","+","Fertility Mode v3 Fixes and Tweaks - Settings Loader"
"1344","+","Pregnant and Creampie Voice Pack 1.1a"
"1345","+","SLDrunkRedux v"
"1346","+","Sexlab Fill Her Up Baka Edition"
"1347","+","SexLab - Horrible Harassment Expansion"
"1348","+","P.A.I.A - Pregnancy And Inflation Animation"
"1349","+","Labor Animations (Open Animation Replacer)"
"1351","+","Interesting NPCs - Sexlab Patch"
 


Papyrus errors:

 

 


1st part of repeating Papyrus errors Lines 320 thru 323. A lot of repeats.

stack:
    [SexLabThread00 (14061EEF)].sslThreadController.HasCollisionAction() - "<native>" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OpenMouth() - "fmhzfnwrexekkxcth" Line 320
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.RefreshExpressionEx() - "fmhzfnwrexekkxcth" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OnUpdate() - "fmhzfnwrexekkxcth" Line ?
[03/12/2025 - 02:51:49PM] Error: Not registered
stack:
    [SexLabThread00 (14061EEF)].sslThreadController.HasCollisionAction() - "<native>" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OpenMouth() - "fmhzfnwrexekkxcth" Line 321
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.RefreshExpressionEx() - "fmhzfnwrexekkxcth" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OnUpdate() - "fmhzfnwrexekkxcth" Line ?
[03/12/2025 - 02:51:49PM] Error: Not registered
stack:
    [SexLabThread00 (14061EEF)].sslThreadController.HasCollisionAction() - "<native>" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OpenMouth() - "fmhzfnwrexekkxcth" Line 322
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.RefreshExpressionEx() - "fmhzfnwrexekkxcth" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OnUpdate() - "fmhzfnwrexekkxcth" Line ?
[03/12/2025 - 02:51:49PM] Error: Not registered
stack:
    [SexLabThread00 (14061EEF)].sslThreadController.HasCollisionAction() - "<native>" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OpenMouth() - "fmhzfnwrexekkxcth" Line 323
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.RefreshExpressionEx() - "fmhzfnwrexekkxcth" Line ?
    [alias ActorAlias000 on quest SexLabThread00 (14061EEF)].sslActorAlias.OnUpdate() - "fmhzfnwrexekkxcth" Line ?
[03/12/2025 - 02:51:49PM] Error: Actor is none


2nd Part of repeating errors continued until I shut the game down through the menu. The Papyrus log is huge. 

stack:
    <unknown self>.SexLabRegistry.CanFillPosition() - "<native>" Line ?
    [SexLabThread00 (14061EEF)].sslThreadController.ChangePositions() - "pffddcknryzlrmvoxpvsclw" Line 331
    [SexLabThread00 (14061EEF)].sslThreadController.OnKeyDown() - "pffddcknryzlrmvoxpvsclw" Line 97
[03/12/2025 - 02:51:49PM] Error: Actor is none
 

 

I'm going to start a new game, maybe that'll work.  In the meantime I'll be eagerly waiting on a reply.

Edited by remodel
Posted

p+ and Pandora are not things i support, they are both experimental mods known to have substantial issues.

Posted

I'm having an issue where werewolves only have a masturbation animation at the beginning of the scene and do not change when selecting a different scene, while the female character's animations work normally. What is the reason for this?

Posted
1 hour ago, phuongvipro said:

I'm having an issue where werewolves only have a masturbation animation at the beginning of the scene and do not change when selecting a different scene, while the female character's animations work normally. What is the reason for this?

 

you have DAR/OAR installed but don't have the FNIS Creature Pack/forgot to rerun FNIS.
Posted (edited)
1 hour ago, hghjhgh said:

It not working.

It user error.

ETA: ya know, i don’t even make mods. But as a user, posts like this piss me off so much as it must be frustrating for the actual mod makers. Most of us (citation needed) can make an actual question, providing info from the start. Not this bullshit though. Goddamn…

Edited by UsernameTaken666
Posted
15 hours ago, UsernameTaken666 said:

It user error.

ETA: ya know, i don’t even make mods. But as a user, posts like this piss me off so much as it must be frustrating for the actual mod makers. Most of us (citation needed) can make an actual question, providing info from the start. Not this bullshit though. Goddamn…

The ignore function is there for a reason... To help our sanity out :D

Posted (edited)
On 10/13/2023 at 3:11 PM, ValenH said:

This only happens on dragons after this mod (I also have SOS and ABC), they fly above me and then suddenly after a while they turn solid-purple and get renamed to "dragoness", is there any way to disable female dragons? Maybe that will fix it...

I am sorry, i know this is long ago. But didm you (or anyone) figure that out?

 

I am fighting Sahloknir, he turns purple during the fight, after killing him he burns up but right afterwards immediately turns purple again and shortly after, becomes invisible. I click on him in the console and it sais "Dragoness" and "last changed by MoreNastyCritters". (This is also the case in the sequence with Alduin before battle.)

:( help

 

EDIT:

Possible influences to dragons, I am using MortalEnemies SE, Ultimate Dragons, MNC, SLDragons, HornyCreatures, Animal SOS. All just general creature stuff but as far as i can see, none on that contains textures and the meshes files seem to overwrite much. I don't even have a \Data\textures\actors\dragon folder in my installation.
MNC has some own meshes and texture folders and some Data\meshes\actors\dragon where AnimalSOS only adds a \character assets\skeleton.nif; Ultimate Dragons and HornyCreatures basically only have animation stuff. Searching the files, only HornyCreatures, MNC and AnimalSOS even only care about Dragoness's and among them only MNC has scripts. But also, in SSEEdit, i don't even see an entry in MNC for Sahloknir 00032D9F as an actor. So if i cannot find a script that indiscriminately changes dragons on site, what the hell messes him up? Is MCN missing something for a texture reference maybe? Or could something be going wrong with MNC's Dragon Skin thing?

 

Spoiler

Resaver- scripts in Sahloknir fight shortly before he turns purple.jpg

 

 

 

Edited by effrenatus
Update after search for possible mod conflicts.
Posted (edited)
3 hours ago, effrenatus said:

Animal SOS

obsolete mod, don't use.

 

edit: and a note about Sahloknir, that dragon is using templates, so it can spawn as anything on its referenced leveled actor list, but if something is editing him to use a custom "outfit" instead of using the referenced template then that will mess up how things are intended to work.

 

CF looks at the actor's base "worn armor" (aka it's skin), and any "outfits" used are just seen as clothing to be removed, because on most other actors outfits are in fact outfits, but on many custom dragons it's wrongly being used for full body mesh replacements. CF sees through them and tries to apply the aroused mesh for the worn armor that is being hidden by the outfit.....add asos on top of that and i can see why you would be having sudden untextured dragon problems.

Edited by MadMansGun
Posted

Hello. I do not want to install only MNC animations, which folders and files should delete? Of course I know how to unregister in SLAL. I want to delete this before running the FNIS. Or would it be possible to have a “no MNC animation” version created? With all due respect, the MNC animation is already old and actor positions are way off.

Posted
16 minutes ago, DoroLL said:

Hello. I do not want to install only MNC animations, which folders and files should delete? Of course I know how to unregister in SLAL. I want to delete this before running the FNIS. Or would it be possible to have a “no MNC animation” version created? With all due respect, the MNC animation is already old and actor positions are way off.

delete the SLAnims folder.

delete all .hkx files

delete all list.txt files

 

....then regret doing so and redownload/reinstall mnc.🤪

Posted (edited)
10 hours ago, MadMansGun said:

obsolete mod, don't use.

Oh? Thanks for that hint, and the explanation! That makes sense.

After checking your description again, i guess Animated Beast Cock will be safe for providung collision physics then, i'll switch over to that and then see. :)

Edited by effrenatus
Posted
10 hours ago, MadMansGun said:

delete the SLAnims folder.

delete all .hkx files

delete all list.txt files

 

....then regret doing so and redownload/reinstall mnc.🤪

Now FlufyFox animations can be registered. I've tested it with dog, wolf, horse and it looks fine. Thank you.

Posted

trying to figure out an issue where Hentai Creatures is not showing as active when i try to run BDIC. i know it got bundled in with MNC, but is there a way to download Hentai Creatures seperately? Apologies if this was covered already.

Posted
1 hour ago, deathphoenix0921 said:

trying to figure out an issue where Hentai Creatures is not showing as active when i try to run BDIC. i know it got bundled in with MNC, but is there a way to download Hentai Creatures seperately? Apologies if this was covered already.

 

Just disable BDICHentaiCreatures.esp. 

Hentai Creatures was replaced by CreatureSummoner_MNCSE. 

 

Posted (edited)

Is there any schlong patch for Vigilant's minotaur race (zzzCHMntrRace)? Surprisingly the animations for them work fine. They use regular human animation, except it looks like dry humping because they have shorts in place of genitals.

 

Can one be made or adapted from some other creature? Or cobbled together by someone who has absolutely no idea how to do 3D modelling?

 

I ask because you can get a minotaur follower if you do certain things right (which was a surprise, I was not expecting it) and he's damn good combat-wise, especially on legendary difficulty. Having him as a lover actually makes sense considering certain plot developments and is in line with some of the more obscure lore elements of the very early Elder Scrolls. Needless to say I spent 2 days after finishing Vigilant reading UESP lore section on the First Era. Quite a read that was.

Edited by belegost
Posted (edited)

Hey folks. I've thought to explore adding schlongs to Creation Club creatures (goblins, zombies) so they aren't just dry humping in my game, since I couldn't find an existing mod for them on this thread. Here to share with others who might be interested.

Mind you these are really just quick-edits from myself and not intended to be a proud-and-proper mod release; to tide things over until someone with real technical skill does one themselves.
 

Goblins: https://en.uesp.net/wiki/Skyrim:Goblins
- Creature Framework integration (pop boners only when aroused, on animation start)
- Imperfect solution, you'll primarily find clipping of the schlong through their loincloths (I lack technical expertise to understand how to solve this). Also, Gogh the follower goblin loses his armor when he gets horny.
- If you want only Goblin changes, you can delete the meshes and textures relevant to zombies from the mod


Zombies: https://en.uesp.net/wiki/Skyrim:Plague_of_the_Dead
- No CF, always-erect (since they're running around nude everywhere anyway)
- If you want only Zombie changes, you can delete the plugin and creature.d, meshes, and textures relevant to goblins from the mod


Safe to install mid-save, probably safe to uninstall anytime too (but I don't know how CF handles things when a Creature.D JSON disappears).
Check ReadMe.txt within the archive for further details. 

Additional notes
- If there ever is a flaccid-schlong mesh I can slap onto the zombies that make sense for a non-aroused version, I might add them onto CF as well.
- There might be more CC creatures that I've not encountered, let me know if so and I'll see what I can do -- though my technical expertise is greatly limited.
- Alternative patches for CC creatures (zombies and wild horses at time of writing) by @Nessa can be found here: https://www.loverslab.com/topic/95985-more-nasty-critters-specialanniversary-edition/page/109/#findComment-3810158
- For CC wild horses, I've another patch on my person but I've no recollection on where I got it from. Try Nessa's patch linked just above.

Download: https://mega.nz/file/zst3iLwC#r3-qdQVGZ3_b9Pd1QHjzejMXbc0qGq8KliBkPeUdo0k
(or get it from the attachment directly, they're the same)

 

enb2025_3_31_22_37_45.jpg

enb2025_3_31_23_12_03.jpg

enb2025_4_1_00_45_21.jpg

Creature Framework for Creation Club Creatures b2.rar

Edited by Rattlesnark
Posted

werewolves seem to be the only creatures who have their schlongs stuck in one solid position during animations, never aligning just staying in one place in the center of the animation (floating in the air stretched out). I don't play as a werewolf, so is it something to do with aroused creatures or ABC?

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