Lucky Sparrow Posted February 26, 2025 Posted February 26, 2025 7 hours ago, Him_ThatGuy724 said: I'm getting an error saying "setvehiclefixplugin.dll" is not loading correctly. How do I fix that error?  If it's an LE file and your running SE, there's your problem. You should be able to delete setvehiclefixplugin.dll and all will be well. As always, backup the file before deleting it, just in case. Â
xxxstupidfastxxx Posted February 26, 2025 Posted February 26, 2025 Does anyone know if CreatureSummoner creatures are permanent or despawn?
MadMansGun Posted February 27, 2025 Author Posted February 27, 2025 (edited) 17 hours ago, Him_ThatGuy724 said: I'm getting an error saying "setvehiclefixplugin.dll" is not loading correctly. How do I fix that error? Â you installed the LE version of the mod, uninstall and download the SE/AE version. 8 hours ago, xxxstupidfastxxx said: Does anyone know if CreatureSummoner creatures are permanent or despawn? permanent until you turn on the option in the mcm that removes them. Edited February 27, 2025 by MadMansGun
mnonyhc Posted March 1, 2025 Posted March 1, 2025 Is the creature framework V3 provided in the page for AE? MO2 flags it as not form 44.
PippinTom Posted March 1, 2025 Posted March 1, 2025 3 hours ago, mnonyhc said: MO2 flags it as not form 44. Â Flagging it is correct (stating obvious always is) - making fuzz about it - IS NOT.
mnonyhc Posted March 1, 2025 Posted March 1, 2025 (edited) 58 minutes ago, PippinTom said: Â Flagging it is correct (stating obvious always is) - making fuzz about it - IS NOT. Â It's not about making a fuzz, it's about it not being clear in the filename or the mod description which versions of skyrim the mod works on (SE/AE/LE). Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz". Edited March 1, 2025 by mnonyhc 1
zarantha Posted March 1, 2025 Posted March 1, 2025 33 minutes ago, mnonyhc said: Â It's not about making a fuzz, it's about it not being clear in the filename or the mod description which versions of skyrim the mod works on (SE/AE/LE). Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz". Â If you make sure you're downloading from the SE section, then you will be fine. Same with mods in the SE section that have both SE and LE downloads, just make sure you grab the one tagged SE. There's no need to ask about every mod that is still form 43, not every mod needs to be converted and form 43 works just fine in SE/AE. All the warning is for is for you to make sure you grabbed the right mod from the right section. If you did, ignore the warning. Â Or just search the thread. You're not the first person to ask by far.
PippinTom Posted March 2, 2025 Posted March 2, 2025 2 hours ago, mnonyhc said: Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz" Â In case you've missed that - I've made a comment about Mo2's flaw, not your laziness.
MadMansGun Posted March 2, 2025 Author Posted March 2, 2025 10 hours ago, mnonyhc said: Is the creature framework V3 provided in the page for AE? MO2 flags it as not form 44. CFv3 itself works in all game versions (LE/SE/VR/AE) you just need the correct MNC & JCon to go with your game version. Â 1
Rekop93 Posted March 2, 2025 Posted March 2, 2025 Hi there is a patch for Wild horses cc? SE version Â
TheRightDoorIsNotTheLeft Posted March 3, 2025 Posted March 3, 2025 I'm confused by the download instructions. I even watched the video -- which, by the way, went hyper-speed. You used 7zip to unpack the first file and then immediately deleted the other two files without doing anything. This makes no sense to me. Could you explain a bit more? What's the point of downloading the other two files if you immediately delete them without doing anything?Â
UsernameTaken666 Posted March 3, 2025 Posted March 3, 2025 25 minutes ago, TheRightDoorIsNotTheLeft said: I'm confused by the download instructions. I even watched the video -- which, by the way, went hyper-speed. You used 7zip to unpack the first file and then immediately deleted the other two files without doing anything. This makes no sense to me. Could you explain a bit more? What's the point of downloading the other two files if you immediately delete them without doing anything? Files 2 and 3 contain data also. They are extracted automatically from 1. All 3 are needed. You could try just using 1 and see how well it works. Hint: IT WILL NOT.
TheRightDoorIsNotTheLeft Posted March 3, 2025 Posted March 3, 2025 47 minutes ago, UsernameTaken666 said: Files 2 and 3 contain data also. They are extracted automatically from 1. All 3 are needed. You could try just using 1 and see how well it works. Hint: IT WILL NOT. Ok, that makes sense now.Â
Roggvir Posted March 3, 2025 Posted March 3, 2025 Can someone explain the relation of "wolf", "dog", and "canine" .txt files for FNIS? Why are there these three files? - FNIS_MoreNastyCritters_canine_List.txt - FNIS_MoreNastyCritters_Dog_List.txt - FNIS_MoreNastyCritters_Wolf_List.txt And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx? ...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing".
Riasnatcher Posted March 3, 2025 Posted March 3, 2025 (edited) I'm having problem with male human turning into female werewolf. I've read comments before about the same problem but I still cannot find any fix. I tried re-registering all mods in cf or turning off werewolves in cf. All the same. If there's a manual way to fix this, I'd appreciate it very much. Even if it means disabling female werewolf model altogether. Because I tried just deleting the nif for female werewolf, but it'll just turn them invisible instead lol.   Spoiler  Edited March 3, 2025 by Riasnatcher
MadMansGun Posted March 3, 2025 Author Posted March 3, 2025 45 minutes ago, Roggvir said: Can someone explain the relation of "wolf", "dog", and "canine" .txt files for FNIS? Why are there these three files? - FNIS_MoreNastyCritters_canine_List.txt - FNIS_MoreNastyCritters_Dog_List.txt - FNIS_MoreNastyCritters_Wolf_List.txt  "Dog" is used for dogs and "Wolf" is used for wolves & foxes. "canine" is a invalid one made by SLAnimGenerate.pyw because it was not programed to deal with a folder that has 2 behavior files in it, so normally we just make 2 copies of it and then rename them to the correct names (and delete any fox animations from "dog")  57 minutes ago, Roggvir said: And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx? ...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing". something must be missing or misnamed for that to happen, be it the animation hkx or a error in the txt.  41 minutes ago, Riasnatcher said: I tried re-registering all mods in cf or turning off werewolves in cf. All the same. you likely have another mod installed with outdated data in it, Eg: TWO is known to have some issues due to being out of date. ABC may also have some issues going on but i have not checked recently. 1
Roggvir Posted March 3, 2025 Posted March 3, 2025 24 minutes ago, MadMansGun said:  1 hour ago, Roggvir said: And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx? ...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing". something must be missing or misnamed for that to happen, be it the animation hkx or a error in the txt. But i do see those animations in the canine\animations\MoreNastyCritters\ folder. And the txt seems fine as well - the dog .txt is the same as wolf .txt except for one anim (picture below), and FNIS is not complaining at all when processing the dog .txt. And when processing the wolf .txt, the FNIS says that ALL the animations are missing. I don't understand, why it has no problem with the dog file, but can't find anything for the wolf file.
kingpatrick111 Posted March 3, 2025 Posted March 3, 2025 no matter what it keeps asking for BDICHentaiCreatures ask for HentraiCreatures.esp no matter what I downloadÂ
Ovoz Posted March 3, 2025 Posted March 3, 2025 I have been trying to get More nasty critters to work for 3 days now and have not been able to get it to work. I have read alot of different things and solutions which did not work, so i will list everything here   Loadorder: Spoiler # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl SexLab.esm SexLabAroused.esm RSkyrimChildren.esm unofficial skyrim special edition patch.esp TheNewGentleman.esp Water for ENB.esm Lux - Resources.esp Lux Via.esp ZaZAnimationPack.esm SCSI-ACTbfco-Main.esp Heels Sound.esm High Poly Head.esm OCPA.esl Lux - Master plugin.esm ECE Sliders for Racemenu.esl Expressive Facegen Morphs.esl ApachiiHair.esm CreatureFramework.esm RaceMenu.esp XPMSE.esp Particle Patch for ENB.esp SkyUI_SE.esp Mortal Enemies.esp Immersive Sounds - Compendium.esp FNIS.esp SLAnimLoader.esp S3DTrees NextGenerationForests.esp NAT-ENB.esp Lux Via - plugin.esp Chesko_WearableLantern.esp SimplyKnock.esp YOT - Your Own Thoughts.esp SL Survival.esp SnoipehMoreCreatures.esp Remodeled Armor - Vanilla Replacer.esp Nier AIO Music Replacer.esp Dovabear.esp MoreNastyCritters.esp CreatureSummoner.esp SnoipehCreatureEdit.esp BakaFactoryABC.esp MNC_ABC_Patch.esp TrueDirectionalMovement.esp EldenSkyrim.esp Keytrace.esp KeyTraceForEldenRim.esp RimImpactOfMob.esp RimImpactOfPlayer.esp VioLens SE.esp Ultimate Dodge Mod.esp TUDM - ISC Patch.esp TUDM - No Quest Requirement.esp TUDM - VioLens Patch.esp Racial Skin Variance - SPID.esp RSV - SoS Patch.esp JKs Whiterun.esp Cloaks.esp SexLab Approach.esp Immersive Patrols II.esp Sexier Vanilla - Guards.esp 1nivWICCloaks.esp The Amazing World of Bikini Armors REMASTERED.esp TAWOBA Remastered Leveled List.esp Naked Defeat.esp RapeTattoos.esp FSMPM - The FSMP MCM.esp Precision.esp GR Inari EarsTails SMP.esp InariTail_RM_2-3.esp 3BBB.esp SOSPhysicsManager.esp SlaveTats.esp UIExtensions.esp ElderOutfit.esp SmoothCam.esp MCMHelper.esp RealisticGrassField.esp Children Clothing Fix.esp Children Clothes Variations.esp DVLaSS Skyrim Underside.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp Melodies of Civilization.esp BetterThirdPersonSelection.esp Dynamic Activation Key.esp Lightweight Potions English 2.0.esp Shout Organizer.esp Spell Organizer.esp EVGConditionalIdles.esp Conditional Expressions.esp Bandit Lines Expansion.esp SkyHUD.esp Sexier Vanilla - Guards Cloaks of Skyrim.esp Sexier Vanilla - Guards ISC.esp Sexier Vanilla - Guards Winter is Coming.esp Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp R.B Serana Follower.esp KSHairdosSMP.esp Smoking Torches And Candles.esp GDOS - Splendid Mechanized Dwemer Door.esp HeightSizeFix.esp Quest NPCs Run.esp dD-No Spinning Death Animation.esp Bijin Wives.esp Bijin NPCs.esp RSChildren.esp Bijin Warmaidens.esp dD - Enhanced Blood Main.esp Kyoe BanginBrows.esp Brows.esp KaliliesBrows.esp Quirk Eyes.esp MikanEyes All in one SE.esp CN_Eyes.esp TW3Eyes.esp FMS_FemaleMakeupSuite.esp Koralina's Makeup Tweaks.esp Warrior_Paints2.esp CommunityOverlays2_31T50.esp IcePenguinWorldMap.esp MenuMaid2.esp DeadlySpellImpacts.esp Chewing Sounds For Spell Tomes.esp fox-DisarmUnequip.esp CBBE.esp RaceMenuPlugin.esp Remodeled Armor - Vanilla Replacer AE.esp TheEyesOfBeauty.esp DSHg - Helmets.esp DSHg - UpdateDB.esp DSHg - UpdateDG.esp YOT - Immersive Sounds.esp YOT - Wearable Lanterns.esp FadeTattoos.esp ImmersiveInteractions.esp Ultimate NPC Dodging.esp scar-adxp-patch.esp SexLabMatchMaker.esp Immersive Citizens - AI Overhaul.esp alternate start - live another life.esp Water for ENB (Shades of Skyrim).esp Lux.esp Lux - JK's Skyrim.esp Berserkyr ENB.esp Lux - USSEP patch.esp Lux - Immersive Citizens patch.esp Lux - Live Another Life patch.esp  In skyrim sexlab mcm itself, creatures are enabled and the same sex is disabled. Sexlab survival also has the option of creature sex enabled sexlab creature summoner allows for starting sex scenes. If i start the scene, i see this in the console As in the picture seen, it shows: "no valid animations for given actors"  In the mcm from sl anim loader it only loads the human mods, the creature mods do not load for some reason. the human mods also work correctly. (i have installed fnis creature pack and tried using it with or without original fnis installed.) ( I have done the disable all, reload json, enable all, register animations)   What could be the issue? My guess is the creature pack somehow is not accepted? or maybe something with jcontainers or papyrus?  Â
Shubal Posted March 4, 2025 Posted March 4, 2025 Having no luck with files 1,2 and 3. Have them in a folder on my desktop.I click no.1. I click on 7zip and nothing happens .
Riasnatcher Posted March 4, 2025 Posted March 4, 2025 (edited) On 3/3/2025 at 1:15 PM, MadMansGun said: you likely have another mod installed with outdated data in it, Eg: TWO is known to have some issues due to being out of date. ABC may also have some issues going on but i have not checked recently.  I don't use TWO but I do found something. I also tried looking into ABC but I don't think there's any file that can cause mesh change cause it's just for genitals which doesn't even work on werewolf, but I'm afraid if I uninstall it, it'll break other stuff.  Buttttt, as I said, I found something. Apparently arousal causes something to remove an armor and causes them to change to a female model. And it's not even using the FemaleWerewolf model, it's using the HermWerewolf. Do u know a way to disable the HermWerewolf?  Spoiler  Edited March 4, 2025 by Riasnatcher
Troudwyn Posted March 4, 2025 Posted March 4, 2025 Hey all, I currently use V15_5. I'm considering installing the current version (V15_6), but can't find the release notes. Given the fragile nature of Skyrim mods (I'm in the middle of projects using the mod, don't want to destroy my modlist again), should I update, or wait for future versions?
MadMansGun Posted March 5, 2025 Author Posted March 5, 2025 9 hours ago, Troudwyn said: Hey all, I currently use V15_5. I'm considering installing the current version (V15_6), but can't find the release notes. Given the fragile nature of Skyrim mods (I'm in the middle of projects using the mod, don't want to destroy my modlist again), should I update, or wait for future versions? Quote MoreNastyCritters v15.6 fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years) gave the Dwarven Forgemaster a proper aroused mesh. Â
belegost Posted March 5, 2025 Posted March 5, 2025 Reading this topic and seeing people being confused about the concept of multi-part archive, I think it could probably be used as age-gate check somewhere. Back in the floppy disk days, this shit was standard. I had my first copy of Warcraft arrive on 6 of them. 5
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now