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More Nasty Critters Special/Anniversary Edition


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Posted
7 hours ago, Him_ThatGuy724 said:

I'm getting an error saying "setvehiclefixplugin.dll" is not loading correctly. How do I fix that error?

 

If it's an LE file and your running SE, there's your problem.

You should be able to delete setvehiclefixplugin.dll and all will be well.  As always, backup the file before deleting it, just in case.  

Posted (edited)
17 hours ago, Him_ThatGuy724 said:

I'm getting an error saying "setvehiclefixplugin.dll" is not loading correctly. How do I fix that error?

 

you installed the LE version of the mod, uninstall and download the SE/AE version.

8 hours ago, xxxstupidfastxxx said:

Does anyone know if CreatureSummoner creatures are permanent or despawn?

permanent until you turn on the option in the mcm that removes them.

Edited by MadMansGun
Posted
3 hours ago, mnonyhc said:

MO2 flags it as not form 44.

 

Flagging it is correct (stating obvious always is) - making fuzz about it - IS NOT.

Posted (edited)
58 minutes ago, PippinTom said:

 

Flagging it is correct (stating obvious always is) - making fuzz about it - IS NOT.

 

It's not about making a fuzz, it's about it not being clear in the filename or the mod description which versions of skyrim the mod works on (SE/AE/LE).

Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz".

Edited by mnonyhc
Posted
33 minutes ago, mnonyhc said:

 

It's not about making a fuzz, it's about it not being clear in the filename or the mod description which versions of skyrim the mod works on (SE/AE/LE).

Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz".

 

If you make sure you're downloading from the SE section, then you will be fine. Same with mods in the SE section that have both SE and LE downloads, just make sure you grab the one tagged SE. There's no need to ask about every mod that is still form 43, not every mod needs to be converted and form 43 works just fine in SE/AE. All the warning is for is for you to make sure you grabbed the right mod from the right section. If you did, ignore the warning.

 

Or just search the thread. You're not the first person to ask by far.

Posted
2 hours ago, mnonyhc said:

Yes this is SSE loverslab section, but questioning the compatibility with SSE/AE is a more than fair question and not "making fuzz"

 

In case you've missed that - I've made a comment about Mo2's flaw, not your laziness.

Posted
10 hours ago, mnonyhc said:

Is the creature framework V3 provided in the page for AE?

MO2 flags it as not form 44.

CFv3 itself works in all game versions (LE/SE/VR/AE)

you just need the correct MNC & JCon to go with your game version.

 

Posted

I'm confused by the download instructions. I even watched the video -- which, by the way, went hyper-speed. You used 7zip to unpack the first file and then immediately deleted the other two files without doing anything. This makes no sense to me. Could you explain a bit more? What's the point of downloading the other two files if you immediately delete them without doing anything? 

Posted
25 minutes ago, TheRightDoorIsNotTheLeft said:

I'm confused by the download instructions. I even watched the video -- which, by the way, went hyper-speed. You used 7zip to unpack the first file and then immediately deleted the other two files without doing anything. This makes no sense to me. Could you explain a bit more? What's the point of downloading the other two files if you immediately delete them without doing anything? 

Files 2 and 3 contain data also. They are extracted automatically from 1. All 3 are needed. You could try just using 1 and see how well it works. Hint: IT WILL NOT.

Posted

Can someone explain the relation of "wolf", "dog", and "canine" .txt files for FNIS?

Why are there these three files?

- FNIS_MoreNastyCritters_canine_List.txt
- FNIS_MoreNastyCritters_Dog_List.txt
- FNIS_MoreNastyCritters_Wolf_List.txt

And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx?
...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing".

Posted (edited)

I'm having problem with male human turning into female werewolf. I've read comments before about the same problem but I still cannot find any fix. I tried re-registering all mods in cf or turning off werewolves in cf. All the same. If there's a manual way to fix this, I'd appreciate it very much. Even if it means disabling female werewolf model altogether. Because I tried just deleting the nif for female werewolf, but it'll just turn them invisible instead lol.

 

 

Spoiler

20250302022248_1.jpg

 

Edited by Riasnatcher
Posted
45 minutes ago, Roggvir said:

Can someone explain the relation of "wolf", "dog", and "canine" .txt files for FNIS?

Why are there these three files?

- FNIS_MoreNastyCritters_canine_List.txt
- FNIS_MoreNastyCritters_Dog_List.txt
- FNIS_MoreNastyCritters_Wolf_List.txt
 

"Dog" is used for dogs and "Wolf" is used for wolves & foxes.

"canine" is a invalid one made by SLAnimGenerate.pyw because it was not programed to deal with a folder that has 2 behavior files in it, so normally we just make 2 copies of it and then rename them to the correct names (and delete any fox animations from "dog")

 

57 minutes ago, Roggvir said:

And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx?
...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing".

something must be missing or misnamed for that to happen, be it the animation hkx or a error in the txt.

 

41 minutes ago, Riasnatcher said:

I tried re-registering all mods in cf or turning off werewolves in cf. All the same.

you likely have another mod installed with outdated data in it, Eg: TWO is known to have some issues due to being out of date. ABC may also have some issues going on but i have not checked recently.

Posted
24 minutes ago, MadMansGun said:

 

1 hour ago, Roggvir said:

And why does FNIS for Modders complain about missing animations when processing FNIS_MoreNastyCritters_Wolf_List.txt and generating FNIS_morenastycritters_wolf_Behavior.hkx?
...it doesn't complain when generating "dog" behavior that has the same animation files which are now "missing".

something must be missing or misnamed for that to happen, be it the animation hkx or a error in the txt.

But i do see those animations in the canine\animations\MoreNastyCritters\ folder.
And the txt seems fine as well - the dog .txt is the same as wolf .txt except for one anim (picture below), and FNIS is not complaining at all when processing the dog .txt.
MNCtoSLSBdogvswolfFNIStxt.webp.d610c770d78c5f34644ac6087fde2e7a.webp
And when processing the wolf .txt, the FNIS says that ALL the animations are missing.
I don't understand, why it has no problem with the dog file, but can't find anything for the wolf file.

Posted

I have been trying to get More nasty critters to work for 3 days now and have not been able to get it to work. I have read alot of different things and solutions which did not work, so i will list everything here

 

 

Loadorder:

Spoiler

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
SexLab.esm
SexLabAroused.esm
RSkyrimChildren.esm
unofficial skyrim special edition patch.esp
TheNewGentleman.esp
Water for ENB.esm
Lux - Resources.esp
Lux Via.esp
ZaZAnimationPack.esm
SCSI-ACTbfco-Main.esp
Heels Sound.esm
High Poly Head.esm
OCPA.esl
Lux - Master plugin.esm
ECE Sliders for Racemenu.esl
Expressive Facegen Morphs.esl
ApachiiHair.esm
CreatureFramework.esm
RaceMenu.esp
XPMSE.esp
Particle Patch for ENB.esp
SkyUI_SE.esp
Mortal Enemies.esp
Immersive Sounds - Compendium.esp
FNIS.esp
SLAnimLoader.esp
S3DTrees NextGenerationForests.esp
NAT-ENB.esp
Lux Via - plugin.esp
Chesko_WearableLantern.esp
SimplyKnock.esp
YOT - Your Own Thoughts.esp
SL Survival.esp
SnoipehMoreCreatures.esp
Remodeled Armor - Vanilla Replacer.esp
Nier AIO Music Replacer.esp
Dovabear.esp
MoreNastyCritters.esp
CreatureSummoner.esp
SnoipehCreatureEdit.esp
BakaFactoryABC.esp
MNC_ABC_Patch.esp
TrueDirectionalMovement.esp
EldenSkyrim.esp
Keytrace.esp
KeyTraceForEldenRim.esp
RimImpactOfMob.esp
RimImpactOfPlayer.esp
VioLens SE.esp
Ultimate Dodge Mod.esp
TUDM - ISC Patch.esp
TUDM - No Quest Requirement.esp
TUDM - VioLens Patch.esp
Racial Skin Variance - SPID.esp
RSV - SoS Patch.esp
JKs Whiterun.esp
Cloaks.esp
SexLab Approach.esp
Immersive Patrols II.esp
Sexier Vanilla - Guards.esp
1nivWICCloaks.esp
The Amazing World of Bikini Armors REMASTERED.esp
TAWOBA Remastered Leveled List.esp
Naked Defeat.esp
RapeTattoos.esp
FSMPM - The FSMP MCM.esp
Precision.esp
GR Inari EarsTails SMP.esp
InariTail_RM_2-3.esp
3BBB.esp
SOSPhysicsManager.esp
SlaveTats.esp
UIExtensions.esp
ElderOutfit.esp
SmoothCam.esp
MCMHelper.esp
RealisticGrassField.esp
Children Clothing Fix.esp
Children Clothes Variations.esp
DVLaSS Skyrim Underside.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
Melodies of Civilization.esp
BetterThirdPersonSelection.esp
Dynamic Activation Key.esp
Lightweight Potions English 2.0.esp
Shout Organizer.esp
Spell Organizer.esp
EVGConditionalIdles.esp
Conditional Expressions.esp
Bandit Lines Expansion.esp
SkyHUD.esp
Sexier Vanilla - Guards Cloaks of Skyrim.esp
Sexier Vanilla - Guards ISC.esp
Sexier Vanilla - Guards Winter is Coming.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
R.B Serana Follower.esp
KSHairdosSMP.esp
Smoking Torches And Candles.esp
GDOS - Splendid Mechanized Dwemer Door.esp
HeightSizeFix.esp
Quest NPCs Run.esp
dD-No Spinning Death Animation.esp
Bijin Wives.esp
Bijin NPCs.esp
RSChildren.esp
Bijin Warmaidens.esp
dD - Enhanced Blood Main.esp
Kyoe BanginBrows.esp
Brows.esp
KaliliesBrows.esp
Quirk Eyes.esp
MikanEyes All in one SE.esp
CN_Eyes.esp
TW3Eyes.esp
FMS_FemaleMakeupSuite.esp
Koralina's Makeup Tweaks.esp
Warrior_Paints2.esp
CommunityOverlays2_31T50.esp
IcePenguinWorldMap.esp
MenuMaid2.esp
DeadlySpellImpacts.esp
Chewing Sounds For Spell Tomes.esp
fox-DisarmUnequip.esp
CBBE.esp
RaceMenuPlugin.esp
Remodeled Armor - Vanilla Replacer AE.esp
TheEyesOfBeauty.esp
DSHg - Helmets.esp
DSHg - UpdateDB.esp
DSHg - UpdateDG.esp
YOT - Immersive Sounds.esp
YOT - Wearable Lanterns.esp
FadeTattoos.esp
ImmersiveInteractions.esp
Ultimate NPC Dodging.esp
scar-adxp-patch.esp
SexLabMatchMaker.esp
Immersive Citizens - AI Overhaul.esp
alternate start - live another life.esp
Water for ENB (Shades of Skyrim).esp
Lux.esp
Lux - JK's Skyrim.esp
Berserkyr ENB.esp
Lux - USSEP patch.esp
Lux - Immersive Citizens patch.esp
Lux - Live Another Life patch.esp

 

In skyrim sexlab mcm itself, creatures are enabled and the same sex is disabled. Sexlab survival also has the option of creature sex enabled

sexlab creature summoner allows for starting sex scenes. If i start the scene, i see this in the console

As in the picture seen, it shows: "no valid animations for given actors"

 

In the mcm from sl anim loader it only loads the human mods, the creature mods do not load for some reason. the human mods also work correctly. (i have installed fnis creature pack and tried using it with or without original fnis installed.) ( I have done the disable all, reload json, enable all, register animations)

 

 

What could be the issue?

My guess is the creature pack somehow is not accepted? or maybe something with jcontainers or papyrus?

 

 

console.png

Posted (edited)
On 3/3/2025 at 1:15 PM, MadMansGun said:

you likely have another mod installed with outdated data in it, Eg: TWO is known to have some issues due to being out of date. ABC may also have some issues going on but i have not checked recently.

 

I don't use TWO but I do found something. I also tried looking into ABC but I don't think there's any file that can cause mesh change cause it's just for genitals which doesn't even work on werewolf, but I'm afraid if I uninstall it, it'll break other stuff.

 

Buttttt, as I said, I found something.

Apparently arousal causes something to remove an armor and causes them to change to a female model. And it's not even using the FemaleWerewolf model, it's using the HermWerewolf. Do u know a way to disable the HermWerewolf?

 

Spoiler

BKZrBCL.png

 

Edited by Riasnatcher
Posted

Hey all, I currently use V15_5.
I'm considering installing the current version (V15_6), but can't find the release notes.
Given the fragile nature of Skyrim mods (I'm in the middle of projects using the mod, don't want to destroy my modlist again), should I update, or wait for future versions?

Posted
9 hours ago, Troudwyn said:

Hey all, I currently use V15_5.
I'm considering installing the current version (V15_6), but can't find the release notes.
Given the fragile nature of Skyrim mods (I'm in the middle of projects using the mod, don't want to destroy my modlist again), should I update, or wait for future versions?

Quote

MoreNastyCritters v15.6
fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years)
gave the Dwarven Forgemaster a proper aroused mesh.

 

Posted

Reading this topic and seeing people being confused about the concept of multi-part archive, I think it could probably be used as age-gate check somewhere.

Back in the floppy disk days, this shit was standard. I had my first copy of Warcraft arrive on 6 of them.

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