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More Nasty Critters Special/Anniversary Edition


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Posted
On 1/10/2025 at 3:02 PM, Reekum said:

 

Thx and I did try it with no luck. It was an issue with all 3 available Aroused mods available for SSE

Im on the latest version if thats any help

I can take a look at trying to figure out why it’s not working. Do you mind clarifying the issue and maybe like minimal steps to test? Is it this mod that triggers the mesh swaps that arnt working?

Posted
1 hour ago, ozooma10 said:

I can take a look at trying to figure out why it’s not working. Do you mind clarifying the issue and maybe like minimal steps to test? Is it this mod that triggers the mesh swaps that arnt working?

 

So, If I was only trying to play scenes Creature Framework works as expected. The mesh swaps on the creatures to their erect versions and when the scene ends they go back to non-erect

But when introducing something like Sexlab Aroused, the whole thing just sorta breaks. I came to the conclusion it's not any of the 3 aroused mods that are causing the issue.

So I would coc riverwood (fresh game, started from main menu through console) run to a wolf nearby press the hotkey (N) opened creature framework. Set the arousal manually to 100, then nothing. The creature does not change to the erect variant. Even trying to force the update to happen in the mcm does nothing. Status says No

Starting a scene (while the above is still set - Arousal set to 100) the erect variant is swapped to the scene plays and the creature stays erect afterwards. Going back into the MCM the creature's status now says Yes. How ever setting arousal to something like 0 does not automatically swap the creature back to non-erect. Now it only swaps if I hit the force update button in the mcm.

So the TL;DR is the meshes do not swap propperly outside of scenes starting and ending it seems.

Posted (edited)
4 minutes ago, Reekum said:

So I would coc riverwood (fresh game, started from main menu through console) run to a wolf nearby press the hotkey (N) opened creature framework. Set the arousal manually to 100, then nothing. The creature does not change to the erect variant. Even trying to force the update to happen in the mcm does nothing. Status says No

v3 will not run until the first quest (unbound) is done or a alt start mod is detected.

Edited by MadMansGun
Posted
5 hours ago, Reekum said:

 

That's hillarious. Would Skyrim Unbound Reborn (Alternate Start) work? Thx again for clarifying that!

it looks for esps with theses names to trigger the alt start detection:

Skyrim Unbound.esp

Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp

Alternate Start - Live Another Life.esp

AlternatePerspective.esp

 

(it does not need to be the actual mod, it just needs to see a esp with a matching name)

Posted (edited)

so is the hentai creatures mod now outdated? i don't see it mentioned anymore on the mnc mod page. and if so does the creature summoner do all the same things hentai creatures did or is it different?

Edited by jimmywon34
Posted (edited)
48 minutes ago, jimmywon34 said:

so is the hentai creatures mod now outdated? i don't see it mentioned anymore on the mnc mod page. and if so does the creature summoner do all the same things hentai creatures did or is it different?

mostly the same but cleaned up a bit, the scripts "should" be working a little better, and the MCM has been reorganized & reworded.

Edited by MadMansGun
Posted
37 minutes ago, Tartalia123 said:

did this mod add female giant????
anyone knows how to remove it?? the female so ugly!!!

delete leveled actor list from esp

Posted (edited)
1 hour ago, Tartalia123 said:

this right?

the one you have selected, not the one in red (unless you delete both then it's fine, otherwise you will create a error)

you want to delete the one/s that are overriding.

Edited by MadMansGun
Posted (edited)

Thanks, so I only need to intergrate it into CF and all good. However, I encountered the same bug in the LE version: After the falmer finished his deed he refused to equip back his armor. Is there any way to fix this?

EDIT: Skimming the JSON I found some entries have "stripArmor": false , I copied it underneath my new entry and re-registered the mod ingame, but then the MCM became bugged and removed a lot of entries from 9 pages down to 3 pages. Strange.

EDIT2: NVM I'm overlooking syntax, my apology, don't mind me.

 

Final result, even with "stripArmor": false , falmers still refuse to re-equip their body armor (slot 32) after the deed. I guess it's by design? What a shame.

Edited by randommaninzawarudo
Posted

 i have a problem with aroused penis of the creatures. then aroused raises the creature penis wont grow but then my pc enter a animation the penis is fully grown until the animation finished and the penis is stay sleep even on 100 aroused level.

i use vortex i don't have creature summoner i have both aroused creature and redux , CF v3 and abc.

my unbound quest is done with Realm of Lorkhan

there is a problem with giant penis and i don't see a single female giant.

than giants aroused raise they take the cloth off. i can see a bit of difference in dogs and mammoth's penis it awake but it stuck in a early aroused levels

like this mammoth.

and there is no awakening animation happen either it just jump from 0 stage to 20 stage and only the their ball will bounce then they walk

i tried every cf re install or re register or new game but no luck

and it looks like the penis is stiff too

image.png.fb0459b6d54a21fb0873c31c91b5f4a8.pngbefore 

image.png.6692f52874c23edd79e2680db3b36f75.png after and its 100 aroused

image.png.0d786105110fb411c5a5435a811919e2.png

image.png.cb71ca7e31ac98ff9093f80123b27f2d.png

Posted
9 hours ago, randommaninzawarudo said:

stripArmor

stripArmor is used to remove equipped armor, only a few creature actually have armor and most of the time it's not what you think it is.

Eg;

with horses it would be there saddles, but with draugr it would be there beards and hair. and most others have nothing (inducing the "armored" husky)

 

the problem with your falmer is not that they are not putting there armor back on, its that there not removing the nude armor that they are wearing over top of there armor

in other words they need to be "naked" to not be naked.

 

try turning off freecam before the animation ends, freecam messes with the equipping & unequipping of armors.

Posted
9 minutes ago, jackwinter1 said:

i have both aroused creature and redux , CF v3 and abc.

this looks like ASOS stuff not ABC.

MNC/ABC does not do stage arousal, it's either full aroused or not aroused, there's no "20% aroused"

Posted
2 hours ago, MadMansGun said:

stripArmor is used to remove equipped armor, only a few creature actually have armor and most of the time it's not what you think it is.

Eg;

with horses it would be there saddles, but with draugr it would be there beards and hair. and most others have nothing (inducing the "armored" husky)

 

the problem with your falmer is not that they are not putting there armor back on, its that there not removing the nude armor that they are wearing over top of there armor

in other words they need to be "naked" to not be naked.

 

try turning off freecam before the animation ends, freecam messes with the equipping & unequipping of armors.

The mod I mentioned has its own naked skin, and creates armor addons for falmers so they can equip falmer armors like human NPCs. So I set up CF to switch this naked skin with MNC's whenever falmers do their deed, and it works just like that; falmers unequip their falmer hardened/heavy armor, switch to MNC's naked falmer skin, do their thing, and afterward switch back to the mod's naked skin, but don't re-equip their falmer hardened/heavy armor. Btw this is NPC-NPC interation so I don't think freecam is involved.

So how should I set it up to achieve this, can you provide some advice?

Posted (edited)
1 hour ago, Pfiffy said:

I'm missing the Dremoras in the creaturespawner. Did I miss something or is it a Problem with Lustful playable Dremoras?

humans are a bit of a pain and i wanted the mod to just be creatures

 

but i did make this as a test:

https://www.loverslab.com/topic/95985-more-nasty-critters-specialanniversary-edition/page/230/#findComment-6889397

 

Edited by MadMansGun
Posted

I'm experimenting with dragonpriests and breast physics.

What I've done sofar:

Added the branches for breasts and butt bones from the draugr skeleton to the dragonpriest skeleton. They look so identical so I thought what the heck.

Then I've added the breast bones from a female draugr to my custom "dragonpriest".nif and weighted her breasts using the breast bones from a female draugr. It all looks fine in OS and nifscope.

But the physics doesn't show up so I'm wondering what I missed or did wrong.

 




 

female.png

skeletonupdated.png

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