MadMansGun Posted April 8, 2025 Author Posted April 8, 2025 5 hours ago, Arthurj650 said: How do I use the herm for my pc? use the herm player patch. 5 hours ago, Arthurj650 said: with moonlight tales installed. that however is an issue. 2 hours ago, Rapilo said: Would it be possible to have an update for Summon Creatures, so that it works without needing SL? no, it's built for sexlab. 1 hour ago, Raga1 said: Trying to get MNC animations to play but failing. Both the player and the creature just stand clipping into eachother. The scene is "playing" and the game registers it for other purposes but no animations. The meshes are registered in the framework and fnis registers the animations fine. I got the creature pack. Animations with horses and dogs from other mods work fine. SLAL loads the animations in theory too. Got all the requirements and they seem to be working fine. Matchmaker seems to work on the creatures so SL seems to detect an animation just not playing it? Any ideas? see animation troubleshooting steps 5,6,7&8. 1
blue1fan1 Posted April 9, 2025 Posted April 9, 2025 6 hours ago, MadMansGun said: use the herm player patch. that however is an issue. no, it's built for sexlab. see animation troubleshooting steps 5,6,7&8. Where's the herm player patch at? When I google it, it goes to a dead link
Raga1 Posted April 9, 2025 Posted April 9, 2025 9 hours ago, MadMansGun said: use the herm player patch. that however is an issue. no, it's built for sexlab. see animation troubleshooting steps 5,6,7&8. Did it all and still nothing. The animations seen to reregister fine but still refuse to play. What now?
MadMansGun Posted April 9, 2025 Author Posted April 9, 2025 4 hours ago, Raga1 said: Did it all and still nothing. The animations seen to reregister fine but still refuse to play. What now? you may have a LE animation mod installed, turn on the compatibility check in fnis to find out what mod is the wrong version.
Raga1 Posted April 9, 2025 Posted April 9, 2025 (edited) 3 hours ago, MadMansGun said: you may have a LE animation mod installed, turn on the compatibility check in fnis to find out what mod is the wrong version. Did it, no new errors. I have MNC SE&AE 16.7 Edit: Some creature animations with horses and dogs are playing but they are from other mods Im pretty sure Edit 2: Figured it out, it was a SLp+ patch lingering Edited April 9, 2025 by Raga1
Arthurj650 Posted April 9, 2025 Posted April 9, 2025 17 hours ago, MadMansGun said: use the herm player patch. that however is an issue. no, it's built for sexlab. see animation troubleshooting steps 5,6,7&8. Thanks MMG, I just started a new game, I’ll restart with aslal and see if removing MLT works.
TheManTheManTheMan2424 Posted April 9, 2025 Posted April 9, 2025 I'm not even sure if I should ask here, but is there an easy way to disable the 2 pronged wooden penis on the spriggan for animations? I have a different textured one I build in BS, but the wooden double dildo penis keeps appearing no matter what so far, just clipping into the new one I am using for my spriggans during animations thanks for any responses at all
sil7373 Posted April 10, 2025 Posted April 10, 2025 (edited) All horses you can buy are female. All stables have a male horse (has schlong) that is not for sale but you can steal, and a female horse (dosen't have shlong) that it is for sale All wild horses are female All summoned horses (command line) are female. Even Frost. I've summoned more than 10 different horse (Brown, Black, etc). The stable male horses work as normal. Animation, schlong, everything. All other tested animals work as normal (Haven't tested many yet) Does anyone ran into a problem like this? I've found others complaining about the same thing, but haven't found a solution. Especially consering that MNC should set all creature to male, i think? I'm using Nolvus, I'm not using sexlab tools, and I'm using aroused creatures. Maybe it's aroused creatures, as it has a setting for change something simillar, but not matter how i configure it, the problem persists. And I have used aroused creatures with MNC a few years ago, and didn`t had this issue. Edited April 10, 2025 by sil7373
MadMansGun Posted April 10, 2025 Author Posted April 10, 2025 4 hours ago, TheManTheManTheMan2424 said: I'm not even sure if I should ask here, but is there an easy way to disable the 2 pronged wooden penis on the spriggan for animations? I have a different textured one I build in BS, but the wooden double dildo penis keeps appearing no matter what so far, just clipping into the new one I am using for my spriggans during animations thanks for any responses at all mnc does not touch spriggans (apart from the skyfem patch) so something else is doing that.
sil7373 Posted April 10, 2025 Posted April 10, 2025 (edited) 2 hours ago, sil7373 said: All horses you can buy are female. All stables have a male horse (has schlong) that is not for sale but you can steal, and a female horse (dosen't have shlong) that it is for sale All wild horses are female All summoned horses (command line) are female. Even Frost. I've summoned more than 10 different horse (Brown, Black, etc). The stable male horses work as normal. Animation, schlong, everything. All other tested animals work as normal (Haven't tested many yet) Does anyone ran into a problem like this? I've found others complaining about the same thing, but haven't found a solution. Especially consering that MNC should set all creature to male, i think? I'm using Nolvus, I'm not using sexlab tools, and I'm using aroused creatures. Maybe it's aroused creatures, as it has a setting for change something simillar, but not matter how i configure it, the problem persists. And I have used aroused creatures with MNC a few years ago, and didn`t had this issue. Correction: Seemsl like it`s just a schalong don`t appearing in all horses situation: All horses are flag as male on Sexlab Creature framework uses MNC for the meshes (there is no other mod handling this) I`m using the following horse mods: fluffworks, bellyaches animals, simplest horses, Carry My Stuff Horse And the following creature mod: Aroused Creatures All tested animals work normally (schalong meshes and animation) All forbiden horses work as normally (schalong meshes and animation), as carriage horses, and the stable horses you can`t buy. I tested: Reinstaling Creature framework Re-register all mods (in Creature framework menu) Seems like another user had the same problem with Animated beast in a identical situation as mine. But no solution. I am using FNIS and Nemesis together because I'm using Nolvus modlist, but I'm hoping the issue is not related to that, as MNC actually already works 90% for me, and I'm following almost all MNC instructions and toubleshooting. It's just this horse situation (only forbiden horses work) that is puzling me. Edited April 10, 2025 by sil7373
blue1fan1 Posted April 10, 2025 Posted April 10, 2025 So I cannot for the life of me get the herm patch to work,. I have everything downloaded in order as the mod page instructs. I've opened the mod and just dropped the 'non dawnguard horse patch' directly into my data folder. But the only thing that seems to happen is the change in werewolf textures to from black to white. Any help would be much appreciated.
MadMansGun Posted April 10, 2025 Author Posted April 10, 2025 (edited) 3 hours ago, blue1fan1 said: But the only thing that seems to happen is the change in werewolf textures to from black to white. so it's partly working then, try hitting the reinstall mods button in CF's mcm. it should be applying balls/cock onto that mesh. also it could be that sos is messing with it. Edited April 10, 2025 by MadMansGun 1
Souldray Posted April 10, 2025 Posted April 10, 2025 Is there a patch for apocalypse spells? Like skeleton's from Conjure bild
Guest Posted April 10, 2025 Posted April 10, 2025 Please help. I've downloaded both CreatureFramework and MNC from these links and mod organizer 2 keeps saying they are form 43
blue1fan1 Posted April 10, 2025 Posted April 10, 2025 17 hours ago, MadMansGun said: so it's partly working then, try hitting the reinstall mods button in CF's mcm. it should be applying balls/cock onto that mesh. also it could be that sos is messing with it. Thanks you that worked but is there a way to adjust how far the cock is from the body? Its just floating about 2 inches from the body?
UsernameTaken666 Posted April 10, 2025 Posted April 10, 2025 1 hour ago, simsplayer1122 said: Please help. I've downloaded both CreatureFramework and MNC from these links and mod organizer 2 keeps saying they are form 43 Ignore
MadMansGun Posted April 11, 2025 Author Posted April 11, 2025 1 hour ago, blue1fan1 said: Thanks you that worked but is there a way to adjust how far the cock is from the body? Its just floating about 2 inches from the body? sounds like a skeleton problem...that or another mod is replacing the dick. 3 hours ago, simsplayer1122 said: mod organizer 2 keeps saying they are form 43 that's because they are, the warning can be ignored. 8 hours ago, Souldray said: Is there a patch for apocalypse spells? Like skeleton's from Conjure bild no, at least not from me anyways.
Dracolich42 Posted April 11, 2025 Posted April 11, 2025 So where do I go or what do i have to to do encounter bohziilah in the wild?
MadMansGun Posted April 11, 2025 Author Posted April 11, 2025 (edited) 40 minutes ago, Dracolich42 said: So where do I go or what do i have to to do encounter bohziilah in the wild? with SexLab Dragons v6 installed she is found in Labyrinthian/Bromjunaar Sanctuary (the wooden mask room). Edited April 11, 2025 by MadMansGun
DoroLL Posted April 13, 2025 Posted April 13, 2025 Hi. The renewed animation is very nice. However, the actor's position needs to be adjustment, especially the rabbit.
MadMansGun Posted April 13, 2025 Author Posted April 13, 2025 9 minutes ago, DoroLL said: especially the rabbit. that animation was made for a different sized rabbit, go to CF's mcm and change the rabbit to the other setting. 1
KingSupreme12 Posted April 13, 2025 Posted April 13, 2025 Since FNIS isn't really supported by the rest of the community anymore, is there any alternatives anyone knows we can use, or is it pretty much FNIS and that's it?
DoroLL Posted April 13, 2025 Posted April 13, 2025 23 minutes ago, MadMansGun said: that animation was made for a different sized rabbit, go to CF's mcm and change the rabbit to the other setting. Thank you.
UsernameTaken666 Posted April 13, 2025 Posted April 13, 2025 27 minutes ago, KingSupreme12 said: Since FNIS isn't really supported by the rest of the community anymore, is there any alternatives anyone knows we can use, or is it pretty much FNIS and that's it? Search “pandora behavior engine”. Anecdotally, I still use FNIS in my setup without issues. 1
safado Posted April 13, 2025 Posted April 13, 2025 2 hours ago, KingSupreme12 said: Since FNIS isn't really supported by the rest of the community anymore, is there any alternatives anyone knows we can use, or is it pretty much FNIS and that's it? FNIS still good for anything in this site. Nemesis is abandonware, If a mod needs it, use "pandora behavior engine plus" instead, just like UsernameTaken666 said. Also get a patch like "Pandora Behaviour Engine Plus - Pandora Skeleton and Draugr Hotfix" 2
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