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More Nasty Critters Special/Anniversary Edition


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Posted
On 4/22/2025 at 7:38 PM, safado said:

 

Missing master requirement or loading a BSA for SkyrimLE(32bits) into SkyrimSE\AE (64bits).  

 

Did you make sure it is the correct version? MNC for SkyrimLE vs MNC for SkyrimSE\AE

Loading BSA for SkyrimLE will CTD, SkyrimSE\AE, and vice versa. 

Also, if you are using a SkyrimSE\AE version older than 1.6.1133, you also need BEES.

 

There's also the animation total count, test by making sure it is under 32,000 after running FNIS/or Nemesis/ or Pandora. If it works after reducing animation count, then you can try patching it in the offending system if a patch exists. The game engine possible maximum is 65k, but the index is halved by a signed bit.  Normally, animation count will CTD at the menu.

 

This is from Google Gemeni for basic CTD troubleshooting, (general, not specific to MNC)

  Reveal hidden contents

 

That's a frustrating issue! A Crash To Desktop (CTD) right before loading Skyrim AE can be caused by a variety of factors. Here's a breakdown of the most common culprits and how to troubleshoot them:

1. Mod Issues: This is the most frequent cause, especially if you've modded your game.

  • Incorrect Load Order: Mods need to be loaded in a specific order to avoid conflicts. Use a tool like LOOT (Load Order Optimisation Tool) to automatically sort your load order. It's generally recommended to run LOOT every time you install, uninstall, or update mods.
  • Conflicting Mods: Some mods simply aren't compatible with each other. Check the mod descriptions for any stated incompatibilities. Mods that heavily alter the same aspects of the game (e.g., cities, UI) are often prone to conflict.
  • Missing Master Files: Some mods require other mods (master files) to function. If you're missing a required master, the game will likely crash. Your mod manager (like Vortex or Mod Organizer 2) should warn you about missing masters.
  • Outdated Mods: Mods created for older versions of Skyrim might not be fully compatible with the Anniversary Edition. Check the mod pages for updates or known issues with AE.
  • Skyrim Script Extender (SKSE) and Plugin Mismatches: If you're using mods that require SKSE, ensure you have the correct version of SKSE installed for your current Skyrim AE version. Additionally, any SKSE plugins (.dll files) need to be compatible with your SKSE version.
  • Creation Club Content Conflicts: While less common, conflicts between mods and Creation Club content can sometimes cause issues.

2. Game File Issues:

  • Corrupted Game Files: Sometimes, the core game files can become corrupted. Verify the integrity of your game files through Steam. Right-click on "The Elder Scrolls V: Skyrim Special Edition" in your Steam library, go to "Properties," then the "Local Files" tab, and click "Verify integrity of game files..."
  • Outdated Game Version: Although less likely with Steam, ensure your Skyrim AE is up to date. Steam usually handles updates automatically.

3. System Issues:

  • Outdated Drivers: Ensure your graphics card drivers are up to date. Old drivers can cause instability and crashes.
  • Insufficient System Resources: While Skyrim AE isn't the most demanding game, make sure your system meets the minimum or recommended specifications. Running too many background applications can also strain your system.

Troubleshooting Steps:

  1. Disable All Mods: This is the first and most crucial step. If the game launches without mods, then the problem lies within your mod setup.
  2. Verify Game File Integrity: As mentioned above, do this through Steam.
  3. Update Drivers: Update your graphics card drivers to the latest version.
  4. Check SKSE and Plugin Compatibility: Ensure your SKSE version matches your Skyrim AE version, and all SKSE plugins are compatible.
  5. Use LOOT: Run LOOT to automatically sort your load order. Check the LOOT report for any errors or warnings.
  6. Enable Mods Gradually: If the game works with all mods disabled, start enabling them in small groups, testing the game after each group. This can help you pinpoint the problematic mod(s).
  7. Read Mod Descriptions Carefully: Pay close attention to installation instructions, compatibility notes, and known issues on the mod pages.
  8. Check for Missing Masters: Your mod manager should indicate if any master files are missing.
  9. Look for Crash Logs: Skyrim sometimes generates crash logs. These can be found in the "My Documents\My Games\Skyrim Special Edition" folder. While they can be technical, they might offer clues about the cause of the crash. Tools like Crash Log Analyzer can help interpret them.
  10. Consider a Clean Reinstall: If all else fails, a clean reinstall of Skyrim AE and your mods might be necessary. Be sure to back up any saves you want to keep.

It's often a process of elimination. Start with the simplest solutions (like verifying game files and updating drivers) and then move on to more complex troubleshooting involving your mods. Good luck getting your game running!

 

 

 

Nvm Im fucking stupid I missed one of the depndencies lmao, but thanks

Posted
On 4/10/2025 at 10:43 AM, sil7373 said:

 

Correction:

Seemsl like it`s just a schalong don`t appearing in all horses situation:

  • All horses are flag as male on Sexlab
  • Creature framework uses MNC for the meshes (there is no other mod handling this)
  • I`m using the following horse mods:  fluffworks, bellyaches animals, simplest horses, Carry My Stuff Horse
  • And the following creature mod: Aroused Creatures
  • All tested animals work normally (schalong meshes and animation)
  • All forbiden horses work as normally (schalong meshes and animation), as carriage horses, and the stable horses you can`t buy.

 

I tested:

  • Reinstaling Creature framework
  • Re-register all mods (in Creature framework menu)

 

Seems like another user had the same problem with Animated beast in a identical situation as mine. But no solution.

 

I am using FNIS and Nemesis together because I'm using Nolvus modlist, but I'm hoping the issue is not related to that, as MNC actually already works 90% for me, and I'm following almost all MNC instructions and toubleshooting. It's just this horse situation (only forbiden horses work) that is puzling me.

 

I don't know if you've found a solution yet, but here's what I discovered:  Simplest Horses changed the gender of some horses. You can remove the "female" flag using xEdit.

Posted

Need help.

 

I am using MO2 as mod organizer.

I am trying to use ABC (Animated Beast's Cocks), but MO2 tells me that it is missing MNC as master, the same does CreatureSummoner.

 

Any suggestions?

Posted

When I activate more nasty critters then work with FNIS all characters in the game does A pose and freezes they still talk but dont move and animations dont work Im using right J containers and others anyone with the same problem or a solve please if needed I'll share my loadorder and mods too

Posted (edited)

you installed the wrong version of the mod or another animation mod or fnis itself.

Edited by MadMansGun
Posted (edited)
57 minutes ago, cfrtpl said:

When I activate more nasty critters then work with FNIS all characters in the game does A pose and freezes they still talk but dont move and animations dont work Im using right J containers and others anyone with the same problem or a solve please if needed I'll share my loadorder and mods too

 

Does your keyboard do not have punctuation buttons?

 

If a mod load Havok-32bits(Skyrim) animation into Havok-64bits (SkyrimSE\AE) animation system, that happens. Like installing MNC for Skyrim instead of MoreNastyCrittersSE&AE for SkyrimSE/AE. 

 

Maybe you are also missing FNIS Creature Pack 7.6, it is required for any mod with creature animations like MNC and Sexlab with creature enabled.  Also MNC should overwrite any mod that conflicts, unless is a MNC patch, that includes overwriting XPMSE.

Recommend to use FNIS 7.6 XXL too, it has an audit for 32k animation limit issue.

 

You can set FNIS to audit the animation for compatibility by enabling "HKX File Compatibility Check Skyrim/SSE", only used to troubleshoot issues like t-pose. After running FNIS with the audit, it should give you some warning if an animation has the wrong format, you may need to scroll up to see it. 

 

If there's a warning, you need to replace any havok32bits (old Skyrim) animation with havok64 (SkyrimSE\AE) versions. 

Spoiler

There are 3 more patches without required base mods:

  • SKELETON arm fix: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.
  • GENDER specific animations: in Skyrim only a few animations are defined gender specific (different animations in the "Animations/female" and "Animations/male" folder. This patch allows you to make other animations gender specific provided they are "properly" created by the animators, see the Note). If you want to use such animations (e.g xp32's New Animation Pack, dualsun's Pretty Combat Idles, or NonokuraSan's Female Animation Pack), simply copy them into your "Animations/female" (or "male"), and use this patch.
  • HKX File Compatibility Check Skyrim/SSE: Cross-using behavior, skeleton, and animation files between Skyrim and Skyrim SE will result in the well-known t-pose. General t-pose when behavior or skeleton files from the other Skyrim are used, animation-long t-pose in case of cross-used animations. This patch will check for such bad files. Obviously, it only makes sense to use this patch if you experience t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS generation.

 

 

Edited by safado
Posted
On 4/20/2025 at 9:02 AM, MadMansGun said:

sounds like you had files from MNC's skyfem patch installed.

 

nothing of that sort :(

just basic MNC install basically. 

Posted (edited)
1 hour ago, Nymra said:

FormIDs 0001B652

0001B650

....umm i think you mis clicked, those ids are for walls inside of Saarthal.

 

as for the why,  a folder in abc called "02 End All Be All ABC SE SMP" seems to have riekling meshes that don't use standard textures, so i do believe ive found your problem.

 

1 hour ago, Nymra said:

nothing of that sort :(

just basic MNC install basically. 

i only ever put those meshes into my skyfem patch, so you must of copied & renamed them into mnc at some point to replace the female nude meshes (i know for sure i've told others to do that before, it's easy to do)...or you used a edited esp or something.

hell maybe there's a 3rd party edited reupload somewhere that i'm not aware of.

Edited by MadMansGun
Posted
12 minutes ago, MadMansGun said:

....umm i think you mis clicked, those ids are for walls inside of Saarthal.

 

as for the why,  a folder in abc called "02 End All Be All ABC SE SMP" seems to have riekling meshes that don't use standard textures, so i do believe ive found your problem.

 

seems I missed the End Be All mod but had the patch for it. Reinstalled everything a second time and it worked. thx :) 
 

12 minutes ago, MadMansGun said:

i only ever put those meshes into my skyfem patch, so you must of copied & renamed them into mnc at some point to replace the female nude meshes (i know for sure i've told others to do that before, it's easy to do)...or you used a edited esp or something.

hell maybe there's a 3rd party edited reupload somewhere that i'm not aware of.

 

this one is so weird, I did not edit any of the files or downloaded anything non-standard. 
 

In the MNC folder the naked meshes for female falmers all have NO schlongs. I reinstalled the mod 3 times now. 
Nothing overwrites the files. 
I also think remembering that the female Falmer naked version should just have a strapon, but I have no file anywhere that looks like that. 

As for Skyfem: I m really confused which does what here.
The SkyFem Patch from the collection now has FUTA skins for female falmers, but I do not really want to have the SkyFem mod...

I guess renaming them and replacing the files in MNC base install would also solve the issue, but I m just confused why the female falmers in their are schlongless/strapon less. 
 

Posted
2 hours ago, MadMansGun said:

i only ever put those meshes into my skyfem patch, so you must of copied & renamed them into mnc at some point to replace the female nude meshes (i know for sure i've told others to do that before, it's easy to do)...or you used a edited esp or something.

hell maybe there's a 3rd party edited reupload somewhere that i'm not aware of.

perhaps you had the patch installed without having skyfem, technically that patch can work without it, the esp does not have skyfem as a master.

Posted

Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible well the only warning is this but im sure im using the correct version FNIS SE Creature pack 7.6

Posted (edited)
6 minutes ago, cfrtpl said:

Warning: \character\behaviors\FNIS_FNISCreatureVersion_Behavior.hkx not Skyrim SE compatible well the only warning is this but im sure im using the correct version FNIS SE Creature pack 7.6

Sorry for wasting time guys thank you safado love you man (Also the problem is using FNIS creature pack 7.6 if anyone has that problem use FNIS creature pack 7.0 and make sure nıthing overwrites more nasty critters

Edited by cfrtpl
Posted
8 hours ago, cfrtpl said:

Sorry for wasting time guys thank you safado love you man (Also the problem is using FNIS creature pack 7.6 if anyone has that problem use FNIS creature pack 7.0 and make sure nıthing overwrites more nasty critters

 

It works with Creature pack 7 but not 7.6, that odd.  Well, do not fix it if it's working now.  

I'm using 7.6, maybe is an issue with your FNIS like @MadMansGun said.  If it is working now, do not jinx it. 😁

 

 

Posted

Does anyone have a patch for Bears of the North and this mod? For me, bears don't animate in SL scenes, they just stand there. I'm assuming it's because of BOTN but am open to being corrected. All other creatures have worked so far. I am also using ABC if that's relevant. I already tried two different "BOTN/ABC" patches - they give the bears a dick but don't help with animating. And I found this page but the link is dead.

Posted

I am experiencing random crashes with SLAB during scenes. It happens only with creatures though. Werewolves and Trolls seem particularly vulnerable. Freshly installed game with nothing but Texture mods and Armors. I do have ABC and MNC. It all works fine, it just crashes randomly during scenes. Don't know what the cause of it is, putting it here hoping someone can help me.

Posted (edited)
On 4/1/2025 at 12:14 AM, MadMansGun said:

added basic universal cum effects to some of the remaining animations, also SLAL Pack Creators can easly call the effects on there own animations:
the "Constant" ones are a stable straight flow intended for slow animations.
the "Turbulent" ones are a uneven flow intended for animations with more substantial movements.

for these effects, would you be interested in making a tutorial on how to edit existing animations to add them? they're cool but i dunno anything about editing skyrim animations, though i can edit slals

 

edit: oh i see, is it as simple as just adding them in the json source?

Edited by pog champion
Posted (edited)
1 hour ago, pog champion said:

oh i see, is it as simple as just adding them in the json source?

no, that would only be the first step.

the next steps are to use SLAnimGenerate.pyw to update the fnis list.txt files with the changes, then use generatefnisformodders.exe on those txt files to update the mod's behavior files, then finally GenerateFNISforUsers.exe to get the changes in game.

 

edit: you can see an example of what files need to be modified here:

https://www.loverslab.com/topic/76713-billyys-slal-animations-2025-5-1/page/207/#findComment-6993534

(note: not for newest version of his slal pack, the new animations will become unusable if installed)

Edited by MadMansGun
Posted
On 4/22/2025 at 3:38 PM, safado said:

 

Missing master requirement or loading a BSA for SkyrimLE(32bits) into SkyrimSE\AE (64bits).  

 

Did you make sure it is the correct version? MNC for SkyrimLE vs MNC for SkyrimSE\AE

Loading BSA for SkyrimLE will CTD, SkyrimSE\AE, and vice versa. 

Also, if you are using a SkyrimSE\AE version older than 1.6.1133, you also need BEES.

 

There's also the animation total count, test by making sure it is under 32,000 after running FNIS/or Nemesis/ or Pandora. If it works after reducing animation count, then you can try patching it in the offending system if a patch exists. The game engine possible maximum is 65k, but the index is halved by a signed bit.  Normally, animation count will CTD at the menu.

 

This is from Google Gemeni for basic CTD troubleshooting, (general, not specific to MNC)

  Reveal hidden contents

 

That's a frustrating issue! A Crash To Desktop (CTD) right before loading Skyrim AE can be caused by a variety of factors. Here's a breakdown of the most common culprits and how to troubleshoot them:

1. Mod Issues: This is the most frequent cause, especially if you've modded your game.

  • Incorrect Load Order: Mods need to be loaded in a specific order to avoid conflicts. Use a tool like LOOT (Load Order Optimisation Tool) to automatically sort your load order. It's generally recommended to run LOOT every time you install, uninstall, or update mods.
  • Conflicting Mods: Some mods simply aren't compatible with each other. Check the mod descriptions for any stated incompatibilities. Mods that heavily alter the same aspects of the game (e.g., cities, UI) are often prone to conflict.
  • Missing Master Files: Some mods require other mods (master files) to function. If you're missing a required master, the game will likely crash. Your mod manager (like Vortex or Mod Organizer 2) should warn you about missing masters.
  • Outdated Mods: Mods created for older versions of Skyrim might not be fully compatible with the Anniversary Edition. Check the mod pages for updates or known issues with AE.
  • Skyrim Script Extender (SKSE) and Plugin Mismatches: If you're using mods that require SKSE, ensure you have the correct version of SKSE installed for your current Skyrim AE version. Additionally, any SKSE plugins (.dll files) need to be compatible with your SKSE version.
  • Creation Club Content Conflicts: While less common, conflicts between mods and Creation Club content can sometimes cause issues.

2. Game File Issues:

  • Corrupted Game Files: Sometimes, the core game files can become corrupted. Verify the integrity of your game files through Steam. Right-click on "The Elder Scrolls V: Skyrim Special Edition" in your Steam library, go to "Properties," then the "Local Files" tab, and click "Verify integrity of game files..."
  • Outdated Game Version: Although less likely with Steam, ensure your Skyrim AE is up to date. Steam usually handles updates automatically.

3. System Issues:

  • Outdated Drivers: Ensure your graphics card drivers are up to date. Old drivers can cause instability and crashes.
  • Insufficient System Resources: While Skyrim AE isn't the most demanding game, make sure your system meets the minimum or recommended specifications. Running too many background applications can also strain your system.

Troubleshooting Steps:

  1. Disable All Mods: This is the first and most crucial step. If the game launches without mods, then the problem lies within your mod setup.
  2. Verify Game File Integrity: As mentioned above, do this through Steam.
  3. Update Drivers: Update your graphics card drivers to the latest version.
  4. Check SKSE and Plugin Compatibility: Ensure your SKSE version matches your Skyrim AE version, and all SKSE plugins are compatible.
  5. Use LOOT: Run LOOT to automatically sort your load order. Check the LOOT report for any errors or warnings.
  6. Enable Mods Gradually: If the game works with all mods disabled, start enabling them in small groups, testing the game after each group. This can help you pinpoint the problematic mod(s).
  7. Read Mod Descriptions Carefully: Pay close attention to installation instructions, compatibility notes, and known issues on the mod pages.
  8. Check for Missing Masters: Your mod manager should indicate if any master files are missing.
  9. Look for Crash Logs: Skyrim sometimes generates crash logs. These can be found in the "My Documents\My Games\Skyrim Special Edition" folder. While they can be technical, they might offer clues about the cause of the crash. Tools like Crash Log Analyzer can help interpret them.
  10. Consider a Clean Reinstall: If all else fails, a clean reinstall of Skyrim AE and your mods might be necessary. Be sure to back up any saves you want to keep.

It's often a process of elimination. Start with the simplest solutions (like verifying game files and updating drivers) and then move on to more complex troubleshooting involving your mods. Good luck getting your game running!

 

 

 

Thanks I was having the same issue tied to this mod so I'll try that after work. 

Posted (edited)
5 hours ago, TeezMe said:

Thoughts please🥰 These are general creature sex questions while I try to finalize my mod list.  I have everything working now with MNC but trying to finalize my plan.   I've tested enough to know that I don't simply want blackscreen for creature sex following a defeat.  

 

My plan:  I only want combat defeat sex with Draugr and Falmer.  No other creatures, no other circumstances.  

 

  • If I use One with Nature to set all creatures as friendly except Draugr and Falmer will this prevent combat sex through a defeat mod with all other creatures?  Only interested in those two.  Or do I need to prevent other creatures in another way?
  • I improved the look of the draugrs with several mods if sex were to occur.  I need a recommendation for Falmer please.
  • If I avoid the Aroused Creatures mod, can I prevent random sex with friendly creatures from occurring?  EVER
  • Have I missed any circumstance where sex with creatures could occur?  

Sorry for the questions but the person giving me advice allows all creatures through defeat or from being friendly and just want to be sure this will work.  I have read enough here to know MNC is simply a framework but thought visitors here might be able to offer advice.  

 

***Bonus:  Are there issues with subscription based streaming of Skyrim using LL mods?  Considering it.  Thanks  

 

 

This mod is not about defeat scenes.  It is only about adding "nasty" bits to creature meshes and some animations.  The solution you are looking for lies in the defeat mod settings. You need to disable defeat scenes from the creature list in the defeat mod, if it has one.  SL defeat has a creature filter list to disable\enable in it MCM, others defeat mods may also have something.

 

I think all you question are for other mods, not this one.  You can manually remove the sexlab's FNIS animation records of the creature you do not want sexlab animations to happen and configure your mod to only enable the creature you want.

Edited by safado
Posted (edited)
50 minutes ago, TeezMe said:

Thank you.  I made a mistake and will remove my post. I hope no one was offended.

 

My statement was not for you to remove the post, but for you to find better help in the forums of the defeat mods you are using.  The creature replacement mods and MNC compatibility questions are valid post for this forum.

 

Edited by safado

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