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More Nasty Critters Special/Anniversary Edition


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Posted
59 minutes ago, Thor2000 said:

But the physics doesn't show up so I'm wondering what I missed or did wrong.

i assume you did not link to a xml in your body mesh with a NiStringExtraData
 

Quote

 

Name:"HDT Havok Path"

String: "Data:SKSE\Plugins\yourxmlhere.xml"

 

 

but that's as far as i can help you, xml files & other hdt stuff are beyond me.

Posted
1 hour ago, MadMansGun said:

i assume you did not link to a xml in your body mesh with a NiStringExtraData
 

 

but that's as far as i can help you, xml files & other hdt stuff are beyond me.

Well I linked to that hdtSMP xml. It's the same one used by the draugr dragonpriests.

Untitled.png

Posted
13 hours ago, Thor2000 said:

Well I linked to that hdtSMP xml. It's the same one used by the draugr dragonpriests.

Untitled.png

Did it work. Would be nice to see some face beating with those mammary's .

Posted

Is there a way to have creatures erect all the time? They only seem to be erect half the time in animations so I don't know what messing up. 
I have gone through he thread a few times and event tried switching back to fnis but I just can get it to work right. Anything not ABC has a 50/50 on not being erect in animation 

Posted
On 1/21/2025 at 9:57 AM, BigOnes69 said:

Did it work. Would be nice to see some face beating with those mammary's .

Nah...not yet.

On 1/22/2025 at 6:36 AM, linxlynxin said:

Is there a way to have creatures erect all the time? They only seem to be erect half the time in animations so I don't know what messing up. 
I have gone through he thread a few times and event tried switching back to fnis but I just can get it to work right. Anything not ABC has a 50/50 on not being erect in animation 

Like creating a copy of creaturenameHARD.nif and then renaming that copy to creaturename.nif and overwrite its original file?

 

It's a tedious job depending on how many moods you got installed.

BUT... they would be walking with less armor on and a erected member at all times. I consider it a bad solution and I don't think there's any good ones.

Posted

I have a problem with the compatibility patch for Mihail's zombie dogs and skinned hounds. Their MNC meshes are applied (they have penises) but I can't trigger any animations with them. I'm using Pandora tho, but every other creature from Skyrim seems to work with it, unless Pandora can't support custom creatures?

 

In Creature Framework, these dogs are set as "mihailskinnedhound", instead of "more nasty critters" as every other creature. I also have ABC installed, tried re-registering all mods in CF but it didn't work.

 

I'm using the Irresistably Attractive spells to try to trigger scenes. (they work on every other creature with animations installed, even hostile wolves etc.)

Posted

Putting this here to help any other lost souls dealing with this problem.

Pandora is very fast but it seems to miss files quite frequently causing A-Pose problems and animation problems.

 

This is most likely what made me nuke and start over a couple days ago. This time around very specifically canines would not animate in sex scenes no matter what I tried(Running Pandora, Reinstalling MNC, Selecting different patches, moving data files to another folder to see if they'd repopulate, checking for any other animation mod that would effect them). Happy to report that you can just run FNIS with creature module before Pandora with no problems from what I can see. After downloading and running both the creatures animate and all my OAR mods and wacky movement modules function as well.

Posted

After poking around a bit with Mihail high fantasy pack, it seems that he changed a lot of creatures race, some of which are in arleady in the race file, while others are not. Would it be a bad idea if i were to add the new races to it or it's something that could work out?

Posted

https://mega.nz/file/HFtxyKBb#wBEhgkaIp90d9Y0nkVdIJBi3mKcn9912iVsVO43ZCjo
 

Creatures with physics. (CBPC)

Giant - futa
Draugr - futa
Falmer- futa
Dragon priest - futa
Hagraven - female
Dwarven sphere - female
Dwarven centurion - female
Flame atronach - female
Frost atronach - female
Storm atronach - female
Spriggan - female
Wisp mother - female

 

I spent 60 hours to put things right and made this mod plug and play.
 

There are some small visual bugs left, though.
I don't know how to fix draugrs fingers (I some cases they unnaturally bended for some reason, probably skeleton problem)
Also would be nice to remake a skeleton with less wide sholders.
Probably there could be a problem with draugr's armours caused of custom cubemaps on some rigs (I have this problem to, but it works well on pure vanilla)

Posted

greetings, i have a problem with canine animations, i use pandora for animations , and all animations works fine except the canine, my PC start the animation but the canine dont start, they just keep on idle. how can a resolve this?  and in case of be necesary what archive need to upload? i probe to delete the game and mods and download all again and the same problem persist 

Posted (edited)

Hello, I am having a couple issues and I don't know if there is a fix. The first is with the skins of summoned creatures mostly wolves and horses. the skins keep reverting to what I assume is vanilla during animations. However the skins are NOT reverting on the animals if they were found in the wild. I am running Immersive Creatures, True Wolves, SC_Horse replacer, as all the potential places for conflicts. I have the ModCombatibility kit that I have extracted and installed the patches so it seems like the only place of conflict is with the summoned creatures. I also have an issue with heights not matching up correctly but that is probably because I am running a unique race, However the heights are working correctly with the wild animals but Not the summoned ones.ScreenShot3.thumb.png.d5d7421654a475f811b930099d83becf.pngScreenShot3.thumb.png.d5d7421654a475f811b930099d83becf.png

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
SexLab.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
SexLabAroused.esm
RaceCompatibility.esm
ZaZAnimationPack.esm
BadDogSchlongCore.esm
FISS.esp
FlowerGirls SE.esm
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
Immersive Wenches.esp
IcePenguinWorldMap.esp
Skyrim Immersive Creatures Special Edition.esp
Lustful Animals.esp
Hothtrooper44_ArmorCompilation.esp
SexLab More Creatures.esp
Wintersun - Faiths of Skyrim.esp
MoreNastyCritters.esp
SexLab-AmorousAdventures.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
Dynamic Activation Key.esp
DAV_HiddenEquipment.esp
DynamicArmorMenu.esp
Skyrim Flora Overhaul.esp
SimpleSlavery.esp
FlowerGirls SE - Adventures.esp
SC_HorseReplacer.esp
Fluffworks.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
FNISspells.esp
FNIS.esp
RaceMenuMorphsHIMBO.esp
HIMBO.esp
Hothtrooper44_Armor_Ecksstra.esp
FlowerGirls SE - IW Patch.esp
I4IconAddon.esp
JoP - Immersive Armors Patch.esp
KS Hairdo's.esp
MCMHelper.esp
UIExtensions.esp
FlowerGirls SE - Wintersun.esp
SOSRaceMenu.esp
XPMSE.esp
SOS - VectorPlexus Regular Addon.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SLAnimLoader.esp
SexLabTools.esp

SexLabWerewolves.esp
SLALAnimObjBillyy.esp
BakaFactoryABC.esp
SLALAnimObj.esp
SexLabDefeat.esp
ZAZpatch.esp
LykaiosReborn.esp
LykaiosSchlongs.esp
LykaiosNPC.esp
SLDragons.esp
BDVanillaCritters.esp
ABMM.esp
HornyCreatures.esp
MNC_ABC_Patch.esp
CreatureSummoner.esp
SexLabMatchMaker.esp
LykaiosNPCs.esp
LykaiosDigi.esp

KK_Lola_companion_wolfdog.esp
SexLab Aroused Creatures.esp
OneWithNature.esp
Immersive Citizens - AI Overhaul.esp
alternate start - live another life.esp

 

Finaly if anyone can help, The vigina textures on the animals is a disgusting red ring that looks terrible, is that just what we are stuck with?

ScreenShot1.png

ScreenShot2.png

ScreenShot3.png

Edited by KingofRedLion5
Posted (edited)
1 hour ago, KingofRedLion5 said:

Finaly if anyone can help, The vigina textures on the animals is a disgusting red ring that looks terrible, is that just what we are stuck with?

that's not from MNC, something else is adding that....thing to them. but it sure as fuck is not me.

 

1 hour ago, KingofRedLion5 said:

The first is with the skins of summoned creatures mostly wolves and horses. the skins keep reverting to what I assume is vanilla during animations. However the skins are NOT reverting on the animals if they were found in the wild

mod conflict, with what i do not know. maybe you forgot to get bad dog's Immersive Creatures patch.

 

1 hour ago, KingofRedLion5 said:

However the heights are working correctly with the wild animals but Not the summoned ones.

have no clue what would cause that.

Edited by MadMansGun
Posted
19 minutes ago, MadMansGun said:

 

 

have no clue what would cause that

So after a bit more testing I think it was just one time that the textures were not reverting, so it seems to be a more persistent issue than I thought.

Posted
37 minutes ago, Generic modder said:

New to Lovers lab modding. What do I do with the 002 and 003 files? I assume I put them in the same folder as 001 but I'm not sure,

Read the instructions? Yes, put them all in one folder and extract the 001 file using 7zip.

Posted
1 hour ago, UsernameTaken666 said:

Read the instructions? Yes, put them all in one folder and extract the 001 file using 7zip.

But where do I put it in the folder? In a specific folder in the folder, or in the same level as the esp?

Posted
4 hours ago, Generic modder said:

But where do I put it in the folder? In a specific folder in the folder, or in the same level as the esp?

put a 3 files on your desktop or in a new folder on your desktop, then extract 001 with 7zip, and use the file that was extracted (that will have a different name) in your mod manager.

Posted (edited)

 

 

EDIT: I found a solution to the below problem.  Choosing 'reconfigure' option for Defeat inside the MCM menu fixed this, if anyone else has the same issue. Found the solution in an archived thread!

 

*********** *Original Post*

Not sure if I have an issue at all with Creature Framework or with More Nasty Critters, but no SL scenes are happening anymore when creatures are involved, and I don't know what changed. They used to work just fine, but now when I get defeated by, say, werewolves or trolls... they usually just kill my character. I go mark my character "essential on bleedout" no SL scene plays, the creatures just ignore me. They do have schlongs correctly showing. One werewolf even played an aroused animation.

Just to list a few things:

  • Using Skyrim SE; I have all requirements loaded and active in mod list;
  • I have run FNIS with creatures pack installed;
  • SexLab has checked "Allow Creature Animations";
  • I have Creature animations checked and registered through SLAL, and
  • All settings in MNC and Creature Framework regarding werewolves and trolls seem correct.

     
Edited by Splintered_Lizard

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