深淵の神 Posted January 6, 2025 Posted January 6, 2025 1 hour ago, Tlam99 said: https://www.loverslab.com/topic/231547-horsepower/page/3/#findComment-6858265 For npc replacers Yup! much easier than CK! my regards 1
Tlam99 Posted January 6, 2025 Posted January 6, 2025 1 hour ago, サマエル said: Yup! much easier than CK! I like your comments, always friendly and respectful. The vision of a working community.
Dovahbear91 Posted January 6, 2025 Posted January 6, 2025 Is there a way to remove female Falmer and Drauger? I prefer to have the creatures male only
MadMansGun Posted January 6, 2025 Author Posted January 6, 2025 those 2 are stock skyrim/dawnguard, so nothing to do with me. 2
Larcrivereagle Posted January 7, 2025 Posted January 7, 2025 22 hours ago, Larcrivereagle said: I am struggling to get a working herm werewolf player character, and I suspect this plays a role I have ABC and MNC working, and I have no issues with any animations or physics. The werewolf will even play female idle animations, it just has the default male body. But its dick is simply invisible (it still has collision physics though, and balls and sheath still exist as normal) I installed the MNC herm patch from MNC compatibility kit installed as its own mod with the data directory set up, and this has... sorta worked. Screenshots included. The skin appears to be overwritten by the default male body, except for the head, which is not. I do have Moonlight Tales, and it's set up such that all skins are disabled, which that mod's MCM says should make it compatible with any other mesh replacer. Ran a game with the same modlist without moonlight tales (and the various mods that had it as a master) It stuck me with the default male model again, so I'm pretty sure I'm doing a stupid somewhere else I did try to make a patch SSEEdit patch, as I noticed part of the Herm patch was being overwritten by my NPCs Merged file, but I assume I did this incorrectly as, when applied, this turns the player character werewolf invisible (possibly all werewolves, didn't test).
Dovahbear91 Posted January 7, 2025 Posted January 7, 2025 Could we have a tweak for A Dogs Life that increases affection with every sexual encounter rather than just the dialogue option that the current compatibility patch adds? If you were feeling adventurous id even be tempted to add a toggleable need to the MCM for a certain ammount of sexual encounters like with the Attention/Hunger needs
HPLoveheart Posted January 7, 2025 Posted January 7, 2025 Does anyone have a guide to do the split volume thing on windows 11? when I try to do it there is no .7zip > open archive
UsernameTaken666 Posted January 8, 2025 Posted January 8, 2025 20 minutes ago, HPLoveheart said: Does anyone have a guide to do the split volume thing on windows 11? when I try to do it there is no .7zip > open archive download 7zip. 2
Larcrivereagle Posted January 8, 2025 Posted January 8, 2025 (edited) On 1/6/2025 at 2:46 AM, Tlam99 said: https://www.loverslab.com/topic/231547-horsepower/page/3/#findComment-6858265 For npc replacers Spoiler This makes me think the patch I made was unnecessary and also that it should be working without it anyway, but it isn't 🤔 Wow, that was unclear of me. Trying again: it still isn't working with or without the patch I made and I don't know why Edited January 8, 2025 by Larcrivereagle
Stibidibapbap Posted January 9, 2025 Posted January 9, 2025 Hey guys, I tried tu use an old trick because my cretures were broken and unmoving (removing behavior files and rerunning nemesis) but i think i shouldn't have deleted the character part in there. Now the cretures don't move during animations (but behave normally the rest of the time). Does anyone has an idea for me ? Nemesis doesn't seem to recreate these files and I don't know where to get them back Thanks
MadMansGun Posted January 9, 2025 Author Posted January 9, 2025 6 minutes ago, Stibidibapbap said: . FNIS is a mod requirement for a reason. 3
Larcrivereagle Posted January 9, 2025 Posted January 9, 2025 Isn't nemesis not creature compatible? Pandora can handle most of it, it's what I use myself, but compatibility varies depending on what version of Pandora you use and currently no version of it supports canine animations
Dovahbear91 Posted January 9, 2025 Posted January 9, 2025 For the 'A Dogs Life' patch, the Kelpie doesnt seem to be working
MadMansGun Posted January 9, 2025 Author Posted January 9, 2025 2 hours ago, Dovahbear91 said: 'A Dogs Life' i can't even remember making that patch.......or if i made it.
Dovahbear91 Posted January 9, 2025 Posted January 9, 2025 4 hours ago, MadMansGun said: i can't even remember making that patch.......or if i made it. its in the MNC compatibility patches, would be awesome to get an update there
Reekum Posted January 10, 2025 Posted January 10, 2025 Im a bit lost I kinda remember having this issue before but can't remember what ended up fixing it So, I tried the 3 Aroused mods OSL, NG and the original SL Aroused but none seem to effect creatures after the arousal number passes what I set in creature Framework When scenes start the meshes swap propperly but they wont swap based on arousal outside of scenes. (arousal does nothing basically) I did try starting a scene then changing arousal it wouldnt happen automatically but after a scene I could force it to change. so im lost tried new games tried the uninstall in mcm and reloading tried a bunch of things to no avail. Any guidence?
Unknown22923 Posted January 10, 2025 Posted January 10, 2025 2 hours ago, Reekum said: Im a bit lost I kinda remember having this issue before but can't remember what ended up fixing it So, I tried the 3 Aroused mods OSL, NG and the original SL Aroused but none seem to effect creatures after the arousal number passes what I set in creature Framework When scenes start the meshes swap propperly but they wont swap based on arousal outside of scenes. (arousal does nothing basically) I did try starting a scene then changing arousal it wouldnt happen automatically but after a scene I could force it to change. so im lost tried new games tried the uninstall in mcm and reloading tried a bunch of things to no avail. Any guidence? Not sure if its any help but OSL Aroused just released 2.6.0 claiming on the post page to have fixed a creature support issue.
Reekum Posted January 10, 2025 Posted January 10, 2025 8 minutes ago, Unknown22923 said: Not sure if its any help but OSL Aroused just released 2.6.0 claiming on the post page to have fixed a creature support issue. Thx and I did try it with no luck. It was an issue with all 3 available Aroused mods available for SSE Im on the latest version if thats any help
Unknown22923 Posted January 10, 2025 Posted January 10, 2025 2 hours ago, Reekum said: Thx and I did try it with no luck. It was an issue with all 3 available Aroused mods available for SSE Im on the latest version if thats any help Aha, well i have no clue what's working or not, i do have some scenes where the schlong takes a bit to spawn in, but i think most animals are just permanent erect due to my settings 😛
Reekum Posted January 10, 2025 Posted January 10, 2025 1 hour ago, Unknown22923 said: Aha, well i have no clue what's working or not, i do have some scenes where the schlong takes a bit to spawn in, but i think most animals are just permanent erect due to my settings 😛 Don't know why but I think Works for me but the version included here doesn't. Very strange. Will come back if it doesn't
Dragon213456 Posted January 12, 2025 Posted January 12, 2025 would have been easier to install if you just uploaded the files to mega download
ozooma10 Posted January 12, 2025 Posted January 12, 2025 On 1/10/2025 at 3:02 PM, Reekum said: Thx and I did try it with no luck. It was an issue with all 3 available Aroused mods available for SSE Im on the latest version if thats any help I can take a look at trying to figure out why it’s not working. Do you mind clarifying the issue and maybe like minimal steps to test? Is it this mod that triggers the mesh swaps that arnt working?
Reekum Posted January 12, 2025 Posted January 12, 2025 1 hour ago, ozooma10 said: I can take a look at trying to figure out why it’s not working. Do you mind clarifying the issue and maybe like minimal steps to test? Is it this mod that triggers the mesh swaps that arnt working? So, If I was only trying to play scenes Creature Framework works as expected. The mesh swaps on the creatures to their erect versions and when the scene ends they go back to non-erect But when introducing something like Sexlab Aroused, the whole thing just sorta breaks. I came to the conclusion it's not any of the 3 aroused mods that are causing the issue. So I would coc riverwood (fresh game, started from main menu through console) run to a wolf nearby press the hotkey (N) opened creature framework. Set the arousal manually to 100, then nothing. The creature does not change to the erect variant. Even trying to force the update to happen in the mcm does nothing. Status says No Starting a scene (while the above is still set - Arousal set to 100) the erect variant is swapped to the scene plays and the creature stays erect afterwards. Going back into the MCM the creature's status now says Yes. How ever setting arousal to something like 0 does not automatically swap the creature back to non-erect. Now it only swaps if I hit the force update button in the mcm. So the TL;DR is the meshes do not swap propperly outside of scenes starting and ending it seems.
MadMansGun Posted January 12, 2025 Author Posted January 12, 2025 (edited) 4 minutes ago, Reekum said: So I would coc riverwood (fresh game, started from main menu through console) run to a wolf nearby press the hotkey (N) opened creature framework. Set the arousal manually to 100, then nothing. The creature does not change to the erect variant. Even trying to force the update to happen in the mcm does nothing. Status says No v3 will not run until the first quest (unbound) is done or a alt start mod is detected. Edited January 12, 2025 by MadMansGun
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