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More Nasty Critters Special/Anniversary Edition


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Posted
23 minutes ago, MadMansGun said:

MNC's CF json already has stripArmor set to false for the horses.

but if i remember right it's the script being used in those mods that is the problem, it runs something whenever a equip/armor change event is detected.

 

no, or at least 50% no, you will need to do some copy/paste work in nifscope to fluff the aroused meshes.

 

the 2 meshes that need to be edited are in "Data\Meshes\MoreNastyCritters\spider"

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

you need to copy the fur shells to the MNC (or ABC) mesh....assuming no one else has already done so.

 

Thank you for letting me know

Posted

The only stupid question is the one you didn't ask.

So in the spirit of that quote, is SL tools required to run this properly?

I want to put it in my game but tools like giving me a headache.

Posted
On 10/24/2024 at 8:14 AM, zzaee said:

Does anybody know how  could I remove the loading screens added by this mod?

Those are from Hentai Creatures iirc. The dragons, right? Yeah they bug me too 😂

Check that mod page, there's instructions to turn em off.

Posted
24 minutes ago, BattDaPsycho said:

The only stupid question is the one you didn't ask.

So in the spirit of that quote, is SL tools required to run this properly?

I want to put it in my game but tools like giving me a headache.

 

Did a search for "tools" in this thread and found an answer by @MadMansGun confirming that Sexlab Tools isn't a hard requirement. It was a reply from back in 2022, so, please correct me if I'm wrong.

Posted
12 minutes ago, petronius said:

 

Did a search for "tools" in this thread and found an answer by @MadMansGun confirming that Sexlab Tools isn't a hard requirement. It was a reply from back in 2022, so, please correct me if I'm wrong.

You're my hero for the day. Time to install more shit! 🤣

Posted
5 hours ago, buxxuc30 said:

Pandora

from what i know it's sort of works with creatures, but it's not working with some of the dlc races.

 

5 hours ago, buxxuc30 said:

OSL Aroused

i know nothing about that one.

 

5 hours ago, BattDaPsycho said:

is SL tools required to run this properly?

no, but its "H" key menu is massively helpful for finding/selecting the animation you want (and it's the only feature of the mod that i actually use).

also for unknown reasons just having it installed fixes crashes with creature on creature animations, never leaned why that is.

 

5 hours ago, BattDaPsycho said:

Those are from Hentai Creatures iirc

wrong again, HCOS

 

 

Posted
15 hours ago, buxxuc30 said:

It also uses OSL Aroused instead of Sexlab Aroused Redux SSE.

OSL Aroused is fundamentally broken, especially with regards to creatures. Arousal values don't automatically update, they only update when the key to check arousal level is pressed.

 

Aroused Redux is good

Posted
8 hours ago, Deliah Blue said:

OSL Aroused is fundamentally broken, especially with regards to creatures. Arousal values don't automatically update, they only update when the key to check arousal level is pressed.

 

Aroused Redux is good

 

Thank you, you saved my playthrough!

 

Would anyone mind sharing your SL modlist (just the SL part is more than enough) with MNC and Pandora/FNIS as reference so I could make sure mine work properly? Thank you in advance!

 

Right now I've got (I use SLP+ and not Tools/SLAL, sadly they're not compatible and Pandora instead of FNIS, they're the only ones I changed from MadmansGun's Required Mods):

 

Spoiler

SexLab - Framework AE

SexLab - Framework PPLUS

OSL Aroused (Will replace with Aroused Redux Modified by BakaFactory)

SexLab - Advanced Cum Stages

SexLab - The Sisterhood of Dibella

SexLab - Eager NPC

SexLab - Eager NPCs - Voice

SexLab - Creature Framework

SexLab - More Nasty Critters

SexLab - Animated Beast's Cocks (ABC)

SexLab - More Nasty Critters - Draugrs Patch

SexLab - More Nasty Critters - Skeleton Patch

SexLab - Defeat (Bane)

SexLab - Defeat - Voice Files

SexLab - Billyy's Animations

SexLab - ZaZ Animation Pack (8.0 HDT)

SexLab - ZaZ - Rabbit and Chicken Death Fix

SexLab - Automated SLSB Conversions 0.8d

SexLab - Baka Motion Data Pack

SexLab - Approach Redux

SexLab - Fuck 'Em Up SE 1.2 + 1.2 Tweaked

SexLab - Drunk Redux 

SexLab - Fill Her Up Baka Edition

SexLab - Horrible Harrassment

Citizens of Tamriel - Sexlab patch
Pandora

 

Posted (edited)
1 hour ago, buxxuc30 said:

SLP+

that also has issues. Papyrus Tweaks NG is a better more compatible option.

Edited by MadMansGun
Posted
1 hour ago, ageonblack99 said:

Any patch for the daedric horse of Creation Club? :3 @MadMansGun

was that in "ccbgssse034-mntuni.esl" or a different one? because i already posted a patch for ccbgssse034-mntuni.esl a page or 2 ago.

Posted

Hi,thanks for the great work! i am using MNC and found that all skeletons changed into foxes!foxes just occupy the position where skeletons should be。(whiterun hall of the dead for example)when i turn off MNC ,things are all right。besides,those “skeleton turned” foxes do not have AI,they can be killed but no loots(even no inventory)。i am so confused😔。(By the way,i am using nolvus)

Posted

no se si alguien mas le sucedió pero el archivo "MoreNastyCrittersSE_v15_6(etc)001" esta corrompido e intente descargarlo por distintos medios pero sigue dañado

 

I don´t know if it happened to anyone else but the file "moreNastyCrittersSE_v15_6(etc)001" is corrupted and I tried to download it by different means but it is still corrupted 

Posted
38 minutes ago, MaxiRVD said:

no se si alguien mas le sucedió pero el archivo "MoreNastyCrittersSE_v15_6(etc)001" esta corrompido e intente descargarlo por distintos medios pero sigue dañado

 

I don´t know if it happened to anyone else but the file "moreNastyCrittersSE_v15_6(etc)001" is corrupted and I tried to download it by different means but it is still corrupted 

 

Prueba con otro navegador

Posted
5 hours ago, muhan1314 said:

Hi,thanks for the great work! i am using MNC and found that all skeletons changed into foxes!foxes just occupy the position where skeletons should be。(whiterun hall of the dead for example)when i turn off MNC ,things are all right。besides,those “skeleton turned” foxes do not have AI,they can be killed but no loots(even no inventory)。i am so confused😔。(By the way,i am using nolvus)

well that's a new one, but there's too much crap in that "nolvus" thing for me to even try to troubleshoot it.

Posted
On 2024/10/31 at AM10点55分, xiaomiza said:

有人可以帮忙解决这个问题吗?所有的尸鬼被杀死后都会变形。

20241031105220.png

i managed to solve it,find your pandora output folder,then“\meshes\actors\draugr\CharacterSkeleton” ,delete “Draugr_Skeleton.hkx”。 it works for me,things are going right so far。

Posted (edited)

Can MNC use the new framework "The New Gentleman (TNG)" instead of SoS?

 

From what I understand, TNG is much more compatible with mesh replacers. This is because it uses only Armor Addon records to attach the schlongs, instead of using Armor records.

 

Quote

The implementation of Genitalia as an armor add-on to the naked body, instead of a continually equipped and unequipped armor.

 

Edited by Vrion

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