UsernameTaken666 Posted November 21, 2024 Posted November 21, 2024 6 hours ago, safado said: A few posts before. amazing, isn’t it? lol. even on the same damn page… 1
Talbheim Posted November 21, 2024 Posted November 21, 2024 I'm getting stiff tail in khajiits and argonians after i unnistall MNC, CFW & HC how to fix that? i want unnistall these mods
MadMansGun Posted November 21, 2024 Author Posted November 21, 2024 11 minutes ago, Talbheim said: I'm getting stiff tail in khajiits and argonians after i unnistall MNC, CFW & HC how to fix that? i want unnistall these mods hit "de-install creatures" in FNIS. 1
Talbheim Posted November 21, 2024 Posted November 21, 2024 1 hour ago, MadMansGun said: hit "de-install creatures" in FNIS. thank you so much
MadMansGun Posted November 22, 2024 Author Posted November 22, 2024 10 minutes ago, Shenshi said: Were is hentai creature? renamed to Creature Summoner and updated.
Shenshi Posted November 22, 2024 Posted November 22, 2024 3 hours ago, MadMansGun said: renamed to Creature Summoner and updated. Ooh ty. i was soooo lost
panaku Posted November 23, 2024 Posted November 23, 2024 (edited) yesterday i try to manage to make bodyslide to work and downloaded loot and did a new game when it still was not working but now i don't know why but now female werewolf use male model i try with summon and female got male model and male got like human penis but when erect it become fine Edited November 23, 2024 by panaku
beck11 Posted November 24, 2024 Posted November 24, 2024 This mod allow sexy time with creatures like flame atronach, wispmother and spriggans? Long time away from Skyrim have not kept up with any advancements. Thx.
yepperz20 Posted November 24, 2024 Posted November 24, 2024 (edited) I have had an issue where suddenly no one has any mnc schlongs ONLY on canines, and I don't know if I accidentally did something. I had no problems for now and even installed the mod again. mnc and abc are not working at all. EDIT: It is just canines, nothing else. I'm not sure what to do. I tried the instructions in troubleshooting with the mcm and nothing is appearing still. Is there any suggestions? I am really sorry for the dumb question. Edited November 24, 2024 by yepperz20
MadMansGun Posted November 25, 2024 Author Posted November 25, 2024 3 hours ago, yepperz20 said: I have had an issue where suddenly no one has any mnc schlongs ONLY on canines, and I don't know if I accidentally did something. I had no problems for now and even installed the mod again. mnc and abc are not working at all. EDIT: It is just canines, nothing else. I'm not sure what to do. I tried the instructions in troubleshooting with the mcm and nothing is appearing still. Is there any suggestions? I am really sorry for the dumb question. turn on logging in the mcm and look in the console to see what CF is saying about them, it could be another mod is editing them in someway (Eg changing there armor to be something with a different formid).
PencerPine Posted November 25, 2024 Posted November 25, 2024 I got another computer and recently started modding Skyrim again. Followed the instructions and suggested mod load order. Got this mod for the werewolves and have been running into only one issue: Werewolves t-pose upon any animation start. I believe the culprit is because I am using Pandora Behavior Engine which does not give me an option to "De-Install Creatures" to delete all the creature behavior files generated (I do have the FNIS Creature Pack) and remake new ones. Honestly can't think of anything else as I followed the Animation Troubleshooting Guide and the only thing I didn't do was for FNIS.
MadMansGun Posted November 25, 2024 Author Posted November 25, 2024 4 hours ago, PencerPine said: Pandora i don't know what the fuck they are playing at over there but all of there latest updates have caused nothing but problems. try going pure FNIS, if the problem still persists then maybe you have a LE mod installed. ...also don't use that new werewolf mod that came out of nexus (the one that adds armor & weapons to them), it's not compatible with anything. 5 hours ago, PencerPine said: does not give me an option to "De-Install Creatures" to delete all the creature behavior files generated this sounds like a extremely stupid failure in destine on there part.
queerbanan Posted November 26, 2024 Posted November 26, 2024 (edited) My frost giants and some falmer, and unsure of anything else seem to have black uncolored penises when a scene starts. Is there any fix for this? Spoiler Edited November 26, 2024 by queerbanan
MadMansGun Posted November 26, 2024 Author Posted November 26, 2024 (edited) 36 minutes ago, queerbanan said: . another mod is doing that, the balls on MNC's frost giants are not shaped like that. edit: also from the looks of that pic they have vertex colors turned on in the mesh's BSLightingShaderProperty but they did not turn on and give the mesh any vertex colors. Edited November 26, 2024 by MadMansGun
beck11 Posted November 26, 2024 Posted November 26, 2024 Any other animation mod packs for sex with female creatures when playing male PC? I tried Billy's but its more for female PCs or futa type. 1
queerbanan Posted November 26, 2024 Posted November 26, 2024 (edited) 15 hours ago, MadMansGun said: another mod is doing that, the balls on MNC's frost giants are not shaped like that. edit: also from the looks of that pic they have vertex colors turned on in the mesh's BSLightingShaderProperty but they did not turn on and give the mesh any vertex colors. Alright, I'll look into it. Thank you. I have a feeling it might be ABC by baka. Edited November 26, 2024 by queerbanan
MadMansGun Posted November 26, 2024 Author Posted November 26, 2024 11 hours ago, beck11 said: Any other animation mod packs for sex with female creatures when playing male PC? I tried Billy's but its more for female PCs or futa type. my slal pack has a small amount.
a drunk squirrel Posted November 27, 2024 Posted November 27, 2024 Probably a dumb question but my mod organizer asks me if I want to update True Wolves of Skyrim with the MNC True Wolves of Skyrim compatibility patch or install it as a separate mod, so which one should I do?
beck11 Posted November 27, 2024 Posted November 27, 2024 5 hours ago, MadMansGun said: my slal pack has a small amount. Yeah thats the only one I have found for "male PC x Female creature" animations. I swore there was some animation for female draugrs when I used to play LE Skyrim but now its all only for males. Either I installed them from another mod or they were not ported over. Nothing for female Falmers as well which I was surprised by, sexlab changes the PSBoss Falmers to male during sex. Im trying to see what PSBoss mods to install along side MNC but so far I found good animation support for Spriggans and Flame Atronachs only. It will have to do I guess until I come across more compatible animations.
MadMansGun Posted November 27, 2024 Author Posted November 27, 2024 11 minutes ago, beck11 said: I swore there was some animation for female draugrs when I used to play LE Skyrim you may be thinking of funnbiz's old animations, but FlufyFox has been working of such animations.
a drunk squirrel Posted November 27, 2024 Posted November 27, 2024 3 hours ago, a drunk squirrel said: Probably a dumb question but my mod organizer asks me if I want to update True Wolves of Skyrim with the MNC True Wolves of Skyrim compatibility patch or install it as a separate mod, so which one should I do? So I've installed it as a separate mod but let it load the MNC True Wolves compatibility patch files over MNC and True Wolves base mod. Everything seems to work when I spawn a wolf in with the creature summoner spells. But if I did do this completely wrong and issues are gonna pop up later because of it I would appreciate if anyone that has experience installing both mods could warn me before I get too far along on. Cheers!
MadMansGun Posted November 27, 2024 Author Posted November 27, 2024 18 minutes ago, a drunk squirrel said: So I've installed it as a separate mod but let it load the MNC True Wolves compatibility patch files over MNC and True Wolves base mod. Everything seems to work when I spawn a wolf in with the creature summoner spells. But if I did do this completely wrong and issues are gonna pop up later because of it I would appreciate if anyone that has experience installing both mods could warn me before I get too far along on. Cheers! it won't do anything bad, that patch only has mesh files in it that replace the ones in MNC's meshes folder. at the worst you will get old meshes and maybe some messed up textures on them....also keep in mind that if you are using abc then you would probably want to use abc's version of the patch. 1
a drunk squirrel Posted November 27, 2024 Posted November 27, 2024 18 hours ago, MadMansGun said: it won't do anything bad, that patch only has mesh files in it that replace the ones in MNC's meshes folder. at the worst you will get old meshes and maybe some messed up textures on them....also keep in mind that if you are using abc then you would probably want to use abc's version of the patch. I was using ABC but I was running into a separate issue where my werewolves were at full erection at all times even at 0 arousal. I was doing a fresh install with just MNC since I couldn't find a work around but I would love to use ABC if there is a way to fix this issue. Any advice would be greatly appreciated, even if it means disabling ABC for werewolves specifically or using SOS to control werewolves. Every other creature works fine with ABC for me but the werewolves seem to always want to stay at full mast ¯\_(ツ)_/¯
safado Posted November 28, 2024 Posted November 28, 2024 (edited) 2 hours ago, a drunk squirrel said: I was using ABC but I was running into a separate issue where my werewolves were at full erection at all times even at 0 arousal. I was doing a fresh install with just MNC since I couldn't find a work around but I would love to use ABC if there is a way to fix this issue. Any advice would be greatly appreciated, even if it means disabling ABC for werewolves specifically or using SOS to control werewolves. Every other creature works fine with ABC for me but the werewolves seem to always want to stay at full mast ¯\_(ツ)_/¯ Learn to use xEdit, load your whole mod load list in it, and track down the race, NPC, armor(skinnaked-armor), and Armor-addon entries for the multiple werewolf formid in the game. There is likely a conflict overriding MNC changes for those. Maybe pointing the default skinnaked-armor mesh to the skinnaked-"hard" mesh added by MNC or another mod, so it is always a "hard" issue (😁). (I did not check the real entry names, skinnaked armor is the generic name used for naked bodies in the formid records). After finding the plugin causing the issue, you can choose to change the plugin order, removing it, or create a patch to forward what you want while maintaining the requirement entries for creature framework to do it thing. Edited November 28, 2024 by safado
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