MadMansGun Posted November 27, 2024 Author Posted November 27, 2024 18 minutes ago, a drunk squirrel said: So I've installed it as a separate mod but let it load the MNC True Wolves compatibility patch files over MNC and True Wolves base mod. Everything seems to work when I spawn a wolf in with the creature summoner spells. But if I did do this completely wrong and issues are gonna pop up later because of it I would appreciate if anyone that has experience installing both mods could warn me before I get too far along on. Cheers! it won't do anything bad, that patch only has mesh files in it that replace the ones in MNC's meshes folder. at the worst you will get old meshes and maybe some messed up textures on them....also keep in mind that if you are using abc then you would probably want to use abc's version of the patch. 1
a drunk squirrel Posted November 27, 2024 Posted November 27, 2024 18 hours ago, MadMansGun said: it won't do anything bad, that patch only has mesh files in it that replace the ones in MNC's meshes folder. at the worst you will get old meshes and maybe some messed up textures on them....also keep in mind that if you are using abc then you would probably want to use abc's version of the patch. I was using ABC but I was running into a separate issue where my werewolves were at full erection at all times even at 0 arousal. I was doing a fresh install with just MNC since I couldn't find a work around but I would love to use ABC if there is a way to fix this issue. Any advice would be greatly appreciated, even if it means disabling ABC for werewolves specifically or using SOS to control werewolves. Every other creature works fine with ABC for me but the werewolves seem to always want to stay at full mast ¯\_(ツ)_/¯
safado Posted November 28, 2024 Posted November 28, 2024 (edited) 2 hours ago, a drunk squirrel said: I was using ABC but I was running into a separate issue where my werewolves were at full erection at all times even at 0 arousal. I was doing a fresh install with just MNC since I couldn't find a work around but I would love to use ABC if there is a way to fix this issue. Any advice would be greatly appreciated, even if it means disabling ABC for werewolves specifically or using SOS to control werewolves. Every other creature works fine with ABC for me but the werewolves seem to always want to stay at full mast ¯\_(ツ)_/¯ Learn to use xEdit, load your whole mod load list in it, and track down the race, NPC, armor(skinnaked-armor), and Armor-addon entries for the multiple werewolf formid in the game. There is likely a conflict overriding MNC changes for those. Maybe pointing the default skinnaked-armor mesh to the skinnaked-"hard" mesh added by MNC or another mod, so it is always a "hard" issue (😁). (I did not check the real entry names, skinnaked armor is the generic name used for naked bodies in the formid records). After finding the plugin causing the issue, you can choose to change the plugin order, removing it, or create a patch to forward what you want while maintaining the requirement entries for creature framework to do it thing. Edited November 28, 2024 by safado
beck11 Posted November 28, 2024 Posted November 28, 2024 On 11/27/2024 at 9:32 AM, MadMansGun said: you may be thinking of funnbiz's old animations, but FlufyFox has been working of such animations. Ahh thats the one I needed, thanks. I remember these animations from before. What do I need to edit to make Falmers from PsBoss replacer work. I tried following the Hagraven method but it keep changing to male during anims. Will setting to match gender help? Only need to fix Falmers right now, everything else I managed to get it running with MNC+PsBoss replacers.
MadMansGun Posted November 28, 2024 Author Posted November 28, 2024 Just now, beck11 said: Ahh thats the one I needed, thanks. I remember these animations from before. What do I need to edit to make Falmers from PsBoss replacer work. I tried following the Hagraven method but it keep changing to male during anims. Will setting to match gender help? Only need to fix Falmers right now, everything else I managed to get it running with MNC+PsBoss replacers. i have not looked at that mod, but it sounds like it may be replacing the stock skyrim male meshes with females instead of (or as well as) replacing the female meshes.
MadMansGun Posted November 29, 2024 Author Posted November 29, 2024 4 hours ago, Shenshi said: So all my critters are inviable sounds like you installed the LE version.
melinbaga Posted November 30, 2024 Posted November 30, 2024 I have had this problem for years, but it hasn't bothered me too much. Horker's penis is just stiff and doesn't move properly with the animations.
Shenshi Posted November 30, 2024 Posted November 30, 2024 13 hours ago, MadMansGun said: sounds like you installed the LE version. I removed all mods
Shenshi Posted November 30, 2024 Posted November 30, 2024 13 hours ago, MadMansGun said: sounds like you installed the LE version. And no I had the right one. but not sure why monsters were inv. and rabbit attacking me and foxes. also were in inv
MonogramW Posted November 30, 2024 Posted November 30, 2024 For whatever reason, the game just constantly crashes before reaching the main menu with this mod installed. I've tried multiple version, following the installation guide perfectly. I have every single dependency / mod requirement, and I made sure of that several times because the last time I tried installing mods like this I missed a dependency. I'm not over the FNIS Animation limit, I have the load order and mod rules set the way it said to set them, I tried uninstalling and reinstalling different mods to see if maybe it was a conflict issue, and no. Just this specific mod makes my game crash on start. Anyone have any ideas?
ThugPug98 Posted November 30, 2024 Posted November 30, 2024 ability to spawn creatures and command them is integrated correct? If so, (i just rid of Hentai Creatures cuz it just didnt seem to work properly aside from spawning them in) the MCM for creature framework only shows general, performance, creatures and puppeteer. I do not see where I am able to spawn creatures or command them without utilizing another mod.
beck11 Posted November 30, 2024 Posted November 30, 2024 On 11/28/2024 at 2:40 PM, MadMansGun said: i have not looked at that mod, but it sounds like it may be replacing the stock skyrim male meshes with females instead of (or as well as) replacing the female meshes. Ahh nvm, its actually working but for some reason its messed up if you summon Falmers via console command. Works fine if its from in the game world.
MadMansGun Posted November 30, 2024 Author Posted November 30, 2024 8 hours ago, MonogramW said: For whatever reason, the game just constantly crashes before reaching the main menu with this mod installed. I've tried multiple version, following the installation guide perfectly. I have every single dependency / mod requirement, and I made sure of that several times because the last time I tried installing mods like this I missed a dependency. I'm not over the FNIS Animation limit, I have the load order and mod rules set the way it said to set them, I tried uninstalling and reinstalling different mods to see if maybe it was a conflict issue, and no. Just this specific mod makes my game crash on start. Anyone have any ideas? enb having issues with the logo maybe? 6 hours ago, ThugPug98 said: ability to spawn creatures and command them is integrated correct? If so, (i just rid of Hentai Creatures cuz it just didnt seem to work properly aside from spawning them in) the MCM for creature framework only shows general, performance, creatures and puppeteer. I do not see where I am able to spawn creatures or command them without utilizing another mod. no its in CreatureSummoner 3 hours ago, beck11 said: Ahh nvm, its actually working but for some reason its messed up if you summon Falmers via console command. problem with using the console is that there are 100's of ids for Falmer, many of them are not intended to be used directly and only act as a base reference for other npcs or call on leveled npc lists.
深淵の神 Posted November 30, 2024 Posted November 30, 2024 Hello Mr. MadMansGun, I'm here to thank you for such an excellent work, everything works wonderfully for me and when it doesn't it's because of the simple and classic PEBCAK. Just to confirm to those interested I'm testing Pandora in my installation, and it seems that everything is working, although it should be noted that I have still run FNIS and only updated the Nemesis engine without running it. Then I used Pandora activating all the patches and it seems that everything has worked quite well. Take into account that I have not installed a shitton of fancy combat animations like a madman. I have tested with the hentai critters, and everything included ABC seems to work perfectly. Here a NSFW example with my orc character: Spoiler 1
NoirRose123 Posted December 1, 2024 Posted December 1, 2024 hey when i download the 7z they come out as 7z.001,002,003 and the 002/003 cant be unzipped
melinbaga Posted December 1, 2024 Posted December 1, 2024 14 minutes ago, NoirRose123 said: hey when i download the 7z they come out as 7z.001,002,003 and the 002/003 cant be unzipped Did you use 7z program? I just opened the program and went to the folder where the three files were then highlighted them, right-click, and extracted here.
ThugPug98 Posted December 1, 2024 Posted December 1, 2024 11 hours ago, MadMansGun said: enb having issues with the logo maybe? no its in CreatureSummoner problem with using the console is that there are 100's of ids for Falmer, many of them are not intended to be used directly and only act as a base reference for other npcs or call on leveled npc lists. I am aware its in CreatureSummoner, I was speaking about that MCM and what I saw inside of it. There is only the listed sub-categories within, nothing about spawning
ThugPug98 Posted December 1, 2024 Posted December 1, 2024 54 minutes ago, MadMansGun said: CS has its own mcm. Read what I typed again, your missing everything I have said.
MadMansGun Posted December 1, 2024 Author Posted December 1, 2024 3 minutes ago, ThugPug98 said: Read what I typed again, your missing everything I have said. 19 hours ago, ThugPug98 said: MCM for creature framework only shows general, performance, creatures and puppeteer no, you are. 1 hour ago, MadMansGun said: CS has its own mcm. 1
vecraude21 Posted December 1, 2024 Posted December 1, 2024 release a separate updated version of the old HC mod to help with any other mods that are dependent on it could work... could be a conflict of file name, or directory name change, or file removal...but an updated version of the older HC mod as its own individual resource pack would probably sidestep a lot of the guess work since it seems a number of mods depend on it being the same directory name/file structure and the move to MNC has indeed changed a few things that have made creaturesummoner incompatible with doing the same job HC does. mod dependencies are a real pain to work around it seems...but this is a suggestion for a more direct solution. (as much of a pain as it may be)
MadMansGun Posted December 1, 2024 Author Posted December 1, 2024 4 minutes ago, vecraude21 said: 'sexlab-more creatures' CO More Creatures: https://www.loverslab.com/files/file/12760-creature-overhaul/ same idea, but with many more creatures. 1
vecraude21 Posted December 1, 2024 Posted December 1, 2024 7 minutes ago, MadMansGun said: CO More Creatures: https://www.loverslab.com/files/file/12760-creature-overhaul/ same idea, but with many more creatures. wow you are amazing for this! ill be sure to check it out asap thanks, it would still be nice to help other mods that are dependent on HC that folks use but this might fix my issue XD. i don't aim to hassle, merely help with the thinktank :D. (and sorry i wiped my last thread post, it seemed a bit all over the place after rereading it)
vecraude21 Posted December 1, 2024 Posted December 1, 2024 (edited) 2 hours ago, MadMansGun said: CO More Creatures: https://www.loverslab.com/files/file/12760-creature-overhaul/ same idea, but with many more creatures. gave it a shot and it wasn't my cup of tea...sexlabs more creatures adds wolf and horse spawns through whiterun which makes it feel a bit more alive and populated, i might have to track down a complete older copy of HC just for the texture and mesh files lol. Edited December 1, 2024 by vecraude21
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