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More Nasty Critters Special/Anniversary Edition


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Posted
32 minutes ago, MrSuspiciousX said:

Not to mention the "creator" contradicts themselves. In the description of installation, it clearly says "if your using a mod manager you should be installing the mods through it instead" (you're btw) Yet here when I state I used the mod manager to do the install, I got mocked for following a certain smart ass's instructions.

So before y'all poke fun at some who simply asked for help and gave a decent accounting of what was done, try being helpful of stfu.

and yet you failed to read the txt in said guide:

Quote

in my opinion, Mod Managers should be avoided like the plague (i hate all of them).
but if you insist on using one (please go with Mod Organizer) make sure that it's installing the files to the right location and with the right load order.
note: Mod Managers may require extra steps to get FNIS working: https://www.youtube.com/watch?v=sYEAnTdZb-s

it's not my fault that you installed the worst mod manager ever made and let it fuck up your game (it's also not my fault if you let loot manage your load order and it gets it wrong)

 

i am under no obligation to support software that i had no involvement in developing.

Posted

I have not up-dated MNC to v12.6  but had used V12_03,  then now I clean up mod list, then find new version.  so now I install . but I find in my mod list, "Horse fix for MNC"

 

I do not clear remember where and when I downloaded it before,, but in my mod manager, the mod stick with MNC , and it have skelton.hkx file only. (so I suppose it needed to overwrite MNC horse skelton.hkx ..  

 

if someone had used same mod, and how it work with new version. (idaelly I do not hope to install fix additonary.. of course ^^;)  or about recent verison, there is no issue about horse etc? 

 

Posted (edited)
17 minutes ago, greenmango12 said:

I have not up-dated MNC to v12.6  but had used V12_03,  then now I clean up mod list, then find new version.  so now I install . but I find in my mod list, "Horse fix for MNC"

 

I do not clear remember where and when I downloaded it before,, but in my mod manager, the mod stick with MNC , and it have skelton.hkx file only. (so I suppose it needed to overwrite MNC horse skelton.hkx ..  

 

if someone had used same mod, and how it work with new version. (idaelly I do not hope to install fix additonary.. of course ^^;)  or about recent verison, there is no issue about horse etc? 

 

that sounds like it may be the old temporary fix for the horse skeleton crashing problem. that was fixed (or should of been) many versions ago.

 

it should be safe to remove it....but it may be safer to just leave it in if it's not what i think it is.

 

Edit: yes that should be safe to remove.

Edited by MadMansGun
Posted
13 minutes ago, MadMansGun said:

that sounds like it may be the old temporary fix for the horse skeleton crashing problem. that was fixed (or should of been) many versions ago.

 

it should be safe to remove it....but it may be safer to just leave it in if it's not what i think it is.

 

Edit: yes that should be safe to remove.

Thanks you confirm ^^  yes I should (or I must) test by myself untill ask such thing.....  anyway now I may test with clean start save, so if there is problem about this mod SE version, I suppose I can offer some reliable report. (because now I do not add any other creature mod or custom edit record.. (non CF version etc)   so may test pure MNC + honey creature for most of races.  (only one or two creature I may hope to use other creature mod, )  Though basically I believe, there will be no issue about MNC.  

 

Posted
4 minutes ago, greenmango12 said:

Thanks you confirm ^^  yes I should (or I must) test by myself untill ask such thing.....  anyway now I may test with clean start save, so if there is problem about this mod SE version, I suppose I can offer some reliable report. (because now I do not add any other creature mod or custom edit record.. (non CF version etc)   so may test pure MNC + honey creature for most of races.  (only one or two creature I may hope to use other creature mod, )  Though basically I believe, there will be no issue about MNC.  

 

don't forget to turn off steam updates and backup your skyrim install folder, the Skyrim Anniversary Edition update is coming out soon and sexlab/MNC will become unusable for a while.

Posted
2 hours ago, MadMansGun said:

don't forget to turn off steam updates and backup your skyrim install folder, the Skyrim Anniversary Edition update is coming out soon and sexlab/MNC will become unusable for a while.

 

Thanks!!  yes I already, keep all my skyrim  se game data, in buck up directory..  and Though I know you may not use Mod manager, but with MO2,  I can safe to keep all mod package separately.. with keep all load order etc...   So I can back up real game data as vanila.

 

Do not plan to up-date to Anniversary etc.. at current..  I really  enjoy current modding. so do not need any new contents now.  ?

(without it offer new AI system etc,,)

Posted

There is a file in the LE version of MNC called: ModCompatibilityKitsForMNCv12_6B.  I was wondering if some of the files relating to several chars in SkyrimUnderground could be used in this SE version.  Anyone willing to convert that if it would be applicable and doable?

Posted

Greetings...

 

I startet installing and modding Skyrim VR some long hours /or even days ago? I lost my sense of time lately(;´д`)ゞ 

Everything works fine... but there is one thing that I don't get running: 

 

Creature Framework: There are no creatures in the creature tab anymore...

And now the real Problem: the creatures have there 'equipment' but in animations they get no erect version.

 

I rly tried... I was looking vor guides and trying 2 change loadorder, reinstalling or removing mods... Idk what 2 do anymore and I hoped that you maybe have an idea that my sleepless bran can't get...

 

I am using Mod Organizer 2 and that's my loadorder

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SkyrimVR.esm
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
Unofficial Skyrim Special Edition Patch.esp
RaceCompatibility.esm
SkyUI_SE.esp
UIExtensions.esp
FNIS.esp
FNISspells.esp
SMIM-SE-Merged-All.esp
TrueStormsSE.esp
EnhancedLightsandFX.esp
Weapons Armor Clothing & Clutter Fixes.esp
YiffyAgeConsolidated.esp
ELFX - Exteriors.esp
SoundsofSkyrimComplete.esp
WACCF_Armor and Clothing Extension.esp
Hothtrooper44_ArmorCompilation.esp
Populated Lands Roads Paths Legendary.esp
OneWithNature.esp
Immersive Weapons.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOSRaceMenu.esp
XPMSE.esp
vrik.esp
higgs_vr.esp
Grass FPS Booster.esp
Footprints.esp
SoS_TrueStorms_Patch.esp
LrsamwaysExpandedSkyrimWeaponry.esp
Hothtrooper44_Armor_Ecksstra.esp
YiffyAgeInvisBoots.esp
YAPopLRPPatch.esp
Morskom.esp
UFO - Ultimate Follower Overhaul.esp
0Kaidan.esp
YAKaidanPatch.esp
Inigo.esp
BadDogSchlongCore.esp
YiffyAgeSchlongs.esp
YAInigoPatch.esp
Valdmire.esp
KnightsRest.esp
ElysiumEstate.esp
Viking's Longhouse.esp
WhiterunSafehold.esp
ValsteinnKeep SE.esp
Lucien.esp
Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp
WeaponsOf3E_SSE.esp
YALucienPatch.esp
My Home Is Your Home.esp
RGMsVanityMirror.esp
Moonlight Tales Special Edition.esp
ELFXEnhancer.esp
SoS_ELFX+Enhancer_Patch.esp
WACCF_BashedPatchLvlListFix.esp
Bashed Patch, 0.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
SOS - VectorPlexus Muscular Addon.esp
SexLabTools.esp
MoreNastyCritters.esp
HentaiCreatures.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
SexLab Aroused Creatures.esp
SLALAnimObjBillyy.esp
SexLab More Creatures.esp
SexLabDefeat.esp
Carnival.esp
Follow me for Sex.esp
HornyCreatures.esp

  

 

pls help me     (ಥ _ ಥ)

Posted (edited)
5 hours ago, MadMansGun said:

try using a older version of jcontainers.

 

Ok I had JContainers64-v4.1.12 installed

Try nr.:2 =  JContainersVR-v4.1.13

same problem

Try nr.:3 = JContainers VR-16495-4-1-2  ( uploaded 13 Jun 2018, 1:03PM on nexusmods )

That worked!

 

After that the new JContainers-install I also always reinstalled Creature Framework (with the husky-test :) than saved) and than installed MoreNastyCritters and run FNIS.

Idk if that was necessary but it didn't hurt. 

 

So 4 me in VR only this versions work together as intended: 

 

SKSE 2.0.12

JContainers VR-16495-4-1-2,

Creature Framework 1.1.0-pre2A-SE

MoreNastyCritters_v12_6SE

 

... at least  atm.

 

loadorder is the same like in my first post... maybe it helps someone ヾ(•ω•`)o

 

Maybe it helps also some other ppl out there...

Ty 4 your Help and the great work you do here on LL!

Edited by Sylath
Posted
14 hours ago, KGRam said:

There is a file in the LE version of MNC called: ModCompatibilityKitsForMNCv12_6B.  I was wondering if some of the files relating to several chars in SkyrimUnderground could be used in this SE version.  Anyone willing to convert that if it would be applicable and doable?

 

I did 12.6 compatibility patches back here:

 

Haven't download 12.6B yet to see what's different from 12.6

Posted (edited)
4 minutes ago, zarantha said:

Haven't download 12.6B yet to see what's different from 12.6

Quote

MoreNastyCritters v12.6B
added h311h0und1134's suggested edit to the horse addons to try and fix the Immersive Horses mod.
.
MoreNastyCritters v12.6A
added nostrip keyword to the dragon's armor entrys.
.
MoreNastyCritters v12.6
reworked VampireLord meshes (bodys and armors)
(hopefully) fixed the missing/damaged NiControllerManagers
removed wing meshes from armors and added them to the bodys
fixed gap in female's wing mesh
fixed unnecessary seamline on the male's abdomen (front right)
added cape to "femalequeen" armor (don't ask me how that cape works, i have no fucking clue)
edited body template flags for the nude meshes (it should help force the armors to get unequipped)

mostly Vampire and Horse edits.....also yiffy age mesh updates.

Edited by MadMansGun
Posted
On 11/2/2021 at 7:28 PM, Dweny said:


Does anyone know how I can solve this?

1766934263_TheElderScrollsVSkyrimSpecialEditionScreenshot2021_11.01-22_48_23_27.png.8f8250af03052e25e22b04a450266d05.png491656386_TheElderScrollsVSkyrimSpecialEditionScreenshot2021_11.01-22_47_56_95.png.756c62c129b92e672e36d32d7c81c707.png

 

Creature Framework MCM, Set dogs to use More Nasty Critters instead of whatever it is currently set to. If that fails, just keep trying with each option available.

Posted

Me again.

I was wrong. Not everything works fine >_>

All animations that include a werewolf/werebear crash my game now... 

Is it possible that Moonlight Tales is involved there?

Posted
1 minute ago, Sylath said:

Me again.

I was wrong. Not everything works fine >_>

All animations that include a werewolf/werebear crash my game now... 

Is it possible that Moonlight Tales is involved there?

maybe? that and/or a conflict between CF & SOS

Posted
Just now, Rkungthunch said:

My game crashes whenever a dragon spawns. The skeletal dragon works. A fresh install does not fix this issue. Game crashes with or with animal sos.

looking for a fix, please.

 

Posted (edited)

Do you have some other mods installed which change the dragons? Try it without them. Maybe you find the problem mod this way. If you find it you can try 2 load MNC after it or jut remove it... if that not helps ask again... next time maybe with a loadorder in hand ;)

Edited by Sylath
Posted

So, sorry if this has been answered already, but i could only go so far back in the 96 pages without finding it lmao; does the patch for True Meeko work that's on the LE page work for the SE, no biggie if it doesn't x3

Posted
6 hours ago, Nararanara said:

So, sorry if this has been answered already, but i could only go so far back in the 96 pages without finding it lmao; does the patch for True Meeko work that's on the LE page work for the SE, no biggie if it doesn't x3

run CAO on it and it should work....maybe.

Posted (edited)

Firstly, apologies to Pfiffy and MadMan. I was so frustrated I couldn't figure the problem out that I took it out on y'all. I calmed my tits, did some methodical stuff and got most stuff wworking.

Currently, 99% of stuff morks. Animations all work, and so on. But-->

A : Creature penis state does not change not matter what settings I use or change. Currently I just use the Always Erect mod for this until I can figure it out.
B : Dragons get no penis at all, I'm guessing due to the multiple options available that I cannot choose (will explain)

C : Every single .json file that is supposed to load the dicks with CF simply shows a long list of: "MNC.json creature 0 is missing its race or race name" This repeats for every creature in all the added .json files ( HC and so on) I am guessing this is why I don't have any options to alter creature schlongs in MCM, meaning No dragon dick, Can't use the Urta add-on for werewolves, etc

 

I have double and triple checked the requirements and install instructions carefully this time around, install and load order are fine far as I know. Not sure if it's simply because I have VR or not, but would actually appreciate some help if anyone can please. And no, I don't have crap club or esl mods, nor did I do the "group mods together" crap, since MadMan had stated before that would be stupid if I remember right lol

Below is the load order, sorted by Vortex (LOOT Enabled)

 

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SkyrimVR.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
SexLabAroused.esm
CreatureFramework.esm
Schlongs of Skyrim - Core.esm
ERF - Kerrigan.esm
FISS.esp
RealisticWaterTwo - Resources.esm
RaceCompatibility.esm
SkyUI_SE.esp
Reverb and Ambiance Overhaul - Skyrim.esp
SMIM-SE-Merged-All.esp
SOSRaceMenu.esp
SexLab Aroused Creatures.esp
HentaiCreatures.esp
MoreNastyCritters.esp
Weapons Armor Clothing & Clutter Fixes.esp
SoundsofSkyrimComplete.esp
Obsidian Mountain Fogs.esp
RLO - Exteriors.esp
SexLab More Creatures.esp
More Nasty Critters Always Erect.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Schlongs of Skyrim.esp
ERF - Kerrigan - VR Addon.esp
ERF - Kerrigan - SOS Addon.esp
BadDogSchlongCore.esp
BDUngulates.esp
Inigo.esp
ERF - Ceraph.esp
AnubAnimObj.esp
SLALAnimObj.esp
ERF - Futanari CBBE - Equippable.esp
SOS - ERF - Futanari CBBE - Addon.esp
BakaFactoryABC.esp
SexLabMatchMaker.esp
SLAnimLoader.esp
Simple No More Stupid Dog.esp
SexLabDangerousNights2.esp
CellanRace.esp
CellanHoodieSchlong.esp
CellanBBSchlong.esp
SexLabDefeat.esp
SLALAnimObjBillyy.esp
M2M_Animations_SE.esp
SexLabTools.esp
BDBirds.esp
Random Alternate Start Reborn SE.esp
BDBirdNPC.esp
CatRaces.esp
CatRaceSchlongs.esp
CatRaceNPCs.esp
CellanNPC.esp
Skyrim Flora Overhaul.esp
SOS - Shop.esp
SLDragons.esp
Lungaris Race.esp
Lungaris Race - SOS Regular.esp
SexLab Eager NPCs.esp
BDUngulateHoodies.esp
DragonCumFountain.esp
BDBirdSchlongs.esp
No More Standing Too Close SSE 1-0.esp
dD - Enhanced Blood Main.esp
dD-Medium Script Range.esp
YA_Immersive_clutter_V1 SE.esp
BDDeerNPCOverrides.esp
Dr_Bandolier.esp
vrik.esp
higgs_vr.esp
JK Crafting Breakdown - Hearthfire.esp
JK Crafting Breakdown - Dragonborn.esp
JK Crafting Breakdown - Dawnguard.esp
JK Crafting Breakdown.esp
Vivid WeathersSE.esp
Vivid Weathers - Extended Rain.esp
FNIS.esp
UIExtensions.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SoS_VividWeathers_Patch.esp
Complete Crafting Overhaul_Remastered.esp
nwsFollowerFramework.esp
nwsFF_NoTeamMagicDamage.esp
SexlabArousedKillers.esp
RLO - Interiors.esp
RLO - Illuminated Spells.esp
RLO - VIS Patch.esp
SoS_RLOInteriors_Patch.esp
RealisticWaterTwo.esp

EDIT: I do not currently have Always Erect enabled as you can see, I have disabled it until I see if  I can make things work before keeping the easy way lol

Edited by MrSuspiciousX
Posted (edited)
18 minutes ago, MadMansGun said:

see this post:

https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/?do=findComment&comment=3563548

 

VR's version of jcon is fucked and has been for a long time now.

 

Downloading now, let's hope lol
I will say Im not sure how they got that version of CF to work, I tried it before as one of the fixes for my issues and it just broke all creatures, like BAD. They all tposed and had no ai lol
Anyhow, fingers crossed.

Edited by MrSuspiciousX
Posted (edited)
12 minutes ago, MrSuspiciousX said:

how they got that version of CF to work, I tried it before as one of the fixes for my issues and it just broke all creatures, like BAD. They all tposed and had no ai lol

there is no way in hell CF could do that, anything t-pose would be fnis/behavior file related.

Edited by MadMansGun

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