MadMansGun Posted November 4, 2021 Author Posted November 4, 2021 32 minutes ago, MrSuspiciousX said: Not to mention the "creator" contradicts themselves. In the description of installation, it clearly says "if your using a mod manager you should be installing the mods through it instead" (you're btw) Yet here when I state I used the mod manager to do the install, I got mocked for following a certain smart ass's instructions. So before y'all poke fun at some who simply asked for help and gave a decent accounting of what was done, try being helpful of stfu. and yet you failed to read the txt in said guide: Quote in my opinion, Mod Managers should be avoided like the plague (i hate all of them). but if you insist on using one (please go with Mod Organizer) make sure that it's installing the files to the right location and with the right load order. note: Mod Managers may require extra steps to get FNIS working: https://www.youtube.com/watch?v=sYEAnTdZb-s it's not my fault that you installed the worst mod manager ever made and let it fuck up your game (it's also not my fault if you let loot manage your load order and it gets it wrong) i am under no obligation to support software that i had no involvement in developing.
greenmango12 Posted November 4, 2021 Posted November 4, 2021 I have not up-dated MNC to v12.6 but had used V12_03, then now I clean up mod list, then find new version. so now I install . but I find in my mod list, "Horse fix for MNC" I do not clear remember where and when I downloaded it before,, but in my mod manager, the mod stick with MNC , and it have skelton.hkx file only. (so I suppose it needed to overwrite MNC horse skelton.hkx .. if someone had used same mod, and how it work with new version. (idaelly I do not hope to install fix additonary.. of course ^^;) or about recent verison, there is no issue about horse etc?
greenmango12 Posted November 4, 2021 Posted November 4, 2021 On 6/15/2019 at 6:38 AM, ozal said: Long time lurker here, finally got it to work thankfully, here is the SE version, just drop it in the data folder, (if you're using a mod manger, open MNC in explorer and paste it) the destination is already good. Thanks @MadMansGun for your incredible mod btw! Horse fix for MNC SE.zip 17.63 kB · 4,738 downloads I means this ^^; (serched with google)
MadMansGun Posted November 4, 2021 Author Posted November 4, 2021 (edited) 17 minutes ago, greenmango12 said: I have not up-dated MNC to v12.6 but had used V12_03, then now I clean up mod list, then find new version. so now I install . but I find in my mod list, "Horse fix for MNC" I do not clear remember where and when I downloaded it before,, but in my mod manager, the mod stick with MNC , and it have skelton.hkx file only. (so I suppose it needed to overwrite MNC horse skelton.hkx .. if someone had used same mod, and how it work with new version. (idaelly I do not hope to install fix additonary.. of course ^^;) or about recent verison, there is no issue about horse etc? that sounds like it may be the old temporary fix for the horse skeleton crashing problem. that was fixed (or should of been) many versions ago. it should be safe to remove it....but it may be safer to just leave it in if it's not what i think it is. Edit: yes that should be safe to remove. Edited November 4, 2021 by MadMansGun
greenmango12 Posted November 4, 2021 Posted November 4, 2021 13 minutes ago, MadMansGun said: that sounds like it may be the old temporary fix for the horse skeleton crashing problem. that was fixed (or should of been) many versions ago. it should be safe to remove it....but it may be safer to just leave it in if it's not what i think it is. Edit: yes that should be safe to remove. Thanks you confirm ^^ yes I should (or I must) test by myself untill ask such thing..... anyway now I may test with clean start save, so if there is problem about this mod SE version, I suppose I can offer some reliable report. (because now I do not add any other creature mod or custom edit record.. (non CF version etc) so may test pure MNC + honey creature for most of races. (only one or two creature I may hope to use other creature mod, ) Though basically I believe, there will be no issue about MNC.
MadMansGun Posted November 4, 2021 Author Posted November 4, 2021 4 minutes ago, greenmango12 said: Thanks you confirm ^^ yes I should (or I must) test by myself untill ask such thing..... anyway now I may test with clean start save, so if there is problem about this mod SE version, I suppose I can offer some reliable report. (because now I do not add any other creature mod or custom edit record.. (non CF version etc) so may test pure MNC + honey creature for most of races. (only one or two creature I may hope to use other creature mod, ) Though basically I believe, there will be no issue about MNC. don't forget to turn off steam updates and backup your skyrim install folder, the Skyrim Anniversary Edition update is coming out soon and sexlab/MNC will become unusable for a while.
greenmango12 Posted November 4, 2021 Posted November 4, 2021 2 hours ago, MadMansGun said: don't forget to turn off steam updates and backup your skyrim install folder, the Skyrim Anniversary Edition update is coming out soon and sexlab/MNC will become unusable for a while. Thanks!! yes I already, keep all my skyrim se game data, in buck up directory.. and Though I know you may not use Mod manager, but with MO2, I can safe to keep all mod package separately.. with keep all load order etc... So I can back up real game data as vanila. Do not plan to up-date to Anniversary etc.. at current.. I really enjoy current modding. so do not need any new contents now. ? (without it offer new AI system etc,,)
KGRam Posted November 5, 2021 Posted November 5, 2021 There is a file in the LE version of MNC called: ModCompatibilityKitsForMNCv12_6B. I was wondering if some of the files relating to several chars in SkyrimUnderground could be used in this SE version. Anyone willing to convert that if it would be applicable and doable?
Sylath Posted November 5, 2021 Posted November 5, 2021 Greetings... I startet installing and modding Skyrim VR some long hours /or even days ago? I lost my sense of time lately(;´д`)ゞ Everything works fine... but there is one thing that I don't get running: Creature Framework: There are no creatures in the creature tab anymore... And now the real Problem: the creatures have there 'equipment' but in animations they get no erect version. I rly tried... I was looking vor guides and trying 2 change loadorder, reinstalling or removing mods... Idk what 2 do anymore and I hoped that you maybe have an idea that my sleepless bran can't get... I am using Mod Organizer 2 and that's my loadorder # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SkyrimVR.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm SkyUI_SE.esp UIExtensions.esp FNIS.esp FNISspells.esp SMIM-SE-Merged-All.esp TrueStormsSE.esp EnhancedLightsandFX.esp Weapons Armor Clothing & Clutter Fixes.esp YiffyAgeConsolidated.esp ELFX - Exteriors.esp SoundsofSkyrimComplete.esp WACCF_Armor and Clothing Extension.esp Hothtrooper44_ArmorCompilation.esp Populated Lands Roads Paths Legendary.esp OneWithNature.esp Immersive Weapons.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp XPMSE.esp vrik.esp higgs_vr.esp Grass FPS Booster.esp Footprints.esp SoS_TrueStorms_Patch.esp LrsamwaysExpandedSkyrimWeaponry.esp Hothtrooper44_Armor_Ecksstra.esp YiffyAgeInvisBoots.esp YAPopLRPPatch.esp Morskom.esp UFO - Ultimate Follower Overhaul.esp 0Kaidan.esp YAKaidanPatch.esp Inigo.esp BadDogSchlongCore.esp YiffyAgeSchlongs.esp YAInigoPatch.esp Valdmire.esp KnightsRest.esp ElysiumEstate.esp Viking's Longhouse.esp WhiterunSafehold.esp ValsteinnKeep SE.esp Lucien.esp Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp WeaponsOf3E_SSE.esp YALucienPatch.esp My Home Is Your Home.esp RGMsVanityMirror.esp Moonlight Tales Special Edition.esp ELFXEnhancer.esp SoS_ELFX+Enhancer_Patch.esp WACCF_BashedPatchLvlListFix.esp Bashed Patch, 0.esp Schlongs of Skyrim.esp SOS - Shop.esp SOS - VectorPlexus Muscular Addon.esp SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp SexLabMatchMaker.esp SLAnimLoader.esp SexLab Aroused Creatures.esp SLALAnimObjBillyy.esp SexLab More Creatures.esp SexLabDefeat.esp Carnival.esp Follow me for Sex.esp HornyCreatures.esp pls help me (ಥ _ ಥ)
MadMansGun Posted November 5, 2021 Author Posted November 5, 2021 4 hours ago, Sylath said: Skyrim VR try using a older version of jcontainers.
Sylath Posted November 5, 2021 Posted November 5, 2021 (edited) 5 hours ago, MadMansGun said: try using a older version of jcontainers. Ok I had JContainers64-v4.1.12 installed Try nr.:2 = JContainersVR-v4.1.13 same problem Try nr.:3 = JContainers VR-16495-4-1-2 ( uploaded 13 Jun 2018, 1:03PM on nexusmods ) That worked! After that the new JContainers-install I also always reinstalled Creature Framework (with the husky-test than saved) and than installed MoreNastyCritters and run FNIS. Idk if that was necessary but it didn't hurt. So 4 me in VR only this versions work together as intended: SKSE 2.0.12 JContainers VR-16495-4-1-2, Creature Framework 1.1.0-pre2A-SE MoreNastyCritters_v12_6SE ... at least atm. loadorder is the same like in my first post... maybe it helps someone ヾ(•ω•`)o Maybe it helps also some other ppl out there... Ty 4 your Help and the great work you do here on LL! Edited November 5, 2021 by Sylath
zarantha Posted November 6, 2021 Posted November 6, 2021 14 hours ago, KGRam said: There is a file in the LE version of MNC called: ModCompatibilityKitsForMNCv12_6B. I was wondering if some of the files relating to several chars in SkyrimUnderground could be used in this SE version. Anyone willing to convert that if it would be applicable and doable? I did 12.6 compatibility patches back here: Haven't download 12.6B yet to see what's different from 12.6
MadMansGun Posted November 6, 2021 Author Posted November 6, 2021 (edited) 4 minutes ago, zarantha said: Haven't download 12.6B yet to see what's different from 12.6 Quote MoreNastyCritters v12.6B added h311h0und1134's suggested edit to the horse addons to try and fix the Immersive Horses mod. . MoreNastyCritters v12.6A added nostrip keyword to the dragon's armor entrys. . MoreNastyCritters v12.6 reworked VampireLord meshes (bodys and armors) (hopefully) fixed the missing/damaged NiControllerManagers removed wing meshes from armors and added them to the bodys fixed gap in female's wing mesh fixed unnecessary seamline on the male's abdomen (front right) added cape to "femalequeen" armor (don't ask me how that cape works, i have no fucking clue) edited body template flags for the nude meshes (it should help force the armors to get unequipped) mostly Vampire and Horse edits.....also yiffy age mesh updates. Edited November 6, 2021 by MadMansGun 1
Fienyx Posted November 6, 2021 Posted November 6, 2021 On 11/2/2021 at 7:28 PM, Dweny said: Does anyone know how I can solve this? Creature Framework MCM, Set dogs to use More Nasty Critters instead of whatever it is currently set to. If that fails, just keep trying with each option available.
Sylath Posted November 6, 2021 Posted November 6, 2021 Me again. I was wrong. Not everything works fine >_> All animations that include a werewolf/werebear crash my game now... Is it possible that Moonlight Tales is involved there?
MadMansGun Posted November 6, 2021 Author Posted November 6, 2021 1 minute ago, Sylath said: Me again. I was wrong. Not everything works fine >_> All animations that include a werewolf/werebear crash my game now... Is it possible that Moonlight Tales is involved there? maybe? that and/or a conflict between CF & SOS
Rkungthunch Posted November 6, 2021 Posted November 6, 2021 My game crashes whenever a dragon spawns. The skeletal dragon works. A fresh install does not fix this issue. Game crashes with or with animal sos.
Rkungthunch Posted November 6, 2021 Posted November 6, 2021 Just now, Rkungthunch said: My game crashes whenever a dragon spawns. The skeletal dragon works. A fresh install does not fix this issue. Game crashes with or with animal sos. looking for a fix, please.
Sylath Posted November 6, 2021 Posted November 6, 2021 (edited) Do you have some other mods installed which change the dragons? Try it without them. Maybe you find the problem mod this way. If you find it you can try 2 load MNC after it or jut remove it... if that not helps ask again... next time maybe with a loadorder in hand Edited November 6, 2021 by Sylath
Nararanara Posted November 7, 2021 Posted November 7, 2021 So, sorry if this has been answered already, but i could only go so far back in the 96 pages without finding it lmao; does the patch for True Meeko work that's on the LE page work for the SE, no biggie if it doesn't x3 1
MadMansGun Posted November 7, 2021 Author Posted November 7, 2021 6 hours ago, Nararanara said: So, sorry if this has been answered already, but i could only go so far back in the 96 pages without finding it lmao; does the patch for True Meeko work that's on the LE page work for the SE, no biggie if it doesn't x3 run CAO on it and it should work....maybe.
MrSuspiciousX Posted November 9, 2021 Posted November 9, 2021 (edited) Firstly, apologies to Pfiffy and MadMan. I was so frustrated I couldn't figure the problem out that I took it out on y'all. I calmed my tits, did some methodical stuff and got most stuff wworking. Currently, 99% of stuff morks. Animations all work, and so on. But--> A : Creature penis state does not change not matter what settings I use or change. Currently I just use the Always Erect mod for this until I can figure it out. B : Dragons get no penis at all, I'm guessing due to the multiple options available that I cannot choose (will explain) C : Every single .json file that is supposed to load the dicks with CF simply shows a long list of: "MNC.json creature 0 is missing its race or race name" This repeats for every creature in all the added .json files ( HC and so on) I am guessing this is why I don't have any options to alter creature schlongs in MCM, meaning No dragon dick, Can't use the Urta add-on for werewolves, etc I have double and triple checked the requirements and install instructions carefully this time around, install and load order are fine far as I know. Not sure if it's simply because I have VR or not, but would actually appreciate some help if anyone can please. And no, I don't have crap club or esl mods, nor did I do the "group mods together" crap, since MadMan had stated before that would be stupid if I remember right lol Below is the load order, sorted by Vortex (LOOT Enabled) # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SkyrimVR.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm ERF - Kerrigan.esm FISS.esp RealisticWaterTwo - Resources.esm RaceCompatibility.esm SkyUI_SE.esp Reverb and Ambiance Overhaul - Skyrim.esp SMIM-SE-Merged-All.esp SOSRaceMenu.esp SexLab Aroused Creatures.esp HentaiCreatures.esp MoreNastyCritters.esp Weapons Armor Clothing & Clutter Fixes.esp SoundsofSkyrimComplete.esp Obsidian Mountain Fogs.esp RLO - Exteriors.esp SexLab More Creatures.esp More Nasty Critters Always Erect.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp ERF - Kerrigan - VR Addon.esp ERF - Kerrigan - SOS Addon.esp BadDogSchlongCore.esp BDUngulates.esp Inigo.esp ERF - Ceraph.esp AnubAnimObj.esp SLALAnimObj.esp ERF - Futanari CBBE - Equippable.esp SOS - ERF - Futanari CBBE - Addon.esp BakaFactoryABC.esp SexLabMatchMaker.esp SLAnimLoader.esp Simple No More Stupid Dog.esp SexLabDangerousNights2.esp CellanRace.esp CellanHoodieSchlong.esp CellanBBSchlong.esp SexLabDefeat.esp SLALAnimObjBillyy.esp M2M_Animations_SE.esp SexLabTools.esp BDBirds.esp Random Alternate Start Reborn SE.esp BDBirdNPC.esp CatRaces.esp CatRaceSchlongs.esp CatRaceNPCs.esp CellanNPC.esp Skyrim Flora Overhaul.esp SOS - Shop.esp SLDragons.esp Lungaris Race.esp Lungaris Race - SOS Regular.esp SexLab Eager NPCs.esp BDUngulateHoodies.esp DragonCumFountain.esp BDBirdSchlongs.esp No More Standing Too Close SSE 1-0.esp dD - Enhanced Blood Main.esp dD-Medium Script Range.esp YA_Immersive_clutter_V1 SE.esp BDDeerNPCOverrides.esp Dr_Bandolier.esp vrik.esp higgs_vr.esp JK Crafting Breakdown - Hearthfire.esp JK Crafting Breakdown - Dragonborn.esp JK Crafting Breakdown - Dawnguard.esp JK Crafting Breakdown.esp Vivid WeathersSE.esp Vivid Weathers - Extended Rain.esp FNIS.esp UIExtensions.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp XPMSE.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp SoS_VividWeathers_Patch.esp Complete Crafting Overhaul_Remastered.esp nwsFollowerFramework.esp nwsFF_NoTeamMagicDamage.esp SexlabArousedKillers.esp RLO - Interiors.esp RLO - Illuminated Spells.esp RLO - VIS Patch.esp SoS_RLOInteriors_Patch.esp RealisticWaterTwo.esp EDIT: I do not currently have Always Erect enabled as you can see, I have disabled it until I see if I can make things work before keeping the easy way lol Edited November 9, 2021 by MrSuspiciousX
MadMansGun Posted November 9, 2021 Author Posted November 9, 2021 (edited) 24 minutes ago, MrSuspiciousX said: simply because I have VR see this post: https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/?do=findComment&comment=3563548 VR's version of jcon is fucked and has been for a long time now. Edited November 9, 2021 by MadMansGun
MrSuspiciousX Posted November 9, 2021 Posted November 9, 2021 (edited) 18 minutes ago, MadMansGun said: see this post: https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/?do=findComment&comment=3563548 VR's version of jcon is fucked and has been for a long time now. Downloading now, let's hope lol I will say Im not sure how they got that version of CF to work, I tried it before as one of the fixes for my issues and it just broke all creatures, like BAD. They all tposed and had no ai lol Anyhow, fingers crossed. Edited November 9, 2021 by MrSuspiciousX
MadMansGun Posted November 9, 2021 Author Posted November 9, 2021 (edited) 12 minutes ago, MrSuspiciousX said: how they got that version of CF to work, I tried it before as one of the fixes for my issues and it just broke all creatures, like BAD. They all tposed and had no ai lol there is no way in hell CF could do that, anything t-pose would be fnis/behavior file related. Edited November 9, 2021 by MadMansGun
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