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Posted
8 hours ago, twistedtrebla said:

When someone sees you having sex, your sex reputation will increase

Hi, I am curious how did you implemented this. Did you follow any third party coding source for this?

Posted
3 hours ago, twistedtrebla said:

Uploaded a new version: 2.2.0. Clean save not req when upgrading from 2.1.0

 

NEW: Sex Reputation. Tracks how the people view the player sexually. Higher value will mean people do not respect the player
    Ranges from 0 - 100:
        0 - 20: None - no sex reputation. No buffs or debuffs
        20 - 40: Naughty - people think you are naughty. -1% sell price. +1% buy price
        40 - 60: Promiscuous - people think you have sex a lot and have a lot of partners. -5% sell price. +5% buy price
        60 - 80: Prostitute - people think you are willing to sell your body for sex. -10% sell price. +10% buy price. -10% speech 
        80 - 100: Slut - people think you live for sex and would beg for it. -30% sell price. +30% buy price -30% speech 
    When someone sees you having sex, your sex reputation will increase
        Eligible observers are humans that are not raiders, gunners or your companion
        More people that see you, more reputation you will gain
    Reputation decreases over time
NEW: Sex Addiction. Tracks how addicted to sex the player is
    Ranges from 0 - 100:
        0 - 60: Health
        60 - 100: Slut
    Becoming a slut will have some.. advantages and disadvantages:
        Sluts will lose -90% self esteem and willpower during rapes. You can set this to -100%, at which point player will not lose any self esteem or willpower
        Sluts must have sex every few days. If player doesnt have sex, then will become "desperate", and get -3 perception and -3 intelligence debuff, until she has sex
        Sluts will gain 2x the sexual reputation when someone watches. Slut's body language will just give away how much she's enjoying it...
    Once slut, the player will remain a slut until the level drops below 30.
    Level increases for each consensual sex act player engages in
    When player's spirit is "vulnerable", will increase at +50% rate. Will also now increase for non-consensual sex
    When player's spirit is "broken", will increase at +100% rate. Will also now increase for non-consensual sex
    Level decreases over time
CHANGED: Willpower regeneration rate is now determined by player's self-esteem, not spirit. 

 

Keeps getting better and better.  Glad you are back.

John

Posted
6 hours ago, Martin56 said:

Hi, I am curious how did you implemented this. Did you follow any third party coding source for this?

When sex is over, it will scan for all nearby humans that are not raiders, gunners, or companions. So it will filter for “eligible” npcs who will gossip about you and spread word about seeing you having sex. I excluded non humans cus... well if a molerat sees you that shouldnt matter. If raiders or gunners see you, well people dont really care what they have to say anyway. Theyre scums. Companions wont spread bad things about you. 
 

itll also check if the nearby NPC has line of sight. So if an eligible NPC is nearby, but in a different room, that shouldnt count. Sometimes, the game will think there is no line of sight, when it clearly looks like there is. Nothing i can do about that... but i think it works reasonably well

Posted
5 hours ago, twistedtrebla said:

it will scan for all nearby humans

And how you do this? Collection of aliases filled on starting a quest? I am interested because MCG has introduced its own working system for this same feature, increasing infamy when you are seen while doing sex, a long time ago. I am  curious on how other modders have implemented the same thing.

Posted
11 hours ago, twistedtrebla said:

NEW: Sex Addiction. Tracks how addicted to sex the player is
    Ranges from 0 - 100:
        0 - 60: Health
        60 - 100: Slut

This is great.  I added support for this in AAF Violate.  If the player becomes Desperate for Sex or has a Broken Spirit, the player's dialogue responses to their aggressors will change so they start begging for more.

Posted
3 hours ago, Martin56 said:

And how you do this? Collection of aliases filled on starting a quest? I am interested because MCG has introduced its own working system for this same feature, increasing infamy when you are seen while doing sex, a long time ago. I am  curious on how other modders have implemented the same thing.

I just run “FindAllReferencesOfType” on player reference, for actor type human. Then just filter out certain factions like raiders, gunners, etc

Posted
3 hours ago, EgoBallistic said:

This is great.  I added support for this in AAF Violate.  If the player becomes Desperate for Sex or has a Broken Spirit, the player's dialogue responses to their aggressors will change so they start begging for more.

Awesome!! ?

Posted

Probable bug:  several of the debuff abilities in the FPA_ReduceAPRegen family are actually set to reduce SpeedMult instead of AP regen.  This can result in a toon's speed being reduced by as much as 90% (in combination w/ other debuffs that were plainly intended to apply to speed), which is intolerable for anything but very brief periods. 

 

The toon might as well be nailed to the ground.  And I doubt that was the intent.

Posted
3 hours ago, stobor said:

Probable bug:  several of the debuff abilities in the FPA_ReduceAPRegen family are actually set to reduce SpeedMult instead of AP regen.  This can result in a toon's speed being reduced by as much as 90% (in combination w/ other debuffs that were plainly intended to apply to speed), which is intolerable for anything but very brief periods. 

 

The toon might as well be nailed to the ground.  And I doubt that was the intent.

Oh, boy. That was some major screw up ?.
Let me get that fixed asap

Uploaded 2.2.1 that should fix this.

Posted

hello there ,thanks for the mod, but i got a problem. After update my attributes to 2.2.0, i open the MCM menu. And it show up FPAttributes.esp missing. Is there anyone know what's the problem is?

Posted
15 minutes ago, jacky560016 said:

hello there ,thanks for the mod, but i got a problem. After update my attributes to 2.2.0, i open the MCM menu. And it show up FPAttributes.esp missing. Is there anyone know what's the problem is?

Need to update fallout game to at least 1.10.162

Posted
On 12/20/2019 at 1:17 AM, twistedtrebla said:

Oh, boy. That was some major screw up ?.
Let me get that fixed asap

Uploaded 2.2.1 that should fix this.

 

@twistedtrebla

 

So, I thank you for your updates.  I just started a new game and since I have the 3 mistress passions at the vault for companions, my POC was firstly hit with the sex approach, lost the intimidation as dominant, lost my PC clothes and bound up tighter than a goose... within minutes of vault exit.

 

My dom/esteem cratered immediately.  I then lowered the amount lost from r*pe from 30 to 0 to stop the plunge and regen to 5.  Went to sleep for 24hrs... dom was stuck at 32 down from 50 , esteem was 0, and spirit was 41.  I went into debug to re-install - a supposed reset?  Nothing happened sorry to say.  Restarts try, again. etc.  Only to have to re-install on a cleaned save by resaver… 

 

Anyway, I have noticed this lately I can use the dom, stays up... then just goes to hell... not sure what is causing it to tank... my PC is very dom and resistive so she never says yes and fights back  … beginning of a new game, sleeping will allow the willpower to go up with the regen... but when it starts not affecting, that's when the attributes get buggered... 

 

I am not sure if there is something else affecting it.

 

Also, sex reputation - keeps showing 0.0000 notification, but it is around 17 in the debug section... 

 

Anyway, hope you had a great holiday and all is well.

John

 

 

Posted

Hello

 

just to say thank you for this mod

 

however I have a problem with the hud it looks good but everything remains at zero.
do i need to do something special for the display to work?

 

cordially

Posted
15 hours ago, MrCruelJohn said:

 

@twistedtrebla

 

So, I thank you for your updates.  I just started a new game and since I have the 3 mistress passions at the vault for companions, my POC was firstly hit with the sex approach, lost the intimidation as dominant, lost my PC clothes and bound up tighter than a goose... within minutes of vault exit.

 

My dom/esteem cratered immediately.  I then lowered the amount lost from r*pe from 30 to 0 to stop the plunge and regen to 5.  Went to sleep for 24hrs... dom was stuck at 32 down from 50 , esteem was 0, and spirit was 41.  I went into debug to re-install - a supposed reset?  Nothing happened sorry to say.  Restarts try, again. etc.  Only to have to re-install on a cleaned save by resaver… 

 

Anyway, I have noticed this lately I can use the dom, stays up... then just goes to hell... not sure what is causing it to tank... my PC is very dom and resistive so she never says yes and fights back  … beginning of a new game, sleeping will allow the willpower to go up with the regen... but when it starts not affecting, that's when the attributes get buggered... 

 

I am not sure if there is something else affecting it.

 

Also, sex reputation - keeps showing 0.0000 notification, but it is around 17 in the debug section... 

 

Anyway, hope you had a great holiday and all is well.

John

 

 

For the reputation notification, I think you may be confusing player's sex addiction level and sex reputation. The notification is for sex addiction level, not reputation. I dont think I coded to show reputation notification. So your character has 0 sex addiction level and 17 sex reputation.

You mean your willpower was stuck at 32? the highest dom/sub value you can start with is 20. But if you're talking about willpower, that makes sense. Couple versions ago, I made the change so that willpower regeneration is determined by player's esteem, not spirit. Before that, when you're at 0 spirit, willpower wouldn't regenerate. You had to break out of 0 spirit to start regenerating willpower. I felt that that was too difficult, since spirit is very hard to get. So the PC is stuck an 0 willpower for a very long time.
With the new change, willpower will stop regenerating at 0 esteem. But as soon as you have >0 esteem (could be 0.00001), then you'll start regenerating. This is much easier, since all you literally have to do is go kill a radroach, gain couple of exp, and you'll have >0 esteem and start regenerating willpower. Hope your hands arent bound tho, cus then, well ?

 

Also, I dont think I added a reset functionality for this mod. (you might be confusing the reset for the harassment mod). You can disable this mod, but that wont reset the attributes, or prevent the values from still being modified. The best thing you got is talking to a doctor in Goodneighbor, but that will cost caps :P . But if you're a beggar with no caps, she will reset it for free.

Posted
25 minutes ago, twistedtrebla said:

For the reputation notification, I think you may be confusing player's sex addiction level and sex reputation. The notification is for sex addiction level, not reputation. I dont think I coded to show reputation notification. So your character has 0 sex addiction level and 17 sex reputation.

You mean your willpower was stuck at 32? the highest dom/sub value you can start with is 20. But if you're talking about willpower, that makes sense. Couple versions ago, I made the change so that willpower regeneration is determined by player's esteem, not spirit. Before that, when you're at 0 spirit, willpower wouldn't regenerate. You had to break out of 0 spirit to start regenerating willpower. I felt that that was too difficult, since spirit is very hard to get. So the PC is stuck an 0 willpower for a very long time.
With the new change, willpower will stop regenerating at 0 esteem. But as soon as you have >0 esteem (could be 0.00001), then you'll start regenerating. This is much easier, since all you literally have to do is go kill a radroach, gain couple of exp, and you'll have >0 esteem and start regenerating willpower. Hope your hands arent bound tho, cus then, well ?

 

Also, I dont think I added a reset functionality for this mod. (you might be confusing the reset for the harassment mod). You can disable this mod, but that wont reset the attributes, or prevent the values from still being modified. The best thing you got is talking to a doctor in Goodneighbor, but that will cost caps :P . But if you're a beggar with no caps, she will reset it for free.

 

Yes, between your 2 mods, I am weaving and interlacing a conundrums... :)

 

And … yes, willpower... sorry... mostly about everything cratering... I have only been out of the vault for 4 days and she went from full dom to sub... I am going to have to change your base settings... I tried …. 

 

And... it would be easier if we actually knew which mindset you had when you set them lol... or how many encounters you believed we would have?  Barren wasteland base game... normalcy?  haha... I just need to know what to scale your numbers to...

Posted
20 hours ago, MrCruelJohn said:

 

Yes, between your 2 mods, I am weaving and interlacing a conundrums... :)

 

And … yes, willpower... sorry... mostly about everything cratering... I have only been out of the vault for 4 days and she went from full dom to sub... I am going to have to change your base settings... I tried …. 

 

And... it would be easier if we actually knew which mindset you had when you set them lol... or how many encounters you believed we would have?  Barren wasteland base game... normalcy?  haha... I just need to know what to scale your numbers to...

Yea, when I first introduced this mod, Sex Harassment didnt exist. And I also didnt have DD escape mechanism for this mod at that time. So there was no output for willpower, other than being sexually assaulted. So back then I set the default to 30.

But now, theres more of an ecosystem for willpower and many ways to spend it. So I personally set the willpower lost from rape to 5, because otherwise, there's no way for me to recover enough willpower to do other things. I dont use the default settings because I think it's way too difficult now :P. In other words, I think the default settings are a bit... outdated now  ?. You could even set the willpower lost setting to 0. So that when you're low on willpower, and someone comes and demands sex, it's a tactical decision - do you give in now and save the willpower at the cost of suffering some self esteem? Or take the chance to try to resist?

Posted
20 hours ago, hkheung said:

Hello

 

just to say thank you for this mod

 

however I have a problem with the hud it looks good but everything remains at zero.
do i need to do something special for the display to work?

 

cordially

Hmm, no you shouldnt have to do anything. It should automatically show the correct values. Maybe the installation didnt go well?

Posted
21 hours ago, hkheung said:

however I have a problem with the hud it looks good but everything remains at zero.
do i need to do something special for the display to work?

 

16 minutes ago, twistedtrebla said:

Hmm, no you shouldnt have to do anything. It should automatically show the correct values. Maybe the installation didnt go well?

 

I have the same issue.  In my case it is caused by having Transfer Settlements installed.  Something about the way TS interacts with HUDFramework causes other mods that use HUDFramework not to update properly.  So you will see the HUD but it always stays at zero.  I have asked about this on both the TS and HudFramework forums and Discord but to no avail. 

 

I did notice that some other mods don't suffer from this issue; for example you can run HoloTime and Transfer Settlements together and they both work.  I haven't had time to try and dig into why that is and/or how that could be used to find a solution.

Posted
2 hours ago, EgoBallistic said:

 

 

I have the same issue.  In my case it is caused by having Transfer Settlements installed.  Something about the way TS interacts with HUDFramework causes other mods that use HUDFramework not to update properly.  So you will see the HUD but it always stays at zero.  I have asked about this on both the TS and HudFramework forums and Discord but to no avail. 

 

I did notice that some other mods don't suffer from this issue; for example you can run HoloTime and Transfer Settlements together and they both work.  I haven't had time to try and dig into why that is and/or how that could be used to find a solution.

thank you twistedtrebla and EgoBallistic

 

nice find i never thought transfer settlement would clash with the hud !!!

 

I uninstalled TS and "miracle" the hud works.

Posted
3 hours ago, EgoBallistic said:

 

 

I have the same issue.  In my case it is caused by having Transfer Settlements installed.  Something about the way TS interacts with HUDFramework causes other mods that use HUDFramework not to update properly.  So you will see the HUD but it always stays at zero.  I have asked about this on both the TS and HudFramework forums and Discord but to no avail. 

 

I did notice that some other mods don't suffer from this issue; for example you can run HoloTime and Transfer Settlements together and they both work.  I haven't had time to try and dig into why that is and/or how that could be used to find a solution.

I don't wanna derail the topic but I have to say something about it:

I like HoloTime but it was a painful mod for me. In my case TS and HoloTime didn't work well together. I always had HoloTime widget disappearing when I enter/exit workshop mode. Turning on/off on MCM was not fixing this. I had to disable/enable esp or stop/start holotime quest in console, that was so annoying. I ended up uninstalling holotime... I was suspecting one of the workshop mods I have (workshop plus, workshop framework or faster workshop) causing this but when I dug forums I only found some people just complaining about TS and Holo not working together, that's all... 

It might be a sneaky bug lurking in the depths of HudFramework or just a memory issue with resources of flash files... 

Posted
5 minutes ago, Hanaxar said:

It might be a sneaky bug lurking in the depths of HudFramework or just a memory issue with resources of flash files... 

Interesting.  I don't normally use HoloTime myself, I just installed it briefly to see if it also exhibited this problem.  It seemed to work, everything displayed and updated properly, so I didn't test any further than that.

 

I think it's definitely a bug in HUDFramework.  I mean, even the little "kill counter" sample app that you can download on the HF page doesn't work with TS installed. 

Posted

In the MCG support topic a solution have already been found for this HudFramework issue:

 

Transfer Settlements: If you have this mod installed MCG widgets will not work right away, to resolve this you can follow the right procedures discovered by Satanfist and Thndrwlkr, which I quote:

  Quote

Satanfist: I got both MCG and Transfer Settlements(TS) to work together. I found it was the progress bar widget from TS was preventing the MCG widgets from updating. By removing the 'TS_ProgressBar.swf' widget from the interface directory. The only drawback is that you can't view blueprint progress as it is being built, but both work without issue.

  Quote

Thndrwlkr: just wait to install Transfer Settlements until AFTER you exit the vault and activate M.C.G.  If the widgets still don't work, then configure T.S. to run on the 'rapid' preset in the MCM, but I have been running it with the last two incarnations of MCG with no problems

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