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Posted

Is there a way to reset the initial choices you make after character creation regarding preferences to males/females/beasts, etc.? I don't want to start my character over but I'd also like to make her a little freakier. 

Posted (edited)
16 minutes ago, lloydprawn said:

Is there a way to reset the initial choices you make after character creation regarding preferences to males/females/beasts, etc.? I don't want to start my character over but I'd also like to make her a little freakier. 

I'm not sure if it's safe. If I disable the mod, save, enable the mod, and then load, the options menu will appear again.

 

But you can probably restart the starting quest to reinitialize the scripts

Edited by Samhsay
Posted
1 hour ago, Samhsay said:

I'm not sure if it's safe. If I disable the mod, save, enable the mod, and then load, the options menu will appear again.

 

But you can probably restart the starting quest to reinitialize the scripts

Hm, I'll give these a shot and see what happens. I'm not super far along and I use Start Me Up, so I could always just begin a new game at the same level. Sunk a lot of time into my player home is all. 

Posted
47 minutes ago, lloydprawn said:

Hm, I'll give these a shot and see what happens. I'm not super far along and I use Start Me Up, so I could always just begin a new game at the same level. Sunk a lot of time into my player home is all. 

 

I think the only way to adjust traits is via console (see linked comment below).  They're meant to be permanent. 

 

 

Posted
11 minutes ago, spicydoritos said:

 

I think the only way to adjust traits is via console (see linked comment below).  They're meant to be permanent. 

 

 

Hey, that looks promising! The user that tried it said it worked perfectly. I'll definitely do that first. 

Posted
6 hours ago, lloydprawn said:

Hey, that looks promising! The user that tried it said it worked perfectly. I'll definitely do that first. 

 

FWIW, I do something similar from scripts in my Milking Human Kindness mod to set some of them based on in-game events, though if you're looking for an ad hoc way to adjust them manually during gameplay that should work.

Posted
On 10/9/2025 at 12:47 PM, mk1234s said:

Hi,


Great mod! I can't imagine the game without it.

 

Please tell me if there's a patch to reduce the volume of the orgasm? It's really loud right now... really loud.

 

On 10/14/2025 at 2:49 AM, Menthols487 said:

There are no options to lower the volume, but you can disable the orgasm moan entirely in the options menu. The only thing I can think of is to edit the actual audio file itself on your computer with a separate audio editing program and lower the volume on the audio file itself permanently. There are plenty of free audio programs that can do this(usually the types that you would use to say, convert a .wave file to an mp3 file). Its located in modfolder > sound > fx > fpa > orgasm.wav. Its a hassle but its the only thing I can think of aside from disabling the orgasm sound in MCM menu.

On a separate note, since I wasn't getting any responses about the negative stat penalties to cumflation, I decided to try my luck at editing the mod. It was a crude simple edit, basically changed the magnitude of the cumflation str / agi / end debuffs from -1/-2 respectively to 0. So when a character is cumflated, it still shows it under effects(basically will say Cumflation: AGI 0 END 0 STR 0) and the belly will still morph. Lets the player still get the visual effects and morphs of cumflation, without the negative stat penalties. The only downside is the status menu won't give a hint on how cumflated the PC is, because it will always be 0 instead of say, going from -1 to -2 as cumflation increases, but the visual morphs are enough to get the hint. Basically for the players like me that just want the visual and roleplay aspects, without the stat penalties.

If anyone is interested, I can upload the edit here, and if the mod author doesn't want me to, I won't, just let me know.

 

I also got annoyed by the getting blasted by the way to loud sounds when the orgasm event fired. I've made a little modification. If you open the mod in Fo4Edit and change the 'Static Attenuation' to a number higher than 0 (0 = max volume, the higher the number the more it "mutes" the sound). I've included a patched esp that sets all sounds to be reduced by 5dB. Tune to your liking. No need to do anything with the sound files. 

 

FPAttributes.esp

 

image.png

  • 3 weeks later...
Posted

having an issue with my SX experience is stuck at 000000 can anyone point me in the right direction i tried reinstalling and looking for confict im assuming its something im over looking 

Posted (edited)
3 hours ago, Jayduhgod said:

having an issue with my SX experience is stuck at 000000 can anyone point me in the right direction i tried reinstalling and looking for confict im assuming its something im over looking 

 

Like your characters Sex Level? If it's that, you typically need it to be voluntary/willing sex for that stat to go up I believe, Violate and Harassment rapes don't count. 

 

Unless you meant experience from Sex Education ? 

 

Edited by Franco Cozzo
Posted
6 hours ago, Franco Cozzo said:

 

Like your characters Sex Level? If it's that, you typically need it to be voluntary/willing sex for that stat to go up I believe, Violate and Harassment rapes don't count. 

 

Unless you meant experience from Sex Education ? 

 

yes the player current sex level isnt increasing seems to be stuck at 0.0000000 also character doesnt seem to be orgasming either it shows on the brink but nothing after 

Posted

i wanted to know, is this mod intended for female player. also. will this mod make my follower or companion approach me. I play as a male character so it would be nice to have my wife in game approach me for some midnight fun.

Posted (edited)
13 hours ago, bran2100 said:

i wanted to know, is this mod intended for female player. also. will this mod make my follower or companion approach me. I play as a male character so it would be nice to have my wife in game approach me for some midnight fun.

It is intended for a female main character, mostly due to it having a vaginal wear-and-tear stat. You can still use a male character with it regardless, that stat may still change when there are no animation tags so "all" wear-stats get hit at the same time. I believe you can change all these wear amounts down to neglible levels anyway but typically they "heal" over time or with a stimpak anyway. 

 

If you only want your companion to approach you for night time stuff, I think there's mods specifcially for that but I can't remember the name of them. I think they may be on nexus.

 

Sex Harassment has its own "random/on-timer" approaches and is meant for a more dom/sub thing, but you could set your wives morality to 3 (good) and disable all approach options outside of Females and Companion and then only she would approach to do "Harassment" actions towards you. Also you'd want to change the notifier since it's just her approaching you, at her own whim for sex/an action. You'd probably want to disable a few of the approach types as well.

 

 

 

You'd also want to probably use this to change *how* they talk when they "approach". Also there's voice packs for harassment but they are ususally male voices, but there's likely a female-only voice pack instead somewhere.

 

 

Edited by Franco Cozzo
Posted

thank you for the reply back. i am trying/hoping to find a more natural immersive way to start intime with my lover in game rather than manually hitting a key to do it.

Posted
9 hours ago, bran2100 said:

thank you for the reply back. i am trying/hoping to find a more natural immersive way to start intime with my lover in game rather than manually hitting a key to do it.

 

SexHarassment the NPC will approach you themselves automatically and have a little talk to see if you're keen but it may not be what you're looking for due to its nature. You'd only be pressing buttons to disable it rather than activate it. 

Posted

I played this mod for years without any problems, installed and uninstalled it countless times, and never had any issues. I've actually installed it in a much more refined way now, but I've been struggling with it for 4 days because the Arousal value absolutely doesn't increase hourly... The mods I'm using are F4SE, xSE, SAKR, FO4AnşmationsByLeito, Buffout4, AFF_Vanilla_X_Themes, UAP, MCM, StartMeUp, and This Mod. The two basic predictions I'm getting from Papyrus are: "OnTimerGameTime
OnTick
OnArousalTick
Actor.WornHasKeyword()
And keyword None". i would be very grateful for any help..

Posted

I am having an issue where the Blur from orgasm is stay on screen and will not remove it self, ive tried turning it off in the MCM, have tried getting mind broken again to see if would reset it, and nothing has worked. any body have any other suggestions?

  • 3 weeks later...
Posted

Hey there people, how is everyone doing? 

I'm not a modder, just tinkering around the source scripts to make some modifications to my local implementation of this mod. I'm starting to become somewhat familiar with the fallout modding system. Looks good, I don't fully understand every detail yet, but I'm making things work like I want and that is a lot to me.

I did a modification to the FPA_MorphHelper.psc and then used papyruscompiler for the first time. After a few issues finding bodygen.psc, I made it!! yay! I've managed myself to add some "bimbofication" (things that I like) to the cumflation feature of this mod. OFC is messy code but I tried to make it understandable and ordered as much as I can. It basically does separate tracking of lower and upper body, inflates a bit more breasts, then when that reaches 80% of configured morph increase max, begins offloading to lower body.

Double intention here, first is to share my code just in case someone wants it. Second is to ask how can I do to add the same morphing system to the female companion, and where can I find the needed imports to compile all scripts.

 

Happy to read you all! See ya

 

Scriptname FPA:FPA_MorphHelper extends Quest

import BodyGen

Actor Property Player Auto Const

GlobalVariable property FPA_Setting_MorphBodyIsFusion auto
GlobalVariable property FPA_Setting_MorphEnabled auto
GlobalVariable property FPA_Setting_MorphDisableDuringPregnancy auto
GlobalVariable property FPA_Setting_MorphIncreasePerSex auto
GlobalVariable property FPA_Setting_MorphIncreaseMax auto
GlobalVariable property FPA_Setting_MorphDuration auto
GlobalVariable property FPA_Setting_MorphDecreasePerTick auto
GlobalVariable property FPA_Setting_MorphFromAnal auto
GlobalVariable property FPA_Setting_MorphFromOral auto
GlobalVariable property FPA_Setting_MorphFromMutant auto
GlobalVariable property FPA_Setting_MorphFromSynth auto
GlobalVariable property FPA_Setting_MorphFromAnimal auto
GlobalVariable property FPA_Setting_MorphFromGiant auto
GlobalVariable property FPA_Setting_MorphFromOther auto

GlobalVariable property FPA_Value_BellyMorphPower auto

Keyword property FPA_BellyMorph auto
Potion Property FPA_BellyMorphPotion auto const

float BREASTS_MAX = 1.0 ; 100%
float DOUBLEMELON_MAX = 1.0 ; 100%
float CHUBBYBUTT_MAX = 1.4 ; 140%
float APPLECHEEKS_MAX = 1.0 ; 100%
float BUTT_MAX = 1.0 ; 100%
float HIPS_MAX = 1.3 ; 130%
float THIGHS_MAX = 1.3 ; 130%
float LOWER_BODY_START_PERCENT = 0.8 ; lower body starts growing at 80% of belly max
float LOWER_BODY_DEFLATE_MULTIPLIER = 2.5 ; lower body deflates at 2.5x the normal belly rate

float currentMorphFactor = 0.0
float currentBreastMorphFactor = 0.0
float currentButtMorphFactor = 0.0
float lastMorphChangeTime = 0.0

; One time migration function for migrating variables from FPA_Main script to here
Function migrateMorphValues(float morphFactor, float lastMorphTime)
	if morphFactor > currentMorphFactor
		currentMorphFactor = morphFactor
	endif

	float migratedBreastMorph = ClampMorphValue(morphFactor, GetBreastMorphMax())
	if migratedBreastMorph > currentBreastMorphFactor
		currentBreastMorphFactor = migratedBreastMorph
	endif

	if lastMorphTime > lastMorphChangeTime
		lastMorphChangeTime = lastMorphTime
	endif
EndFunction

Function OnTick(float currentTime, float approxHoursPassed, bool isPlayerWearingVaginaPlug)
	if HasAnyMorph() && FPA_Setting_MorphDisableDuringPregnancy.GetValueInt() == 1 && isPLayerPregnant()
		RemoveMorphBelly()
	endif

	; Decrease Morph
	if HasAnyMorph() && lastMorphChangeTime + FPA_Setting_MorphDuration.GetValue() < currentTime
		DecreaseBellyMorphFromTime(approxHoursPassed, isPlayerWearingVaginaPlug)
	EndIf
EndFunction

Function IncreaseBellyMorphFromSex(bool currentSexHuman, bool currentSexMutant, bool currentSexSynth, bool currentSexAnimal, bool currentSexGiant)
	if FPA_Setting_MorphDisableDuringPregnancy.GetValueInt() == 1 && isPlayerPregnant()
		return
	endif

    bool isFemale = isPlayerFemale()

    float factor = FPA_Setting_MorphIncreasePerSex.GetValue()
    BodyGen.RemoveMorphsByKeyword(player, isFemale, FPA_BellyMorph)

    float raceMultiplier = 1
    If currentSexHuman
		raceMultiplier = 1
	Elseif currentSexMutant
		raceMultiplier = FPA_Setting_MorphFromMutant.GetValue()
	Elseif currentSexSynth
		raceMultiplier = FPA_Setting_MorphFromSynth.GetValue()
	Elseif currentSexAnimal
		raceMultiplier = FPA_Setting_MorphFromAnimal.GetValue()
	Elseif currentSexGiant
		raceMultiplier = FPA_Setting_MorphFromGiant.GetValue()
	Else
		raceMultiplier = FPA_Setting_MorphFromOther.GetValue()
	Endif

	factor = factor * raceMultiplier
	float max = FPA_Setting_MorphIncreaseMax.GetValue()
	float previousBellyMorph = currentMorphFactor
	float remainingBelly = max - currentMorphFactor
	if remainingBelly < 0
		remainingBelly = 0
	endif

	float bellyGain = factor
	if bellyGain > remainingBelly
		bellyGain = remainingBelly
	endif

	currentMorphFactor += bellyGain
	currentBreastMorphFactor += bellyGain
	float breastMorphMax = GetBreastMorphMax()
	if currentBreastMorphFactor > breastMorphMax
		currentBreastMorphFactor = breastMorphMax
	endif

	float lowerBodyStartThreshold = max * LOWER_BODY_START_PERCENT
	float lowerBodyGain = 0.0
	if currentMorphFactor > lowerBodyStartThreshold
		lowerBodyGain = currentMorphFactor - lowerBodyStartThreshold
		if previousBellyMorph > lowerBodyStartThreshold
			lowerBodyGain -= previousBellyMorph - lowerBodyStartThreshold
		endif
	endif

	float overflowGain = factor - bellyGain
	lowerBodyGain += overflowGain
	if lowerBodyGain > 0
		currentButtMorphFactor += lowerBodyGain
		float buttMorphMax = GetButtMorphMax()
		if currentButtMorphFactor > buttMorphMax
			currentButtMorphFactor = buttMorphMax
		endif
	endif

    SetMorph(isFemale)

    lastMorphChangeTime = Utility.GetCurrentGameTime()
    UpdateMorphPower()

    BodyGen.UpdateMorphs(player)
EndFunction

Function DecreaseBellyMorphFromTime(float approxHours, bool isPlayerWearingVaginaPlug)
	if isPlayerWearingVaginaPlug
		; Wear plug = no deflate
		return
	endif

	bool isFemale = isPlayerFemale()

	BodyGen.RemoveMorphsByKeyword(player, isFemale, FPA_BellyMorph)

	float decreaseAmount = FPA_Setting_MorphDecreasePerTick.GetValue()
	float lowerBodyDecreaseAmount = decreaseAmount * LOWER_BODY_DEFLATE_MULTIPLIER

	if currentMorphFactor > 0
		float bellyDecrease = decreaseAmount
		if bellyDecrease > currentMorphFactor
			bellyDecrease = currentMorphFactor
		endif
		currentMorphFactor -= bellyDecrease
	endif

	if currentButtMorphFactor > 0
		float buttDecrease = lowerBodyDecreaseAmount
		if buttDecrease > currentButtMorphFactor
			buttDecrease = currentButtMorphFactor
		endif
		currentButtMorphFactor -= buttDecrease
		lowerBodyDecreaseAmount -= buttDecrease
	endif

	if lowerBodyDecreaseAmount > 0 && currentBreastMorphFactor > 0
		float breastDecrease = lowerBodyDecreaseAmount
		if breastDecrease > currentBreastMorphFactor
			breastDecrease = currentBreastMorphFactor
		endif
		currentBreastMorphFactor -= breastDecrease
		lowerBodyDecreaseAmount -= breastDecrease
	endif

	if currentMorphFactor < 0
		currentMorphFactor = 0
	endif

	if currentBreastMorphFactor < 0
		currentBreastMorphFactor = 0
	endif

	if currentButtMorphFactor < 0
		currentButtMorphFactor = 0
	endif

	SetMorph(isFemale)
	
	lastMorphChangeTime = Utility.GetCurrentGameTime()
	UpdateMorphPower()

	BodyGen.UpdateMorphs(player)
EndFunction

Function RemoveMorphBelly()
	currentMorphFactor = 0
	currentBreastMorphFactor = 0
	currentButtMorphFactor = 0
	lastMorphChangeTime = Utility.GetCurrentGameTime()
	UpdateMorphPower()

    bool isFemale = isPlayerFemale()
    BodyGen.RemoveMorphsByKeyword(player, isFemale, FPA_BellyMorph)
    BodyGen.UpdateMorphs(player)
EndFunction

Function UpdateMorphPower()
	float max = FPA_Setting_MorphIncreaseMax.GetValue()

	if currentMorphFactor < (max * 0.12)
		FPA_Value_BellyMorphPower.SetValue(0)
	elseif currentMorphFactor < (max * 0.25)
		FPA_Value_BellyMorphPower.SetValue(1)
	elseif currentMorphFactor < (max * 0.37)
		FPA_Value_BellyMorphPower.SetValue(2)
	elseif currentMorphFactor < (max * 0.5)
		FPA_Value_BellyMorphPower.SetValue(3)
	elseif currentMorphFactor < (max * 0.62)
		FPA_Value_BellyMorphPower.SetValue(4)
	elseif currentMorphFactor < (max * 0.75)
		FPA_Value_BellyMorphPower.SetValue(5)
	else
		FPA_Value_BellyMorphPower.SetValue(6)
	endif

	Player.equipitem(FPA_BellyMorphPotion, false, true)
EndFunction

Function SetMorph(bool isFemale)
	if FPA_Setting_MorphBodyIsFusion.GetValue() != 1
		BodyGen.SetMorph(player, isFemale, "PregnancyBelly", FPA_BellyMorph, currentMorphFactor)
		BodyGen.SetMorph(player, isFemale, "Breasts", FPA_BellyMorph, ClampMorphValue(currentBreastMorphFactor, BREASTS_MAX))
		BodyGen.SetMorph(player, isFemale, "DoubleMelon", FPA_BellyMorph, ClampMorphValue(currentBreastMorphFactor, DOUBLEMELON_MAX))
		BodyGen.SetMorph(player, isFemale, "ChubbyButt", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, CHUBBYBUTT_MAX))
		BodyGen.SetMorph(player, isFemale, "AppleCheeks", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, APPLECHEEKS_MAX))
		BodyGen.SetMorph(player, isFemale, "Butt", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, BUTT_MAX))
		BodyGen.SetMorph(player, isFemale, "Hips", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, HIPS_MAX))
		BodyGen.SetMorph(player, isFemale, "Thighs", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, THIGHS_MAX))
	else
		float fusionBelly = 0.80 * currentMorphFactor
		BodyGen.SetMorph(player, isFemale, "Belly Pregnant", FPA_BellyMorph, fusionBelly)
		; I use CBBE and dont know references for FusionGirl body
        ; BodyGen.SetMorph(player, isFemale, "Breasts", FPA_BellyMorph, ClampMorphValue(currentBreastMorphFactor, BREASTS_MAX))
		; BodyGen.SetMorph(player, isFemale, "DoubleMelon", FPA_BellyMorph, ClampMorphValue(currentBreastMorphFactor, DOUBLEMELON_MAX))
		; BodyGen.SetMorph(player, isFemale, "ChubbyButt", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, CHUBBYBUTT_MAX))
		; BodyGen.SetMorph(player, isFemale, "AppleCheeks", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, APPLECHEEKS_MAX))
		; BodyGen.SetMorph(player, isFemale, "Butt", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, BUTT_MAX))
		; BodyGen.SetMorph(player, isFemale, "Hips", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, HIPS_MAX))
		; BodyGen.SetMorph(player, isFemale, "Thighs", FPA_BellyMorph, ClampMorphValue(currentButtMorphFactor, THIGHS_MAX))
	endif
EndFunction

float Function ClampMorphValue(float morphValue, float morphMax)
	if morphValue > morphMax
		return morphMax
	endif
	return morphValue
EndFunction

float Function GetBreastMorphMax()
	float breastMorphMax = BREASTS_MAX
	if DOUBLEMELON_MAX > breastMorphMax
		breastMorphMax = DOUBLEMELON_MAX
	endif
	return breastMorphMax
EndFunction

float Function GetButtMorphMax()
	float buttMorphMax = CHUBBYBUTT_MAX
	if APPLECHEEKS_MAX > buttMorphMax
		buttMorphMax = APPLECHEEKS_MAX
	endif
	if BUTT_MAX > buttMorphMax
		buttMorphMax = BUTT_MAX
	endif
	if HIPS_MAX > buttMorphMax
		buttMorphMax = HIPS_MAX
	endif
	if THIGHS_MAX > buttMorphMax
		buttMorphMax = THIGHS_MAX
	endif
	return buttMorphMax
EndFunction

bool Function HasAnyMorph()
	return currentMorphFactor > 0 || currentBreastMorphFactor > 0 || currentButtMorphFactor > 0
EndFunction

bool Function isPlayerFemale()
    return Player.getActorBase().getSex() == 1
EndFunction

bool Function isPlayerPregnant()
	If Game.IsPluginInstalled("FP_FamilyPlanningEnhanced.esp")
		Faction preggoFaction = Game.GetFormFromFile(0x1000FA8, "FP_FamilyPlanningEnhanced.esp") as Faction 

		return preggoFaction != none && player.isInFaction(preggoFaction)
	EndIf

	return false
EndFunction

 

Posted (edited)

Well guys, I went further, I now understand how the MCM configuration goes, and I'm planning to extend a few features here and there. What I want is to allow a female (vanilla) companion to be cumflated same as the player, but I'm still figuring out how to do this.
Also, I wanted to trigger morphs on other events and not only on scene end, to give the thing a bit more of "realism".

So I'm fully hands on. Wish me luck

Edited by lucy0505
Posted
10 hours ago, lucy0505 said:

Well guys, I went further, I now understand how the MCM configuration goes, and I'm planning to extend a few features here and there. What I want is to allow a female (vanilla) companion to be cumflated same as the player, but I'm still figuring out how to do this.
Also, I wanted to trigger morphs on other events and not only on scene end, to give the thing a bit more of "realism".

So I'm fully hands on. Wish me luck

 

You may have luck pairing your work with Rad Morphong Redux as it has options to do looksmenu changes to Companions and/or the Player. 

 

Also maybe consider making a new/side mod instead of just doing direct edits to this one? I guess it can be difficult depending on what you want to actually do/change. But a new mod you will have a lot more freedom to change/add a lot more without worrying about breaking existing things. Either way I'm interested in what you put out.

 

Posted

How did I miss THAT? GOod share, thanks!

I went full dev mode yesterday and got a "something" working.... I found myself rewriting a lot of code from the original mod to accomodate and to test my perverted ideas... just lost a lot of time but I finally got it working (almost). I added MCM menus, modfieid the ESP to add the globals, I'm now able to set max morph, morph deflation rate, belly, upper body and lower body different rates and max values, and I also added lore dialogs with my imagination... and that is where Im stuck. I tried making a SWF to show text like subtitles using the f4se apis but it doesn't work the way I like. The only thing I got working was the helpMessages on the top left but I wish to have some "internal thinking" text like Sanity Framework (sadly I can't find the source code to steal the method).
Also added a companion morphing tracker (but as I went lazy I didn't wanted to develop another orgasm tracking for companion so I did a "timer" and made it configurable via mcm). Lacks testing, I need and I want to test that asap but first I have to work.

I've attached the results of my frankenstein, just in case you want to test. PLEASE ensure using a separate savefile. I don't want to feel guilty for ruining your game with my inexperience.

Modding this gave me a lot of new ideas about other perversions I share only with myself. Anyway, screenshots:

image.png.486618d9946f8ce1c400a2d3f3176f81.png

image.png.b59eb8ca50b4144e291e54d6b3737030.png

image.png.b73c0b51ed397c9c0aee71426866f69f.png

image.png.aae949a0d3431088c6761815a21413bc.png

 

 

SexAttributes2.8.0_mine_alpha.zip

Posted

I wonder the same, I would have to develop a way to keep track (and untrack after some reasonable distance) of the morphs applied, or otherwise let the savegame keep that track but they wont auto deflate. After recovering myself of this I might try to do that. Quoting The Mask, "Somebody stop me!" because I'm downloading GPT-SoVITS to make some voices... though I don't even have a clue on how to make them work once I finish generating them. Crazy week...

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