SissyForMommy Posted April 4, 2020 Posted April 4, 2020 Is SkyUI 100% needed for the mod to work, since I don't have it because I use a controller on my pc and since skyui is meant to be keyboard and mouse-friendly it makes the game unplayable with a controller. But at the moment no schlongs are present. I have the spells but there is nothing there for my character or any npcs. However since I have the SOSRacemenu plugin when I mess around with the sliders on my character it appears but as soon as I leave the menu it disappears. Is this likely to be a lack of SkyUI or some other problem like load order?
AsthmaAttack Posted April 5, 2020 Posted April 5, 2020 EDIT - Not sure why but all is fine now. I Alt-Tabbed out of Skyrim to post this message. I Alt-Tabbed back into Skyrim. I fast traveled from Winstad Manor to Riverwood to see the new Morning Wood shop. I tried the Erection-NPC spell on the merchant in that shop. NPC appeared naked and started to erect, spell worked just fine. I ran around Riverwood applying the spell to all the male characters. Spell worked fine and appears to be holding, ie - their armors aren't reappearing (I now believe the armors reappeared only whenever I casted the spell on the NPC twice immediately). Also, I think I expected instant NPC erections but it seems that the erection occurs gradually, slowly, starting around 20 seconds after casting the spell on the NPC, and a near-instant erection can be induced in the NPC by using the "Bend Schlong Up" button. I'm happy it's working. I'm going to leave my original concern below just in case someone else encounters the problem. ===================================== When I cast the Erection-NPC spell, the NPC instantly appears naked but no erection happens. And then, about 20 seconds after casting the spell, the NPC's amor appears again. I've waited several in-game days to pass before trying the spell again but same results, still no erection. The spell works fine on my character but not on any NPC characters. Another thing I've observed is that I can cast the Erection-NPC spell again on the naked NPC immediately after casting it, even cast it another two or three times. When I cast it the second time and third time I see a dark blue (maybe black) bikini bottom appear on the naked NPC for a fraction of a second and then the bikini bottom disappears. Twenty seconds later, the NPC's armor is back on his body, and from that point the Erection-NPC spell has no effect until I wait a while (as expected). I used Mod Organizer to install the mods, and I used LOOT to sort the load order. SOS is very last in the load order. There appears to be no conflict other than it says SOS is "overwriting loose files" on the Realistic Ragdolls and Force mod. I am using Skyrim 1.5.97.0.8 and SKSE64 2.0.1.7 and SOS 1.1.4. Any ideas what could be causing this problem? Any ideas what I could try to do to see if it resolves this problem?
gwynceach_ Posted April 5, 2020 Posted April 5, 2020 23 hours ago, capitanohook said: you know the menu of sos on mcm ? for to set the type of penis on the player and on all npc ? and for the followers who don't have any penis to add it ? Tried that several times, but still nothing. Pretty sure I screwed something up during installation or it’s conflicting with another mod.
shardoom Posted April 5, 2020 Posted April 5, 2020 21 hours ago, SissyForMommy said: Is SkyUI 100% needed for the mod to work, since I don't have it because I use a controller on my pc and since skyui is meant to be keyboard and mouse-friendly it makes the game unplayable with a controller. But at the moment no schlongs are present. I have the spells but there is nothing there for my character or any npcs. However since I have the SOSRacemenu plugin when I mess around with the sliders on my character it appears but as soon as I leave the menu it disappears. Is this likely to be a lack of SkyUI or some other problem like load order? SKYUI works flawlessly with a controller. I've been using it that way for YEARS.
4nk8r Posted April 5, 2020 Posted April 5, 2020 22 hours ago, SissyForMommy said: Is SkyUI 100% needed for the mod to work, since I don't have it because I use a controller on my pc and since skyui is meant to be keyboard and mouse-friendly it makes the game unplayable with a controller. But at the moment no schlongs are present. I have the spells but there is nothing there for my character or any npcs. However since I have the SOSRacemenu plugin when I mess around with the sliders on my character it appears but as soon as I leave the menu it disappears. Is this likely to be a lack of SkyUI or some other problem like load order? SOSRaceMenu disables the sliders. It isn't part of Schlongs of Skyrim, it is part of Racemenu. I didn't look into WHY it exists and sliders are to be disabled. I just don't load that plugin, but then I also don't usually fiddle around with the sliders for SOS via Racemenu.
SissyForMommy Posted April 7, 2020 Posted April 7, 2020 Fixed it, there was an issue where the siz of everything was set to 0, to fix this i had to mess with the settings so I got skyui to get MCM and then hideskyui so I get the old menus back, maybe skyui does work with a controller for you but I hate it, probably because I had over 10,000 hours on 360 skyrim before coming to pc
ZincTO Posted April 7, 2020 Posted April 7, 2020 I can not find the file for version 1.5.80. Can someone drop it to me pls.
shardoom Posted April 7, 2020 Posted April 7, 2020 On 4/3/2020 at 4:16 AM, leeux said: One thing that I dislike of using MO is the fact that you're forced to have to run any and every tool required for modding through it for all eternity. IF it was implemented as a windows filesystem driver and you could actually see the virtual folders there in the explorer, I then probably would it... You can see the virtual folders in an explorer...
prinyo Posted April 8, 2020 Posted April 8, 2020 11 hours ago, shardoom said: You can see the virtual folders in an explorer... How do you do that? I tried adding Explorer.exe ( path: C:\Windows\SysWOW64\ ) to the executables in MO2 and start it from there but it is still showing the "real" folders and files only. The virtual folders can be browsed via the Data tab in MO2. It shows a tree view and it allows to open the file directly or browse it's real location.
shardoom Posted April 8, 2020 Posted April 8, 2020 9 hours ago, prinyo said: How do you do that? I tried adding Explorer.exe ( path: C:\Windows\SysWOW64\ ) to the executables in MO2 and start it from there but it is still showing the "real" folders and files only. The virtual folders can be browsed via the Data tab in MO2. It shows a tree view and it allows to open the file directly or browse it's real location. You don't need to add anything to MO2, just use 'Explore Virtual Folder' from the drop down menu. (the one where you choose SKSE, Skyrim Special Edition Loader etc etc before clicking run) 1
leeux Posted April 8, 2020 Posted April 8, 2020 Heyas, Sorry for the off topic from my part in this thread, I just wanted to clarify this, and I promise I won't say more on this 1 hour ago, shardoom said: You don't need to add anything to MO2, just use 'Explore Virtual Folder' from the drop down menu. (the one where you choose SKSE, Skyrim Special Edition Loader etc etc before clicking run) Yeah, but that's my problem... you have to do everything via the tool! You have to run a least a dozen applications for modding Skyrim (i.e FNIS, BodySlide, SSEEdit, Wrye Bash for the Bashed Patch, Mator's tools, any Skyproc patchers, the new fancy more modern patchers, the Poses generator, SLA anim loader, etc. etc.) and it's so tedious and time consuming to have to configure them all and solve any issues you might have with each of them and such. What I mean by seeing the files on the explorer on my original post, is that you can actually do a file system filter module for windows that works as an extension of the real OS' file system and show the virtual items in the real folders, proper real items that are then visible to other applications in the machine, and thus no need to run them from inside your tool. I'm pretty sure there's a new mod manager that does exactly that, but sadly is not too popular yet. Still, it might be in the future, or maybe at some point MO2 would adopt that feature, perhaps then I'd give it a second chance In any case, I totally respect people that likes and uses the tools, is not that I'm advocating not to use them, it's just that I don't personally like them at this point in time (and I'm bundling together MO2 and Vortex, in the same bag here.)
prinyo Posted April 8, 2020 Posted April 8, 2020 1 hour ago, shardoom said: You don't need to add anything to MO2, just use 'Explore Virtual Folder' from the drop down menu. (the one where you choose SKSE, Skyrim Special Edition Loader etc etc before clicking run) *surprised pikachu face* Great tip. Thanks!
4nk8r Posted April 8, 2020 Posted April 8, 2020 1 hour ago, leeux said: Heyas, Sorry for the off topic from my part in this thread, I just wanted to clarify this, and I promise I won't say more on this Yeah, but that's my problem... you have to do everything via the tool! You have to run a least a dozen applications for modding Skyrim (i.e FNIS, BodySlide, SSEEdit, Wrye Bash for the Bashed Patch, Mator's tools, any Skyproc patchers, the new fancy more modern patchers, the Poses generator, SLA anim loader, etc. etc.) and it's so tedious and time consuming to have to configure them all and solve any issues you might have with each of them and such. What I mean by seeing the files on the explorer on my original post, is that you can actually do a file system filter module for windows that works as an extension of the real OS' file system and show the virtual items in the real folders, proper real items that are then visible to other applications in the machine, and thus no need to run them from inside your tool. I'm pretty sure there's a new mod manager that does exactly that, but sadly is not too popular yet. Still, it might be in the future, or maybe at some point MO2 would adopt that feature, perhaps then I'd give it a second chance In any case, I totally respect people that likes and uses the tools, is not that I'm advocating not to use them, it's just that I don't personally like them at this point in time (and I'm bundling together MO2 and Vortex, in the same bag here.) I've found a good alternative by combining Vortex and Wrye Bash. In Vortex, disable autosort, autodeploy on enable, and enable on install...do that shit manually. I like the FNIS on deploy feature, but don't forget to configure FNIS from within Vortex if you use that feature. I use Wrye Bash to curate the actual load order (drag and drop for the win). I play Special Edition and WB gives some limited ability to toggle ESL flags (on qualified plugins only, green text names) as well as ESM flags, edit master lists (like when someone makes a USLEEP dependent mod that you need to swap over to USSEP), etc. You can view your savegames and use the plugin list there to make sure things stay in order when you add/remove/update mods and things shift. Wrye Bash has a toggle to lock your load order and will notify you and automatically undo any changes it detects. You can use CTRL Z and CTRL Y to undo/redo as appropriate. I created a Bodyslide_Output folder in the Vortex staging folder. Create this folder when Vortex isn't running, then start afterwards. Vortex will fuss about the new folder at next startup, so accept the changes and it will show up in your deployed mods list. Set Bodyslide to output by default to there instead of the game folder (settings, advanced button, under "Game" section in Bodyslide). Enable/Deploy that folder like a mod (similar to how FNIS_Data is handled when using that integration). FNIS and Vortex have some issues, however. Many people continue to run FNIS for Users manually. Vortex can't seem to keep track of all the FNIS content. It will frequently report at least 1 of your pex files as being changed externally. It's safe to both revert or keep the detected change. Doesn't matter either way. PCEA2 and Vortex seem very broken together, or it was the case last time I tried it. Vortex can't seem to keep deployed/staging files straight for it. Some weird bug with folder redirection. If you use PCEA2, you'll probably want to avoid the FNIS integration part. 1
leeux Posted April 9, 2020 Posted April 9, 2020 6 hours ago, 4nk8r said: I've found a good alternative by combining Vortex and Wrye Bash.<snip> Thank you, good info... I'll keep your post in mind if I ever decide to give Vortex a chance (I gave MO2 a chance some time back and I didn't liked it, but Vortex might be different.)
Vyxenne Posted April 9, 2020 Posted April 9, 2020 3 hours ago, leeux said: Thank you, good info... I'll keep your post in mind if I ever decide to give Vortex a chance (I gave MO2 a chance some time back and I didn't liked it, but Vortex might be different.) I, too, gave MO a chance (it wasn't MO2 back then and Tannin was still developing it.) To say the least, I didn't find it at all intuitive and after a very frustrating week or 10 days I went back to NMM. Then last year or so I transitioned from NMM to Vortex mid-playthrough and the only issue I had was due to my failure to properly configure FNIS per the instructions. I've even learned how to install SKSE64 (ALL OF IT EVEN THE DLL! Woooo) with Vortex! 1
BigOnes69 Posted April 9, 2020 Posted April 9, 2020 4 hours ago, Vyxenne said: I, too, gave MO a chance (it wasn't MO2 back then and Tannin was still developing it.) To say the least, I didn't find it at all intuitive and after a very frustrating week or 10 days I went back to NMM. Then last year or so I transitioned from NMM to Vortex mid-playthrough and the only issue I had was due to my failure to properly configure FNIS per the instructions. I've even learned how to install SKSE64 (ALL OF IT EVEN THE DLL! Woooo) with Vortex! I found the opposite to be true. MO was the bees knees for me. MO2 was for SE. Fallout was the same thing.
aragonit Posted April 9, 2020 Posted April 9, 2020 I generally find skyrim modding to be a very tedious and time consuming affair, as soon as you start to have more than 4 mods. If you want Skyrim to look gorgeous, have all the bells and whistles you want, just imagine you are upgrading an old Volkswagen to resemble a Mercedes 550 SEL. There IS work involved, but the reward is great. With LE I used the STEP compendium as base, but now with SSE I first install all mods from Lady Lexy's LOTD list, then add my own favorites, then all SL related stuff. Finally use Wrye Bash, Smash, DynDolod etc.
Sandatharius Posted April 9, 2020 Posted April 9, 2020 I'm having difficulty getting physics to work with SoS. I've had some very kind and patient support from members of both this site, and on Nexus. But, because I'm clearly not very intuitive, and things have to get hammered into my brain, it seems I need more help. I have SoS Full Version, and Tempered Skins For Males SoS Version installed. I then downloaded and installed Schlongs_of_Skyrim_SE_HDT-SMP - v1.1.rar For balls physics, I installed sos-schlong.xml 4.56 kB · 1 download in the Skyrim Special Edition\Data\SKSE\Plugins\hdtSkinnedMeshConfigs as per instructions. I should add that there was already one other file in there, called "MaleShlong.xml". During the installation of the main file, I was prompted to sort the load order by Vortex (before and after prompts) and I followed Vortex's suggested order. However, nothing has changed, and balls are still static. So it's obvious something is incorrectly installed. As a card-carrying doofus regarding much of this stuff, I find I often need hand-holding when it comes to working out why stuff sometimes doesn't work for me. Hopefully, someone can provide some insight, and offer some suggestions as to what might be going wrong.
prinyo Posted April 9, 2020 Posted April 9, 2020 5 hours ago, Sandatharius said: I'm having difficulty getting physics to work with SoS ... Use this one instead. https://www.loverslab.com/topic/40013-male-content-call-out/page/55/?tab=comments#comment-2687324 Remove whatever you have installed now and install this with your mod manager. You might need to delete the nif files that have "female" in their names if the female body you are using is not the same as the one included.
Sandatharius Posted April 9, 2020 Posted April 9, 2020 9 minutes ago, prinyo said: Use this one instead. https://www.loverslab.com/topic/40013-male-content-call-out/page/55/?tab=comments#comment-2687324 Remove whatever you have installed now and install this with your mod manager. You might need to delete the nif files that have "female" in their names if the female body you are using is not the same as the one included. Ok, sorry....not sure I understand. You said "if the female body you are using is not the same as the one included". Right. This looks like a UUNP body with this. My female player character has a CBBE 3BBB body. I appreciate the reply, but I think I'm more confused than ever.
Vyxenne Posted April 9, 2020 Posted April 9, 2020 10 hours ago, BigOnes69 said: I found the opposite to be true. MO was the bees knees for me. MO2 was for SE. Fallout was the same thing. What was it that you didn't like about Vortex, specifically? Just curious.
Sandatharius Posted April 9, 2020 Posted April 9, 2020 I tried MO2 and couldn't grasp it at all. It seemed (to me anyway) that the learning curve was very high. But Vortex I understood quite quickly.
BlueRaptorStarBolt Posted April 10, 2020 Posted April 10, 2020 Anyone know where I can get help? I'm suffering a CTD
BigOnes69 Posted April 10, 2020 Posted April 10, 2020 13 hours ago, Vyxenne said: What was it that you didn't like about Vortex, specifically? Just curious. Its been a while but More or less it was the learning curve for me. I had extreme problems with NMM. To my way of thinking and the way my brain collects and disseminates data MO and MO2 fits the way I would do things more. Plus I am biased against Nexus they have treated many modders over the years with mild to extreme bias, so maybe thats more to the point.
Tiemphyx Posted April 10, 2020 Posted April 10, 2020 11 hours ago, BlueRaptorStarBolt said: Anyone know where I can get help? I'm suffering a CTD Start here: https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide Good Luck!
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