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Posted
21 minutes ago, deeyock said:

I have the missing DLL error. Am I reading the requirements correctly that I need specifically SKSE 1.5.97? I have a newer version.

You can either use the updated dll from this thread or, if you are using Sexlab, you can use the SOS AE NG.

  • 4 weeks later...
Posted (edited)
On 3/12/2019 at 10:16 AM, Sakatraka said:

Hi all. I have a rather strange problem, when my character is naked his underwear disappears as he should, but the male NPCs are left with the underwear on as Bjorn LongSword. This problem appeared since I installed the version for SOS full of Tempered skin, I can not find the solution. Use MO2. Any help is appreciated in advance.

I am having a similar problem. Most males all show schlong like the should but certain npc's like bjorn longsword keep their underwear on no matter what I try. Bjorn is also just in his underwear with boots on when I went up to him. What info would be needed to trouble shoot this?

Edited by domy
Posted
On 4/3/2026 at 4:27 PM, nykaux said:

 

It doesn't work; all the males appear wearing leather briefs.

as always, no help in ayway, another shit posted by an asshole

 

Posted

Hi, does anyone know what could be the cause of schlongs being size 1 at the start of scenes, despite being set to a different size in the MCM? Opening the MCM and touching the slider does fix it though. Happens everytime.

  • 4 weeks later...
Posted (edited)
On 4/3/2026 at 10:27 AM, nykaux said:

 

It doesn't work; all the males appear wearing leather briefs.


Get SoS mod from OP: 


Then get DLL fix from 


Pay careful attention and make sure you are sure you are getting the correct DLL for your version of Skyrim. For the Steam current version of Skyrim, get SchlongsOfSkyrim_1_1_5-DLL-1_6_1170.zip (take extra note you need the one that ends in 1170)

I think that should fix Brown Underwear issue. It did for me (found another post a few days ago on Loverslab with this fix).

Optionally you can also get SPID (https://www.nexusmods.com/skyrimspecialedition/mods/36869) and 


to have SoS apply to NPCs faster but others have reported SoS failing to apply to NPCs when Uncloaked is combined with certain other mods (works fine for me so I dunno.)

As always, make sure you are checking mod pages for requirements and getting those requirements.

Edited by Majin Buu
Posted

Hi, does anyone know if it would be somewhat easily possible to attach SOS schlongs to humanoid creatures easily? I figure with the procedural animation mod and sexlab integration auto-boners working their magic, all I'd need is to find a way to attach schlongs to actors (let's say giants, for example) and the rest could almost manage itself?

I'm quite new to this, thankful in advance for any and all help!

Posted
On 11/21/2021 at 2:00 AM, Erstam said:

Great news - PapyrusUtil has been updated to Skyrim AE. That means that this version of SOS, which only depends on SKSE and PapyrusUtil, works on the 1.6.318 exe:

 

SOS PapyrusUtil version Beta 4 (UPDATE).7z 61.39 kB · 79671 downloads

 

Some important things first:

  1. This is an update to SOS SE and only contains the changed esp and scripts. It's not the full mod. So install the files over your existing SOS installation.
  2. As long as you have a working SKSE and PapyrusUtil (either for AE or older SE versions), you're good to go.
  3. Best remove, hide, or move your SchlongsOfSkyrim.dll. It shouldn't really hurt when it's trying to load, but it will cause warnings in the logs.
  4. I've done no testing on 1.6.318 (I'm running a partially downgraded 1.5.97), but it runs fine on my Skyrim installation, and I'm pretty sure it will also work with the new exe, provided you have installed the requirements. After some testing on 1.6.318 I can confirm that it does work.

So how does this work? I've replaced all the functions from the dll with corresponding functions from PapyrusUtil. It looks like the SOS dll was actually forked from an early version of PapyrusUtil, so many functions are identical.

 

Other functions are emulated in Papyrus script. Of course that's much slower than native code, but I took a lot of effort in optimizing them. Particularly the function that randomly picks a schlong for new actors, depending on race and MCM probabilities. Now it caches the values in lists according to race and gender. For example, the first time a Nord gets a schlong, the process is still slow, but subsequent Nords are schlongified much faster. The cache is invalidated when you install or remove addons, or enable/disable addons for certain races in the MCM, or change their probabilities.

 

Further optimizations have been done all over the place. PapyrusUtil functions were often wrapped in multiple layers of convenience functions. I've inlined those where speed does matter. Also fixed some bugs - for instance, when schlongs have been lost (often due to load order changes), the recovery code would run twice.

 

This version cannot read old exported settings from SOS.json. It's using JsonUtil now (part of PapyrusUtil), and the format is different compared to SchlongsOfSkyrim.dll. But I think it's not a big deal, you can easily export your settings in the new format.

So do i have to still download this sos papyrusutil version 4 you provided if i install SOS AE with no dll ? will it stilll work on 1.6.318

 

  • 4 weeks later...

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