General Neondaze Posted October 13, 2022 Posted October 13, 2022 Skyrim Cheat Engine has been updated, and for the time being, will work without po3s PE. https://www.nexusmods.com/skyrimspecialedition/mods/70159 1
SonsOLiberty Posted October 13, 2022 Posted October 13, 2022 (edited) powerofthree's Tweaks powerofthree's Tweaks at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Edited October 13, 2022 by SonsOLiberty 6
IceBlazeWinters Posted October 13, 2022 Posted October 13, 2022 getting closer to being able to play my game again but i still need: adx sos ae bug fixes sse ae dar papyrus extender seasons of skyrim payload interpreter
In5inite Posted October 13, 2022 Posted October 13, 2022 27 minutes ago, IceBlazeWinters said: getting closer to being able to play my game again but i still need: adx sos ae bug fixes sse ae dar papyrus extender seasons of skyrim payload interpreter SOS has a patch to bypass the dll
SonsOLiberty Posted October 13, 2022 Posted October 13, 2022 41 minutes ago, IceBlazeWinters said: getting closer to being able to play my game again but i still need: adx sos ae bug fixes sse ae dar papyrus extender seasons of skyrim payload interpreter Update is being worked on for SOS, no clue when it will be available, was just noted they were working on it about 2 weeks ago.
SonsOLiberty Posted October 13, 2022 Posted October 13, 2022 (edited) 18 minutes ago, In5inite said: SOS has a patch to bypass the dll Which introduces bugs (doesn't distribute scholongs to custom races), also cause performances hits some don't want and/or can't handle. Edited October 13, 2022 by SonsOLiberty
IceBlazeWinters Posted October 14, 2022 Posted October 14, 2022 1 hour ago, In5inite said: SOS has a patch to bypass the dll that only works for the regular version of sos i have sos ae, because i have sse ae
In5inite Posted October 14, 2022 Posted October 14, 2022 Just now, IceBlazeWinters said: that only works for the regular version of sos i have sos ae, because i have sse ae I'm using it on AE 640
VeraDra Posted October 14, 2022 Posted October 14, 2022 1 hour ago, In5inite said: SOS has a patch to bypass the dll the papyrus version has, like any papyrus implementation of an SKSE mod, some major flaws. Much slower, and has more limitations. Stick to the SKSE version when possible.
ebbluminous Posted October 14, 2022 Posted October 14, 2022 46 minutes ago, Venderin said: No news about SoS? Time send out a SOS about SoS...
SonsOLiberty Posted October 14, 2022 Posted October 14, 2022 6 hours ago, Venderin said: No news about SoS? https://www.loverslab.com/topic/198049-any-modder-more-competent-than-me-willing-to-take-on-updating-sos-ae/?do=findComment&comment=3878991 1
SonsOLiberty Posted October 14, 2022 Posted October 14, 2022 powerofthree's Papyrus Extender powerofthree's Papyrus Extender at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 3
powergo Posted October 14, 2022 Posted October 14, 2022 Now I think update done for Quote Skyrim Cheat Engine powerofthree's Papyrus Extender PROTEUS powerofthree's Tweaks 2
CaramellSundoffe Posted October 15, 2022 Posted October 15, 2022 All of Po3's important mods are updated! Hurray hurray! 1
tasairis Posted October 15, 2022 Author Posted October 15, 2022 On 10/12/2022 at 8:11 PM, jalog100 said: this list was always a good guide to know what i could and what not to use, but i think that the format is not doing good anymore, there is 4 and more coming versions i saw other list of skse plugings and had a good setup |name of |works in 1.5.97?<yes><no> |works in 1.6.353?<yes><no> |works in 1.6.640?<yes><no> |works in gog?<yes><no> | |the mod|link to version compatible |link to version compatible | link to version compatible |link to version compatible | because there are a few mods that have a NG version or are on patreon or other mod page for the updated version Yeah. It doesn't help that Bethesda is beating the horse to death: Switch, GOG, Epic, the couple PC updates... recently, nevermind Windows Store and the SE/AE nonsense we've been putting up with for the last year. Even people who don't care are getting screwed because to download an SKSE mod you have to know SE vs. AE and the differences between the two AEs. Fortunately we've got Address Library and CommonLibSSE but there's still some education you've being forced into. And I'm just not going to play along with it. The list is PC only, Steam only, latest version only. Fuck the rest of that other bullshit. 9
SonsOLiberty Posted October 15, 2022 Posted October 15, 2022 ConsoleUtilSSE updated now, so you can use this or I guess the other version that should work in any version hence forth ConsoleUtilSSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 1
Venderin Posted October 15, 2022 Posted October 15, 2022 19 hours ago, blahity said: SoS SE Light has been working fine for me. Care to elaborate? Can I "use it" on existing save?
blahity Posted October 15, 2022 Posted October 15, 2022 17 minutes ago, Venderin said: Care to elaborate? Can I "use it" on existing save? SoS Light works fine with Sexlab and since it doesn't use a dll it works with the lastest versions of Skyrim. It doesn't have an MCM to adjust length so every schlong is the same length. I don't know if I recommend just dropping it in an existing save as the esp is named differently than regular SoS.
tasairis Posted October 15, 2022 Author Posted October 15, 2022 So yeah, we're three weeks in and most things have updated. Also found a couple mods I had outdated information or requirements for so there have been a couple minor adjustments. Some bigger holdouts like CACO, DAR, and SoS still to go, but I intend to take down the tracking stuff next week when we hit the one month mark.
VeraDra Posted October 15, 2022 Posted October 15, 2022 19 hours ago, SonsOLiberty said: ConsoleUtilSSE updated now, so you can use this or I guess the other version that should work in any version hence forth ConsoleUtilSSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Personal recommendation, would suggest sticking to ConsoleUtilSSE NG, Ryan (maker of ConsoleUtilSSE) decided to change the license (from MIT to CC BY-NC-ND 4.0 (Creative Commons, Non-Commercial, No Derivatives)) and make ConsoleUtilSSE closed source. 4
JarOfLove Posted October 16, 2022 Posted October 16, 2022 14 hours ago, VeraDra said: Personal recommendation, would suggest sticking to ConsoleUtilSSE NG, Ryan (maker of ConsoleUtilSSE) decided to change the license (from MIT to CC BY-NC-ND 4.0 (Creative Commons, Non-Commercial, No Derivatives)) and make ConsoleUtilSSE closed source. Guess hes working on a huge update then.
Bellona Posted October 16, 2022 Posted October 16, 2022 6 hours ago, JarOfLove said: Guess hes working on a huge update then. Ryan used to keep the source code available and open permissions for all his mods, his intention was something like "in my absence, you can update it to new versions". I'm not sure there is any license that meets these requirements... MIT license doesn't really work like that, it basically gives full control as long as credit is given to the original creator. Quick Loot EE (Quick Loot RE fork with icons) was created, Ryan requested its removal, however the author is not actually violating this agreement, so it was not removed by the NexusMods administrators. So Ryan now uses CC BY-NC-ND 4.0, which basically locks everything, if their mods ever need updates, it can't be done by other users.
VeraDra Posted October 16, 2022 Posted October 16, 2022 9 minutes ago, Bellona said: Ryan used to keep the source code available and open permissions for all his mods, his intention was something like "in my absence, you can update it to new versions". I'm not sure there is any license that meets these requirements... MIT license doesn't really work like that, it basically gives full control as long as credit is given to the original creator. Quick Loot EE (Quick Loot RE fork with icons) was created, Ryan requested its removal, however the author is not actually violating this agreement, so it was not removed by the NexusMods administrators. So Ryan now uses CC BY-NC-ND 4.0, which basically locks everything, if their mods ever need updates, it can't be done by other users. The only way to give users permission to update your mods is to also give them permission to modify and distribute said modifications. Otherwise, there is no way to get changes made available. Ryan relicensing their mods under the new license (ignoring any other issues, like if they bothered to ask any other contributor to agree to the new license, if MIT even allows you to relicense, etc) essentially says they never intended other people to fork the mod then upload it to a new page, and instead just assumed people would make the change and submit a PR.
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