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SE Compatibility Tracking (Jul 30)


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Posted
1 hour ago, tasairis said:

Seems SKSE is now version 2.2.3 for AE as well. Not seeing a whole lot of chatter about this so I'm going to assume that anything compatible with 2.2.2 also works on 2.2.3...

According to the "whatsnew" file, it's just better detection for unsupported plugins and game versions (eg, Epic Store version is unsupported, which I hadn't even heard had happened), and not requiring skse64_steam_loader to be present, which isn't needed on the GOG version or... something.

Posted

Honestly I think DAR should be in thread title. At this point it's used in so many mods it's basically a required install for just about anyone.

 

And it's currently not updated so yeah...

 

Btw I don't know if it's been mentioned in the thread but RaceMenu, although not up-to-date on nexusmods, is up-to-date on the author's patreon page: https://www.patreon.com/posts/racemenu-0-4-19-72519198

 

Also, po3 papyrus no ETA but shouldn't be too long.

 

I think we're good to go when those 2 are updated.

Posted (edited)

Will the updated mods work on the GOG version as well?.GOG skyrim has so much potential, it can possibly be the next 1.5.97, all it requires is one final push from the mod authors and that's it.

Edited by JarOfLove
Posted

has anyone heard anything about an update for these 10 mods, i can't play the game as long as their .dll's are outdated and there's no way for me to roll back my game version either without breaking another 50 mods:

 

adx

sos ae

skyrim cheat engine ae

seasons of skyrim

powerofthrees tweaks

payload interpreter ae

papyrus extender

dar

crash logger

bug fixes sse ae

Posted
6 hours ago, JarOfLove said:

Will the updated mods work on the GOG version as well?.GOG skyrim has so much potential, it can possibly be the next 1.5.97, all it requires is one final push from the mod authors and that's it.

.DLL mods that have been updated to Steam 1.6.640 with Address Library will likely work on GOG 1.6.659.
For some reason PapyrusUtil it's not working, ashal's comment on NexusMods:

Quote

 

02 October 2022, 7:36AM
Oh joy. A new separate version to maintain. So excited to have people yelling about the mod not working because they installed the steam version on their gog install or vice versa. Thanks Todd.

I'll release a GOG specific version when I feel like it. It's not a priority for me. Probably when I have free time later next week.

 

 

.DLL mods that have been updated to Steam 1.6.640 but do not use Address Library will not work on GOG 1.6.659:

RaceMenu [skee64.dll]; Fuz Ro D-oh; JContainers; ...

Posted (edited)
Edited by tasairis
Posted
18 hours ago, Bellona said:

.DLL mods that have been updated to Steam 1.6.640 with Address Library will likely work on GOG 1.6.659.
For some reason PapyrusUtil it's not working, ashal's comment on NexusMods:

 

.DLL mods that have been updated to Steam 1.6.640 but do not use Address Library will not work on GOG 1.6.659:

RaceMenu [skee64.dll]; Fuz Ro D-oh; JContainers; ...

Oh I see now.Hope a GOG compatible version is released.

Posted
10 minutes ago, chaimhewast said:

You want Silvain's SE port for the latest SLS beta, since Corsayr stopped at 0.662:

 


Thanks. I've updated but both still depend on Simply Knock SE

Posted (edited)

PSA if anyone hadn't noticed: the latest SKSE (2.2.3) does not include nor need the skse64_steam_loader.dll that it's had up until now.

 

And it's officially on Nexus now. It was before, too, but now it's actually downloadable from there.

Edited by tasairis
Posted
4 hours ago, tasairis said:

PSA if anyone hadn't noticed: the latest SKSE (2.2.3) does not include nor need the skse64_steam_loader.dll that it's had up until now.

 

And it's officially on Nexus now. It was before, too, but now it's actually downloadable from there.

Any experimental monkeys out there test this?

Posted

unless it increased functionality and stability the skse change was pointless imo

Posted

this list was always a good guide to know what i could and what not to use, but i think that the format is not doing good anymore, there is 4 and more coming versions

i saw other list of skse plugings and had a good setup

 

|name of |works in 1.5.97?<yes><no> |works in 1.6.353?<yes><no> |works in 1.6.640?<yes><no> |works in gog?<yes><no> |

|the mod|link to version compatible      |link to version compatible       | link to version compatible       |link to version compatible  |

 

because there are a few mods that have a NG version or are on patreon or other mod page for the updated version

Posted
5 hours ago, RandomKhajiit said:

unless it increased functionality and stability the skse change was pointless imo

the skse is a library that extends the use hooks to enable options that mods use, every time the game is update these hooks change places, the skse need to change just for that

Posted (edited)
10 hours ago, RandomKhajiit said:

unless it increased functionality and stability the skse change was pointless imo

Useless? Every time the game version changes, for the reason exposed above, skse STOPS working, and has to be rebuilt.

 

When you change the lock, you have to change the key too.

Edited by Shonen17000
Posted
11 hours ago, RandomKhajiit said:

unless it increased functionality and stability the skse change was pointless imo

Amaze. It's is good to know you know more about SKSE than the folk(s) who write it...

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