Jump to content

SE Compatibility Tracking (Jul 30)


Recommended Posts

Posted
9 hours ago, DrHuge said:

If you are on AE version of Skyrim can you plz copy an paste your ''CommonRedist''mine is missing ...Thanks alot.

If you have missing files, re-validate your files through Steam.

Posted
10 hours ago, DrHuge said:

If you are on AE version of Skyrim can you plz copy an paste your ''CommonRedist''mine is missing ...Thanks alot.

 

That should be in your Steam console under Tools as "Steamworks Common Redistributables".  You should be able to reinstall from there.

Posted

 

The 353 update was on January 6th. Come February 6th I'm going to remove that big list at the top, but I'll still be keeping an eye out for a while longer.

Posted
6 hours ago, LesboIsBesto said:

did Suke's animation pack vanish from the site like Rozhima's original pack? Checked the list to see whats been converted & realized its not in my followed mods list either.

 

I've never heard that name, and if it was removed from the site then it was more than four months ago.

Posted

True Direction Movement as got an AE update now on Nexus mods. So, that's nice.

Posted (edited)

Does anyone know if any of the animation mods need to be updated or do they work on their own now that both the Sexlab Framework and SLAL are AE compatible?

Edited by Daruam
Typo
Posted
2 minutes ago, Daruam said:

Does anyone know if any of the animation mods need to be updated or do they work on their own now that both the Sexlab Framework and SLAL are AE compatible?

 

Animation format is the same, if it works with 1.5 it should work with 1.6.

 

Posted
10 hours ago, tasairis said:

 

I've never heard that name, and if it was removed from the site then it was more than four months ago.

rip, I have his pack in LE so was hoping he or someone like Pfiffy converted it. Its a small pack but good animations & I only know how to convert simple nifs & textures, not animations

Posted
1 hour ago, LesboIsBesto said:

rip, I have his pack in LE so was hoping he or someone like Pfiffy converted it. Its a small pack but good animations & I only know how to convert simple nifs & textures, not animations

 

CAO can do it.

Posted (edited)

I did not see that mod in the list.

Rape Tattoo V1.4

I do not have the link. Seems i can not find it anymore? Anyway, it seems to load but not sure if it functions yet.  Before you ask. Yes, its for LE but did/does work for SE.

I used to use it with SE. So now i am on AO and it loaded, albeit slow in the menu.

It seems to miss 2 check marks in the menu.
Did anyone try that yet?

I will see if it does anything and will report back.


p.s. seems to work. Applies tattoos on player

Edited by wutpickel
Posted (edited)
46 minutes ago, wutpickel said:

I did not see that mod in the list.

Rape Tattoo V1.4

 

If you searched the page for "rape [space] tattoo" then you wouldn't see it. It's listed as the official name "RapeTattoos" (no space), and additionally not as a distinct item but underneath the SlaveTats item.

 

On 2/19/2018 at 3:35 PM, tasairis said:

 SlaveTats - other addons are probably  compatible
├─  RapeTattoos - requires SlaveTats 1.3.5.2 or later

Edited by tasairis
Posted
3 minutes ago, tasairis said:

 

If you searched the page for "rape [space] tattoo" then you wouldn't see it. It's listed as the official name "RapeTattoos" (no space), and additionally not as a distinct item but underneath the SlaveTats item.

 

It did not occur to me that this was the mod. Rather i thought its the... nevermind ?I should have just clicked the link :shame:

Posted (edited)

It seems this went unnoticed but there was a massive SLIF bug uncovered and fixed by fatrapper in the SLIF SE thread.

 

If you have experienced random massive Papyrus lag or save corruption, and there's a large SLIF stack in the log, this is probably fixing that issue.

 

I'd advise everyone that uses SLIF install this patch. It's a harmless edit, just adding a check to be sure the returned string actually contains data before the original function tries to actually work with an empty string that sometimes gets returned. If it's empty and the function continues, then it infinitely loops since it's in a while loop, which is a really awful oversight honestly.


I'd imagine the string is returned empty because there is no SLIF data found for the specific mod in the saved StorageUtil data. How the author overlooked this possibility, I have no idea. But this should be a staple recommendation for anyone using SLIF, based on my educated guess.

 

 

 

In layman's terms, the original mod has an infinite loop in the code that can randomly occur in certain circumstances. If the loop occurs, then your game will take a massive performance hit, with script lag, FPS drops, and eventual crashes and save corruption. This patch prevents that from happening.

 

 

Edited by Beef Cheeks
Posted
On 1/29/2022 at 4:26 PM, Shysdel said:

Not sure if it's mentioned in the thread already, but according to the nexus page, AE doesn't need engine fixes any more for FNIS

("Anniversary Edition -> According to my tests this version already has a fix by Bethesda. You don't need the mod if you're playing AE version. ")

Haven't had any problems myself up to now, without any fix (no sse engine fixes, sse fixes, animation crash fix)

Animation Crash Limit Fix is NOT SSE Engine Fixes. Those are two different mods. SSE Engine Fixes AE is still recommended.

Posted

on 1.6.353 i turned off Animationloadsignedcrash in SSE Engine fixes and have not noticed a difference after reading the authors posts on his tests for an AE version of animation crash limit fix.

 

Posted (edited)
On 2/20/2018 at 12:35 AM, tasairis said:

Edited: ? Teen Monli Race - at least need to unpack the BSA

 

The archive contains outdated RaceCompatibility master file and scripts.

 

Following plugins are reported as incompatible with SKSE64:

hdtPhysicsExtension.dll (code 193)

showRaceMenu_preCacheKiller.dll (code 193)

 

The race itself comes with its own meshes and is incompatible with 3BA body.

Edited by belegost
Posted
20 hours ago, thirstydovahkiin said:

I'd take this with a grain of salt, but a post on the .NET Script Framework mod page on Nexus claims the author is not planning to ever update the mod for AE, offering this Discord screenshot as proof.

That is what it is, annoying for some of us. However, I have to ask what prevents a skilled and probably insane person or group from taking on the challenge of providing an AE alternative or version? I know pie in the sky thinking.

Posted
1 hour ago, Penfold187 said:

That is what it is, annoying for some of us. However, I have to ask what prevents a skilled and probably insane person or group from taking on the challenge of providing an AE alternative or version? I know pie in the sky thinking.

 

The source code is available, so there's nothing really preventing someone else from picking it up and doing the porting themselves.  The only barrier is how much work it would be.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...